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Elementalist World

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EltonJ:
I was thinking of a world that uses the RMFRP Elemental Companion in a big way.  Something like how Essence magic evolved and gotten real specialized.  I'm imagining an Italian Renaissance setting.

EltonJ:
Little more information on this world.

The main continent is broken up by huge rivers that could be boated on.  Their are seven countries:
* Britannia -- Nation based on Arthurian Britain with some Tudor England influence.
* Cedonia -- Nation based on Post Reconquista Spain.
* Illyria -- High Elf kingdom.
* Pictonia -- Nation of Wood Elves, they go to battle totally naked and wield six foot long swords.  Their women are also impressive.
* Fraxiona -- Nation based on 14th Century France.
* Napellonia -- Nation based on the Italian Renaissance.
* Apollyana -- The holy land.

Races: High Men, Common Men, Mixed Men, Wood Elves, High Elves, Dwarves, halflings, orcs, half-orcs.

High men are civilizers.  They build kingdoms and rule over the Common Men.  High men are found in positions of power.
Common men represent the common folk of a kingdom.  Mixed men have mixed attributes.

Orcs are found in the mountains and the unorganized East.  They worship a shamanic religion.

North of Britannia live the wood elves.  Thought to be backward and savage, the people of Britannia tried to conquer them to civilize them.  But to no avail.  The wood elves are still thought to be heathens.  Their women are impressive.

The dwarves live in the mountains where there are no orcs.  They are impressive smiths.

The halflings live in burrows in Cedonia.

Magic.  In this world, magic is elemental.

Thot:
And what would the main conflict of the campaign be about?

EltonJ:

--- Quote from: Thot on August 10, 2021, 07:26:48 AM ---And what would the main conflict of the campaign be about?

--- End quote ---

Good vs. Evil.  A great evil threatens the realms.

Thot:
So, nothing special, not something that is related to the type of magic used? A pity.

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