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Systems & Settings => Rolemaster => Rolemaster Software => Topic started by: Voriig Kye on February 23, 2014, 08:31:23 PM

Title: ERA for Rolemaster - Creating characters and managing adventures
Post by: Voriig Kye on February 23, 2014, 08:31:23 PM
ERA is an application I've been developing for the last 9 years to use with my roleplaying group. It started as a way of having an electronic version of a character, to be leveled up and then printed whenever the player needed. Then over the years I started adding some features, mainly to speed up the GM's task of looking up tables in the pile of books. The unexpected surprise was that, apart from helping the GM and the players, it also helped in introducing new players, since the system would take care of all the rules and formulas involved. Last year, I decided to add the possibility for players to access the application with a smartphone / tablet, to check their character status, skills and spell descriptions, allowing even more paperwork to be done automatically. Every new feature lets the group focus more on having fun and less on flipping pages and making calculations.

So then, why not share it? Half or more of the system rests on the tables obtained from the books, and that's ICE property. Just like Merkir's Minion has tables for combat, ERA has tables for skills, spells, races, professions, and a lot more. But, after talking it over with the powers that be, we agreed to create some tutorial videos so that you can see how it works, and let us know what you think about it.

Character creation (9 min): http://youtu.be/tr1FpH7sN2A (http://youtu.be/tr1FpH7sN2A)
Character sheet (6 min): http://youtu.be/_M5bfyGyqXs (http://youtu.be/_M5bfyGyqXs)
Adventure (10 min) http://youtu.be/vW0wGjz5kfA (http://youtu.be/vW0wGjz5kfA)

To sum up, you can:
- Create characters step by step, then level them up and keep them updated
- Manage adventures: handle combat, all skill resolution, spell casting, resistances, resting, and more, all using the characters in the system, or add custom NPCs on the fly.
- Watch each character status (hits, pp's, stun, bleed, penalties) and check skills and spells (including full descriptions) from a smartphone, tablet or laptop.

All the samples are for RMFRP with additional house rules my group uses. I also have the first steps for an RMU version, which I could show if there is interest.

Ok, now you know how ERA looks like. Do you think you would use it? It is quite a complex application, so just ask and I will help you better understand what it can do and what are the current limitations. Would you be interested in trying it out?

you can now download a free version of ERA, get it here:
http://goo.gl/NTMqH9 (http://goo.gl/NTMqH9)

For more information, see:
http://www.ironcrown.com/ICEforums/index.php?topic=14144.msg182909#msg182909 (http://www.ironcrown.com/ICEforums/index.php?topic=14144.msg182909#msg182909)
Title: Re: ERA for Rolemaster - Creating characters and managing adventures
Post by: jdale on February 23, 2014, 11:13:35 PM
It seems like you have a pretty customized version of RM, with a lot of RMC/RM2 stuff mixed into RMSS. Can those house rules be turned on and off by the GM?

To what degree can the data be customized? Races, cultures, professions, languages, skills, spell lists, etc... Can you change the tables as well? (I am planning a pretty customized game myself, most importantly with different realms of magic.)

Is there a way to print out a character sheet? If so, what does it look like? The online lookup is nice but not all our players want a computer/tablet/phone in front of them (and it creates distractions in many cases).

I like the idea of integrating the combat tracking etc with character maintenance, that saves some steps. On the other hand, the combat side of things doesn't seem as fluid as Minion. The main display doesn't show any status/condition information, and setting actions for each character requires going into a separate view, which also means you don't get an overview of what you've already done. Personally, I want to be able to see an overview of how things are going in the main screen. Are the players winning? Losing? Doomed? That matters for what happens next.

It also doesn't seem to remember anything from round to round. And even though you say in the declarations what actions are being taken, you still have to select those actions again when they come around. That seems like there is room to streamline quite a bit.
Title: Re: ERA for Rolemaster - Creating characters and managing adventures
Post by: arakish on February 24, 2014, 09:18:30 AM
I am with jdale on the customizability of the software.  My biggest problem is most RPG software is not very customizable.  The same goes for spreadsheets.  At best, it seems the only customization available is the ability to add other species.  Most often, specifically the way magic/power works on my worlds, is quite different than the standard RM.  Especially for my new world of Onaviu.  Additionally, I have characters using a No-Profession with Skill Specialization, Skill Classification, and Skill Bonuses to alter the initial No-Prof closer to one of the archetype professions in RM.

However, what you have created looks very nice.  If my world were like your world, I would probably use the software you have created.

Keep up the good work.

rmfr

Title: Re: ERA for Rolemaster - Creating characters and managing adventures
Post by: Voriig Kye on February 25, 2014, 05:50:52 AM
You can easily customize:
-Skills
-Professions
-Races
-Cultures
-Attack Tables
-Criticals
-Talents and Flaws
-Spells

Then, with a little more work, a "power user" could tweak armor parts, maneuver tables, spell failures.
Changes to the realms are possible, but not completely supported. You could add a realm, create a profession for it, but allowing configuration such as casting and encumbrance penalties would require a bit of work on my part first.

A character sheet can be printed at anytime from the character module. In the video you should see a "file for print" button in the upper right corner.
I've uploaded the resulting file so that you can check it:
https://drive.google.com/file/d/0B4VSGeZf5uqxQXJWdjBFSWd1LVk (https://drive.google.com/file/d/0B4VSGeZf5uqxQXJWdjBFSWd1LVk)
(you should download it and then open it, the online view just shows the inner contents of the file)

During a combat you see the avatars of all combatants (heroes on the left, enemies on the right) with a red circle showing remaining hit points and a blue one with remaining power points. Downed characters show crossed bones over their avatar and dead ones add a skull on top of that. By hovering on an avatar you get a summary of stun and bleeding status. In the future I might add more visual clues for bleeding and stun, similar to what the characters see in their smartphones.

The need to select the actions performed by the characters in a round, despite having declared them during initiative is a work in progress. For now, clicking on the action portrait is just a way of helping the GM keep track of how the round progresses. There is a tooltip when hovering over an action that reminds the GM of the action declared, percentage used, etc.

As regards the logic of the rules, they are defined in a configuration file. You can switch between available predefined sets, which for now means RMU and RMFRP with house rules. I intend to add to that at least the official RMFRP rule set or RM2, starting with the one which generates more interest. Eventually, if enough people are interested, I could expose in the configuration files the different components of a rule set, so that you could mix them however you like.
Title: Re: ERA for Rolemaster - Creating characters and managing adventures
Post by: Voriig Kye on February 28, 2014, 05:39:16 AM
The tutorial videos show only a part of what the system can do, since there are also whole modules not shown.
I'd thought it might be good to add here a list of all the current features, so you can get a complete picture of what it does.

ERA Requires a javascript+html5 enabled browser (any modern one will do). Internet connection is NOT required.

Character creation
-  Create a character from scratch, selecting from all RMFRP professions including companions, any Shadow World race. Everyman/restricted skills included.
-  Pick any talent/flaw from any RMFRP book, all descriptions/costs included (the effects on the character are not automatic so far though).
-  Roll stats, assign temporaries and potentials.
-  Create combat styles using all RMC Combat companion rules if desired.
-  Choose culture, assign hobby ranks with all related rules included.
-  Assign language ranks, based on race and culture.
-  Recommended screen size: 14’’ or bigger.

Character sheet
-  Manage all skills, stats, resistances, and lots of additional information.
-  Level up.
-  Enter stat gain rolls.
-  Spend DP's, with filters for favorite skills, skills affordable with remaining DP's, etc.
-  Register purchased TP's (effects not automatic).
-  Assign armor parts to build customized armor.
-  Create HTML to obtain a printable standard character sheet to take to the gaming table.
-  Recommended screen size: 10’’ or bigger.

Adventure module
-  All done from a browser, customized to be usable even from a 10'' display.
-  Add adventurers and enemies (using the previously created characters).
-  Roll for moving maneuvers, resistance rolls, automatic spell casting, with all the table lookup done by the system, also PP's used are automatically subtracted.
-  Register individual and party rest/sleep, automatically recovers HP's and PP's.

Combat module
-  Also browser based, can be accessed at the same time as the adventuring module.
-  Cast complex spells (rules for spell preparation, armor encumbrance, overcasting, etc., are all considered).
-  Attack targets, deliver criticals, all handled by the system (current version uses RMC Combat Companion attack tables and criticals).
-  Defenses can be customized per character, with parry percentage and stun status also automatically considered.
-  Resulting damage, bleeding and penalties can be registered and considered on subsequent maneuvers.
-  Bleeding is automatically considered as rounds pass.
-  Cast force spells and let all the complexities of the Basic Spell Attack be managed by the system, the resistance result considers the target's modifications.

Inventory Module
-  GM can specify items carried by each party member, NPC, horse, etc.
-  Common items can be loaded before starting, with the official RMFRP weights and descriptions.
-  Organic/Inorganic composition can be specified, to help compute characters spell casting penalties.
-  Recommended screen size: 10’’ or bigger.

Mobile character sheet module
-  Any smartphone/tablet/etc. logged to the same Wi-Fi network as the GM can access his/her own character status.
-  Optimized for displays of 3.7’’ or more.
-  Allows a detailed status of any character in the hero party (left column) of the adventuring module.
-  Check rounds of spell preparation, bleeding, remaining HP and PP percentage.
-  Access and search all skill ranks and bonuses developed.
-  Access the description of all known spells.
-  Access personal inventory, with description and total encumbrance and spell casting penalties.

Of course, most of these features are not mandatory to use. You can ignore character creation steps, edit skill names and bonus, play directly in the adventuring module defining only hits, DB and OB, ignore all spell casting features and just keep track of power points manually, etc.

I'd really like to hear from you what features not listed here would be required in each of your gaming groups to make ERA a useful tool. It could be a house rule, some formula from a companion, information regarding a concept not currently considered, etc.
And of course, as soon as the RMU beta 2 comes out, I intend to prepare a rule set to match it, so as to help with playtesting.
Title: Re: ERA for Rolemaster - Creating characters and managing adventures
Post by: gandalf970 on February 28, 2014, 09:35:37 AM
This sounds pretty good.  I am not a fan of the mobile apps, but anything to make the game more streamlined.  I use the Combat Minion and as previously stated it works fantastic.  I also use the old Jonathon Dale spreadsheet and find it easily customized with races to my needs. 

Another tool to make my Rolemaster campaign easily flow would be appreciated.  I would pay for this as well.
Title: Re: ERA for Rolemaster - Creating characters and managing adventures
Post by: Hurin on February 28, 2014, 10:57:09 AM
Thanks very much for posting that! It looks very useful.
Title: Re: ERA for Rolemaster - Creating characters and managing adventures
Post by: LonePaladin on March 27, 2014, 01:51:11 PM
I would commit crimes to get my hands on a blank copy of this, so that I can add the data for Spacemaster: Privateers. I'm currently running a campaign, and anything that can speed it up would be an immense help.


(I just don't have the time to make my own tools any more.)
Title: Re: ERA for Rolemaster - Creating characters and managing adventures
Post by: Voriig Kye on March 28, 2014, 08:14:22 AM
I am currently working with ICE to finish a first demo version that will be freely downloadable for you to try out the application.
The initial ruleset will be for RMC, and will include some sample races, professions, spells, attack and critical tables, etc.
After your feedback we will surely follow with RMFRP and RMU rulesets.
You will be able to add your own tables by using a (hopefully) simple XML format. So the only real limitation to playing Privateers would be specific rules that might be missing from the offered rulesets. That is not to say that if there is interest, we could work afterwards on an ERA for Spacemaster and solve those differences.
Title: Re: ERA for Rolemaster - Creating characters and managing adventures
Post by: Moostik on March 28, 2014, 12:09:46 PM
I'm willing to spend time playtesting this, and money buying a rmfrp/rmss -compatible version, if it's half as good as it looks.
Title: Re: ERA for Rolemaster - Creating characters and managing adventures
Post by: seewhatsinmybrain on April 03, 2014, 09:49:19 AM
Ditto - I'd love to playtest this and would pay good money for it if it does all you say...
Title: Re: ERA for Rolemaster - Creating characters and managing adventures
Post by: Voriig Kye on April 12, 2014, 01:30:42 PM
The time to download and playtest ERA has arrived!
Click on the following link to obtain the installer:
http://goo.gl/NTMqH9 (http://goo.gl/NTMqH9)

This free version includes:
- 1 Ruleset: RM2 / RMC
- 2 Races: Common man and Elf
- 2 Professions: Magician and Fighter
- 2 Spell Lists: Fire Law and Spell Mastery (all the way to lvl 50, including full text)
- 3 Background options: Great strength, Infravision and Neutral Odor
- 3 Attack Tables: Broadsword, Composite Bow and Fire Bolt
- 4 Critical Tables: Heat, Krush, Puncture and Slash

Also all skills, armor types, movement maneuver table, specialized static maneuver tables, and possibly more stuff that I'm forgetting right now. Almost everything can be customized by tweaking XML files, so those curious enough can check them.

Now is your chance to download and give it a try. Even if you'd prefer the RMFRP/RMSS or RMC ruleset, I encourage everyone interested in roleplaying software to get it and let me know what you think, since a lot of the features are cross-version and your ideas might benefit everyone.

And now, the disclaimer. I've been developing and using the system for my own gaming group for more than 9 years. We play mostly with RMFRP rules, so the RMC ruleset I'm offering now might still have some details to review. Also, since I was the only user for a long time, the way to achieve some things in the application might not be obvious for others, so it's really important that you post your experience.
Remember that there are 3 tutorial videos to help you see an example on how to use ERA (the videos are done with a different ruleset, but most things do not change).

A special thanks to Merkir, markc, VladD and Wolfhound for being part of the first round of the playtesting, it's because of their comments that you get now an improved version.
Title: Re: ERA for Rolemaster - Creating characters and managing adventures
Post by: gandalf970 on April 15, 2014, 08:12:51 PM
I played around with it to roll up my character.  Then it went to a screen that said my characters name and adolescent.  None of my rolls for attributes carried forward so I was stuck.  I also couldn't find an area that said my development points, but of course all my stats were zero so I would have any.  It was clean and nice, need some better instructions for this old timer.
Title: Re: ERA for Rolemaster - Creating characters and managing adventures
Post by: DavidKlecker on April 15, 2014, 10:06:08 PM
I played around with it myself. Very clean and linear. However I got stuck in assigning my stats. Nothing I did seemed to do anything. I can drag them around but when I try to drop them nothing happens. Also, I highly suggest tool tips for any of the buttons. They really help out for quick assistance for people who might not know what a particular button might do.  ;)
Title: Re: ERA for Rolemaster - Creating characters and managing adventures
Post by: Voriig Kye on April 15, 2014, 10:23:49 PM
Thanks for the feedback, let's see if I can get you unstuck.

