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Revised Eberron Conversion

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Elton Robb:
PROFESSIONS!!!!! :D

The following Professions exist in Eberron:

RMSR | RMFRP and Character Law
Arms
Fighter
Thief
Rogue
Warrior Monk
Layman

Essence
Magician
Illusionist

Channeling
Cleric and Animists are replaced by Priests from the Channeling Companion.

Mentalism
Mentalist
Lay Healer

Hybrid
Healer
Mystic
Sorcerer

Semi-Spell
Ranger
Paladin
Inspired (Charltonian) Monk
Kalashtar (Amthorian) Monk
Dabbler
Bard
Magent

Arcane Companion
Arcanist
Chaotic
Wizard
Magehunter

Channeling Companion
The Channeling companion provides the Priest template.  See religions, below.
Summoner
Warlock
Mythic

Mentalism Companion
Seer
Astrologer
Enchanter
Armsmaster (also called a Psychic Warrior)

Fire and Ice
Elementalist
Elemental Priest
Elemental Champion
Arcane Elementalist

Fire And Ice Addendum
Storm Mage (this Profession is almost completely Monopolized by House Lyrandar: the Half-Elven Dragonmarked House that has the Mark of Storm).

NEW PROFESSION

THE ARTIFICER

The Artificer is simply a Magician with the Alchemist Base Lists in the Back of RMSS Spell Law with one important difference -- The spell list Enchanting Ways is replaced with Infusion Ways.  This spell list deals with Artificer Infusions.

Allowed TPs
Due to the Highly charged nature of the Campaign, the following Training Packages are available.

RMSR/RMFRP and Character Law
Adventurer
Amature Mage
Assassin
Berserker
Burglar
City Guard
Cloistered Academic
Con Man
Crafter
Crusading Academic
Cut Purse
Detective (especially)
Diplomat
Doctor (House Jorasco)
Explorer
Guardian
Herbalist
Highwayman
Hunter
Knight
Loremaster
Mercenary
Merchant
Performer
Philosopher
Sailor
Scout
Shaman Priest
Soldier
Spy
Traveler
Wanderer
Zealot

Martial Arts Companion
Arms Instructor
Bodyguard
Caravan Guard (House Orien)
Chi Master
Martial Artist
Martial Arts Challenger
Martial Arts Champion
Secret Society Member
Martial Arts Street Performer
Temple Monk (Kalashtar, Adar)
Wandering Monk
Warrior Priest
Weapon Master

Arcane Companion
all

Channeling Companion
all

Mentalism Companion
all

Fire and Ice
all

THE DRAGONMARKS

All of the Dragonmarks work as written in the Eberron Campaign Setting.  Including the Aberant Dragonmarks.  An aberrant dragonmark is gained when you play a dragonmarked race, and select one of the aberrant dragonmark flaws.  Regular dragonmarks are gained when a talent is selected instead.  The following Aberrant Dragonmarks have special rules:
Burning Hands:  You can grasp your foe and cause an "A" Heat Critical.
Chill Touch:  As above, except causes an "A" cold critical.
Inflict Light Wounds:  As above, except causes an "A" impact critical.
Produce Flame: acts as the spell Ignite on the Flame's Course spell list in Fire and Ice.
Sleet Storm: (Lesser Aberrant Mark) drops many Icebolts in the spell's diameter, use the Icebolt Table but add +20 to the roll.


RELIGION

clerics and animists are replaced by Priests and Druids.  First, the Druids.

Druids

There are four types of Druids in Eberron: the Ashbound, the Gatekeepers, the Greensingers, and the Children of Winter.  Associated professions: Animists, Astrologers, Ashbound, Gatekeepers, Greensingers, Children of Winter, Rangers

Ashbound Druid
Ashbound Druids are Nature's Avengers.  They consider the use of Arcane and Essence magic to be a vile and natural act.  They also attack those that harm nature to grand degree.

