Author Topic: ERA for Rolemaster - Creating characters and managing adventures  (Read 91432 times)

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Offline Hurin

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Re: ERA for Rolemaster - Creating characters and managing adventures
« Reply #380 on: January 04, 2023, 11:39:06 PM »
Great news!
'Last of all, Húrin stood alone. Then he cast aside his shield, and wielded an axe two-handed'. --J.R.R. Tolkien

'Every party needs at least one insane person.'  --Aspen of the Jade Isle

Offline tbigness

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Re: ERA for Rolemaster - Creating characters and managing adventures
« Reply #381 on: January 08, 2023, 12:58:17 AM »
New Issue with calculating RR Roles in RMU Neg Racial mods are being added to Stat bonuses as if they are positive.
Essence -5 + Stat Bonus 8 = +15, See attached once it is approved.
Knowledge is unimagined Power

Offline Voriig Kye

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Re: ERA for Rolemaster - Creating characters and managing adventures
« Reply #382 on: January 08, 2023, 06:11:06 AM »
New Issue with calculating RR Roles in RMU Neg Racial mods are being added to Stat bonuses as if they are positive.
Essence -5 + Stat Bonus 8 = +15, See attached once it is approved.

I haven't seen attachments approved in the forum for at least the last 2 years, probably a lot more.

I just checked, at least with the sample characters provided for RMU, and it seems to be working fine.
What might be confusing, and I'll see if a future ERA version can improve there, is that RMU characters will have a +2/lvl added to all RR's so that part of the formula is already calculated ahead of time.
Also, the character's realm gets an extra +10.

In case that does not fit your case, please send the character file to the mail support account era–support.voriigkye@recursor.net so I can check it.

Thanks!

Offline Melencir

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Re: ERA for Rolemaster - Creating characters and managing adventures
« Reply #383 on: January 16, 2023, 07:29:55 AM »
Is there a way to export a character from one computer to another computer and download it to your "server"? I have the xml file from a friend I want to incorporate...

RMU: How do I open talents during level up?

While I ask is there a tutorial, seen the youtube series by Maximiliano Tabacman but I miss certain parts...

Offline Voriig Kye

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Re: ERA for Rolemaster - Creating characters and managing adventures
« Reply #384 on: January 16, 2023, 09:03:19 AM »
Is there a way to export a character from one computer to another computer and download it to your "server"? I have the xml file from a friend I want to incorporate...
The "server" character files are located in ERA/RMU/Characters
if you copy a file from there to the same directory in another installation, they will appear along the options.
You can also choose to save to a different directory, and then load from a specific directory, by using the load and save from file buttons (the ones next to the server ones).

RMU: How do I open talents during level up?
This question came up on the era-for-rolemaster channel on the official ICE Discord server.
There is currently no support for this, but you could declare the talents that you are allowing during level ups as training packages. This requirest creating a directory ERA/RMU/TrainingPackages and adding XML files with a format like you can find in the sample Training Packages for the RMFRP and Privateers rulesets. Pay a visit to the Discord channel if you want to check the discussion there.

While I ask is there a tutorial, seen the youtube series by Maximiliano Tabacman but I miss certain parts...
The tutorials on YouTube are all I can offer for now. There are the new videos for RMU showing the latest features, and you can see some of the adventuring features in the old videos. If there is enough interest I can do new videos showing combat, spell casting and skill resolution in the RMU ruleset.

Offline Melencir

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Re: ERA for Rolemaster - Creating characters and managing adventures
« Reply #385 on: January 16, 2023, 05:22:40 PM »
Is there a way to export a character from one computer to another computer and download it to your "server"? I have the xml file from a friend I want to incorporate...
The "server" character files are located in ERA/RMU/Characters
if you copy a file from there to the same directory in another installation, they will appear along the options.
You can also choose to save to a different directory, and then load from a specific directory, by using the load and save from file buttons (the ones next to the server ones).

RMU: How do I open talents during level up?
This question came up on the era-for-rolemaster channel on the official ICE Discord server.
There is currently no support for this, but you could declare the talents that you are allowing during level ups as training packages. This requirest creating a directory ERA/RMU/TrainingPackages and adding XML files with a format like you can find in the sample Training Packages for the RMFRP and Privateers rulesets. Pay a visit to the Discord channel if you want to check the discussion there.

