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31
Rolemaster / Re: Rolemaster Unified art: what happened?
« Last post by nash on May 02, 2024, 01:01:05 PM »
I'm certain artists will still call AI generated imagery art theft, 5 years from now.

There will be very few full-time professional artists below the "I sold my paiting in a gallery for 20,000 bucks" level who don't use AI themselves in their work in five years.

There are very few artists selling things above 20k.   I think Angus McBride would have failed to hit that target.  And he definitely would not have got there if he could not make money doing books.   

You may be right, but you better hope you are not.
32
Rolemaster / Re: [RMU] Creating a Lightsaber with Treasure Law
« Last post by nash on May 02, 2024, 12:19:18 PM »
So create a sword that does lots of heat damage.  Then fuse that with a changing item - a sword hilt.

Tapping the button causes it to change forms. 

Have to go through the mechanics specifically, but that gives you the mechanisms, and the rest is just flavour.
33
Rolemaster / Re: Rolemaster Unified art: what happened?
« Last post by 5th Knight of Xar on May 02, 2024, 12:11:19 PM »
I'm certain artists will still call AI generated imagery art theft, 5 years from now.

There will be very few full-time professional artists below the "I sold my paiting in a gallery for 20,000 bucks" level who don't use AI themselves in their work in five years.

I'll log that under "biased predictions"
34
Rolemaster / Re: Rolemaster Unified art: what happened?
« Last post by Thot on May 02, 2024, 12:06:53 PM »
I'm certain artists will still call AI generated imagery art theft, 5 years from now.

There will be very few full-time professional artists below the "I sold my paiting in a gallery for 20,000 bucks" level who don't use AI themselves in their work in five years.
35
Rolemaster / Re: Rolemaster Unified art: what happened?
« Last post by 5th Knight of Xar on May 02, 2024, 12:02:15 PM »
I'm certain artists will still call AI generated imagery art theft, 5 years from now.
36
Rolemaster / [RMU] Creating a Lightsaber with Treasure Law
« Last post by Thot on May 02, 2024, 11:58:32 AM »
Yes, you read that right. It's not supposed a tech gadget, of course, but a magical item. A sword hilt that can be turned on by an attuned character (or whoever is holding it?) to create blade of solid light just as we know it. The exact optics may vary.

The base spell for this would obviously have to be researched (i.e., made up), but what existing spell list should this spell be added to? I cannot find any spell that would fit it at least remotely. Level of the spell may vary depending on damage.

I see it as a Constant enchantment, cast twice per day to make this thing able to be switched on and off. Standard rules apply, right?
37
Rolemaster / Re: Rolemaster Unified art: what happened?
« Last post by Thot on May 02, 2024, 11:27:01 AM »
This whole "hire humans!!" movement will die anyway. We might as well get the best results now rather than later.

Let's get these humans back to producing the good stuff... washing dishes, mining coal... none of this creative endeavours!  Leave that to the experts - the machines!

I will keep running my own campaigns, and writing my own books, but I am not mad enough to believe that any of that will be competitive to all the stuff machines are going to create.

But I insist on the machines also doing the dishes and cleaning my apartment. They will be much better at it than I ever want to be.

Quote
FWIW: I have a simple rule when it comes to AI artwork in creative products:  Absolutely not.   
[...]

We will see how you view that in 5 years.


38
Rolemaster / Re: Rolemaster Unified art: what happened?
« Last post by MisterK on May 02, 2024, 11:10:46 AM »
AI can't match natural intelligence.
Yet.

And that's only for activities where actual intelligence is required.

Creativity ? I'd agree, it will not be in the near future. But most people are not able to distinguish derivative works from originals when there are no obvious defects, so I would expect AI "art" to become almost ubiquitous in the next decade or so.

But it is mostly our collective fault - we are used to having things for cheap. And so, if they are not, we look to the ones who can sell us the stuff cheap (or give it for 'free'), and then we consume en masse until the next fad comes in. Intelligence is not required for being a consumer - why should it be required to produce ?

AI can have a myriad of useful applications that will help humanity. It can also have a myriad of lucrative ones that won't. You don't need intelligence to see where this leads, either.
39
Rolemaster / Re: Rolemaster Unified art: what happened?
« Last post by EltonJ on May 02, 2024, 10:40:16 AM »
This whole "hire humans!!" movement will die anyway. We might as well get the best results now rather than later.

Let's get these humans back to producing the good stuff... washing dishes, mining coal... none of this creative endeavours!  Leave that to the experts - the machines!

FWIW: I have a simple rule when it comes to AI artwork in creative products:  Absolutely not.   
Use it at your table for personal stuff (AI icons for characters in a game... sure).

You get better results with natural intelligence all the time.  :D

AI is handy if you can't afford an illustrator, and even then it's spotty.  Like blades through hands, for instance.  AI can't match natural intelligence.
40
Rolemaster / Re: Rolemaster Unified art: what happened?
« Last post by nash on May 02, 2024, 10:23:16 AM »
This whole "hire humans!!" movement will die anyway. We might as well get the best results now rather than later.

Let's get these humans back to producing the good stuff... washing dishes, mining coal... none of this creative endeavours!  Leave that to the experts - the machines!

FWIW: I have a simple rule when it comes to AI artwork in creative products:  Absolutely not.   
Use it at your table for personal stuff (AI icons for characters in a game... sure).
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