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How many spell categories should there be?

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netbat:
I have been playing around with using HARP spells for Essence users in RM, mostly using the combined skill progression for NPCs so far(none of my players is an Essence user). I would like to use RMSS type categories and standard progression for spells(with ritual magic using only the category bonus), but the number of categories in the Essence Companion(20) seems too many to be playable and using the CoM Great Circles(~6) as categories seems too few. So...

How many spell categories do you think are playable and effectively describe the similarities between spells for similar skill purposes? What do you think those categories should be?

netbat:
No one has any thoughts or suggestions?

MisterK:
Not me, at least. I've used RMSS in the past, but the category system was in fine not what I was looking for.

Hurin:
RM2/RMU guy here. Sorry, I have nothing to add.

Vladimir:
  The use of magic is only limited by the imagination.

  In one anime series, magic is used in reducing the Colomb effect in nuclear fusion, effectively combining magic with practical engineering.

 

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