AutoHarp 2.0 Fantasy Combat Tracker comment

Started by dagorhir, March 11, 2016, 01:07:57 PM

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dagorhir

It took me 14 attempts with Combat Tracker to get through a single combat without having it crash on me. I can't use this in a game.

Also, I noticed a few things:

1- Information entered in the action dialog at the beginning of a round is not transferred to the action. Example: near the end of the fight a PC changed his target (having killed the previous target). When I clicked the melee attack button, it was still on the old (now dead) target.

2- I had a character with 3 rounds of stun, on the first round all the rounds of stun vanished. I appeared like the results of the attack overwrites the existing status (a new attack with 0 rounds of stun canceled the all the remaining stuns).

3- Bleeding does not appear to be taken into account, or it gets overwritten like the stun results (I didn't pay attention to that aspect)

4- Penalties from criticals are not taken into account and the modifier button does not appear to have any effect.

I will not continue testing at this point. The time is better spent improving the Excel spreadsheet I was using before.

DavidKlecker

Can you send me your character encounter sheet you are using? I'm surprised it is crashing as much as is reported which tells me there may be something I have completely overlooked that is obvious to other players. You can attach it to a post here I believe or you can send it to perfecthundred@gmail.com. I tested this using a 10 player encounter sheet and ran a full combat without a crash. So there is something others are doing regularly that I never ran into that must be something I should have caught.

Also if the combat tracker does crash you can open the savestate file located in the same application directory and start right where you left off.