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Systems & Settings => HARP SF => Topic started by: naphta23 on April 13, 2012, 02:59:13 AM

Title: HARP SF - Errata
Post by: naphta23 on April 13, 2012, 02:59:13 AM
Page 96, right colum, Training Package Combat Engineer

Quote
Space marines (even Terran Starsoldiers) and meagcorp megacorp mercenaries rely...
Title: Re: HARP SF - Errata
Post by: naphta23 on April 20, 2012, 01:40:38 AM
Page 48, left colum, Silth Appearance

Quote
Instead of a nose, they have a vertical slit in the center of their face for breathing.

Mayhaps I am wrong, but I read this sentence as the Silth having one single slit instead of a nose. When looking at various pictures of those aliens, I think it should read "[...] they have two vertical slits [...]".  ???



Page 57, left colum, Skill Rank Limitations

Quote
Characters are limited in how many xranks ranks they may have in a skill at any given level.
Title: Re: HARP SF - Errata
Post by: naphta23 on April 21, 2012, 01:39:07 PM
Page 168, left column, lower part, UF MaxMP

Quote
UF MaxMP: The maximum movement and penalty maneuver maneuver penalty representing restriction of movement and weight of the unfitted armor piece.
Title: Re: HARP SF - Errata
Post by: docem on August 17, 2012, 07:56:24 PM
is it just me or are these prices reversed? did a search for this topic & came up with nada, so i apologise if it has been dealt with before.

p82 harp sf
5,000 credits per Development Point of the Genetic Talent for
Early augmentation technology;
10,000 credits per Development Point of the Genetic Talent for
Mature augmentation technology;
20,000 credits per Development Point of the Genetic Talent for
Advanced augmentation technology.

p69-70 harp sf xtreme
An Early cyberware replacement requires 4 weeks and costs
1,000 credits per day.
A Mature cyberware replacement requires 2 weeks and costs
2,000 credits per day.
An Advanced cyberware replacement requires 1 week and
costs 5,000 credits per day.

???
Title: Re: HARP SF - Errata
Post by: NicholasHMCaldwell on August 18, 2012, 05:30:37 AM
Nope, that's actually deliberate. The price of medical care is one of those things that increases with time, rather than decreasing.

Best wishes,
Nicholas
Title: Re: HARP SF - Errata
Post by: docem on September 20, 2012, 08:38:15 PM
thanks for the clarification, about 2 days after posting i gave myself a forehead whap & realised that was the logic behind it.
post first think later...
sigh
:)
Title: Re: HARP SF - Errata
Post by: Warborn on September 29, 2014, 10:54:01 PM
Magnate, Special Items and status Pg: 94, states that the character starts with 10 times the starting Sols. If starting Sols are 2,000 normally, according to the way the 20 point Magnate status reads it should be 20,000 Sols.. However, on Pg: 100 Outfitting your character it says that characters with Magnate begin with 10,000 Sols.

Which one is correct?

Title: Re: HARP SF - Errata
Post by: NicholasHMCaldwell on September 30, 2014, 11:19:22 AM
It should be 20,000 sols.

Best wishes,
Nicholas
Title: Re: HARP SF - Errata
Post by: Tommi on January 19, 2015, 02:51:51 AM
Skill Jumping:
Long jump with from running is OK - world record is between Sheer folly and Absurd. Mike Powell was IIRC 188cm --> 4,71x B.L
Long Jump standing is way off in the upper range: world record is IIRC around 370 cm or about 2x B.L. After medium the table starts to break down as each interval changes from 0.2 to 0.5.  2.1x body length should be absurd (and it would be if the interval had stayed as 0.2).
There is MUCH less variation in standing jump: 20 cm is a lot - 300cm jumper (is quite good) wins 280cm jumper EVERY time. Compared to Chess ELO number it is at least  200 points difference.

I personally was over 7m long jumper and managed less than 320 cm standing jump... I'm 186cm tall...  and if the table was correct would have been about in Ext. Hard in both...
Title: Re: HARP SF - Errata
Post by: Zhaleskra on January 08, 2023, 11:31:47 AM
I realize it's been a long time since anyone's posted in this topic, and I just found something because I was looking for "Toxins" to help with making class objects in my character generator/sheet.

P. 122, at least in the PDF, does not separate the Drugs and Toxins table from the Medicine table and just goes into listing Drugs and Toxins with no separation, and of course, no new table formatting.