I'm about to drop the PCs on a low-G moon in their latest adventure.
A quick search through my books located me 'gravity and maneuvers' rules in SpMCo 2, which suggested basically increasing manouver difficulty categories per full G with penalty and an additional penalty for every 10% or so. A 1.5G planet, for example would impose a -50 penalty to manouvers, a 2.5G would upgrade difficulty three levels and apply a (net) -65. Etc etc. All well and good.
What it didn't say was anything was whether this penalty should be applied to things less than 1G (I'm aiming for about 0.5G).
I.e, should, then, a 0.5 G planet apply a +50 bonus to manuvers, or should this also be a -50 penalty? I'm not quite sure, I can sort of see it both ways (unlike high G which is obviously generally more difficult.) On the one hand, you'd be able to maneuver more easily, but on the other hand, it's still out of normal parameters.
Maybe work the rule in reverse, which would give you downgrading the difficulty of manouvers one level but giving you a -50 penalty?
Anybody have any suggestions about which way I should go?
(A quick search of the boards mentioned something about gravity rules in Future Law; ironically probably one of the few books I don't have, so that's out of the question, so it comes down to interpreting the ones I have to hand or houseruling it!.)
I'm not really interested in the long-term effects, by-the-by, since they'll only be dropping in to briefly murder some random bad guys like adventurers usually do (justifyably in this case!)
Edition-wise, I'm playing my hideous mutant hybrid system the like fo which Man Was Not Meant To Know (i.e. primarily Rolemaster 2/SpaceMaster 2 with some of the bits (from RMSS/RMFRP and Priviteer whacked on the side; mostly the new attack tables, crits and round sequences etc etc).)