The trick when dragging is that the mouse pointer should be inside the target box. This is due to the plugin I am currently using for drag & drop, I will improve this as soon as I find a better one.
Don't try to make the borders of the box fit, just release the mouse button when the pointer is inside the box. Also check if watching that part in the video tutorial makes it more clear. This link will take you to the exact moment:
http://www.youtube.com/watch?feature=player_detailpage&v=tr1FpH7sN2A#t=199 (http://www.youtube.com/watch?feature=player_detailpage&v=tr1FpH7sN2A#t=199)

Also, remember that you can always change the temporaries and potentials after the character is created, and this will be considered when leveling up for computing the development points.

Development points are on the top right corner of the skill list while leveling up. This link points to the moment in the tutorial where this is shown:
http://www.youtube.com/watch?feature=player_detailpage&v=_M5bfyGyqXs#t=228 (http://www.youtube.com/watch?feature=player_detailpage&v=_M5bfyGyqXs#t=228)

I will definitively add some more tooltips in the buttons, thanks for pointing that out.
Title: ERA for Rolemaster - Creating characters and managing adventures
Post by: Voriig Kye on May 03, 2014, 02:20:20 AM
ERA has been updated. It can be obtained as always from:
http://goo.gl/NTMqH9 (http://goo.gl/NTMqH9)
It should be safe to overwrite your existing installation.

New tutorial video:
http://youtu.be/mZrOpsdtjak (http://youtu.be/mZrOpsdtjak)
Here you will get a quick glimpse at some of the changes from the last version.

New features:
- Feedback button: if you want to ask about a feature, make a suggestion or just rate the application, you can click on the button on the lower right corner and access a simple feedback form. This requires Internet connection.
- Active Spells: manually add spell effects to characters, or let them be automatically created when a spell is cast, by specifying a target and duration. On the upkeep of the round that it expires, all effects (DB, bleeding, bonus, etc) are cleared for you, and a log entry is created. Players can see the number of active spells affecting their characters from the mobile status module.
- Execute declared actions: after a round starts, the declared actions showing the initiative order can be clicked to execute it. For example, if an attack is declared, clicking on the action icon will offer target selection and afterwards open the attack window.
- More details in the mobile status module: players can get a rundown of stun remaining, and the cause of all their bleeding and penalties.
- Improved skill filters: the logic of the filtering buttons on the character sheet module has been changed to a positive criteria (i.e. show all favorite skills, instead of hide all non favorite skills).
Title: Re: ERA for Rolemaster - Creating characters and managing adventures
Post by: DavidKlecker on May 03, 2014, 09:08:06 AM
Awesome, just a couple of quick things I'm noticing. I'm thinking you may want to rotate the feedback text 90 degrees so that it's in the box and not breaking out of it. This is just for aesthetic purposes.  :) On the Skills sheet for the character, you don't have a header for the table. I could probably figure it out but I think it would make it a lot easier if there was a header naming the columns.  8)
Title: Re: ERA for Rolemaster - Creating characters and managing adventures
Post by: Voriig Kye on May 03, 2014, 11:35:25 AM
Oooops! Thanks for pointing that out.
It was not working in Firefox nor Internet Explorer.
I've just uploaded a new version to fix this.

Also, as a bonus, I've included a new feature:
- Random rolls for temporaries and potentials. This should speed up the creation of characters when you don't want to do all the rolling.
Title: Re: ERA for Rolemaster - Creating characters and managing adventures
Post by: Voriig Kye on May 19, 2014, 07:57:01 PM
A new version of ERA is available
http://goo.gl/NTMqH9 (http://goo.gl/NTMqH9)

Don't forget to click on the "Feedback" button to the lower right of the main screen, it allows you to give your opinion on the content and also to ask for new features.

In this version Firefox users will find that they can now correctly drag and drop stats during character creation.
Also, for users of all browsers, a visual cue was added when dragging in steps 5 and 7 of character creation. I hope you find it useful.

When loading a character sheet (and also after finishing a newly created character) you can click on the avatar in the "Characteristics" tab to choose an avatar. It can be almost any image file, although a 100x100 transparent png is recommended. This avatar will then be used during the adventures as well.

You might notice that the Inventory button seems to be missing from the module selection. It was moved inside the adventure module. You can find it by clicking in the adventure options (the cog icon to the right of the adventure name) and then selecting "Inventory".
Once inside the inventory, there is a new button to the lower right, which will fill the list with some common items that the adventurers might be carrying. Once loaded you can assign carriers to the different items.

The Recover and Party Recover actions offer a new option: to pass the time while the characters are active. This implies that a small amount of hits might be gained. But the most important feature here is that no matter if you declare a sleeping, resting or active period, the passage of time will be considered also for any bleeding, stun, and active spell effects.
Although the default unit is hours, you can enter text like "8 min" or "2r" to indicate minutes or rounds as well. There are many time unit shortcuts.
The spell casting window has also been prepared to receive this time unit shorthand, with a default unit of rounds.

And, maybe leaving the best for last, this version includes a brand new "Herald" module. You can now send direct messages to any player using the mobile character status.
During an adventure, press the options button (the cog icon to the right of the adventure name) and then select "Herald". From there you can write what only one of the characters should know/perceive. Since the mobile status refreshes in their smartphones/tablets every 10 seconds, they will soon see a message icon appear, which can be clicked to get the text sent by the GM.

As a side note, I remind you that in the current download the server must be launched from a Windows installation, while the GM and character applications can be accessed with any browser in any device/platform. In case you are in need of a download for Unix or Apple installation, let me know so I can  increase the priority for that development.
Title: Re: ERA for Rolemaster - Creating characters and managing adventures
Post by: Thot on May 21, 2014, 02:01:49 AM
I mean no offense, really, but could you pack the file on some website that reveals who you are and gives this random stranger' .exe some kind of authenticity?

I' rather not execute a random .exe on my PC without knowing anything about the author...
Title: Re: ERA for Rolemaster - Creating characters and managing adventures
Post by: Wolfhound on May 21, 2014, 05:30:14 AM
I mean no offense, really, but could you pack the file on some website that reveals who you are and gives this random stranger' .exe some kind of authenticity?

I' rather not execute a random .exe on my PC without knowing anything about the author...

While it would be good for him to set something like that up (and while I understand that don't have any reason to trust anyone else in particular present on the forums since you are a somewhat new member here from the looks of things, unless you have had another ID in the past), he and this program are trustworthy.  I can assure you that I was one of the early beta testers (before it was made publicly available here) and that it is safe (at least the last several versions of it was).  I just downloaded the newest verson of it and my Norton installation did a check of it and says that it is safe (as it always does by default with any executable program I ever download). 
Title: Re: ERA for Rolemaster - Creating characters and managing adventures
Post by: Thot on May 21, 2014, 06:50:45 AM
So, I can trust a random guy on the Internet, because some other random guy on the Internet sais so?  ;D (Oky, you're obviously not that random, but you get my meaning? ^^ )

Of course, there is a number of reasons why this program should be legitimate, but some antivirus program claiming so isn't one. They only can check what they know.

If I  see this correctly, the .exe is a self-extracting packed file... maybe a non-packed version with source code might be another option? That would be awesome. ^^

Title: Re: ERA for Rolemaster - Creating characters and managing adventures
Post by: Wolfhound on May 21, 2014, 06:53:47 AM
But I'm a "trustworthy" random guy.  :o
Title: Re: ERA for Rolemaster - Creating characters and managing adventures
Post by: Thot on May 21, 2014, 07:44:18 AM
And what's your qualification in determining whether your PC has become part of a botnet?  ;D

Let's not drive this too far, I just wanted to state that simple request.  :)
Title: Re: ERA for Rolemaster - Creating characters and managing adventures
Post by: Voriig Kye on May 21, 2014, 07:54:38 AM
As mentioned,  the executable file I offer for download is just a self-extracting RAR file. You can extract it manually if you prefer. Inside you will find a readme and a sources document specifying the licenses and third-party software used.
To start the server you still need to execute the "ERA-Server" file, but that is again just a shortcut to access a Pharo application.

I understand you are joking about the "botnet", but in any case I'll take the opportunity to repeat that ERA is a self-contained application. It does not require an Internet connection to work.

Contact me by PM if you want more technical details, I'd rather leave the thread free of tech jargon to focus on bug report and feature request.
Title: Re: ERA for Rolemaster - Creating characters and managing adventures
Post by: Voriig Kye on June 16, 2014, 07:47:30 AM
ERA is now available on Mac and Linux!
Get the latest versions at:
http://goo.gl/NTMqH9 (http://goo.gl/NTMqH9) [Windows]
http://goo.gl/cq3wSL (http://goo.gl/cq3wSL) [Mac]
http://goo.gl/K7sDN8 (http://goo.gl/K7sDN8) [Linux]

The Linux version requires 32 bit libraries. So if you have a 64 bit Linux, you might need to download ia32-libs or an equivalent package (In Ubuntu, for example, this means running "apt-get install ia32-libs").

Also, this version adds improved Firefox support. All of the glitches mentioned in this thread should be fixed now. Please let me know if it works for you.

On the feature side, the maneuver window has an optional filter to show only developed skills.
There are other smaller changes that will have more visibility in future versions, so I'll wait until then to explain them.

Share your thoughts and experience, I'd like to know if it working ok in different versions of Linux and Mac.
Any other suggestions, questions, and feature requests are welcome as well.
Title: Re: ERA for Rolemaster - Creating characters and managing adventures
Post by: Voriig Kye on August 22, 2014, 07:35:15 AM
After some RMC adventures with a new group, I present you with an updated version of ERA.
Aside from some general improvements, you will find now a new module to help when the party goes searching for herbs (click the Foraging button in the adventure options to access it).
The most important change, however, is a redesigned initiative interface, that allows action declarations considering the extended RMC sequence.
Remember, you can now start the ERA server on Windows, Mac and Linux.
Get it here:
http://goo.gl/NTMqH9 (http://goo.gl/NTMqH9) [Windows]
http://goo.gl/cq3wSL (http://goo.gl/cq3wSL) [Mac]
http://goo.gl/K7sDN8 (http://goo.gl/K7sDN8) [Linux]
Title: Re: ERA for Rolemaster - Creating characters and managing adventures
Post by: RandalThor on August 24, 2014, 02:01:11 PM
So I downloaded the version for windows from post #25 and I have the following problems:

1. All I have for races are Common Man and Wood Elf.
2. All I have for professions are Magician and Fighter.
3. None of the Body Development or Power Point Development numbers come in (or any of the RR mods).
4. I go to "Assign Stats" and no numbers show up so I don't know what to do there.
5. I have only 3 Background Options: Great Strength, Infravision, & Neutral odor.


Basically, I have just begun watching the "Character Creation" video on YouTube and it seems as though I am missing a lot of stuff for the program, even though I downloaded the most recent version (I believe).
Title: Re: ERA for Rolemaster - Creating characters and managing adventures
Post by: Voriig Kye on August 24, 2014, 04:39:23 PM
Thanks for your feedback, let's see if I can address all your concerns.

#1, #2 and #5: There are indeed some limitations between what you see in the videos and the download. This is because the configuration files are limited to a sample of what I have created so far. I am certain this is explained earlier in the thread. Because of IP issues, ICE has allowed me to offer the software for free, but the specifics (profession costs, spell descriptions, weapon tables, etc.) that are missing should be offered as a package to be purchased, just like Minion combat tables. It is my understanding that as soon as Nicholas has the time, he will coordinate for the files to be offered for purchase (there should not be much of a delay, since I have already prepared the files for all RMC professions, critical tables, lots of spells and weapons, and more). Also, eventually the RMFRP files could be offered as well, the system can adapt the ruleset when it starts.

#3: Body and Power Point Development are ignored when the ruleset is RMC, which is the default. If you are interested in sample files for RMFRP, let us know and we could ask ICE for permission to offer some sample files. I currently manage 2 campaigns, one uses RMC and the other RMFRP+House Rules. Both are completely handled using ERA.

#4: After rolling for stats don't forget to click on the arrows that indicate your choice. After rolling temporaries there are 3 arrows. They relate to the choice of selecting the lower roll and assigning it to a prime stat (thus raising it to 90). If you are not sure, just select "Keep All". Then after rolling potentials there is only one arrow to choose the set. If done right you should see the selected stats in the assign stats step. They can be dragged with the mouse to the chosen stat.
Let me know if that explanation is clear, I know the interface is a little confusing until you get the hang of it.

Did I miss anything?
Title: Re: ERA for Rolemaster - Creating characters and managing adventures
Post by: RandalThor on August 26, 2014, 12:34:55 PM
Thanks, I figured out the "assign stats" part about 10-minutes after sending the message (of course). But, are you saying that until they OK it and offer them for sale that the only two races will be common man and wood elf and the only 2 professions will be fighter and magician? (The same question for the talents.) When (if) that finally happens, I hope you send information on how to "break the rules" of the program, because I am just a rule-breaker; I like to use house-rules even for character creation.
Title: Re: ERA for Rolemaster - Creating characters and managing adventures
Post by: Voriig Kye on August 27, 2014, 08:42:46 PM
I am both eager and frightened to know what you mean with "break the rules" of the program.
The version you downloaded contains configuration files that use a human readable format to determine a lot of the things that go on behind the scenes.
I would prefer to leave the technical jargon out of this thread, but feel free to contact me by PM and I will gladly explain further.
Title: Re: ERA for Rolemaster - Creating characters and managing adventures
Post by: Broedet on September 19, 2014, 09:12:21 AM
Any news on this?
Very interested here...
Title: Re: ERA for Rolemaster - Creating characters and managing adventures
Post by: Voriig Kye on September 20, 2014, 11:29:40 AM
Actually, there are some small news I forgot to mention.
I uploaded a new version of ERA last week, that you can access from the same links.
I think apart from some minor bugs fixes, the only new feature is that the RMC ruleset allows for the stat gain process.
This means that once you click on "level up" in the character module, you will be asked for dice rolls for each stat, and the official stat gains table from RMC is applied, adjusting the new temporaries for the character. And of course, the DP are adjusted as well.
My next feature in development is a setting to configure a percentage of extra development points for the secondary skills.
Stay tuned!
Title: Re: ERA for Rolemaster - Creating characters and managing adventures
Post by: Haxxx5 on September 22, 2014, 11:18:09 AM
The link says it infected with virus and not allowing me to download it.
Title: Re: ERA for Rolemaster - Creating characters and managing adventures
Post by: Voriig Kye on September 22, 2014, 01:21:17 PM
It seems Google has decided to change their detection algorithms or something, because those links were working before.
Apparently WinRAR's Self Extract feature is now considered a threat.
So, just in case, I've uploaded a different version for the ERA Windows server. This is not a self-extract but a normal zip file.
Download from here
http://goo.gl/fQtpOu (http://goo.gl/fQtpOu) [Windows]
Then extract manually to your desired location.
Please let me know if there are any further issues with the installation.
And thanks for the warning!
Title: Re: ERA for Rolemaster - Creating characters and managing adventures
Post by: Haxxx5 on September 22, 2014, 01:25:30 PM
That's working. Thanks!  :D
It was only the windows download that was broken weirdly enough.
Title: Re: ERA for Rolemaster - Creating characters and managing adventures
Post by: Haxxx5 on September 22, 2014, 01:27:55 PM
Found that answer as well.

