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Systems & Settings => HARP SF => Topic started by: Johan Wärlander on July 23, 2009, 03:24:18 AM

Title: HARP SF Xtreme
Post by: Johan Wärlander on July 23, 2009, 03:24:18 AM
There were some promising comments about HARP SF Xtreme possibly being released as a Gamma PDF 'in a few weeks' back in March, I believe.. Looking forward to that very much, are we any closer yet? :)
Title: Re: HARP SF Xtreme
Post by: Rasyr-Mjolnir on July 23, 2009, 08:23:13 AM
Will try to find out. Please remember that I am not working out of the office, so have to ask questions as well.  ;D
Title: Re: HARP SF Xtreme
Post by: RandalThor on July 24, 2009, 12:05:54 AM
Uuuhh. What is this:

HARP SF Xtreme
Title: Re: HARP SF Xtreme
Post by: Nejira on July 24, 2009, 05:11:08 AM
A sourcebook for HARP SF with vehicles, and other stuff for HARP SF. What exactly eludes me at present time tho ;D
Title: Re: HARP SF Xtreme
Post by: NicholasHMCaldwell on July 24, 2009, 05:20:18 AM
A sourcebook for HARP SF with vehicles, and other stuff for HARP SF. What exactly eludes me at present time tho ;D

vehicles, vehicle combat, cyberware, robots and AIs.

Best wishes,
Nicholas
Title: Re: HARP SF Xtreme
Post by: Nejira on July 26, 2009, 02:38:12 PM
vehicles, vehicle combat, cyberware, robots and AIs.
Best wishes,
Nicholas

Throw in girls, and you got a sourcebook with my favorite things ;D
Title: Re: HARP SF Xtreme
Post by: NicholasHMCaldwell on July 26, 2009, 08:54:47 PM
vehicles, vehicle combat, cyberware, robots and AIs.
Best wishes,
Nicholas

Throw in girls, and you got a sourcebook with my favorite things ;D

One of the art suggestions was for something like Seven of Nine to illustrate the potential of cyberware enhancement.

Best wishes,
Nicholas
Title: Re: HARP SF Xtreme
Post by: Nejira on July 27, 2009, 05:10:07 AM
Heh, well there ya go ;)
Title: Re: HARP SF Xtreme
Post by: RandalThor on July 27, 2009, 10:59:01 PM
vehicles, vehicle combat, cyberware, robots and AIs.

Best wishes,
Nicholas

Yeeeeaaaaayyyyyyyyy!!!!!!!!

(Now all I need is an actual hard-copy, finished HARP Scifi....... :o)
Title: Re: HARP SF Xtreme
Post by: Nejira on August 07, 2009, 12:00:16 PM
Heard anything Rasyr?
Title: Re: HARP SF Xtreme
Post by: GMLovlie on November 06, 2009, 08:08:13 PM
Will the info in SF Extreme include rules or guidelines on how to design and make my own vehicles/starships?
Title: Re: HARP SF Xtreme
Post by: RandalThor on November 06, 2009, 11:24:32 PM
Will the info in SF Extreme include rules or guidelines on how to design and make my own vehicles/starships?

I am sure it will as they (ICE) tend to go for all the intricate detail stuff - sometimes at the expense of practical in game use rules. (I am talking to you Spacemaster Privateers.)  :o
Title: Re: HARP SF Xtreme
Post by: GLDude on November 14, 2009, 01:13:25 PM
I have only one request that when you felas start writing the vehicle/starship construction design for Harp-sifi to keep it simple. I for one dont like taking 2 to 3 hours to write up one starship, about 10, 20 minutes would be fine, but more then that just loses my intrest in the design rules.
Title: Re: HARP SF Xtreme
Post by: markc on November 14, 2009, 02:20:29 PM
I have only one request that when you felas start writing the vehicle/starship construction design for Harp-sifi to keep it simple. I for one dont like taking 2 to 3 hours to write up one starship, about 10, 20 minutes would be fine, but more then that just loses my intrest in the design rules.

