We use a system that allows to use 2 spells per round, while you have enough activity, but only 1 attack spell per round allowed, not for abuse.
As most defense/support combat spells are instantaneous, this gives them the utility they originally is supposed to have. Sincerely I think that using an
instantaneous increase range and can't use the spell with increased range in the same round is simply a flapdoodle, an obstinacy in a rule for 1 spell per round with no basis, as the defense/support instantaneous spells tell us otherwise clearly.
What is the advantage of develop the
deflect spell if I can't deflect and cast my attack one in the same round, if I have to cast continuously round after round the defensive spell?.
As it requires:
- Your character to be allowed to learn it, profession requirement.
- Spend DPs
- Spend PPs to use it
I see no problem about using more than 1 spell per round (we use 2), but limit to only 1 attack because abuse, for haste or word spells cases.