Template: Semi-channeling Priest
Prime Stats: As Paladin
Possible Base Lists: Animist Base Lists, Chants, Crusade, Divine Aura, Faith's Shield, Holy Discipline, Holy Weapon, Holy Wrath, Land Forms, Tree Mastery, Vengeance
Special Skills: Ambush (O), Adrenal Deflecting (E), Propaganda (E), Tactics (E)

Gatekeeper Druid
The Gatekeepers were founded to ward off an extraplanar assault by Aberrations (mind flayers and the like).  The Gatekeepers protect Khorvaire from assault.  They are often aided by Astrologers.

Template: Pure Channeling Priest
Prime Stats: As Animist
Possible Base Lists: Animist Base Lists, Aquatic Forms, Banishments, Ceremonies, Chants, Divine Magic, Holy Element, Land Forms, Spirit Law, Spiritual Vision, Tree Mastery
Special Skills: Demon/Devil Lore (O), Reality Sense (E), Survival (E), Weather Watching (E)

Greensinger Druid
Greensingers have close ties to the fey: fairies and such.  So they tend to be a do as you please, come what may sect of druids.  Almost like a bunch of hippies, or maybe they are hippies.

Template: Channeling/Essence Hybrid Priest
Prime Stats: As Healer
Possible Base Lists: Animist Base Lists, Aquatic Forms, Ceremonies, Chants, Enchanter Base Lists, Land Forms, Spirit Law, Spirit Mastery, Tree Mastery
Special Skills: Faerie Lore (O), Reality Sense (E), Survival (E), Weather Watching (E)

Child of Winter
Druids of the Children of Winter sect embrace Death and Decay.  They have the ability to cause death and decay where ever they go.

Template: Pure Channeling Priest
Sphere of Influence: Death, Disease (page 121 of the Channeling Companion)


CHURCH OF THE SILVER FLAME
The Church of the Silver Flame is about as Monolithic and Monotheistic as you can get in Eberron. The Church of the Silver Flame is split into different sects: The Orthodox Priests who listen to the Silver Flame, the Gnostic Priests who listen to the Whispers of the Dark Flame, and the Puritans -- who are affected by either flame (but they claim it is the Silver Flame all the way).  Associated Professions: Orthodox Priest, Gnostic Priest, Puritan, Mythic, Exorcist, Crusader, Paladin

The Orthodox Priest
Template: Pure Channeling Priest
Spheres of Influence: Community, Guardianship, Light, Oracles, Redemption

The Gnostic Priest
Template: Pure Channeling Priest
Spheres of Influence: Darkness, Death, Mischief

The Puritan
Template: Pure Channeling Priest
Spheres of Influence: Community, Guardianship, Light, Oracles, Redemption

Exorcist of the Silver Flame
A conversion of the Prestige Class into an actual Rolemaster Profession.  Exorcists of the Silver Flame are dedicated to fighting evil across Khorvaire.  The Exorcists are leading this fight against supernatural evils. They use spells that cast out demons and devils.

Template: Semi-Channeling Priest
Prime Stats: As Paladin
Possible Base Lists: Banishments, Crusade, Divine Aura, Faith's Shield, Holy Defenses, Repulsions
Special Skills: Demon/Devil Lore (O), Diplomacy (E), Leadership (E), Public Speaking (E)


THE SOVEREIGN HOST

Worshipped as a whole, the Soveriegn Host is represented by the Cleric.

Arawai
Template: Pure Channeling Priest
Spheres of Influence: Agriculture

Aureon
Template: Essence/Channeling Priest
Spheres of Influence: Magic, Rulership

Balinor
Template: Channeling Priest
Spheres of Influence:  Hunting

Boldrei
Template: Channeling Priest
Spheres of Influence: Community

Dol Arrah
Template: Channeling Priest
Spheres of Influence:  Redemption
Also served by: Paladins and Crusaders

Dol Dorn
Template: Channeling Priest
Spheres of Influence: Competition

Kol Korran
Template: channeling priest
Sphere of Influence: Prosperity

Olladra
Template: Channeling Priest
Spheres of Influence: Healing

Onatar
Template: Channeling Priest
Sphere of Influence: Crafts

THE DARK SIX

The Devourer
Template: Channeling Priest
Sphere of Influence: Death, Oceans, Thunder
Also served by: Sorcerers