Real question. In the stat rolls there are numbers besides the arrows? Do those reference anything in particular or are those for the program to work properly?
Title: Re: ERA for Rolemaster - Creating characters and managing adventures
Post by: Voriig Kye on September 22, 2014, 01:58:46 PM
Oh... those arrows... I will have to do something soon to make their function more obvious.
You might get a better idea watching this:
https://www.youtube.com/watch?feature=player_detailpage&v=tr1FpH7sN2A#t=147 (https://www.youtube.com/watch?feature=player_detailpage&v=tr1FpH7sN2A#t=147)

What the arrows do is allow for the ideas mentioned in Page 24 of RMC Character Law:
"... a character is guaranteed a value of at least 90 in each of their prime requisites. Any temporary stat assigned to your character’s “Prime Requisites” may be replaced with a value of 90 – please note that this does not alter the “potential roll” associated with the temporary stat. Thus, it is often a good idea to assign the lowest temporary stats rolled to the prime requisites of the profession planned for the character..."

The first arrow is the "Keep all" option. Meaning you choose that roll set and leave them as they appeared, then continue to roll for potentials.
The second arrow ("Raise lowest") will choose the roll set, but will change the lowest roll and change it to 90, and will use the corresponding column when rolling for its potential. BUT it will be listed between square brackets. Then, when you move to the next step (Assign Stats) that roll will only be allowed in one of the character's prime stats (it will show in red and be ignored if you do otherwise).
The last arrow ("Raise 2") will do the same but for the 2 lowest rolls, allowing both prime stats to start at 90.

There is another arrow, next to each potential roll set. That is used to choose which roll set will be selected for the next step.

All of this is because a GM might allow more that one temporary roll per player, before moving on to rolling for potentials. And they might also allow, once the temporaries are chosen, to roll for potentials more than once.

Got all that?
Title: Re: ERA for Rolemaster - Creating characters and managing adventures
Post by: Haxxx5 on September 22, 2014, 02:04:30 PM
The arrors functionality I got, what do the actual numbers (561,612,660) reference?
Title: Re: ERA for Rolemaster - Creating characters and managing adventures
Post by: Voriig Kye on September 22, 2014, 02:09:00 PM
That's the sum of the rolls. For the temporaries in the first section, and for the potentials in the lower one.
It's meant to help players compare different rolls sets.
It was basically what my players were always doing after rolling, so I thought I might just as well do it for them in the application.
Also, the completed roll sets are presented in increasing order (again to help comparisons), but ERA remembers the order in which they were rolled, and considers it when rolling the potentials.
Title: Re: ERA for Rolemaster - Creating characters and managing adventures
Post by: Haxxx5 on September 22, 2014, 02:11:31 PM
Nice, Didn't think about it (I'm a fairly new RMGM trying to gather player to play a full campaign).
Title: Re: ERA for Rolemaster - Creating characters and managing adventures
Post by: Voriig Kye on September 28, 2014, 10:20:14 AM
Some short news regarding the installation, and updated features.

I managed to recover the self-extracting feature of the Windows version, by changing from WinRAR to 7-Zip to create the file.
I've disabled access to the previously mentioned compressed file, and once again the available Windows download is an executable file, which should not be detected as dangerous.

As a reminder, ERA can be obtained from these links, depending on your server choice:
http://goo.gl/NTMqH9 (http://goo.gl/NTMqH9) [Windows]
http://goo.gl/cq3wSL (http://goo.gl/cq3wSL) [Mac]
http://goo.gl/K7sDN8 (http://goo.gl/K7sDN8) [Linux]

Now, about the new/improved features:

During initiative rolling you get to see the current/total characters declaring actions. Also, if the character is preparing a spell, you get to see a reminder with the number of preparation rounds.

When adding a character to the adventure, you get to choose between: 1) a file with an existing character, 2) a blank NPC, 3) copy an existing adventurer as an NPC.
The last one is the important improvement. If you create an NPC on the fly (using the blank NPC option), you can add all details and then "duplicate" it as many times as you want, with all skills, defenses, etc.
More features will be added to this section of ERA in future releases.

You can now develop spells using the individual spell acquisition (RMC Spell Law optional rule 2.2), or you can keep doing this like before and put ranks in the "Learn Portion" skill, then roll and adjust manually the ranks learned in the list. I believe it is easy enough, but let me know if this requires more explanation.

On leveling up, you have now the chance to roll for stat gains, using the official RMC rules.
Also during level up, you can configure the application to allow an extra Development Points for secondary skills. To configure it, find the file named "ERA-Settings.conf" and change the line that says AdditionalDevelopmentPointsForSecondarySkills = 0%
to whatever percentage you want.
In the current version you must always decide on a percentage, future releases might allow a fixed number of extra development points.

Also in the configuration file you will see a new line that says:
";PowerPointsFormula = RMCPowerPointsFormula | PowerPointsEqualToPowerPointDevelopment"
The ";" in the beginning means the line is not read by the server.
If you remove the ";" at the beginning you must specify your desired power points formula, so leave only one of RMCPowerPointsFormula or PowerPointsEqualToPowerPointDevelopment.
As you might guess, the first one will use the character's realm stat and level to determine power points, while the second will require the development of the specified skill as per the optional RMC rule.
You should leave it as you find it if the default of RMCPowerPointsFormula is fine for your group.
Expect more rules customization in future releases.

There are some additional minor improvements here and there, but I will leave you to discover them.

Please download, try this new version and leave your comments!
Title: Re: ERA for Rolemaster - Creating characters and managing adventures
Post by: markc on September 28, 2014, 12:11:35 PM
 The improvements sound great and I think it will be a huge help when RMU Beat 2 comes out. ;D
MDC
Title: Re: ERA for Rolemaster - Creating characters and managing adventures
Post by: wildfire142 on October 01, 2014, 02:33:12 AM
Now the datasets for RMC are out, are sets for RMFRP likely in the future?
Title: Re: ERA for Rolemaster - Creating characters and managing adventures
Post by: billybones on October 01, 2014, 05:35:20 AM
I downloaded it but was unable open this on my mac book, is there a pain free way around this?
Title: Re: ERA for Rolemaster - Creating characters and managing adventures
Post by: Voriig Kye on October 01, 2014, 06:54:50 AM
Q: I downloaded it but was unable open this on my mac book, is there a pain free way around this?
A: Just in case, I would need to know which MacOS version you are using, so that I can make sure to reproduce the issue.
Please tell me which steps you took after downloading to install the application. If you could also tell me if your Mac is returning any error message when starting the application, it would be of great help to me.
Thanks!

Q: Now the datasets for RMC are out, are sets for RMFRP likely in the future?
Well... one of my groups is using a heavily modified RMFRP ruleset, which is the one used in many of the tutorial videos, so you could say most of it is already done. I think the greatest challenge would be to allow skill categories to be developed, which is something I've never used. But of course once we iron out any rough edges reported by those using the RMC ruleset, my intention is to proceed with the creation of the one for RMFRP, if there is interest.
Truth to be told, I would prefer to do the RMU ruleset more than anything, but until the second beta is released, I might as well spend my free time developing the RMFRP package.
Title: Re: ERA for Rolemaster - Creating characters and managing adventures
Post by: wildfire142 on October 01, 2014, 08:37:52 AM
Thanks for the info, am also waiting for RMU to be finished till then we are still playing RMFRP.
Title: Re: ERA for Rolemaster - Creating characters and managing adventures
Post by: RandalThor on October 01, 2014, 02:43:01 PM
Now the datasets for RMC are out, are sets for RMFRP likely in the future?
They are? Where can they be found?
Title: Re: ERA for Rolemaster - Creating characters and managing adventures
Post by: wildfire142 on October 01, 2014, 03:51:04 PM
Drive thru RPG and Rpgnow see the October directors briefing for full details.
Title: Re: ERA for Rolemaster - Creating characters and managing adventures
Post by: Voriig Kye on October 01, 2014, 08:50:25 PM
Hey, check this out!
http://youtu.be/CWhrPHH5gok (http://youtu.be/CWhrPHH5gok)
joel.lovell made an ERA installation tutorial for Mac.
Thanks!
Title: Re: ERA for Rolemaster - Creating characters and managing adventures
Post by: RandalThor on October 01, 2014, 09:44:06 PM
Drive thru RPG and Rpgnow see the October directors briefing for full details.
Sweet, I will go and snag them right now!
Title: Re: ERA for Rolemaster - Creating characters and managing adventures
Post by: Vurkanan on October 02, 2014, 01:25:23 PM
Thanks for ERA, I think it's a great tool. I've purchased the Character Law data files today and I had hoped that those ShadowWorld races that can be seen in the tutorial video would be included.
Is there a way to get them?
Title: Re: ERA for Rolemaster - Creating characters and managing adventures
Post by: Voriig Kye on October 02, 2014, 02:10:45 PM
The files for sale are meant to include everything in the basic RMC books.
Since Shadow World is a setting book (alright, a GREAT setting book), I would have to prepare a different file to be offered. I am not even sure if my current contract with ICE allows me to work on Shadow World IP.
But, if a player in your group asks for a particular race, ERA allows that kind of customization, you just need to create the right configuration file.
As I said before, I would rather leave this thread free of the technical details to focus on bugs and features, but you can send me a PM, or maybe we could create a new thread to talk about ERA configuration for advanced users.
Title: Re: ERA for Rolemaster - Creating characters and managing adventures
Post by: markc on October 02, 2014, 05:07:34 PM
I would like to see a new thread so everyone can have the info at their finger tips.
MDC
Title: Re: ERA for Rolemaster - Creating characters and managing adventures
Post by: Vurkanan on October 03, 2014, 09:19:26 AM
I would like to see a new thread […]

here is the new thread (http://www.ironcrown.com/ICEforums/index.php?topic=15426.0)
Title: Re: ERA for Rolemaster - Creating characters and managing adventures
Post by: markc on October 03, 2014, 09:46:09 AM
Thanks, I think it will help out others that have the same type of question a lot.
MDC
Title: Re: ERA for Rolemaster - Creating characters and managing adventures
Post by: dutch206 on October 03, 2014, 10:20:01 AM
Congrats to ERA--It's #3 on the RPG Now "Hot list".   :wave:
Title: Re: ERA for Rolemaster - Creating characters and managing adventures
Post by: Voriig Kye on October 04, 2014, 09:02:07 AM
I have my first RPGNow Review!
Sadly, it is a 1 star review :(
I deduced from the comment this person left that they were using the Linux version.
After reading it, I checked and indeed found a bug in the server starting sequence.
It has now been corrected, and as always you can get it here:
http://goo.gl/K7sDN8 (http://goo.gl/K7sDN8) [Linux]

I will also ask Nicholas to update the file in RPGNow, and maybe this disappointed user can improve its opinion of the application.
Title: Re: ERA for Rolemaster - Creating characters and managing adventures
Post by: Robs on October 04, 2014, 02:12:55 PM
Cool, this time I get to accept the EULA and see a start screen before it exits.

robert@habanero:~/ERA-Linux$ ./ERA-Server

(process:32219): GLib-CRITICAL **: g_slice_set_config: assertion 'sys_page_size == 0' failed

robert@habanero:~/ERA-Linux$ echo $?
0

robert@habanero:~/ERA-Linux$ ps ax | grep -i ERA | grep -v grep
 4002 ?        Sl     0:20 /usr/lib/x86_64-linux-gnu/xfce4/panel/wrapper-2.0 /usr/lib/x86_64-linux-gnu/xfce4/panel/plugins/libindicator-plugin.so 7 18874410 indicator Indicator Plugin Provides a panel area for Unity indicators. Indicators allow applications and system services to display their status and interact with the user.

robert@habanero:~/ERA-Linux$ lsof -i :7777

...and it's already gone.

Robert
Title: Re: ERA for Rolemaster - Creating characters and managing adventures
Post by: Voriig Kye on October 04, 2014, 05:02:48 PM
Once the application is up, and all files are loaded, it should open your browser on the main screen.
If you have not yet done so, an EULA will appear for you to accept. After accepting, a special file is created in the installation directory.
If I understand correctly, after you accepted the server process was terminated, meaning that the browser was still up but did not respond to any of the available options. If that is the case, it might be an issue with the permissions in the directory where ERA was installed, since it requires writing permissions to save the EULA agreement, and then of course characters, adventures, etc.
There is also a requirement for 32 bit libraries to be available in Linux, which do not come by default in some 64 bit systems. In case it helps, I can point you here http://stackoverflow.com/questions/23182765/how-to-install-ia32-libs-in-ubuntu-14-04-lts (http://stackoverflow.com/questions/23182765/how-to-install-ia32-libs-in-ubuntu-14-04-lts). Some tips there helped me when I was testing it before release.
In all the months of the beta test, an issue like the one you mentioned was never reported. In case the problem persists, please let me know your exact Linux distribution to see if I can manage to set up a similar environment and test it.
Title: Re: ERA for Rolemaster - Creating characters and managing adventures
Post by: Robs on October 04, 2014, 06:27:23 PM
Ok, my bad, I thought I could close the ERA-Instructions window and would control ERA (including the server part) only through the browser.

