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Systems & Settings => HARP SF => Topic started by: Mungo on March 23, 2007, 04:37:13 PM

Title: Vehicle Combat - Situational Modifiers for Initiative
Post by: Mungo on March 23, 2007, 04:37:13 PM
Hi,

In personal combat there is a table with initiative modifiers.

In the vehicle combat chapter it is mentioned that also here situational modifiers to initiative apply, but I did not find any table.

One thing I thought about was that the maneuverability and/or size of the vehicle could influence initiative, i.e. add maneuverability/10.

What do you think?

Any other ideas what should go into vehicle initiative?

BR
Juergen
Title: Re: Vehicle Combat - Situational Modifiers for Initiative
Post by: TheMAG on March 23, 2007, 05:29:29 PM
Maneuverability is a good idea and that should cover the size as well. A lot of the maneuver modifiers could be used. Velocity, visibility, terrain etc. Maybe half of the maneuver penalty could apply to initiative. It doesn't have to be too complex, just enough to make a small table like the personal combat modifiers.