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RMC/RM2 / RM2 Rules RE Martial Arts - multiple attacks & multiple foes?
« Last post by C.Tozer on Today at 12:56:17 AM »Something that has always puzzled me RE Rolemaster Martial Arts (Striking or Sweeps & Throws).
Back in RM2 there is a table in Arms Law (1989, Red Cover Edition) on p.30 which provided additional rules for martial arts attacks.
In these rules, a trained (typically 5th Lvl+) could make either:
1. More than one attack per round on a single target (with a mod)
2. Attack more than one opponent in a single round (with mods)
3. Attack in a in a wider area than just directly ahead
It clearly states on this page & the preceding one, that one "should not use this chart if using Character Law" or "If you use the complete Rolemaster system, ignore this section. It is intended for GMs that use other systems".
The next page over or so, in the Q&A, section it asks the question of why Martial Artists are too overpowered.
So a few questions:
1. Any idea why these 3 rules aren't used in Rolemaster? Too overpowered I'm guessing?
2. Does anyone use these 3 rules in their games for martial artists? Why or why not?
3. Lastly out of interest, why did ICE do this back in the day and for what other system?
The answer to the "Are Martial Artists too tough" question seems to say that Martial Artists are at some disadvantages, with some benefits too. I would have thought that being able to attack more than once or attack one person in a round would have balanced things up a bit.
Also the ability to attack more than once/attack more than two foes in a round skill only happens at, at least 5th level and then only on Rank 1 MA, resulting in the nastiest result on Armor Type 1 as 15B = unpleasant but not necessarily really lethal.
I'm toying with including these rules in my game but I don't want to over balance this profession. What do you all think please?
Also included on Facebook too.
Back in RM2 there is a table in Arms Law (1989, Red Cover Edition) on p.30 which provided additional rules for martial arts attacks.
In these rules, a trained (typically 5th Lvl+) could make either:
1. More than one attack per round on a single target (with a mod)
2. Attack more than one opponent in a single round (with mods)
3. Attack in a in a wider area than just directly ahead
It clearly states on this page & the preceding one, that one "should not use this chart if using Character Law" or "If you use the complete Rolemaster system, ignore this section. It is intended for GMs that use other systems".
The next page over or so, in the Q&A, section it asks the question of why Martial Artists are too overpowered.
So a few questions:
1. Any idea why these 3 rules aren't used in Rolemaster? Too overpowered I'm guessing?
2. Does anyone use these 3 rules in their games for martial artists? Why or why not?
3. Lastly out of interest, why did ICE do this back in the day and for what other system?
The answer to the "Are Martial Artists too tough" question seems to say that Martial Artists are at some disadvantages, with some benefits too. I would have thought that being able to attack more than once or attack one person in a round would have balanced things up a bit.
Also the ability to attack more than once/attack more than two foes in a round skill only happens at, at least 5th level and then only on Rank 1 MA, resulting in the nastiest result on Armor Type 1 as 15B = unpleasant but not necessarily really lethal.
I'm toying with including these rules in my game but I don't want to over balance this profession. What do you all think please?
Also included on Facebook too.