I've deleted the 1-star review.

Robert
Title: Re: ERA for Rolemaster - Creating characters and managing adventures
Post by: Voriig Kye on October 15, 2014, 10:30:50 AM
I give you now the first version of ERA for RMFRP.
http://goo.gl/RHU3xF (http://goo.gl/RHU3xF) [Windows]
http://goo.gl/xXrjcu (http://goo.gl/xXrjcu) [Linux]
http://goo.gl/PyEuzs (http://goo.gl/PyEuzs) [Mac]

With the following restrictions:
- I do not have a playtest group for this ruleset, so I need your help to try it out and let me know about any weird behavior.
- Stat generation is not included yet during character creation. After you create a character you need to load it and manually set the values for temporaries and potentials.
- Adolescence (Culture) development is not included. After you create a character you need to manually assign ranks gained by race and/or culture.
- Weapon and critical tables used are the ones from RMC. I believe there is almost no difference in damage results, but please let me know if I am wrong about this.

As always, all questions/comments/ideas/requests are welcome.
Title: Re: ERA for Rolemaster - Creating characters and managing adventures
Post by: Kulthean on October 17, 2014, 12:45:49 AM
Ok, my bad, I thought I could close the ERA-Instructions window and would control ERA (including the server part) only through the browser.

I've deleted the 1-star review.

Robert

Unfortunately, you can't delete reviews and you also can't change reviews as I just found out when I tried to revise mine on RPGNOW once I watched the videos.  I'm still wishing for actual documentation but the videos help tremendously.  I gave 4 stars but I would love to change it to 5 stars.  I'm sorry.

Wayne
Title: Re: ERA for Rolemaster - Creating characters and managing adventures
Post by: Charles Christopher on October 17, 2014, 09:23:40 PM
I've downloaded the app to my Kindle Fire, but it doesn't show among my apps.  I can find it in the downloads file of my web browser, but cannot get it to install, open, or run.  Quite frankly, I can't get it to even show up on my kindle outside the browser download file.
Title: Re: ERA for Rolemaster - Creating characters and managing adventures
Post by: Voriig Kye on October 17, 2014, 10:19:42 PM
ERA is a server application, that can run in Windows, MacOS and Linux. You need to download the corresponding version, then start it in a desktop/laptop computer.
Once running, you can access the web page it serves from any device in your Wi-Fi network. Bear in mind that some of the modules might require a bigger screen than a Kindle Fire for optimum use.
The only module optimized for mobile devices is the character status, which is specifically designed for the players to check during the adventure. It is recommended that the GM use a laptop with at least 11'' to access the adventuring module.
Title: Re: ERA for Rolemaster - Creating characters and managing adventures
Post by: RandalThor on October 20, 2014, 12:56:49 PM
I have my first RPGNow Review!
Sadly, it is a 1 star review :(
I am about to give it a zero star because I cannot figure out how to get the spell law, arms law and expanded character law stuff loaded. You really need a more detailed description of how to do that because the initial program came out months ago and all you say is "In order to install it, this files must be decompressed and its contents copied to the matching directory in the application." Which, I for one, have no idea which folder that is because there are several folders, and I installed that months ago.

Sorry that I am not a computer programmer who knows how to code in his sleep, but I am a layman when it comes to computers (I know enough to get myself into trouble), so I need better instructions - and I am sure I am not the only one.

In my ERA Folder I have the following things:

ERA [folder]
RMC-Adventures [folder]
RMC-Characters [folder]
Server [folder]
ERA-Server [Icon]

Which folder is the "Installation Folder"?
Do I put the zipped file in it then unzip? Or can I have the zip file elsewhere and still unzip it in to that folder?
Should I delete it all (uninstalling ERA from my Control Panel), then redownload everything and try to reinstall it fresh?

PS: I am using Windows.
Title: Re: ERA for Rolemaster - Creating characters and managing adventures
Post by: Voriig Kye on October 20, 2014, 02:55:25 PM
I am sorry the instructions so far have not been clear enough. I have been using the program for so long on my own that sometimes it is difficult to foresee what is obvious and what is not.

First let me give you a more detailed installation guide, and then I will try to guess what is missing in your installation.

The zip files you purchase are compressed folders with a structure that is similar to the basic program.
Let's suppose you have your free server installer (ERA-RMC-Beta.exe) and your spell law purchase (ERA RMC Spell Law.zip) in a folder called Downloads.
The first thing to do is to execute the installer, which will ask for a location. If you use the suggested folder and click "Extract", a folder called ERA will be created inside Downloads.
Then, you will require a decompression program such as WinZip, WinRAR, 7-Zip, etc. These programs will normally allow, if you right click on the spell law purchase, to select an option like "Extract here". That is all you normally need to get it working. If all went well, you should have, for example, the file
"Downloads\ERA\Server\RMC-Configuration\Spells\rmcSpellLaw.spellLists.era".

Now, from the list of folders you mention, I guess that the decompression of the spell law files ended up in your ERA folder inside your ERA folder.
If that is the case, the most straighforward step would be to move the inner ERA folder to the one that contains the outer ERA folder. For example, with Windows Explorer, you could select ERA\ERA, cut it, go back to the folder that contains the installers, and paste it. If that does not work you can always delete the installation and simply follow the steps in the previous paragraph (I'm assuming there are no characters created yet that might need to be saved).

Thanks for raising this issue, and let me know if this guide was more helpful. In that case we could include it in the installation instructions in RPGNow.
Title: Re: ERA for Rolemaster - Creating characters and managing adventures
Post by: markc on October 20, 2014, 03:09:49 PM
You might also want to re-post what type of machine the program (server) can go on.
MDC
Title: Re: ERA for Rolemaster - Creating characters and managing adventures
Post by: Voriig Kye on October 25, 2014, 01:10:45 PM
Thanks to the feedback received so far, I've made some improvements in the way the installation of the purchased files is handled.
I would like to let you have early access to the new version, before uploading it to RPGNow, to let me know what you think.

http://goo.gl/NTMqH9 (http://goo.gl/NTMqH9) [Windows]
http://goo.gl/cq3wSL (http://goo.gl/cq3wSL) [Mac]
http://goo.gl/K7sDN8 (http://goo.gl/K7sDN8) [Linux]

After the server starts, you are now presented with a dialog where you can choose the purchased files from your computer. They will be installed by the application, with no need to restart nor do any manual copying.
Title: Re: ERA for Rolemaster - Creating characters and managing adventures
Post by: Haxxx5 on November 01, 2014, 04:39:12 AM
Is there a way to add skills/races/professions from RM2E source books? or modify the DP system?
Title: Re: ERA for Rolemaster - Creating characters and managing adventures
Post by: HawksNut on November 01, 2014, 06:44:15 AM
Is the character law module compatible with RMSS? I do not own RMC but what little I have seen the two are very similar.
Title: Re: ERA for Rolemaster - Creating characters and managing adventures
Post by: Voriig Kye on November 03, 2014, 09:25:26 AM
Q: Is there a way to add skills/races/professions from RM2E source books?
A: Yes, it is discussed in the advanced customization thread (http://www.ironcrown.com/ICEforums/index.php?topic=15426.0).

Q: Is there a way to modify the DP system?
A: Development points are computed using the official rules in the RMC and RMFRP books. For RMC, there is a setting to choose a percentage of additional points for secondary skills.
You need to find a file named "ERA-Settings.conf", and make sure there is a line that reads:
AdditionalDevelopmentPointsForSecondarySkills = 25%
Or any other percentage you might want.
I have already finished a feature that will also allow you to choose a fixed number of DPs, it will be available in the next version.

Q: Is the character law module compatible with RMSS?
A: I am not entirely sure about the aim of your question. Do you want to combine the ERA for RMFRP demo I published with the RMC files for sale? Or are you thinking about some rule or feature in particular?
Title: Re: ERA for Rolemaster - Creating characters and managing adventures
Post by: wildfire142 on November 05, 2014, 09:05:21 AM
Finally had time to download and have a quick play around with the RMFRP version and I like it can see it being very handy when there are full data sets available :)

You could enter the data yourself from what I could see the XML looks fairly straight forward but I have no time to do so :)

Must say have only played around with the character gen bit and nothing else yet.
Title: Re: ERA for Rolemaster - Creating characters and managing adventures
Post by: Soulcleave on November 06, 2014, 09:17:11 PM
Ok, I have confusion...

All I can get is the following message when installing the Beta for RMSS/RMFRP

ERA is running in server mode.
to access the application, launch your browser and go to http://10.0.0.14:7777/ERA

Remember that settings can be changed by editing the ERA-Settings.conf file in the application directory.
By default:
-Adventures are stored in the Adventures directory.
-New characters are stored in the Characters directory.
-After leveling up the characterfile is saved in the Characters directory, along with a summary of the level up process.

Also, to add an avatar to a character, place a file with the character name(without spaces, first letter of each word in capital letters) in the "Server\Resources\Avatars" directory.

and http://10.0.0.14:7777/ERA is just an endlessly loading totally blank web page...

I am using Windows 8.1 (sorry)

um...am I doing something wrong?


Also got the same message when first attempted to install and run the RMC beta
--------------------------------------------------------------------------------
Eric "Soulcleave" Gibbons
Title: Re: ERA for Rolemaster - Creating characters and managing adventures
Post by: Voriig Kye on November 06, 2014, 09:35:47 PM
After starting the server, do 2 small boxes appear on the bottom left of the ERA Server window?
The first should read: "ERA Server is starting, please wait" and the other one "ERA Server is ready".
They should appear and fade after some seconds.
If they do not appear, then something might be blocking access to the installation directory.

Even if they do show up, I would also need to know if you can access "http://localhost:7777/ERA" in your browser.

And just in case, do we have any other Windows 8.1 user of ERA around? It would be nice to be able to compare the scenario with Soulcleave's.
Title: Re: ERA for Rolemaster - Creating characters and managing adventures
Post by: Voriig Kye on November 13, 2014, 10:39:55 AM
The beta testing of ERA for RMFRP continues!
Download the new version using the following links:

http://goo.gl/RHU3xF (http://goo.gl/RHU3xF) [Windows]
http://goo.gl/xXrjcu (http://goo.gl/xXrjcu) [Linux]
http://goo.gl/PyEuzs (http://goo.gl/PyEuzs) [Mac]

New features:
- Assign stats during character creation. The total number of points spent in temporaries is presented. You will also know for each temporary value the roll you should make to determine the potential, and the fixed value that you would get if using the optional rule.

- Option to fix number of DP. If you open the "ERA-Settings.conf" file, you can add a line to override the default RMFRP formula for development points and replace it with a fixed number.
For example:
DevelopmentPointsFormula = 100
will give characters 100 DPs per level, regardless of their stats.

- Introducing the "Rank Bindings"
I don't know about other RM players out there, but for my groups it has been a long standing problem to remember to update skills and defenses that depend on other skills. Some example are Stalking->Hiding, Perception skills and their specializations for elven enhanced senses, some weapon skills, etc. Also some of their defenses depend on the number of ranks in a weapon skill. ERA already handled the basics of Adrenal Defense automatically, but the rules in Combat Companion for example determine that Agile Defense, Adrenal Defense, Defensive Strike, Grappling Block and others depend on the number of ranks in the combat skill.
To help with those situations, you can now determine a "Rank Binding" when editing skills and defenses.
To indicate that the number of ranks in a character skill is determined by the number of ranks in another skill: (1) load the character sheet, (2) click on the edit icon to the left of the skill name, (3) click on the cog icon that is first to the right of the skill, (4) open the Rank Binding field and choose the name of the skill that will determine the number of ranks.
Note that once a skill is configured to work this way, you will not be allowed to change its number of ranks, nor spend DPs on it during level up. You can always choose the first option ("No binding") to restore it to the normal behavior.
To indicate that a defense depends on the number of ranks in a skill: (1) load the character sheet, (2) click on the shield icon to the right of the defensive bonus, (3) click Add/Edit, (4) open the Rank Binding field and choose the name of the skill that will determine the base bonus, (5) enter the multiplier in the Bonus/Ratio field.

Now it's time to try these new features and let me know if there is any further explanation required.
Once we are conformable with the way these new features work, they will also be added to the RMC version. So even if you only play RMC, and have already downloaded ERA at RPGNow, you are welcome to download this RMFRP demo and share your thoughts.
Title: Re: ERA for Rolemaster - Creating characters and managing adventures
Post by: Holdner on December 11, 2014, 04:52:10 PM
Ok, I have confusion...

All I can get is the following message when installing the Beta for RMSS/RMFRP

ERA is running in server mode.
to access the application, launch your browser and go to http://10.0.0.14:7777/ERA

Remember that settings can be changed by editing the ERA-Settings.conf file in the application directory.
By default:
-Adventures are stored in the Adventures directory.
-New characters are stored in the Characters directory.
-After leveling up the characterfile is saved in the Characters directory, along with a summary of the level up process.

Also, to add an avatar to a character, place a file with the character name(without spaces, first letter of each word in capital letters) in the "Server\Resources\Avatars" directory.

and http://10.0.0.14:7777/ERA is just an endlessly loading totally blank web page...

I am using Windows 8.1 (sorry)

um...am I doing something wrong?


Also got the same message when first attempted to install and run the RMC beta
--------------------------------------------------------------------------------
Eric "Soulcleave" Gibbons

I'm using windows 8.1 and I have the same problem :'( :'(
but in my case the adress is http://192.168.1.12:7777/ERA
Title: Re: ERA for Rolemaster - Creating characters and managing adventures
Post by: Voriig Kye on December 14, 2014, 02:11:10 PM
@Holdner
Please let me know your situation as regards the following:
After starting the server, do 2 small boxes appear on the bottom left of the ERA Server window?
The first should read: "ERA Server is starting, please wait" and the other one "ERA Server is ready".
They should appear and fade after some seconds.
If they do not appear, then something might be blocking access to the installation directory.

Even if they do show up, I would also need to know if you can access "http://localhost:7777/ERA" in your browser.
Thanks
Title: Re: ERA for Rolemaster - Creating characters and managing adventures
Post by: Psychman on December 14, 2014, 04:58:00 PM
Hi, I have just download this from Drivethrurpg and am having a few problems.