The Fury
Template: Channeling Priest
Sphere of Influence: Passion (Love turned rotten)

The Keeper
Template: Channeling Priest
Sphere of Influence: Death

The Mockery
Template: Channeling Priest
Sphere of Influence: War
Also served by: Evil Charletonian Monks

The Shadow
Template: Channeling Priest
Sphere of Influence: Darkness, Night

The Traveler
Template: Channeling Priest
Sphere of Influence: Fate, Destiny

Ido Tamir:
Hi,

Can I (humbly) suggest that all this great conversion material will be available in PDF form to download?

Just an idea ;D

Ido

Elton Robb:
More Religions!!!

THE BLOOD OF VOL

The Blood of Vol is a religion dedicated to living beyond the grave.  The worshippers of the Blood of Vol believe that they can extend life eventually. Unsurprising that the Blood of Vol contains a number of Necromancers.  Associated Professions: Necromancer (see Channeling Companion), Knight of the Emerald Claw (Paladin or Fighter with the Secret Society Member or Zealot training packages).


THE PATH OF LIGHT
The Path of the Light is the Kalashtar religion.  It's adherents are trying to pass the Age of Dal Quor; from an Age of Nightmare and Darkness to an Age of Day and Dream.  Most of the officiating priests are Mentalists, Seers, or Mystics.  However, some priests do channel.

Template: Mentalism/Channeling Hybrid
Prime Stats: As Astrologer
Possible Base Lists: Chants, Divine Aura, Holy Discipline, Holy Trances, Mentalist and Seer spell lists
Special Skills: Meditation (O), Cleansing Trance (E), Healing Trance (E), Sleep Trance (E)

THE UNDYING COURT
The Undying Court is also served by Necromancers.  But unlike the Blood of Vol, the Undying Court attracts good Paladins and Crusaders.  See the Channeling Companion for the Necromancer and Crusader templates.

THE PATH OF INSPIRATION

The Quori know that Religion is the opiate of the people.  So they invented a "fake" religion to handle the people of Riedra's spiritual needs. This is the Path of Inspiration, a religion that revolves around Life and reincarnation.

Template: Mentalism/Channeling Hybrid
Prime Stats: As Astrologer
Possible Base Lists: Chants, Divine Aura, Holy Discipline, Holy Trances, Life Mastery, Protections, Mentalist and Seer spell lists
Special Skills: Propaganda (O), Public Speaking (E), Diplomacy (E), Leadership (E)


THE WAY OF THE ANCESTORS
The Valanar are heavily involved in Ancestor Worship.  In fact, the Valanar Elves that came from Arenal during the Last War had a sect of the Undying Court that broke away when the Elves declared their independence from Cyre.

Template: Pure Channeling Priest
Sphere of Influence: Ancestors
-----------------------------

Elton Robb:

--- Quote from: Ido Tamir on June 16, 2009, 09:28:57 AM ---Hi,

Can I (humbly) suggest that all this great conversion material will be available in PDF form to download?

Just an idea ;D

Ido

--- End quote ---

I think the only place I can safely store a PDF for download is either the Guild Companion or Keith Baker's website.

Elton Robb:
ARTES DE MARS!
(Yeah Baby!!)

For as long as there was War in Khorvaire, there will be always new techniques for killing people developed.  This is quite unavoidable, since someone somewhere will develop an Art of Mars.  The Arts of Mars in Khorvaire are varied, but they are either Unarmed or Armed.  The Martial Arts of Khorvaire include: Karrnathi Swordsmanship, Rekkenmark Fencing, Karrnathi Longbowmanship, Cyrian Swordsmanship, Ragewild Fighting (Shifter Unarmed Martial Arts), Dancing with Shadows (Kalashtar Unarmed art), Battleshifter Art (Shifter martial art), Karrnathi Pankration (Karrnathi Unarmed Martial Art), Aundairian Battle Magic (Aundairian Martial Art), Thoughtshifting (Kalashtar Martial Art for Soulknives), Brellish Fencing (Brelander Weapon Art), Thranish Swordsmanship (Thrane Martial Art), Valanar Swordsmanship, Valanar Longbowmanship, Talenti Boomerang Throwing (Halfling Weapon Art).