 Or maybe a simple program to aid in the construction would go a long way it making it friendlier.
MDC
Title: Re: HARP SF Xtreme
Post by: Karizma on November 14, 2009, 03:46:42 PM
I have only one request that when you felas start writing the vehicle/starship construction design for Harp-sifi to keep it simple. I for one dont like taking 2 to 3 hours to write up one starship, about 10, 20 minutes would be fine, but more then that just loses my intrest in the design rules.

 Or maybe a simple program to aid in the construction would go a long way it making it friendlier.
MDC
A program would be beneficial for those that use them.  I for one do not like using software with my roleplaying games.  I use PDFs for the books, and I use calculator for numbers, but I just can't get the hang of programs.  I'd rather it be simple to BEGIN with so that I don't HAVE to be forced to use a program.
Title: Re: HARP SF Xtreme
Post by: RandalThor on November 14, 2009, 04:29:45 PM
I concur with Karizma and GLDude. K.I.S.S.
Title: Re: HARP SF Xtreme
Post by: GMLovlie on November 14, 2009, 04:43:32 PM
I agree that it doesn’t need to be a set of rules to the level of Traveller, but still... something more than the SW SAGA edition design rules would be appreciated I feel.
Title: Re: HARP SF Xtreme
Post by: Karizma on November 14, 2009, 05:39:44 PM
Just keep it HARP: Simple and Flexible, with an emphasis on Flexible.  But as long as SIMPLE is still in there.
Title: Re: HARP SF Xtreme
Post by: Thos on November 14, 2009, 05:56:38 PM
I agree with the simple and flexible part!
Title: Re: HARP SF Xtreme
Post by: RandalThor on November 14, 2009, 08:06:00 PM
One of the art suggestions was for something like Seven of Nine to illustrate the potential of cyberware enhancement.

I work with a guy who grew up 2 streets over from her (Geri Ryan)*....six degrees people.....six degrees...  ::)

*PS: When I see him monday I get her real name from - it escapes me at the moment.
Title: Re: HARP SF Xtreme
Post by: markc on November 14, 2009, 09:33:57 PM
Is it not Jeri Ryan or I think she changed her last name to something else do to the divorce.


 Does anyone have an example of simple starship construction but not too simple?

 How about some examples of complex starship construction?

 For complex I do agree Traveller 3 and 4 had some complex stuff but Traveller 5is back to the simplicity of classic Traveller IMO.
 I do not have an example of too easy IMO as I do not have D20 SW stuff and do not remember my GURPS Starship and Space Opera stuff well enough to vote.
 IMO SM:P Star Ship book went a long way to make things easy even if I prefered the more complex method of generating ships. I also did not think the SM2 stuff Armored Assault and Star Strike was very complex it just needed some difference in tech levels to make it more variable IMO.
MDC

BTW I do not know anything in fact they may be done for all I know. MDC
Title: Re: HARP SF Xtreme
Post by: RandalThor on November 14, 2009, 11:38:34 PM
Fire, Fusion, & Steel for Traveller was way too complex while Savage Worlds vehicle creation is a bit too simple. One that doesn't seem too bad right now is the Dark Heresy / Rogue Trader vehicle creation, but I haven't delved too deeply as of yet.
Title: Re: HARP SF Xtreme
Post by: NicholasHMCaldwell on November 15, 2009, 06:39:41 AM
HARP SF Xtreme does not contain a vehicle creation system. The vehicles appearing in it though were created using a prototype vehicle creation system that is intended for SysOp's Guide. The vehicle creation system is not Fire, Fusion & Steel or GURPS 3e Vehicles in complexity.