While I can access the new character process and work through it, when that is done and the program takes me to the character sheet, none of the stat values are transferred over, leaving a character sheet with all 10 stats being zero!


A character file has been created, and if I try to load the character directly to the sheet, again all the stats are set at zero.  Name, profession, weapon develop cost choices all seem to be intact, but stats are not being saved.  I am using the windows version on a laptop PC running Windows 7.
Title: Re: ERA for Rolemaster - Creating characters and managing adventures
Post by: Voriig Kye on December 14, 2014, 06:08:44 PM
While I can access the new character process and work through it, when that is done and the program takes me to the character sheet, none of the stat values are transferred over, leaving a character sheet with all 10 stats being zero!
Have you assigned the rolls to each stat?
In this tutuorial video (https://www.youtube.com/watch?feature=player_detailpage&v=tr1FpH7sN2A&list=PLikcqMCKabCbuQT37rRjHCiZBdmUiIJF7#t=195) a slightly different ruleset is being used, but you can see an example of what I mean.
Title: Re: ERA for Rolemaster - Creating characters and managing adventures
Post by: Voriig Kye on December 18, 2014, 07:59:10 AM
This information is for Windows 8 users:
I just tried downloading ERA in a Windows 8.1 installation, using the RMFRP links provided above http://goo.gl/RHU3xF (http://goo.gl/RHU3xF)
After downloading and starting the server, Windows presented a classical warning asking for confirmation to allow ERA to accept incoming connections.
Although I accepted the dialog to allow for connections, the browser opened but did not show the application.
This might be because Windows has already blocked the request before the warning dialog was accepted.
Then, I closed the browser and the ERA Server.
I started the server again, which in turn opened the browser, and this time the module selection screen was displayed in the browser with no problem.

So basically, after accepting the "incoming connections" warning, you must restart the ERA server before using it.

Please let me know if you were able to use the application after following the instructions above.
Thanks!
Title: Re: ERA for Rolemaster - Creating characters and managing adventures
Post by: Psychman on December 23, 2014, 11:44:58 AM
While I can access the new character process and work through it, when that is done and the program takes me to the character sheet, none of the stat values are transferred over, leaving a character sheet with all 10 stats being zero!
Have you assigned the rolls to each stat?
In this tutuorial video (https://www.youtube.com/watch?feature=player_detailpage&v=tr1FpH7sN2A&list=PLikcqMCKabCbuQT37rRjHCiZBdmUiIJF7#t=195) a slightly different ruleset is being used, but you can see an example of what I mean.

Aha!  That step is not obvious.  The software needs heading for the columns or instructions on the screen because there was nothing to suggest I had to move the stats from the left to the right of the stat name!
Title: Re: ERA for Rolemaster - Creating characters and managing adventures
Post by: Voriig Kye on December 24, 2014, 11:25:47 AM
I'm glad the tip helped.
Thanks to the many questions about character creation on the forum, I am about to finish an updated version that includes a helpful "How to" box with tips at each step.
Hope you like it.
Title: Re: ERA for Rolemaster - Creating characters and managing adventures
Post by: Voriig Kye on January 14, 2015, 07:44:22 PM
Thanks to the keen eye of vorceaar, tester of ERA for RMFRP, a miscalculation has been found in the rounding of stat bonuses.
I offer you a new version of ERA for RMFRP. Apart from the bonus correction, it also includes all updates available up to now in the RMC version.

http://goo.gl/RHU3xF (http://goo.gl/RHU3xF) [Windows]
http://goo.gl/xXrjcu (http://goo.gl/xXrjcu) [Linux]
http://goo.gl/PyEuzs (http://goo.gl/PyEuzs) [Mac]

For those who purchased the RMC files in RPGNow, but would like to give RMFRP a try, you can take advantage of some files that are compatible between versions.
You just need to copy the files with extension ".era" in the "AttackTables", "CriticalTables" and "Spells" directories from your RMC installation.
This is slightly risky unless you know what you are doing, so please have do backup before trying it. If you want help with this suggestion, please post in the advanced customization thread.
Title: Re: ERA for Rolemaster - Creating characters and managing adventures
Post by: Erik Sharma on January 19, 2015, 02:22:52 PM
I finally took the chance to toy around with the sample ERA for RMFRP. Took me a while to get it started since I had trouble connection to the ERA server. But after a couple of restarts it finally worked. The program itself looked great and I am getting very eager to get the FRP version when it arrives. But the problem to connect to the ERA servers kept on bugging me. I don't really know why it keep doing that but after a couple of restarts it usually works but I hope it is something that will be ironed out.
Title: Re: ERA for Rolemaster - Creating characters and managing adventures
Post by: Voriig Kye on January 19, 2015, 06:16:00 PM
It may take some seconds for the server to start, but I have not yet received any reports on erratic start-ups like the one you mention.
Please let me know which Operative System you are using. Also, I'd like to know if you see 2 boxes appearing on the server window. The first should say "ERA Server is starting, please wait" and the second one "ERA Server is ready". Afterwards your default browser should open automatically and show the module selection screen. All of this is assuming you accepted any firewall dialogs that may have popped up.
Title: Re: ERA for Rolemaster - Creating characters and managing adventures
Post by: Voriig Kye on January 19, 2015, 06:16:53 PM
By request of the forum member Justin here is the first version of the ERA RMC Optional Rules document. I have only listed the Character Law optional rules so far, to allow you all to check the format and content and confirm that the information is presented in a clear and useful way.
Don't forget to post suggestions on how to improve this document, and also any ideas you might have on how to make this file available to the users (blog, included in RPGNow products, vault, etc.).
Thanks!

http://goo.gl/xdMHbd (http://goo.gl/xdMHbd)
Title: Re: ERA for Rolemaster - Creating characters and managing adventures
Post by: Justin on January 20, 2015, 07:15:55 AM
Last year, I decided to add the possibility for players to access the application with a smartphone / tablet, to check their character status, skills and spell descriptions, allowing even more paperwork to be done automatically.

Is this done by the players simply connecting to the server address?
Title: Re: ERA for Rolemaster - Creating characters and managing adventures
Post by: Erik Sharma on January 20, 2015, 10:51:59 AM
It may take some seconds for the server to start, but I have not yet received any reports on erratic start-ups like the one you mention.
Please let me know which Operative System you are using. Also, I'd like to know if you see 2 boxes appearing on the server window. The first should say "ERA Server is starting, please wait" and the second one "ERA Server is ready". Afterwards your default browser should open automatically and show the module selection screen. All of this is assuming you accepted any firewall dialogs that may have popped up.
I use Windows 7 and Google Chrome (but tried it with Internet Explorer too with the same result). After some testing I think I have found what the problem is. For some reason I need to have my browser window open before I start the ERA server. If I run the server before starting the browser it opens the browser for me but can't connect to the server even though the server says it is ready. But if I have the browser open before running the ERA server it seem to work almost all the times. :-)
Title: Re: ERA for Rolemaster - Creating characters and managing adventures
Post by: Justin on January 20, 2015, 12:17:32 PM
After some testing I think I have found what the problem is. For some reason I need to have my browser window open before I start the ERA server. If I run the server before starting the browser it opens the browser for me but can't connect to the server even though the server says it is ready. But if I have the browser open before running the ERA server it seem to work almost all the times. :-)

I just discovered this myself 2 nights ago.

Another question: How do I create the specific weapon skills underneath the categories, and the separate ranks of martial arts? I try editing the header and adding a skill (plus sign), but the stat bonuses don't come down, and cannot be edited on the individual line.
Oh there it is--in the category header.
Title: Re: ERA for Rolemaster - Creating characters and managing adventures
Post by: markc on January 20, 2015, 02:13:12 PM
 If I was to make a guess it might have something to do with your firewall or virus software and you might have to enter the ERA program under the approved list/exception/allowed list.
MDC
Title: Re: ERA for Rolemaster - Creating characters and managing adventures
Post by: Voriig Kye on January 21, 2015, 09:15:42 PM
Last year, I decided to add the possibility for players to access the application with a smartphone / tablet, to check their character status, skills and spell descriptions, allowing even more paperwork to be done automatically.

Is this done by the players simply connecting to the server address?

What you are looking for is the character status module, it can be accessed from the module selection screen just like the other features in ERA.
The only difference is that it is mainly designed to be accessed from the players' smartphones during play.
This tutorial video (https://www.youtube.com/watch?v=mZrOpsdtjak&index=4&list=PLikcqMCKabCbuQT37rRjHCiZBdmUiIJF7) will get you started on how to use it.
Let me know if you have any questions about the module.

I use Windows 7 and Google Chrome (but tried it with Internet Explorer too with the same result). After some testing I think I have found what the problem is. For some reason I need to have my browser window open before I start the ERA server. If I run the server before starting the browser it opens the browser for me but can't connect to the server even though the server says it is ready. But if I have the browser open before running the ERA server it seem to work almost all the times. :-)

I know this has happened to me a few times. My guess is that it is related with the browser taking too long to start. The important thing is that if the server says it is started, then it certainly is.
When the startup of the server does not automatically open the module selection screen, it is useful to have a bookmark for it in your browser. So next time this happens you don't need to worry about the server, just click on your browser's bookmark and you're done.

Another question: How do I create the specific weapon skills underneath the categories, and the separate ranks of martial arts? I try editing the header and adding a skill (plus sign), but the stat bonuses don't come down, and cannot be edited on the individual line.
Oh there it is--in the category header.

I'd like to add something about creating skills.
There's an important parameter called "Resolution Table" when editing skills.
You can access it by clicking on the edit (pen) icon to the left of the skill, then choosing the update (cog) icon to the right of the name. Here you should write the exact name of the attack table in the case of weapon skills.
An easy way to check the attack tables installed is to go to the character creation module, skip to the weapon skill step and see the list of options in the Attack Table field.
The weapon skills that are built using the step during character creation will be correctly configured. The only manual input required is then when you want to add martial arts attack skills (or a weapon skill after character creation).
Title: Re: ERA for Rolemaster - Creating characters and managing adventures
Post by: Justin on January 21, 2015, 09:45:00 PM
The weapon skills that are built using the step during character creation will be correctly configured. The only manual input required is then when you want to add martial arts attack skills (or a weapon skill after character creation).
Does this mean you have to know that you want to use War Mattock, for example, while you're still in character creation?
Title: Re: ERA for Rolemaster - Creating characters and managing adventures
Post by: Erik Sharma on January 22, 2015, 07:22:17 AM
I know this has happened to me a few times. My guess is that it is related with the browser taking too long to start. The important thing is that if the server says it is started, then it certainly is.
When the startup of the server does not automatically open the module selection screen, it is useful to have a bookmark for it in your browser. So next time this happens you don't need to worry about the server, just click on your browser's bookmark and you're done.
Makes sense. I'll do just that. Thanks for the tip. Either way the program overall looks very useful. I just kicked off a new RMFRP campaign last week and we have our next session planned on Sat. We do use Combat Minion which is very helpful but once this get fully available for RMSS/FRP. I will get it for sure, since it looks very helpful with other stuff than combat. :-)
Title: Re: ERA for Rolemaster - Creating characters and managing adventures
Post by: Voriig Kye on January 23, 2015, 06:04:17 PM
The RMFRP version continues to improve.
http://goo.gl/RHU3xF (http://goo.gl/RHU3xF) [Windows]
http://goo.gl/xXrjcu (http://goo.gl/xXrjcu) [Linux]
http://goo.gl/PyEuzs (http://goo.gl/PyEuzs) [Mac]

What's new:
- The "About Box" now gives access to the list of installed components (races, professions, spell lists, attack tables, critical tables, fumble columns).
- RMFRP: Fixed DB due to Quickness. (thanks vorceaar)
- RMFRP: Fixed declared actions sequence. (thanks vorceaar)
- Changed skill table resolution from text field to combo box in character sheet module. Offensive skills will offer the installed attack tables as options. (thanks Justin)
- Improved clarification of units expected for height and weight in the character sheet module.

- New feature: Fumbles. Attack dialog will now notify the need to roll for fumble. The new fumble dialog offers all types defined, and logs the result after rolling.
The demo version includes 2 handed and animal fumbles. The RMC Arms Law package will be soon updated to include all tables.
As always, advanced users can add their own fumbles by editing the corresponding XML files.
Title: Re: ERA for Rolemaster - Creating characters and managing adventures
Post by: Malleable on January 25, 2015, 08:29:03 AM
I'm sorry, but I'm confused. 
I see all this discussion about have ALL RMFRG options available.  When I click on the Windows link on the above post I get the ERA demo.  I have two races and two classes.

When I click on the RPGNow link, I see RMC options for purchase. 
How do I get a fully functional RMFRG ERA?

Mal
Title: Re: ERA for Rolemaster - Creating characters and managing adventures
Post by: Justin on January 25, 2015, 11:54:16 AM
removed..
Title: Re: ERA for Rolemaster - Creating characters and managing adventures
Post by: Voriig Kye on January 26, 2015, 09:31:08 PM
I'm sorry, but I'm confused. 
I see all this discussion about have ALL RMFRG options available.  When I click on the Windows link on the above post I get the ERA demo.  I have two races and two classes.

When I click on the RPGNow link, I see RMC options for purchase. 
How do I get a fully functional RMFRG ERA?

Mal

There are currently 2 rulesets available for ERA: RMC and RMFRP.

You can get the RMC version for free at RPGNow, and also purchase most of the tables from RMC Character Law, Arms Law and Spell Law.

The RMFRP version is not yet available for sale. In the meantime, I am providing the free beta of RMFRP for all to download, evaluate and comment, since I am constantly adding new features.

Both free versions have all the features necessary to play, since users can freely add XML configuration files to include their own races, professions, spells, attacks, criticals, fumbles, etc. BUT that requires advanced customization and some technical knowledge. The advanced customization thread explains more about this.

Also, since the results of attack tables and criticals is almost identical in RMC and RMFRP, you can download the RMFRP demo, purchase the Arms Law package and install it, and it should work with no additional tweaking. The same is true for Spell Law, which adds elemental attacks and tables. The only difference there is that the spell lists included, being from RMC, will have more "holes" in them than the ones that will eventually be offered for sale with the RMFRP Spell Law package. And of course in order to use professions and races not included in the demo you need to create your own XML files until the RMFRP Character Law is offered for sale.