THE KAARNATHI MARTIAL ARTS

KARRNATHI PANKRATION
Basic Martial Arts Style [25 Style Points]
Description --- Originally developed in Sarlona, and further refined when the humans came to Khorvaire; Karrnathi Pankration is a no holds barred, dynamic martial art that is similar to certain aspects of Kung-fu and Grecco-Roman Wrestling.  It's very detailed, and is often taught to new Karrnathi swordsmen as part of their training in the Arts of War.  It's no holds barred: so you can do anything except gouge one's eyes out.

Recommended Skills -- Martial Arts Striking, Martial Arts Sweeping, Boxing, Wrestling, Adrenal Defense

Martial Arts Abilities [Core] --- Lesser Adrenal Defense [10 points], Martial Arts Striking -- Rank 2, Martial Arts Sweeps -- Rank 2, Martial Arts Locking Holds -- Rank 3 [10 points]; +1 to initiative rolls [5 points]


KARRNATHI SWORDSMANSHIP
Advanced Weapon Style [50 style points]
Description --- Human Swordsmanship was first developed in Sarlona thousands of years ago.  From the time that it came to the Lhaazar Principalities and into Karrnathi it was developed into a dynamic, fluid, energetic art where a Karrn depended on his sword to protect him and his family from invaders.  When Karrnathi was finally established, the art lived and thrived and took on a life of it's own during the War of the Mark.  When the Kingdom of Galifar was established, Karrnathi Swordsmanship became the ancestor of all modern human Khorvairese weapon arts.

Recommended Skills --- War Mattock, Halberd, Broadsword, Dagger, Longsword, Short Sword, Falchion, Bastard Sword, Two-Handed Sword, Great Sword, Wrestling, Boxing, Adrenal Defense, Feinting, Disarm Foe [1h weapons and 2h weapons]

Weapon Style Abilities [Core] --- All bladed weapons [10 points], War Mattock [5 points], Halberd [5 points], Adrenal Defense, Lesser [10 points], Shield Training [20 points]

Special Ability ---
     Half Swording --- A person trained in this art may use his sword as a Hammer or a Staff by holding the blade to defend himself or attack.  Half-swording allows one to use Krush as an alternate critical at a -5 penalty (if one is using 2003 edition of Arms Law).

REKKENMARK FENCING
Advanced Weapon Style [35 Style Points]
Description --- Rekkenmark Fencing was developed at the Rekkenmark Academy as a gentleman's martial art.  Meaning that the fencing art is taught to nobles of the 5 nations and the Dragonmark Houses.  There are several styles of Rekkenmark Fencing, and the style is used in Gang Warfare as well as personal duels of honor.  People taught can be dashing rogues or rough and tumble fighters.  The art has spread to all of Khorvaire, except for the Demon Wastes and Breland; where they have developed their own style of fencing.

Existing Styles from the Martial Arts Companion: Use Classic Fencing, page 41 of the Martial Arts Companion.

KARRNATHI LONGBOWMANSHIP
Advanced Weapon Style [45 style points]
Description --- The best wood for the longbow actually comes from the Eldeen Reaches far to the west of Karrnathi.  However, ranged fighting was redeveloped and refined in Karrnathi.  The Longbow techniques are taught all around Khorvaire, although the Khoravar Elves have recently been learning Valenar Longbowmanship as of late.  The primary weapon used in Longbowmanship is the Eldeen Longbow.

Recommended Skills -- Longbow weapon skill, Longsword Weapon Skill, Dagger Weapon Skill, Feinting, Adrenal Concentration
Weapon Style Abilities [Core] --- Longbow Attack [ 5 points], Longsword attack [5 points], Dagger attack [5 points], Movement [10 points], Reloading, Greater [20 points]

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