Best wishes,
Nicholas
Title: Re: HARP SF Xtreme
Post by: GMLovlie on November 15, 2009, 07:36:40 AM
Ah! I had forgotten about the SysOp’s Guide. Well then, I’m looking forward to yet another book. Wicked! :) more money to spend like the good capitalist consumer I am. goodie.
Title: Re: HARP SF Xtreme
Post by: RandalThor on November 15, 2009, 03:37:04 PM
The vehicle creation system is not Fire, Fusion & Steel or GURPS 3e Vehicles in complexity.

Excellent. I do lke the idea of being able to make may own stuff for when you want to run a campaign in a different setting, or one tied to novels and such.
Title: Re: HARP SF Xtreme
Post by: Nejira on November 15, 2009, 06:42:13 PM
I have only one request that when you felas start writing the vehicle/starship construction design for Harp-sifi to keep it simple. I for one dont like taking 2 to 3 hours to write up one starship, about 10, 20 minutes would be fine, but more then that just loses my intrest in the design rules.

I totally agree. GURPs Traveller design rules were killing me.
Title: Re: HARP SF Xtreme
Post by: GMLovlie on December 08, 2009, 08:24:26 PM
any news on a gamma version of this product?
Title: Re: HARP SF Xtreme
Post by: Wōdwulf Seaxaning on December 18, 2009, 10:18:45 PM
SysOp's Guide... what's this??? More info please.
Title: Re: HARP SF Xtreme
Post by: RandalThor on December 19, 2009, 01:50:49 AM
I think it would be your typical GMs guidebook.
Title: Re: HARP SF Xtreme
Post by: NicholasHMCaldwell on December 19, 2009, 03:26:23 AM
SysOp's Guide... what's this??? More info please.

The intention is that it would cover rules for creating vehicles, technologies, species (sentient and nonsentient) and worlds as well as provide guidance on campaign / setting design and rules adaptation.

Best wishes,
Nicholas
Title: Re: HARP SF Xtreme
Post by: Wōdwulf Seaxaning on May 04, 2010, 11:12:45 AM
Very cool. Looking forward to this.
Title: Re: HARP SF Xtreme
Post by: GrumpyOldFart on November 01, 2010, 06:24:17 PM
Just keep it HARP: Simple and Flexible, with an emphasis on Flexible.  But as long as SIMPLE is still in there.

Perhaps the word you're looking for is "elegant".

Since exploring HARP, I've come to the conclusion that HARP succeeded in becoming what RM1 was trying to be. Simple, modular, robust.
Title: Re: HARP SF Xtreme
Post by: johnkzin on November 30, 2010, 11:49:30 AM
Now if only they could add "prompt" to that list of adjectives, we'd all be happy.

(I've been waiting for HARP SF for at least 5 years, now)
Title: Re: HARP SF Xtreme
Post by: NicholasHMCaldwell on November 30, 2010, 01:42:52 PM
Now if only they could add "prompt" to that list of adjectives, we'd all be happy.

(I've been waiting for HARP SF for at least 5 years, now)

There are two different "They"'s, namely Mjolnir LLC for whom I originally wrote the manuscript way back in 2005-6, and GCP Ltd (my company) who only took over the HARP SF license last December. Unlike Mjolnir, all of the people who work on GCP Ltd. projects are freelancers who do our work in their evenings and weekends. Despite their freelance nature, our people have made much more progress to date in getting HARP SF ready for publication.

HARP SF will be coming soon. HARP SF Xtreme will follow.

Best wishes,
Nicholas
Title: Re: HARP SF Xtreme
Post by: GrumpyOldFart on December 06, 2010, 07:57:16 AM
Now if only they could add "prompt" to that list of adjectives, we'd all be happy.

I'm certain Mr. Caldwell could regale you with a tale or two of my own impatience, so I'm hardly in a position to chide others for theirs. However, in case it helps others as it has helped me when dealing with such impatience (not least my own, as noted), I'll share with you a little sentence the US Navy taught me:

"If you can't afford the time to do it right, how will you ever find the time to do it again?"

