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dungeonri:
Ah, yes, I remember that SM module, we played the same one and I just have to share the tale, although we did not roll an actual attack in the whole adventure.

We were on our way with three players using 1st level characters, an armsman, an electrotech and an electrotech/telepath and we accompanied another electrotech who would take over the relay station and insert the message. We had canisters with sleeping gas and a thermo-nuclear device with us as a last resort.

We touched down and made our way to the station that for the most part was underground if I remember well. First with a open-ended low roll the electrotech managed to completely destroy the lock of the main entry tunnel, jamming the door shut. We were frightend that we were noticed, but all remained quiet. Next we pried open a maintenance hatch, completely forgetting to use the gas in the airconditioning system. The armsman, who was carrying the bomb slowly climb down the ladder and was zapped by a trap taking ten electricity criticals and falling six meters to the ground taking more damage. Amazingly he was only unconscious and severly injured, but not dead.  He would be if we moved him. The electrotech disabled the trap and the whole group climbed down. Then we thought of the bomb and the DM rolled and decided that the bomb had been triggered by the trap and the fall. It took about five seconds to make decision to flip the armsman, killing him, and reach for the bomb. Disarming the bomb was a medium electrotech maneuver. With a reasonable skill the electrotech was convinced it would work, but he failed. Next was the NPC electrotech, she rolled the same miserable low number and failed as well. Final hope was the electrotech/telepath and he nearly made it, but his total remained below 100 so it was time to flee. The electrotech threw the bomb down a corridor and the surviving characters climbed up the ladder trying to outrun the blast.

At the same time the two guards on the station were approaching carefully after the trap had gone off. They entered the hallway just at the time the nuclear bomb was thrown in their direction. Both were electrotechs and had fair skill totals, but our DM continued the row of dismal throws and neither of them succeeded in disarming the device. They ran to their vehicle and speeded along the tunnel to the main entrance. They crashed into it with high speed and were instantly killed as the door was jammed shut.

Amazingly both the electrotechs survived the ensuing nuclear blast. As they were both androids, it turned out that, after some hefty calculations that they themselves could do in milliseconds they could jog just long enough to stay clear of the blast, diving in the sand at the same time seconds before the blast. The human electrotech/telepath was not so lucky and was incinerated in the blast.

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