While I ask is there a tutorial, seen the youtube series by Maximiliano Tabacman but I miss certain parts...
The tutorials on YouTube are all I can offer for now. There are the new videos for RMU showing the latest features, and you can see some of the adventuring features in the old videos. If there is enough interest I can do new videos showing combat, spell casting and skill resolution in the RMU ruleset.

Thanks, helped a lot!

Offline Melencir

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Re: ERA for Rolemaster - Creating characters and managing adventures
« Reply #386 on: January 18, 2023, 12:51:02 PM »
Hmmm, not sure, but weapons dont get stat bonuses, I can put them in manualy... It is right at Combat Training xx line.

Offline Voriig Kye

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Re: ERA for Rolemaster - Creating characters and managing adventures
« Reply #387 on: January 18, 2023, 08:02:47 PM »
Hmmm, not sure, but weapons dont get stat bonuses, I can put them in manualy... It is right at Combat Training xx line.
A combat skill like Short Sword, in the category Combat Training - Melee Weapons gets the stat bonus (Ag/St/St) because the Category column of the skill, has the total bonus of the category, which has a column that has the stat bonus.

Do let me know if that solves the issue you were mentioning.
Thanks!

Offline Voriig Kye

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Re: ERA for Rolemaster - Creating characters and managing adventures
« Reply #388 on: March 17, 2023, 05:57:31 PM »
ERA has been updated!
https://erahome.wordpress.com/2023/03/17/whats-new-on-era-for-rolemaster-4/

- Categories for creatures
- New categories and level filters when adding creatures
- Fixed some DB calculation issues
- Simplified access to load/save character buttons
- New advanced option to work with more than one campaign/rules using the same RM edition

- Also, you'd need to update all packages that contain creatures since they now indicate the new category information for them.
- RMC Companion I has been updated to include all secondary skills proposed in the book
- Shadow World packages for RMC and RMFRP have been updated to include all NPCs in Powers of Light and Darkness, and the humanoid example NPCs, and the missing attack and critical tables for Plasma and Nether
- RMU Core package has been updated to consider some of the fixes in the new versions of the book that have been uploaded to DTRPG in the last weeks

Offline Hurin

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Re: ERA for Rolemaster - Creating characters and managing adventures
« Reply #389 on: March 17, 2023, 06:22:45 PM »
Nice work!
'Last of all, Húrin stood alone. Then he cast aside his shield, and wielded an axe two-handed'. --J.R.R. Tolkien

'Every party needs at least one insane person.'  --Aspen of the Jade Isle

Offline Pete_Keller

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Re: ERA for Rolemaster - Creating characters and managing adventures
« Reply #390 on: April 08, 2023, 11:10:35 PM »
ERA for RMU Spell Law is out on Drive Thru RPG

Offline Voriig Kye

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Offline TheNamelessOne

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Re: ERA for Rolemaster - Creating characters and managing adventures
« Reply #392 on: April 11, 2023, 03:47:06 PM »
I have a question about the new RMU Spell Law add-on.  I just installed it and got going on my first character.  I see that the base lists are all nicely filled in on the character sheet, but the open and closed categories don't have anything listed under them.  I have to manually add the names of open and closed lists, and there is no list information for them.  IS this expected behavior?  Or have I missed something?

Thanks for all of your hard work!
M

Offline damage

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Re: ERA for Rolemaster - Creating characters and managing adventures
« Reply #393 on: April 11, 2023, 07:28:03 PM »
Perfect timing!

Offline Voriig Kye

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Re: ERA for Rolemaster - Creating characters and managing adventures
« Reply #394 on: April 11, 2023, 08:14:12 PM »
I have a question about the new RMU Spell Law add-on.  I just installed it and got going on my first character.  I see that the base lists are all nicely filled in on the character sheet, but the open and closed categories don't have anything listed under them.  I have to manually add the names of open and closed lists, and there is no list information for them.  IS this expected behavior?  Or have I missed something?

When you add a new skill to a spellcasting category, you can put the name by hand, or put any name and then edit the skill. When editing a spellcasting skill, the name field is a list of all the available spell lists.

If the name is correct, you should be able to click on a spell book icon next to the skill name, and a dialog should open with all the spells in the list, including parameters and description.

