Mist Walking

Started by munchy, October 14, 2007, 03:53:25 AM

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munchy

Well, that's what I said, only the Cyrads and a few Narsi did it.
And as Tim pointed out in that same post:
Quote from: Rasyr on December 27, 2007, 08:53:25 AM
Quote from: Fidoric on December 27, 2007, 08:48:14 AM
And is it a possible way to go to other planes,as the ethereal touches all other planes ?
The Arali have never tried it....
They have had groups who were Mistwalking in the past get lost in the mists and never return.

So, it might be possible but it does seem to be a one-way trip as you are probably lacking the right conditions over yonder and thus can't come back, if you survive the new place.

Maybe a Gazetteer on Mist Walking would be a good idea ... maybe one about the different means of transportation on Cyradon, i.e. Mist Walking, Portals and the like.

Also, as Mist Walking is not as strenuous as travelling through a portal, I guess an elven contingent could with the right herbs and spells very well travel through the "Mist" for a couple of days to move from one continent to the other, BUT that's my interpretation and my version of Cyradon.
Get Real, Get Rolemaster!
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Fidoric

Thats right, may be that some herbs or spells can help traveling longer.
As for a Gazeteer, I would definitively welcome a broader one about Magic in Cyradon, detailing maybe cultural practices, rituals and magical travel.
Now there's a plan : we go there, we blast him, we come back...
Fighters forever !
Heart of steel.

Rasyr-Mjolnir

Mistwalking is not as fast as teleportation, but it is faster than normal travel. How much faster is determined by the ritual and the components used in it.

That would make more powerful rituals that allow for longer journeys possible. However, you also need to know where you are going as well. You cannot just mistwalk blind into a place (well you can, but it is most likely to be unhealthy more often than not).

As for the Shival/Schirea - They cannot mistwalk. All of their Mistwalkers died in the ritual that caused the Devastation (they were part of the ritual itself -- so they were either consumed or because one of the more monstrous creatures like a Gorger)

As for the Ashari, they were individuals who choose to leave the other Arali. No Mistwalkers traveled with them at all. So, while they know of it, they don't have the capabilities.

Fidoric

Ok, thank you very much Munchy and Razyr to have clarify matters for me. That will certainly be useful soon in my campaign.
Now there's a plan : we go there, we blast him, we come back...
Fighters forever !
Heart of steel.

jasonbrisbane

Rasyr,

Is Mistwalking a Cyradon example of a COM Greater Ritual?
--------
Regards,
Jason Brisbane
HARP GM & Freelancer
Author of "The Ruins of Kausur"
http://roleplayingapps.wordpress.com

Rasyr-Mjolnir

Quote from: jasonbrisbane on January 01, 2008, 08:41:38 PM
Rasyr,

Is Mistwalking a Cyradon example of a COM Greater Ritual?


I guess that you could consider it such (even though I had not actually thought about it those terms before now).

Fidoric

I've tried to create the Mistwalking ritual using CoM rules.
I have combined Reduce + Time, Travel, Teleport, Spirit & Body to try to emulate the increased rate of travel and the shifting to the Spirit world.
With a range of self, an area of effect around 10' / rank, does it come close to what you have in mind Razyr when thinking about the Mistwalking ritual ?
Now there's a plan : we go there, we blast him, we come back...
Fighters forever !
Heart of steel.

Rasyr-Mjolnir

I haven't tried to actually define it as a ritual (at least, not yet). Once you define something like that, the players will want it.

Anyhow, don't forget that you also have to include for multiple targets or as an area effect, as Mistwalking is for group travel.

This is the same premise behind why I dislike giving stats for gods (if you stat it, they want to fight it...).

For now, I would just say, "it works, and  you are not given access for learning how to use it).  ;D


munchy

My feelings exactely. I really dislike gods having stats, they are supposed to be gods for their own sake.
Would like to know how mist walking works, what influences them maybe but not necessarily what it is defined by.
Get Real, Get Rolemaster!
Be Sharp, Play HARP!

Fidoric

I agree with you, I also have very powerful NPC without stats.
I was just trying to test the game mechanics. I am even convinced that no PC can learn Mistwalking, as they have never heard about it. I can't see the Arali elves talking about it wherever they go. It must be a closely guarded secret.
Now there's a plan : we go there, we blast him, we come back...
Fighters forever !
Heart of steel.

jasonbrisbane

Hi,

Also remember that the Ritual rules in COM are lesser Rituals.
Greater Rituals havent been formally written up for us "lesser folk" as yet.

--------
Regards,
Jason Brisbane
HARP GM & Freelancer
Author of "The Ruins of Kausur"
http://roleplayingapps.wordpress.com

munchy

Might questionable whether those should be formally written up.
Get Real, Get Rolemaster!
Be Sharp, Play HARP!

Fidoric

I agree with Munchy. Those rituals should stay in the mist ;)
I think the only rules they need is the more powerful the effect, the more difficult the ritual to do (finding particular ingredients, places,...)
Now there's a plan : we go there, we blast him, we come back...
Fighters forever !
Heart of steel.

Fidoric

Thinking about warfare again...
It must be an absolute necessity for the Arali Elves to discover ASAP what are the intruders' knowledge in magic... If they master such magics as Mistwalking, maybe they could use it offensively. After all, they have come through a Royal Road and there are lages among them. That could be a important thing for the Arali to examine.
Now there's a plan : we go there, we blast him, we come back...
Fighters forever !
Heart of steel.