Let me know if there is any additional clarification I can provide.
Title: Re: ERA for Rolemaster - Creating characters and managing adventures
Post by: Justin on January 28, 2015, 09:21:10 AM
what's rank binding in a skills advanced options?
Title: Re: ERA for Rolemaster - Creating characters and managing adventures
Post by: Voriig Kye on January 30, 2015, 06:04:45 PM
what's rank binding in a skills advanced options?

The rank binding is a way of telling the application that a character won't be developing a certain skill, but instead should consider the number of ranks to be equal to another skill. The most typical example is Stalking -> Hiding. There are some uses for this feature mentioned in the optional rules document I uploaded some days ago.

You can also use rank bindings for defensive modifications. For example you can declare the agile defense and adrenal defense from Combat Companion by linking them to the number of ranks of your combat skills. When used from the defensive modification feature, you can specify a multiplier to apply to the number of ranks (i.e. Agile Defense x1, Adrenal Defense x3, Defensive Strike x2...).
Title: Re: ERA for Rolemaster - Creating characters and managing adventures
Post by: Justin on February 01, 2015, 01:22:54 PM
Yet another question, sorry.
And I'm not sure that anyone will be able to help me with this, it's technical. I tried to run an RM game at a mini-convection yesterday, and I had no internet service. I could never get connected to ERA. Now, Chrome also seemed to be messing up, but using IE didn't solve the problem so I'm not blaming it. Any tips/advice?
Title: Re: ERA for Rolemaster - Creating characters and managing adventures
Post by: Voriig Kye on February 01, 2015, 02:58:06 PM
The RMFRP version has been updated.

Once again vorceaar has detected a slight misbehavior that is now corrected: the fumble results were being applied to the target instead of the attacker!

Also, this version includes a new feature: custom professions.
After choosing a profession during character creation, a "customize" button will appear. It allows the player to specify a different realm and prime stats.
With this improvement you can use whatever bard and monk you want.
Of course this also allows channeling magicians with Ag/Qu as prime stats, so check with your GM before proceeding!

http://goo.gl/RHU3xF (http://goo.gl/RHU3xF) [Windows]
http://goo.gl/xXrjcu (http://goo.gl/xXrjcu) [Linux]
http://goo.gl/PyEuzs (http://goo.gl/PyEuzs) [Mac]

As regards the need for Internet, I just tried disconnecting my cable and starting this last version, and can confirm that it kept working just like before.
Did you see any difference in the loading notifications? Could you take a screenshot of the browser after trying to open the module selection screen?
When the server is started, you can always try to go manually to "localhost:7777/ERA" an see if you get a better result.
Title: Re: ERA for Rolemaster - Creating characters and managing adventures
Post by: markc on February 01, 2015, 06:30:33 PM
 What I would try is once you have connected successfully connected to ERA I would save the page just like you would any other website you want to directly go back to.
  If you were having problems with chrome then it might have been the browser, since the problem was not solved by moving to IE then I think something else "strange" was going on. But I think the above direct link should solve (in most cases it should) or using a saved link as in saved page should also help.
 If the direct link does not work then there is a problem with the software connecting to the software.
MDC
Title: Re: ERA for Rolemaster - Creating characters and managing adventures
Post by: Voriig Kye on February 04, 2015, 06:09:42 PM
A small update has been uploaded for RMFRP.

http://goo.gl/RHU3xF (http://goo.gl/RHU3xF) [Windows]
http://goo.gl/xXrjcu (http://goo.gl/xXrjcu) [Linux]
http://goo.gl/PyEuzs (http://goo.gl/PyEuzs) [Mac]

Urban and Martial Arts - Combat Maneuvers should now offer results in the static maneuver dialog.
I also changed the tables included so that advanced users can customize the maneuver results.

This version also fixes hybrid stat realm bonus and quickness adjustment to stride, thanks to the keen eye of vorceaar.
Title: Re: ERA for Rolemaster - Creating characters and managing adventures
Post by: Justin on February 05, 2015, 09:51:01 AM
I tested at the game shop I'm going to host a game at and had no problem accessing ERA, so that's good and I'm ready to go. :D
Title: Re: ERA for Rolemaster - Creating characters and managing adventures
Post by: silarkhar on February 11, 2015, 08:13:02 PM
Hi, I'm new on this forum. I've already RMC with books.
I've downloaded this week ERA and the "lawbooks" from RPGNow and installed it on my laptop with windows 8.1.
When I launch 'server.exe', I've only a window with the summary of commands for Pharo. I've deactivated my firewall and my antivirus but it seems not work...
Have I forgotten something ?
Could you help me please ?
Title: Re: ERA for Rolemaster - Creating characters and managing adventures
Post by: Justin on February 11, 2015, 08:30:54 PM
Have you tried this yet?
It may take some seconds for the server to start, but I have not yet received any reports on erratic start-ups like the one you mention.
Please let me know which Operative System you are using. Also, I'd like to know if you see 2 boxes appearing on the server window. The first should say "ERA Server is starting, please wait" and the second one "ERA Server is ready". Afterwards your default browser should open automatically and show the module selection screen. All of this is assuming you accepted any firewall dialogs that may have popped up.
I use Windows 7 and Google Chrome (but tried it with Internet Explorer too with the same result). After some testing I think I have found what the problem is. For some reason I need to have my browser window open before I start the ERA server. If I run the server before starting the browser it opens the browser for me but can't connect to the server even though the server says it is ready. But if I have the browser open before running the ERA server it seem to work almost all the times. :-)
Title: Re: ERA for Rolemaster - Creating characters and managing adventures
Post by: markc on February 12, 2015, 01:40:07 AM
silarkhar,
 Welcome to the ICE Forums.


 I hope that Justin's comment help if not then I am sure the software's creator will provide some additional troubleshooting tips and tricks to help you out.
MDC
Title: Re: ERA for Rolemaster - Creating characters and managing adventures
Post by: silarkhar on February 12, 2015, 08:59:21 AM
Thanks for your quick responses.
I've tried with my browser opened before, nothing is happened. I've changed the properties for compatiblity between the 32-bit executable and my 64-bit OS, nothing. I've tried on my old desktop 32-bit vista, always the same window :
(http://img4.hostingpics.net/thumbs/mini_375550pharowindow.jpg) (http://www.hostingpics.net/viewer.php?id=375550pharowindow.jpg)

I've tried also on my OS linux (ubuntu), yes it works but why I can't use it on OS windows ?
I don't understand the troubleshooting with pharo. I'm looking for a solution about pharo.
Title: Re: ERA for Rolemaster - Creating characters and managing adventures
Post by: Justin on February 12, 2015, 09:26:10 AM
oh sorry, that's much more-so Pharo stuff. Can't help you there.
Title: Re: ERA for Rolemaster - Creating characters and managing adventures
Post by: silarkhar on February 12, 2015, 09:32:40 AM
So this week-end, I'll try on my very old laptop with Windows XP (SP3).
For information, I've downloaded the dev software of pharo... It doesn't work :-[
Hmmm, I'm a little bit disappointed, I want it on my laptop not on an old computer.
Title: Re: ERA for Rolemaster - Creating characters and managing adventures
Post by: Voriig Kye on February 12, 2015, 10:18:32 AM
Hi silarkhar, thanks for letting us know about your issue.
I think I know why this might be. Have you, by any chance, installed ERA in a directory that contains "non-standard" characters? (á, ö, ç, etc...)

I don't think the situation is related to Windows 8 at all, but Windows in general.
Although I have never seen this happen up to know, I tried renaming my ERA directory to ERá and could reproduce the issue.
The same happens if I install to "C:\Stuffö\ERA\".

Let me know if this helps, I'll see if there is a way for future versions to allow any kind of directory names.

Also, thanks Justin and markc for your assistance, it is great to see the other users stepping up to offer ideas!
Title: Re: ERA for Rolemaster - Creating characters and managing adventures
Post by: silarkhar on February 12, 2015, 11:46:24 AM
My directory is called 'ERA', so now I've installed it directly on the desktop and always the same window...
yes I think too it's a problem related to Windows.
Title: Re: ERA for Rolemaster - Creating characters and managing adventures
Post by: silarkhar on February 12, 2015, 12:07:16 PM
Mea culpa, mea culpa !!

Voriig Kye :
Quote
Although I have never seen this happen up to know, I tried renaming my ERA directory to ERá and could reproduce the issue.
The same happens if I install to "C:\Stuffö\ERA\".

You were right, I've a non-standard character (in my firstname... so it's a fault of my parents  :P ) in the pathway, even if I paste my directory on my desktop...

now I'm a proud user of ERA  ;D

Thanks to Voriig Kye, Justin and markc for your help and patience.
Title: Re: ERA for Rolemaster - Creating characters and managing adventures
Post by: Justin on February 28, 2015, 08:08:28 PM
A campaign failed to load. I don't get exactly what the issue is, and I'm not seeing anything on my search to tell me what's up with it. I haven't edited the file manually, so it must be something else. Maybe something bad with the PCs' files.

Response:
<html><head><title>XMLDOMException: Node cannot contain content</title></head><body onload="onLoad()"><h1>XMLDOMException: Node cannot contain content</h1><p>Your request could not be completed. An exception occurred.</p><script type="text/javascript">/*<![CDATA[*/function onLoad(){};/*]]>*/</script></body></html>
Title: Re: ERA for Rolemaster - Creating characters and managing adventures
Post by: Voriig Kye on March 01, 2015, 08:30:49 AM
The only way for those kind of errors to appear is if the XML file has an invalid format. I just tried the latest RMC version with different situations and that message never appeared.
It could be that the problem is not in your adventure file, but in the character files that are read because they would be referenced from there.
First of all, I'd like you to check your adventure and character files against some XML validator (for example http://www.xmlvalidation.com/ (http://www.xmlvalidation.com/) or http://www.w3schools.com/xml/xml_validator.asp (http://www.w3schools.com/xml/xml_validator.asp)). If you are using the inventory module then we should consider the inventory file as well.
If they say everything's OK, let's coordinate for you to send me the files so that I can check them in my development environment. Hopefully we can find the reason and prepare the next version to give a more clear explanation of what's happening.
Title: Re: ERA for Rolemaster - Creating characters and managing adventures
Post by: Justin on March 05, 2015, 11:49:06 AM
yeah, the validator doesn't have a problem with either the adventure or the inventory file. I also tried manually removing some of the items I had added and it still wouldn't load.
Title: Re: ERA for Rolemaster - Creating characters and managing adventures
Post by: Soulcleave on March 12, 2015, 11:17:22 AM
  I apologize in advance for my ramblings and topic jumping.

ahem
  I am trying to get the RMSS/RMFRP files, but they are not available yet.  Any Idea when they will be?  Or If I buy the RMC files will I be able to use that purchase to unlock the RMSS/RMFRP files instead (OK, fine what I really want is the RMU version... ^_^).  The foresight in adding firearms and energy weapons is much appreciated.

  I apologize if I sound like some GIMME-GIMME git, I am not going to make an excuse because in most ways that is accurate, I just can't think of a polite way of saying it right now...it being an hour and a half minutes past my bed time...

I will not bother you with more off topic comments so thanks for any help you can give me!

Eric "Soulcleave" Gibbons

  "TANKS IN ADVANCE!"
Title: Re: ERA for Rolemaster - Creating characters and managing adventures
Post by: NicholasHMCaldwell on March 15, 2015, 04:08:50 PM
The RMSS/RMFRP database files will be different products as will be the RMU files. I don't know when Max will have a set of RMSS/FRP files ready. I expect that RMU datasets will not be readied until RMU has survived the Beta2 phase.

Best wishes,
Nicholas

  I apologize in advance for my ramblings and topic jumping.

ahem
  I am trying to get the RMSS/RMFRP files, but they are not available yet.  Any Idea when they will be?  Or If I buy the RMC files will I be able to use that purchase to unlock the RMSS/RMFRP files instead (OK, fine what I really want is the RMU version... ^_^).  The foresight in adding firearms and energy weapons is much appreciated.

  I apologize if I sound like some GIMME-GIMME git, I am not going to make an excuse because in most ways that is accurate, I just can't think of a polite way of saying it right now...it being an hour and a half minutes past my bed time...

I will not bother you with more off topic comments so thanks for any help you can give me!

Eric "Soulcleave" Gibbons

  "TANKS IN ADVANCE!"
Title: Re: ERA for Rolemaster - Creating characters and managing adventures
Post by: Voriig Kye on March 19, 2015, 05:43:34 PM
Hi! I can confirm that I am working on the RMFRP files.

Also, the next version of ERA will include better support for those creating custom configuration files. It will describe any parsing errors found while starting up the server.
Title: Re: ERA for Rolemaster - Creating characters and managing adventures
Post by: Soulcleave on March 19, 2015, 05:53:35 PM
Wootsauce!
Title: Re: ERA for Rolemaster - Creating characters and managing adventures
Post by: Soulcleave on May 04, 2015, 06:36:55 PM
And the RMSS/FRP files were released for me in time for my birthday.  YOU REALLY DO CARE! ;D
Title: Re: ERA for Rolemaster - Creating characters and managing adventures
Post by: dutch206 on May 10, 2015, 03:24:07 PM
First use of ERA for RMC.  My initial reaction was that I didn't like it.  I realize that you can't be all things to all people.  However, this may be because I don't understand the program fully.

My complaints, in no particular order:

1)  RMC has a lot of options, so no two GM's run the game the same way.  In setting up the program, you appear to have made a number of baseline assumptions that I don't use.  (Power point development, individual spell development, level bonuses using the RMSS conversion rules, etc....)

2)  I use the character development option "all characters get 40 DP per level, regardless of stats".  There doesn't appear to be a way to implement this.

3) Several background options appear to be missing.  (+10 to primary skill, +15 to secondary skill, 10 ranks w/s in a language, 5 ranks in a secondary skill, etc....)

This greatly limits my ability to use the program.  However, I purchased ERA to support my favorite game company.  For that reason alone, ERA was worth the price I paid for these three modules.
Title: Re: ERA for Rolemaster - Creating characters and managing adventures
Post by: Voriig Kye on May 10, 2015, 06:28:39 PM
First use of ERA for RMC.  My initial reaction was that I didn't like it.  I realize that you can't be all things to all people.  However, this may be because I don't understand the program fully.

