Quote from: katastrophe on January 31, 2025, 12:47:33 PMQuote from: kyussopeth on January 25, 2025, 05:53:41 PMI'm not used to this at all. My old group is 3000 miles away on the other end of America. I used to have 4 – 8 players & they would have individual objectives, individual interests, & rivalries. Often the campaign was just them creating their own power bases, organizations, & doing research. When they decided on a course of action they would try different tactics, each person at the table having their own style of tackling & overcoming obstacles. They constantly surprised me & though they met with disaster some times it was usually from an overabundance of enthusiasm or a dearth of caution. They took everything seriously the setting politics, the adventuring, the resource management, the system mastery, the role-playing, & the combat. In a word they were invested in the campaign.
Get on Roll20 and get your old group back together with the one player that is interested in the game.
Quote from: Wolfwood on January 27, 2025, 05:23:27 AMQuote from: Cory Magel on January 26, 2025, 12:03:35 PMMaybe even go so far as to have the NPC propose things the PC's probably shouldn't do just to see if it gets them to start thinking about making 'right' choices.I'd try this first. At some point they should realise that the NPC doesn't have their best interest in mind and start thinking for themselves (if only to take down the NPC). But, of course, the active player should be away for this to work.
In my teens, our group had one similar player who pretty much just relaxed on a bed until a fight started and then he became active - only to lose interest as soon as the fight was over and roleplaying began... It was easy to handle/ignore when it was only one of the players who was like that, though.
Quote from: pastaav on January 26, 2025, 04:12:35 PMAre the passive players enjoying the game? Is that active players satisfied or bothered by the state of the game? The reason I ask is that I have encountered players who love playing henchmen. Gamemaster Law for RMFRP/RMSS had a great breakdown on different player styles that helped me make sense of what to give to different players.
At the end of day, roleplaying is no competition that you must win. Players who ignore their backstory and act like henchmen will be missing out the experience from a more dynamic playstyle, but as long as they playstyle does not ruin the fun for the other players (or you as GM) it is not given that you have something that must be fixed.
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