Yes, it has been a long wait (although I'm nowhere near the 5 year mark).

Yes, the wait has been annoying.

BUT...

Yes, I fully expect that the final product will turn out to have been worth the wait.

If this helps you cut down on the teeth grinding while waiting, then you're welcome. If not.... well, sorry. I did what I could, that's all I got. I'm not an artist or layout guy, so I'm tapped out for other options. All I can do is remind myself that he's taking the time to get it right.
Title: Re: HARP SF Xtreme
Post by: joel.lovell on December 28, 2010, 10:45:27 PM
Wait until you see the cover art. I heard it's spectacular. ;)
Title: Re: HARP SF Xtreme
Post by: RandalThor on December 28, 2010, 10:54:42 PM
"If you can't afford the time to do it right, how will you ever find the time to do it again?"

Of course, having a game book come out a bit early with some typos and other errors just isn't the same as getting information wrong about an incoming attack... :o

...and I like the cover art for the beta rule book. (It is all the interior art that needed redoing.
Title: Re: HARP SF Xtreme
Post by: flyingcircus on January 12, 2011, 07:36:40 PM
Well evidently this is never coming out and I have just about lost all hope of getting my gamma PDF update finalized, now with ICE's downfall.  This sucks!
Title: Re: HARP SF Xtreme
Post by: Marc R on January 12, 2011, 07:48:52 PM
The HARP SF countdown is here:

http://www.ironcrown.com/ICEforums/index.php?topic=10507.msg133594#msg133594

SF Extreme is the next book in line to come out. . .and my (unofficial) understanding is that it's close behind, not "you'll see it in 2017".
Title: Re: HARP SF Xtreme
Post by: markc on January 12, 2011, 08:54:57 PM
I hope it I can see it in 2017 as I think it has legs.
MDC
Title: Re: HARP SF Xtreme
Post by: Marc R on January 12, 2011, 09:08:09 PM
Heh. . rephrase to:

I don't think you need to worry about "You won't see it until 2017".
Title: Re: HARP SF Xtreme
Post by: John Duffield on January 12, 2011, 10:16:26 PM
To quote from the January 2011 GC (bolding is mine)

Quote
Our immediate priority for HARP is to release HARP SF and follow this with HARP SF Xtreme as quickly as we can. I am very pleased to announce that HARP SF is already with Aurigas for licensor approval. We will be starting a Heisenberg Uncertainty Countdown on HARP SF Xtreme very shortly.

and from December 2010

Quote
In HARP SF Xtreme, Joel Lovell has finished the back cover for this product, completing all its needed illustrations. While we have been checking HARP SF, Craig took the opportunity to grab the entire text and the tables of HARP SF Xtreme and get them into a draft InDesign layout.

So there is a lot of certainty that both products are well in hand and well on their way to arriving.

Please take heart from that - I too am looking forward to seeing these products  ;D
Title: Re: HARP SF Xtreme
Post by: NicholasHMCaldwell on January 13, 2011, 04:08:51 AM
Well evidently this is never coming out and I have just about lost all hope of getting my gamma PDF update finalized, now with ICE's downfall.  This sucks!

HARP SF Xtreme will be coming out. HARP SF has been approved by Aurigas and I'll be spending the next few evenings uploading it and sending out coupons so that beta and gamma purchasers can get their final PDF versions. Please ensure that you have an account with OneBookShelf (i.e. any of www.rpgnow.com, www.drivethrurpg.com, www.RapideJDR.fr, etc. outlets will do)

Best wishes,
Nicholas
Title: Re: HARP SF Xtreme
Post by: John Duffield on January 13, 2011, 04:10:00 AM
Happy dance  ;D
Title: Re: HARP SF Xtreme
Post by: GrumpyOldFart on January 13, 2011, 07:25:08 AM
My understanding is that HARP SF Xtreme is going into "Heisenberg Uncertainty Mode" very soon. While I have no official connection to ICE or HARP in any form, I'll be surprised if it's not out this year.
Title: Re: HARP SF Xtreme
Post by: ReaperWolf on January 17, 2011, 07:40:40 PM
Heya,

I'm coming into this a little late. I've scrounged around a bit but I haven't been able to find the difference between HARP SF and HARP SF Xtreme. Is this a sort of basic vs. advanced comparison? Could somebody enlighten me?

