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ERA RMU Skill Categories

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Doridian:
Ok, maybe I've understood:
--- Quote ---Stat Bonus: Each skill gains a bonus from the two
stats associated with the skill category and a third stat
dependent on the skill itself
--- End quote ---
, pag.83.

In ERA for RMU the two "category" stats bonus have been grouped under the Cat. column and the Stat. column is just for the one stat specific for the Skill.

Got it.

Doridian:
Thank you, Hurin!
P.S.: I've been playing RMSS for so many years and I was sure nothing like the RMSS Skill Categories was carried in RMU.

Voriig Kye:
Skill categories in RMU are considered for sections of skills that are explained together in the rulebook. Take for instance Section 3.13 Lore, which contains a general explanation on how to handle all lore skills. That is translated in ERA into a Lore category. Apart from the applicable stats, this also allows a character to have an item or special ability that applies to all skills in a "category".

Doridian:
Thank you Voriig. It makes sense.

Doridian:
And for the sake of clarity, RMU core rules speak of categories. In the first paragraphs of Chapter 3.0 it's clearly written:
--- Quote ---Skills are listed according to thematic categories on
Table 3-0a. All skills within a category (except for
Combat Training and Spellcasting) have the same
Development Point cost, category stat bonuses, and
often a shared method of resolution.
--- End quote ---
So, now I'm simply asking myself how could I have been confused about it? No need to answer, anyway. In Italian we say: let's draw a compassionate veil on it.
Thank you again for your kind patience.  :)

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