What exactly does failing a "Fear/Terror" roll do?

Started by alloowishus, December 21, 2023, 10:08:48 PM

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alloowishus

Can someone please point me to the rules on this? Thank you.

cdcooley

The Fear spells specify that those who fail a RR flee for 1 min per ten points of failure.

Companion II section 5.1 about Handling Fear gives a set of results that can be used for different types of non-spell (demon, dragon, giant, undead, etc.) fear effects. Failure by 1-10 is -25 to all actions, 11-25 is -50 to all actions, 25-50 is break and run, 51-99 is paralysed, and 100+ is special (possibly a heart attack, etc.) There's also a Fear section of an expanded static actions table 11.2.

I don't know of any other references, although there might be guidelines for specific creatures and monsters.

alloowishus