Also, when might I expect my FLGS to get a dead-tree copy of HARP SF? I'm willing to take a leap of faith by purchasing HARP SF but if a dead-tree version is likely to show up soonish I'll probably hold out for it, unless there's some kind of .pdf bundle option offered as discussed elsewhere.

Somebody wanna take a stab at convincing me to take my little leap from the lion's mouth?

>>ReaperWolf
Title: Re: HARP SF Xtreme
Post by: Thom @ ICE on January 17, 2011, 08:10:09 PM
Nicholas will need to comment on the pdf/pod bundle and the timing for the POD.

Your FLGS will not be receiving HARP SF in the near future as we have a lot to work out in that regard. We have a strategy, but we need to work out the details.

SF Xtreme will include vehicles of all sorts (land, sea, air, and space) including the critical tables and combat rules to support them.  It will also include some new character options - cyberware, robot characters and virtual/AI characters and even more critical charts....
Title: Re: HARP SF Xtreme
Post by: ReaperWolf on January 17, 2011, 09:02:50 PM
SF Xtreme will include vehicles of all sorts (land, sea, air, and space) including the critical tables and combat rules to support them.  It will also include some new character options - cyberware, robot characters and virtual/AI characters and even more critical charts....

Ok, is it a supplement for HARP SF or is it essentially a beefed up HARP SF with a bunch of additional material?

Thanks for your time,

>>ReaperWolf
Title: Re: HARP SF Xtreme
Post by: Marc R on January 17, 2011, 09:04:06 PM
Extreme is more materials to add to the first book.
Title: Re: HARP SF Xtreme
Post by: markc on January 18, 2011, 03:07:35 AM
 I do not know but I would guess that a lot of things needed more detail or expanded detail that fans wanted/needed and that material made it into the 2nd book. Sort of like it is hard to put all of RMC into 1 book 4 books yes but not 1.


MDC
Title: Re: HARP SF Xtreme
Post by: GrumpyOldFart on January 18, 2011, 07:59:05 AM
I do not know but I would guess...
While we're guessing... considering that the impression I have (and I think the impression in general) is that HARP SF Xtreme focuses on

Vehicles
Cyberware
AIs

if you think about it you'll realize that the first two of those at least are subject to quite a bit of variation according to the GM's setting. Following the tech progression presented in HARP SF of Prototype/Early/Mature/Advanced/Obsolescent, I would think that vehicles in particular would be an extremely long list if it included all the different types for all the different stages of technology, whereas a human Dilettante (for example) is going to pretty much be the same human Dilettante in all settings. Given that, I can see the sense in having a separate book that details how to make the available machinery fit with the choices you as GM made when building your "world", along with a short "Field Guide" to the more commonly chosen vehicle types, and rules for designing all the machinery the game designers didn't foresee.
Title: Re: HARP SF Xtreme
Post by: markc on January 18, 2011, 08:05:31 AM
 I agree that often just Vehicles in there own right require a whole book on their own. And often AI's and cyber ware do also.


 I just need the $$$ to buy the book when it comes out.


MDC
Title: Re: HARP SF Xtreme
Post by: Wōdwulf Seaxaning on January 25, 2011, 05:02:39 PM
Any chance of a HARPers Bazaar PDF thing for HARP SF ?
Title: Re: HARP SF Xtreme
Post by: Akai on February 01, 2011, 05:54:40 AM
SF Xtreme? Sounds very '90's. In spite of this, I am interested in seeing it.