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Rolemaster / Re: Rolemaster Unified art: what happened?
« Last post by nash on Today at 10:11:49 AM »
Yes. But we don't want Angus McBride, we want art that looks as if he made it.

I guess there is the fundamental difference here.
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Rolemaster / Re: Rolemaster Unified art: what happened?
« Last post by 5th Knight of Xar on Today at 01:42:47 AM »
I have a simple rule when it comes to AI artwork in creative products:  Absolutely not.   
Use it at your table for personal stuff (AI icons for characters in a game... sure).
What do you see as the difference?

The problem I see with all those who are trying to say AI art is copyright infringement is that it's using a massive existing database of media to create new art. That is what the vast majority of living human artists do. So long as you're not trying to pass work off as an original you can create close facsimiles of existing art and sell them. Otherwise there wouldn't be categories of art, like 'Impressionist'. Only a vast collection of individual and unique pieces of art that couldn't be labelled by a category.

Now, don't get me wrong... I don't particularly want AI generated art on my walls. Hell, I'll take that a step further and say I'd rather have actual paintings and not prints of those paintings. But in a board game or RPG books? Couldn't care less. I'm not going to hang them on my wall.

Taking note that your moral compass is off regarding artists and art creation; let's assume you have some high regard towards your own creations since you're listing them in your signature. Would you be ok to have your work and the works of other rpg authors fed into for example ChatGPT, allowing others to use said material to create new works without you being compensated and credited(not to mention making you obsolete in the process)?
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Rolemaster / Re: Rolemaster Unified art: what happened?
« Last post by Cory Magel on Today at 12:14:21 AM »
I have a simple rule when it comes to AI artwork in creative products:  Absolutely not.   
Use it at your table for personal stuff (AI icons for characters in a game... sure).
What do you see as the difference?

The problem I see with all those who are trying to say AI art is copyright infringement is that it's using a massive existing database of media to create new art. That is what the vast majority of living human artists do. So long as you're not trying to pass work off as an original you can create close facsimiles of existing art and sell them. Otherwise there wouldn't be categories of art, like 'Impressionist'. Only a vast collection of individual and unique pieces of art that couldn't be labelled by a category.

Now, don't get me wrong... I don't particularly want AI generated art on my walls. Hell, I'll take that a step further and say I'd rather have actual paintings and not prints of those paintings. But in a board game or RPG books? Couldn't care less. I'm not going to hang them on my wall.
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Rolemaster / Re: Rolemaster Unified art: what happened?
« Last post by jdale on May 02, 2024, 05:24:31 PM »
Then they'll have to also be the ones buying all the products too.
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Rolemaster / Re: [RMU] Creating a Lightsaber with Treasure Law
« Last post by netbat on May 02, 2024, 04:58:35 PM »
You could use modifications of the lightning blade spell from the mana currents arcane list RoCo5, blade change spell from the weapon alterations  open essence list RoCo4, spirit rune willshape from RoCo 3 along with any of the spells giving a heat crit(or my favorite eldritch weapon from the RoCo3 plasma mastery list). Or just import the energy blade spell from HARP The Codex(if you can find a copy), it exactly what you describe.
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Rolemaster / Re: Rolemaster Unified art: what happened?
« Last post by Thot on May 02, 2024, 02:52:58 PM »
I'm certain artists will still call AI generated imagery art theft, 5 years from now.

There will be very few full-time professional artists below the "I sold my paiting in a gallery for 20,000 bucks" level who don't use AI themselves in their work in five years.

There are very few artists selling things above 20k.   

That was kind of the point.

Quote
I think Angus McBride would have failed to hit that target.  And he definitely would not have got there if he could not make money doing books.   

Yes. But we don't want Angus McBride, we want art that looks as if he made it.

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You may be right, but you better hope you are not.

There is nothing stopping machines and robots from doing all the labour in the world in a few years.
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Rolemaster / Re: [RMU] Creating a Lightsaber with Treasure Law
« Last post by Thot on May 02, 2024, 02:50:30 PM »
So create a sword that does lots of heat damage.  Then fuse that with a changing item - a sword hilt.
[...]

A fascinating idea! Thank you, I'll have to think about the details.
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Rolemaster / Re: [RMU] Creating a Lightsaber with Treasure Law
« Last post by Thot on May 02, 2024, 02:49:35 PM »
[...]something equivalent to the old Space Master "power sword", [...]

Well, that's what a lightsaber is, isn't it?
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Rolemaster / Re: [RMU] Creating a Lightsaber with Treasure Law
« Last post by rdanhenry on May 02, 2024, 02:05:57 PM »
What effect do you actually want to get with it. If it is going to be something equivalent to the old Space Master "power sword", that's a very powerful weapon that is going to be hard to balance. If you just want it to act like an Arming Sword with alternative crit type, that's going to be much different.
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Rolemaster / Re: Rolemaster Unified art: what happened?
« Last post by nash on May 02, 2024, 01:01:05 PM »
I'm certain artists will still call AI generated imagery art theft, 5 years from now.

There will be very few full-time professional artists below the "I sold my paiting in a gallery for 20,000 bucks" level who don't use AI themselves in their work in five years.

There are very few artists selling things above 20k.   I think Angus McBride would have failed to hit that target.  And he definitely would not have got there if he could not make money doing books.   

You may be right, but you better hope you are not.
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