There is currently no knowledge in the system of whether a list is base, open or closed. Only for base lists we can mark them as favorite skills for the profession and that gives you the starting skills there.
There is a poll going on right now, where adding that information is one of the options you can vote for.
https://ironcrown.co.uk/ICEforums/index.php?topic=20935.0

Thanks for using ERA!

Offline TheNamelessOne

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Re: ERA for Rolemaster - Creating characters and managing adventures
« Reply #395 on: April 12, 2023, 08:32:45 AM »
Awesome!  I hadn't tried to edit the skill I added, now I see how it all works :)

Thanks!

Offline ubiquitousrat

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Re: ERA for Rolemaster - Creating characters and managing adventures
« Reply #396 on: April 16, 2023, 08:37:05 AM »
Building a Magician character and when I click the "File For Print" button then I get an error: "RuleWasBroken: Failure requested on skill that does not define it"

Process of elimination seems to show this is the Directed Spells skill which presumably needs a specialism. Tried to add Specialism for Elemental Bolts and I get Cannot add this specialisation error.

What am I doing wrong?

EDIT: Oh, I found out how to fix it.

Offline Voriig Kye

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Re: ERA for Rolemaster - Creating characters and managing adventures
« Reply #397 on: May 02, 2023, 10:15:45 PM »
ERA has been updated!
https://erahome.wordpress.com/2023/05/03/whats-new-on-era-for-rolemaster-5/

- Added total carried weight, weight penalty and casting penalties to the inventory tab of the Character Sheet module.
- Character profile maneuvers and spells are now listed alphabetically.
- Total movement is listed next to the movement modification in the Character Sheet module.
- Added REST API allowing query of attack tables, available on port 8888 by default, configurable using option "restAPIListeningPort"
- Added sizeAdjustment option for creature attacks to the creature XML format.
- New option offerConferenceFeatures in settings to enable/disable the Jitsi Meet button on the Adventuring and Character Status modules.
- Show/Hide status of the How to Use in the Character Creation module will now be remembered for new characters.
- Maneuvers, attacks and criticals can now be queried from the Treasure module as static tables.
- RMU: Variant professions will now show the professional skill options during character creation.
- RMU: Professional knack and bonus to spellcasting categories now indicate they only apply to spell mastery.

Also, you should update the following book packages:
- RMC and RMFRP Combat Companion
- RMC and RMFRP Shadow World
- RMFRP Treasure Companion

Offline Voriig Kye

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Re: ERA for Rolemaster - Creating characters and managing adventures
« Reply #398 on: June 10, 2023, 08:04:54 AM »
ERA has been updated!
https://erahome.wordpress.com/2023/06/10/whats-new-on-era-for-rolemaster-6/

  • New features
    • Added skill glossaries, to include description and common situational modifiers.
    • Added button when editing a skill in the character sheet module, which opens a dialog with the corresponding skill glossary entry.
    • Redesign of the maneuver resolution dialog, which now offers a manual roll modifier, lists all modifiers affecting the roll, and displays the skill glossary entry.
    • Made skills in the character status module clickable, to open a dialog with the corresponding skill glossary entry.
    • Modified loading of all packages to allow reporting conflicting files. Conflicts can be resolved by manually prefixing the package files with a number indicating loading priority.
    • Added link to allow receiving PayPal donations.
    • For RMU, added list of body area steps when resolving criticals below severity A, to help manual adjustment of results.
  • Improvements/corrections
    • Character profile attacks, maneuvers and spell lists in the Adventuring module will once again be shown after adding/removing them.
    • Combat skills marked as favorite without a fumble range will default to 2, so they can be shown on the printable character sheet.
    • Aborting a level up will now correctly refresh the inventory tab to the items declared before the level up was started.
  • Package updates
    • RMC: Character Law, Companion I and Shadow World were updated to include skill descriptions.
    • RMFRP: Essence Companion, Mentalism Companion, Shadow World were updated to include skill descriptions. Fire and Ice was updated to include the Arcane Realm.
    • RMFRP School of Hard Knocks is now available. It includes all skill descriptions, professions and training packages in the book.
    • RMU: Core Law was updated to include skill descriptions.

Offline Pete_Keller

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Re: ERA for Rolemaster - Creating characters and managing adventures
« Reply #399 on: June 14, 2023, 11:21:07 PM »
Is there documentation for the REST API?