My complaints, in no particular order:

1)  RMC has a lot of options, so no two GM's run the game the same way.  In setting up the program, you appear to have made a number of baseline assumptions that I don't use.  (Power point development, individual spell development, level bonuses using the RMSS conversion rules, etc....)

2)  I use the character development option "all characters get 40 DP per level, regardless of stats".  There doesn't appear to be a way to implement this.

3) Several background options appear to be missing.  (+10 to primary skill, +15 to secondary skill, 10 ranks w/s in a language, 5 ranks in a secondary skill, etc....)

This greatly limits my ability to use the program.  However, I purchased ERA to support my favorite game company.  For that reason alone, ERA was worth the price I paid for these three modules.

First of all, thanks for supporting the application, and for sharing your thoughts. This is the only way in which ERA can evolve and accommodate as many different play-styles as possible.

I believe some of your questions have appeared before, and the answers may be somewhere in the forum, but just to make sure you get a clean answer for them, here they go:

0) The location of the advanced settings directory for RMC is shown when you click on the about button on the main module selection screen. The settings file inside that directory is called "ERA-RMC-Settings.conf".

1a) Power Point Development: there is a setting inside the RMC Configuration file called:
PowerPointsFormula, which defaults to RMCPowerPointsFormula. This means that although you will see a Power Point Development skill, there is no need to develop it, as power points will be computed depending on the character level. In fact, to change the behavior so that the ranks are considered, you would have to change the setting to:
PowerPointsFormula = PowerPointsEqualToPowerPointDevelopment

1b) Individual spell development can also be omitted, although this is more of a manual procedure. The idea is that you should only develop the "Learn Portion" skill in the "Spell List Acquisition" category. Then, after you complete the level up process, roll for the acquisition. If successful, manually change the number of ranks for "Learn Portion" back to 0 and change the ranks for the list to the level learned.

1c) Level bonuses with RMSS conversion was chosen as the best compromise to offer a skill list and structure that was more compatible between different RM versions. You could get to other skill sets and level bonuses, if you would manually change some of the configuration files and then adjust the profession bonuses accordingly. This can all be done but it would require some care and at least basic XML knowledge.

2) To fix the number of development points you need to configure that in the settings file mentioned before. You will see by default a line that reads:
;DevelopmentPointsFormula = [RMCDevelopmentPointsFormula] | 50
The semicolon indicates that the line should be omitted and the default rule used. To change to a fixed amount, replace it with:
DevelopmentPointsFormula = 40
The next time you start the server, all characters will get 40 DPs to spend during level up.

3) Table 06-02 Set Options Category is not included in the Background Options when you purchase RMC Character Law... but I have no idea as to why. My guess is simply that I forgot and that nobody mentioned it until now. So rest assured that the next time an update is published this will be corrected... Thanks!

In any case, please consider reviewing the different topics discussed in the advanced customization thread (http://www.ironcrown.com/ICEforums/index.php?topic=15426.0), you might find interesting posts there as well.

I know that a set of better tutorial videos would work wonders to help explain the more advanced features of the system, but this requires time (specially to determine the contents of the video, then to record them), and I haven't yet been able to free that amount.
Title: Re: ERA for Rolemaster - Creating characters and managing adventures
Post by: Voriig Kye on May 16, 2015, 12:16:42 PM
I was about to add the missing background options for RMC today...
Then I found them!

You just have to look for:
plus 15 Secondary, plus 10 Primary, plus 1 Adder, Language, Stat Increase, 5 Ranks, Mannish Appearance, Unusual Tongue, Offset Racial Flaw

I intend to improve the user interface for this step of character creation in a future version, to make finding and selecting the options easier.
Title: Re: ERA for Rolemaster - Creating characters and managing adventures
Post by: tbigness on May 18, 2015, 01:13:04 PM
In ERA for RMSS/FRP does the Everyman and Occupational skills get added to the skills automatically or is this a manual process?
Title: Re: ERA for Rolemaster - Creating characters and managing adventures
Post by: Voriig Kye on May 21, 2015, 06:56:40 AM
The RMFRP version pre-configures all O/E/R skills, and also automatically adjusts most professional/racial changes, such as Leadership for fighters, and so on.
Since the last update, you can also manually edit a skill and define its "Ranks gained per purchase": Occupational is 3, Everyman is 2, Restricted is 0.5.
To modify a skill, first click on the edit button to the left of the skill row, then click on the "More Update Options" button (it's a small cog).
Title: Re: ERA for Rolemaster - Creating characters and managing adventures
Post by: The8thDwarf on June 09, 2015, 11:45:01 PM
For some reason the Stats aren't carrying over from character creation? Save doesn't seem to work either.
Title: Re: ERA for Rolemaster - Creating characters and managing adventures
Post by: Voriig Kye on June 11, 2015, 06:51:17 AM
For some reason the Stats aren't carrying over from character creation? Save doesn't seem to work either.

Just in case I tried creating a new character for RMFRP and RMC using the last version, and both seem to work just fine.

Are you using RMC? If so, remember that after rolling you need to assign them to the different stats, as seen in this part of the tutorial video (https://youtu.be/tr1FpH7sN2A?t=195).

I am not sure what you mean with "Save doesn't seem to work". If you know that stats aren't carrying over then save must have worked at some point. Are you referring to saving while using the Character Sheet Module? Do you get any specific error?
Title: Re: ERA for Rolemaster - Creating characters and managing adventures
Post by: The8thDwarf on June 11, 2015, 09:24:30 PM
Thanks mate for your reply.

User error rather than software error. I have rewatched the tutorial videos - I can see what I was doing wrong.

I know it's picky and probably more work but I would like a RMC tutorial video as well.

Your software is great but I am not going to rate it until I understand it. (You are looking at 4/5)

The set up was a little fiddley and it took me a few goes to get the packages loaded.

Are you going to do companion 1 for RMC.

Title: Re: ERA for Rolemaster - Creating characters and managing adventures
Post by: The8thDwarf on June 12, 2015, 08:20:47 PM
I was trying to add an image using RMC and got a "MessageNotUnderstood: receiver of "asByteArray" is nil"
I am using Chrome
Windows 7

On this page
http://10.0.0.43:7777/CharacterSheet?_s=JUFFX1yeM7fmZ1-z&_k=p7Dh9qKa5qPZ9Tbl

From this location
<input accept="image/*" name="11" title="Choose an avatar image file for the character" onchange="$(&quot;.characterAvatarSelection&quot;).submit()" type="file" class="file">
Title: Re: ERA for Rolemaster - Creating characters and managing adventures
Post by: The8thDwarf on June 12, 2015, 08:37:06 PM
Can you save the NPCs you enter on the combat page?
Title: Re: ERA for Rolemaster - Creating characters and managing adventures
Post by: Voriig Kye on June 13, 2015, 09:29:47 AM
I was trying to add an image using RMC and got a "MessageNotUnderstood: receiver of "asByteArray" is nil"

I had never encountered that message before! I tried some alternatives, and finally got it in my installation. It happened when the image selected was an empty file (a 0 bytes newly created file, with .png extension).
Could you send me a PM with the image you were trying to use?
In any case, I will try to improve the next version of ERA so that it gives a more clear message to the user. Thanks for your help in detecting this issue!

Can you save the NPCs you enter on the combat page?

NPCs will be saved with the adventure, so that you can continue to use them if you load the adventure at a later date, but they are not independent files to be reused in different adventures. For that, you would need the Creature Module, which is planned to be developed, but not in the near future, I would say six months at least until I can get to it. But don't despair, I may put up a poll before starting the next big feature, so that users can vote on what they find most useful, and that will give the Creature Module a chance to go up in the priority ladder.
Title: Re: ERA for Rolemaster - Creating characters and managing adventures
Post by: Voriig Kye on June 13, 2015, 03:46:35 PM
A major update for ERA is about to arrive.

This next version adds support for cultures in RMFRP.
It also brings the Large Critical Tables for those who purchased Arms Law and Spell Law in both RMFRP and RMC.
The background options step in the Character Creation Module has been redesigned to allow filtering by category and text provided by the user.

I have uploaded the demo version to the following links, so that you can test it during the next few days.

http://goo.gl/RHU3xF (http://goo.gl/RHU3xF) [Windows]
http://goo.gl/xXrjcu (http://goo.gl/xXrjcu) [Linux]
http://goo.gl/PyEuzs (http://goo.gl/PyEuzs) [Mac]

If no issues arise, I will send them over to Nicholas for update on RPGNow.

Let's hope RMU Beta 2 comes soon, I would love the next update to include it!
Title: Re: ERA for Rolemaster - Creating characters and managing adventures
Post by: Voriig Kye on June 30, 2015, 06:57:40 AM
The update has been published to RPGNow.

The new version allows RMFRP characters to choose a culture during creation, and assign hobby ranks.
Those who have already purchased RMFRP Character Law can download the update, which includes all cultures.

Both RMC and RMFRP now include better support for Large and Super Large criticals.
Those who purchased any version of Arms Law or Spell Law should update and get the new files, since they include all relevant critical tables.

Apart from that:
- This version improves the Background Option/Talent step in character creation, to allow filtering by category and text.
- Avatars are now stored in the character file, so you can take them around to another installation and keep your good looks.
- The filter used in the character status module for spells has been improved, it should be now more friendly to those checking the spells they know from their mobiles during the adventure.
- The remaining percentage activity during RMC round declaration has gained some intelligence and will suggest the percentage remaining when adding actions.
- Quickness penalty is now listed in the armor detail in the character sheet module.
- Some maneuver tables and spell descriptions have been fixed.

That is all for now.
This means that my new priority is set to RMU. A version of ERA for RMU is in the works, and I intend to post demo versions with sample files as soon as I have them ready.
Title: Re: ERA for Rolemaster - Creating characters and managing adventures
Post by: The8thDwarf on July 02, 2015, 03:21:19 AM
Downloaded the RMC modules, it appears to be working ok. No errors so far. Even imported some pngs into the avatar folder and they worked.

If I want to add races professions and spell lists from the RM2 companions can I use notepad ++ and save as xml -using the existing fighter and common man Xml as my templates.

Are you thinking adding options like smoothed stats and so on.
Title: Re: ERA for Rolemaster - Creating characters and managing adventures
Post by: Voriig Kye on July 02, 2015, 05:07:53 AM
If I want to add races professions and spell lists from the RM2 companions can I use notepad ++ and save as xml -using the existing fighter and common man Xml as my templates.

If that was a question, the answer is yes. The advanced customization thread (http://www.ironcrown.com/ICEforums/index.php?topic=15426.0) has some posts you might find useful.

Are you thinking adding options like smoothed stats and so on.
The smoothed stat bonus distribution from RM2 Companion 1 is built into the system, since I use it with my gaming group. If you want it made available I could add an option to the configuration files in the next version, so that you could activate it.
Title: Re: ERA for Rolemaster - Creating characters and managing adventures
Post by: The8thDwarf on July 02, 2015, 06:45:10 AM
Yep missed the ? :-)

I like the smoothed option if it's not a lot of work it would be cool if you can add it in.

Many thanks

Brad
Title: Re: ERA for Rolemaster - Creating characters and managing adventures
Post by: Voriig Kye on August 06, 2015, 07:41:53 AM
Just so you know, I finally began phase 2 of the ERA tutorials.

This time, they are done using the latest version instead of my custom ruleset.
This time, they have my annoying voice guiding you through the steps.
This time, they are shorter so that you don't get bored watching.

I've updated the contents of the channel, to present them in the most logical order.
https://www.youtube.com/watch?v=sqndcGXRX60&list=PLikcqMCKabCbuQT37rRjHCiZBdmUiIJF7 (https://www.youtube.com/watch?v=sqndcGXRX60&list=PLikcqMCKabCbuQT37rRjHCiZBdmUiIJF7)

I've also unlisted old videos that contain features better explained in the new ones.

There are more videos on the way, if you like these ones.
For now, you get: feature overview, installation, RMFRP quick character creation, RMC quick character creation and RMC stat rolling and assignment.

Let me know what you think!
Title: Re: ERA for Rolemaster - Creating characters and managing adventures
Post by: tbigness on August 06, 2015, 08:49:51 AM
I have tried to update my RMSS version that had all the new features but it will not load or replace the old version.
Title: Re: ERA for Rolemaster - Creating characters and managing adventures
Post by: Voriig Kye on August 06, 2015, 06:53:25 PM
I have tried to update my RMSS version that had all the new features but it will not load or replace the old version.
If you didn't create characters yet in the previous version, and hadn't customized the internal XML files, you can just delete the previous installation and start with the new version, without updating.
If you purchased book files, you need to install the newer version obtained from RPGNow.

Now, if there are configuration files or characters you already created with the previous version and want to move them to the new installation, I can probably help with that.
Please send me a PM with:
- The version of the old installation (you can send the readme.txt, or if unavailable at least an approximate download date, so that I can try to guess it).
- The version of the new installation
- The Operating System version you are using
- The Internet Browser you are using
- A screenshot of the installation directory, pointing to the file that you are trying to execute
- A screenshot of the error obtained when starting

Also, let me know if you need assistance in creating/obtaining the previous information.
Title: Re: ERA for Rolemaster - Creating characters and managing adventures
Post by: Erik Sharma on August 16, 2015, 10:17:20 AM
Hi I have just started to dive into the ERA program that I purchased from RPG Now. I have the FRP rulesset and are about to write all our current characters into the program.

One thing that got me stuck is that only Own Realm, (Open, Closed, TP and Base) Categories are listed and doesn't seem to be a way to add Other Realm lists or Own Realm (Other Base) Categories. In my group I have characters  with a few Lists from other realms or base lists. How would I add this?

Other than this the program seem to be great but easily customizable. Have already created some custom Professions that seem to work perfectly.
Title: Re: ERA for Rolemaster - Creating characters and managing adventures
Post by: Voriig Kye on August 16, 2015, 11:35:38 PM
One thing that got me stuck is that only Own Realm, (Open, Closed, TP and Base) Categories are listed and doesn't seem to be a way to add Other Realm lists or Own Realm (Other Base) Categories. In my group I have characters  with a few Lists from other realms or base lists. How would I add this?

They are not in the categories included since I was not sure if many people used them, and since the costs were so high they would be occupying too much space in all the character sheets without adding anything.

