Recent posts

#1
Shadow World / Re: A Tribute to Terry K. Amth...
Last post by Micael - Today at 05:53:55 AM
9. You can listen now to the audiobook about the one to one fight between Yrrigav and the Essaence Lord:  link to Shadow World audiobook part

You can also look to fitting Shadow World Fantasy pictures here: link

and on the Shadow World community drive, where you will find pictures, stories, scenarios and more:
link to Shadow World community drive

There will be a a short holiday till the first week of august before the next part is published.

Have fun!
Micael
#2
RMC/RM2 / Re: Char Law: Ref. to nonexist...
Last post by tkurtbond - July 11, 2025, 11:22:29 AM
Quote from: jdale on July 10, 2025, 09:33:44 PM7-02 doesn't make any sense. It's supposed to be a table of things that modify Adrenal Strength and Adrenal Speed maneuvers.

I think they meant 10-04, the static action table on page 137. That covers modifiers for static maneuvers, and there is even a line in the table specifically for Adrenal Strength and Adrenal Speed (although the word "adrenal" is not written out).

Ok, that makes sense.  Thanks!  (I haven't gotten to chapter 10 yet in my read through.)
#3
Rolemaster / Re: Quickness DB vs. Area Atta...
Last post by Hurin - July 11, 2025, 09:16:31 AM
Or maybe 10/30 would work better, since 10 is already the height advantage number?

I.e. Crouching gives you +10 DB vs. ranged/area attacks but also gives melee opponents +10 (height advantage) to hit you?
#4
Rolemaster / Re: Quickness DB vs. Area Atta...
Last post by Hurin - July 10, 2025, 10:14:53 PM
Yes, I meant I liked the symmetry between the following:

--If you go prone, you get +30 to your DB vs ranged and area attacks, but get -30 effectively (technically your attacker gets +30 OB, but the effect is the same) to melee attacks. Perfect symmetry.

--If you crouch, you could (in this proposal) get +15 to ranged/area attacks, so what would the ideal penalty be to melee attacks? To maintain symmetry, I initially thought -15 effectively (technically giving attacker +15 OB). This might seem a bit harsh, since higher ground is normally just 10, but taking a knee is giving your foe a significant advantage (part of the reason why 'bending the knee' was so rife with connotations of submission), and I liked the symmetry, so that's why I suggested 15 rather than 10.
#5
RMC/RM2 / Re: Char Law: Ref. to nonexist...
Last post by jdale - July 10, 2025, 09:33:44 PM
7-02 doesn't make any sense. It's supposed to be a table of things that modify Adrenal Strength and Adrenal Speed maneuvers.

I think they meant 10-04, the static action table on page 137. That covers modifiers for static maneuvers, and there is even a line in the table specifically for Adrenal Strength and Adrenal Speed (although the word "adrenal" is not written out).
#6
Rolemaster / Re: Quickness DB vs. Area Atta...
Last post by jdale - July 10, 2025, 09:25:04 PM
A melee attacker gets a +30 bonus to hit a prone target, rather than the prone target having any advantage. I don't think crouching matters much there, maybe the attacker would get the +10 higher ground bonus? I think the crouching target, while they are theoretically a smaller target, is giving up some mobility and it's not beneficial overall.

For ranged attacks, where it's -30 to hit a prone target, maybe presenting a smaller target is more beneficial? It's not that much smaller, though.

It does make sense that, with normally a 2 AP cost to go from standing to prone or vice versa, that when you are halfway through that, you are crouching.
#7
RMC/RM2 / Char Law: Ref. to nonexistant ...
Last post by tkurtbond - July 10, 2025, 08:40:50 PM
Trying again in a more appropriate subforum.

In the description of the Adrenal Move Strength skill on page 89 of RMC Character Law there is a reference to Table 7-14, which does not exist.  (The last table in Chapter 7 is 7-10.)  What table should this reference?  Is it table 7-02, "DP From Stats", which also has a column "Bonus on D100"?
#8
Rolemaster / Re: Quickness DB vs. Area Atta...
Last post by Hurin - July 10, 2025, 04:33:55 PM
I think we are thinking along similar lines.

I already had crouch as a 1 AP action, and it allowed you to drop prone for 1 if you were already in crouch. That makes sense to me, since drop prone from standing is 2 AP. I had also already listed drop prone from standing as 1-2, with a rule similar to yours that it takes an easy Acrobatics maneuver to do it for 1 (I was thinking what to do about failure: a +0 Fall/Crush attack seems to be a bit too punitive, but maybe making it a Small Crush attack would be not as punitive? Or maybe keep the attack as medium but allow full Qu DB?).

I liked the symmetry of having the crouch give +15 to DB and the prone give +30, because the prone bonus to ranged/area attack DB would then be exactly equal to the prone penalty for melee DB (30). And then crouch, being half of that, seemed to work nicely. Would you give any penalty to DB for being a crouching target vs. a melee attacker? I leaned towards 15, again for symmetry reasons.
#9
Rolemaster / Re: Quickness DB vs. Area Atta...
Last post by jdale - July 10, 2025, 03:41:22 PM
Being prone gives -30 on a ranged attack, so a similar bonus vs area attacks makes some sense, although given that the other OB and DB options are reduced, it might be better to reduce it (-10? -15?). Having to go prone is good, in my opinion, because it has a real tactical cost in getting back into the action. Crouching doesn't really, and I'm not sure that's significantly different from what Qu DB is supposed to represent here.

I'll also note I would generally allow a character to drop prone as a 1 AP action if they succeed on an Easy Acrobatics maneuver. Failure takes 2 AP (it's not really the dropping part that is costing the activity, it's recovering to the point that you can take other action), absolute failure you might also hurt yourself. Getting back up as a 1 AP action as a Light Acrobatics maneuver, or Sheer Folly as an instantaneous action.

Most of the spells that involve an element coming from all directions directly inflict criticals in RMU, rather than making attacks (e.g., Firestorm), so that's not an issue for most of them. The Druid's Hailstorm is an exception, but it's resolved on the Ice Bolt table rather than a Ball table, so it's not an area attack and there can be a decent OB. I did not scan enough to pick out any other exceptions.
#10
Rolemaster / Re: Quickness DB vs. Area Atta...
Last post by Hurin - July 10, 2025, 02:51:34 PM
It's a good point that shields should probably not stack with cover if they are covering the same area, since shields are essentially mobile hard cover.