The few times I've needed an additional list, I just added it to the TP category, and edited the cost as required.
Title: Re: ERA for Rolemaster - Creating characters and managing adventures
Post by: allanon74 on August 17, 2015, 03:30:30 AM
i have a question... in some of your video exists a button "Manage inventory" but  the version i use is 2015-06-13 and in that version the inventary button don't exist.
but In the adventure section exist a button "inventory"... how does it works exactly?

thanks in advance.

Title: Re: ERA for Rolemaster - Creating characters and managing adventures
Post by: Erik Sharma on August 17, 2015, 03:49:36 AM
They are not in the categories included since I was not sure if many people used them, and since the costs were so high they would be occupying too much space in all the character sheets without adding anything.

The few times I've needed an additional list, I just added it to the TP category, and edited the cost as required.

Ahh didn't think of that. I have added Own Realm Other Base list to the setup and seem to be working fine. But wasn't sure how to handle the Other Realm lists since it would depend on the characters own realm. But the option of adding it to the TP category and edit the cost works for me and will use that for now.
Title: Re: ERA for Rolemaster - Creating characters and managing adventures
Post by: Erik Sharma on August 17, 2015, 03:55:05 AM
i have a question... in some of your video exists a button "Manage inventory" but  the version i use is 2015-06-13 and in that version the inventary button don't exist.
but In the adventure section exist a button "inventory"... how does it works exactly?

thanks in advance.

Yes it is in the adventure section. You just add equipment as usual but have to assign them to a character. I guess the choice for that is so that you can have an overview of the whole groups equipment gathered in one place which does help a little when running an adventure. Also makes it easy when an item switch owner, you just change the character its assigned to.
Title: Re: ERA for Rolemaster - Creating characters and managing adventures
Post by: Voriig Kye on August 17, 2015, 07:05:54 AM
There is no tutorial for the inventory module yet.
You can see how to access it here (https://www.youtube.com/watch?feature=player_detailpage&v=sqndcGXRX60#t=50).

I suggest starting with the "Fill with default items" button on the lower right.
To add new items there is a button on the lower left.
To add items to a character you click on the plus button to the right of the item name.
You must enter a name of the carrier, which can be a party member but it is not required. This way you can register stuff carried by the horse, left at home, etc. if needed.
If you enter the name of a party member, then the item will appear when accessing the Character Status Module for that character. It will also be considered for weight allowance and spell casting penalties.
Some special tricks there are:
Items with carried location "Worn" are not considered for weight allowance, this is mostly for armor, bracers, etc.
Items with a reference, effect or description including the word/substring "magic" will not be considered for casting penalties.
You can quickly add similar items by clicking on an existing item, then clicking on "add new item", since this will by default offer the values for the chosen item.

Let me know if that helps, or if you have any additional questions.
The Inventory Module has been left behind in attention due to most users focusing on character creation up to now. I hope you find it useful!
Title: Re: ERA for Rolemaster - Creating characters and managing adventures
Post by: Sweetleaf on August 19, 2015, 10:59:54 PM
Hi, sorry but I just can't get ERA to work.

I followed the instructions.  I allowed it access through my firewall, and stopped my anti-virus.  The web page says it can't connect, and that's after closing the server and leaving my browser open already. Then starting the server again and refreshing the page as well as the server program opening a new window, so I get two separate tries at accessing it, both failing.

It's got the correct address.  The server says it's running with those two little black boxes 'ERA Server is ready' and 'ERA Server is starting, please wait.'

Those two little boxes don't vanish, even after a few minutes, and no matter what I try, the browser wont connect.

Running Win 7 64 bit, with firefox (latest version).

*Edit, sorry I solved it by running it in compatibility mode for win XP SP 2. It had no problems whatsoever and opened in the browser immediately...
Title: Re: ERA for Rolemaster - Creating characters and managing adventures
Post by: Voriig Kye on August 20, 2015, 06:44:26 AM
*Edit, sorry I solved it by running it in compatibility mode for win XP SP 2. It had no problems whatsoever and opened in the browser immediately...
I'm glad you could solve it, although there should be no need to apply any compatibility mode  :o
My development environment IS Win 7 64 bit, so if there is a situation where it should run without problems is that one in particular!
Is there any log file created in the "\ERA\Server" directory?
Title: Re: ERA for Rolemaster - Creating characters and managing adventures
Post by: Sweetleaf on August 22, 2015, 11:23:02 PM
There is a log file, yes.  This is it.  https://www.dropbox.com/s/y9w1033fkbaz0sh/ERA-Support.log?dl=0 (https://www.dropbox.com/s/y9w1033fkbaz0sh/ERA-Support.log?dl=0)
Title: Re: ERA for Rolemaster - Creating characters and managing adventures
Post by: Voriig Kye on August 23, 2015, 10:59:23 AM
The log files seems to indicate that you were trying to start the application without specifying a ruleset.
There are specific ruleset shortcuts, as shown in this part of the installation tutorial (https://www.youtube.com/watch?feature=player_detailpage&v=OP1_H0zVZuk#t=14).

If you are certain that you were using the same shortcuts after and before adding XP compatibility, let me know so I can factor that in the analysis.

Thanks!
Title: Re: ERA for Rolemaster - Creating characters and managing adventures
Post by: Sweetleaf on August 24, 2015, 04:22:30 PM
That's the only log there. I went out  of that folder and started it using the rule sets, and that's where it wasn't loading.  Otherwise there was no log in with the rulesets.
Title: Re: ERA for Rolemaster - Creating characters and managing adventures
Post by: Erik Sharma on August 25, 2015, 05:12:02 AM
One thing I still have been able to do and wonder about is how you can add an avatar to the characters in the adventure section. Would help a lot to identify and keep the different characters separate. On the tutorial there seem to be different avatars on each character. I have managed to change it on the character sheet but it doesn't seem to transfer over when adding the character to an adventure and just can't find where to add it there.

Edit: Nvm! Decided to give it another try and all the sudden all the different avatars seemed to work in the adventure section. I wonder what I missed the last time.  :bang:
Title: Re: ERA for Rolemaster - Creating characters and managing adventures
Post by: Voriig Kye on August 25, 2015, 05:28:29 AM
Edit: Nvm! Decided to give it another try and all the sudden all the different avatars seemed to work in the adventure section. I wonder what I missed the last time.  :bang:
It is enough to click on the empty avatar in the character sheet module, choose a file (preferably 100x100 PNG) and done.
The image is saved in the server and any future adventures should present the correct avatar.

Maybe you changed it after starting the adventure, and your browser had the empty avatar in its cache associated to the character.
In any case, I'm glad it worked.
Title: Re: ERA for Rolemaster - Creating characters and managing adventures
Post by: Voriig Kye on August 29, 2015, 09:40:41 AM
I have prepared and uploaded a new version of ERA for you to try out.

http://goo.gl/RHU3xF (http://goo.gl/RHU3xF) [Windows]
http://goo.gl/xXrjcu (http://goo.gl/xXrjcu) [Linux]
http://goo.gl/PyEuzs (http://goo.gl/PyEuzs) [Mac]

First of all, this version upgrades some internal stuff, so if you purchased the book files from RPGNow they can't be used with this demo version, please install to a different directory.
If there are no issues reported in the next days, this version will then be sent to RPGNow, along with updated versions for those who purchased the book files for RMC and RMFRP.

Now, about the changes:

1) Races now include the number of background options (RMC) and talent points (RMFRP). This improves the usability of the background purchasing step during character creation.

2) Combat skills fumbles can now be specified on a per skill basis, instead of relying on the attack table fumble. The default fumble value will be offered during character creation, but it can be changed during the combat skills step, also adjusted in the character sheet, or while adventuring.

3) Fixed the hobby rank cost restriction. It is now 40 DP as indicated in RMFRP Character Law.

4) Fixed RMC minimum temporary roll validation. Rolls of 20 are now allowed.

5) Improved support for new skills categories and groups. The cost is fixed at 0 for all professions if not specified, and can be later adjusted per character.

6) When resolving maneuvers, the table related to the skill will be offered, but it can now be changed to a movement/percentage resolution when required.

7) New feature: Exhaustion Points. They are computed according to the corresponding Character Law, and presented during adventures in the character profile. Both total and remaining points can be manually adjusted. No additional computation is provided (this means they are not spent when fighting/casting spells, and they are not recovered when resting).

8) RMFRP Body and power point progression are now stored in the character sheet. This means that they can be edited (although it requires manually opening the character XML).

9) Character size category and combat skills size adjustment are presented. These won't mean much to RMC and RMFRP users, but they are an important step in preparing ERA to support RMU. The truth is, I already have most of what I wanted for a first RMU version, but I will wait until doing at least one session of playtesting before releasing it.

10) New feature: Rules Customization. Some house ruling and ruleset mixing can now be accomplished using options that are opened from the About dialog.
(a) Stat bonus computation: RM2 smooth stat bonus from Companion I are included!
(b) Development point computation: including some fixed DP options. Advanced configuration allows even more flexibility.
(c) Power computation: RMC automatic or by skill development.
(d) Exhaustion points: RMC, RMFRP, or nothing (removes it from the adventuring screen).
(e) Skill development: this is dangerous, use with care!
(f) Printed character sheet skills: choose what to show when printing the character.
(g) Hours per day: important for Shadow World users who use the Travel Module.
(h) Secondary skill development points in RMC: fixed number and percentage.

As you can see, lots of changes.
Most of them came about because of requirements and questions on the forum, so let me know if they are up to your expectations.
Title: Re: ERA for Rolemaster - Creating characters and managing adventures
Post by: Erik Sharma on August 31, 2015, 12:15:31 AM
Finally I got a chance to use ERA for the first time in play. Even though we still had 2 characters that I hadn't been able to add before the session and other minor things the program was quite helpful after we got past the "getting used to the new thingy" phase.

But a question came up for the combat and initiative function of the adventuring section. Most of the questions I have already answered on my own but one remain. The question that remain is for the different declared attack actions. Are the bonus for the action included in the actionresolution already? For example Full melee attack have the+10 bonus included in the action or do you have to add the bonus yourself? Same thing for react & melee action that has a -10 bonus.
Title: Re: ERA for Rolemaster - Creating characters and managing adventures
Post by: Voriig Kye on August 31, 2015, 06:55:57 AM
Are the bonus for the action included in the actionresolution already? For example Full melee attack have the+10 bonus included in the action or do you have to add the bonus yourself? Same thing for react & melee action that has a -10 bonus.
They have to be entered manually when resolving the maneuver/attack/spell.
Title: Re: ERA for Rolemaster - Creating characters and managing adventures
Post by: Erik Sharma on August 31, 2015, 09:06:35 AM
They have to be entered manually when resolving the maneuver/attack/spell.

Thanks was the final puzzle piece I needed.  :worthy:
Title: Re: ERA for Rolemaster - Creating characters and managing adventures
Post by: Sweetleaf on September 18, 2015, 04:08:29 PM
This is really great. This new version works without compatibility mode of any kind. Thankyou.
Title: Re: ERA for Rolemaster - Creating characters and managing adventures
Post by: Soulcleave on September 26, 2015, 03:39:52 AM
After downloading and installing the latest version of ERA whenever I finish making a character I get a rather annoying message after clicking save.

(See Attached File)

Any Ideas?
Title: Re: ERA for Rolemaster - Creating characters and managing adventures
Post by: Voriig Kye on September 26, 2015, 09:29:54 AM
After downloading and installing the latest version of ERA whenever I finish making a character I get a rather annoying message after clicking save.
Damn! It seems the last version... has a bug when you assign hobby ranks to skill categories...
If you only add hobby ranks to skills it seems to work fine, but if you choose categories, the character can't be created.

Your post allowed me to test it, find it, and fix it. So the next version will not have the issue.
In the meantime, I'd suggest not adding hobby ranks to categories, then add them manually to the character after creation using the Character Sheet Module.

Let me know if that allows you to continue with the process.

Thanks for reporting the issue!
Title: Re: ERA for Rolemaster - Creating characters and managing adventures
Post by: Silmeril on September 29, 2015, 06:53:29 PM
Is there a way to add Training Packages during character creation? I don't see the option anywhere.
Title: Re: ERA for Rolemaster - Creating characters and managing adventures
Post by: Voriig Kye on September 30, 2015, 07:26:45 AM
Is there a way to add Training Packages during character creation? I don't see the option anywhere.
The current version supports purchasing Training Packages, but you must manually assign the ranks.

While leveling up in the Character Sheet Module, in the Skills tab, in the upper right corner, next to the number of remaining development points, there's a "Spend Pack" button.

When you click it, it will ask for a name and number of DPs. This will automatically consume the DP indicated, and add the name to the Development Packs box in the Information tab of the Character Sheet module.

You must then manually assign the ranks and add any items obtained to the campaign inventory.
Title: Re: ERA for Rolemaster - Creating characters and managing adventures
Post by: Silmeril on September 30, 2015, 08:20:21 PM
Ok. That's what I ended up doing. I'm still plying around with this software trying to figure it out. The Youtube tutorials were somewhat helpful, but I still have a lot to figure out. Thank you for the response.
Title: Re: ERA for Rolemaster - Creating characters and managing adventures
Post by: Voriig Kye on October 18, 2015, 02:15:54 PM
The latest version, available now through RPGNow, includes the fix to allow assigning hobby ranks to skill categories.

It is also required for support of the new Shadow World packages we just released...
Title: Re: ERA for Rolemaster - Creating characters and managing adventures
Post by: Soulcleave on October 18, 2015, 09:00:00 PM
WOOTSAUCE!
Title: Re: ERA for Rolemaster - Creating characters and managing adventures
Post by: Nexus Game Theory on November 14, 2015, 11:09:26 AM
Voriig,

I looked around at the various software options for Rolemaster and I really appreciated the level of support you showed on the forums.  That heavily influenced my decision to buy.  I went through the demo and tested some features and made the leap of faith and purchased the 3 main modules for RMC.  Since then, me and my players have noticed several issues when trying to use the software.

First, overall we love your software and here are some specific things we like, it makes is SO much easier to make a character than when building it by hand.  I really appreciated a lot of the little touches you added to the process.  Handling all the stat rolls and potentials was well done.  Kudo’s to you!  I found your document that highlights if and how to implement all the Character Law options.  That pdf was super helpful in understand what options you supported and how your software works.  I love the filters you had at the top for skill development to show skills that were “developed”  that made levels after the first couple super easy.

In using it however, we found some things that were either not clear, difficult to use or we couldn’t make work at all.  I and several of my players do software development and really like rolemaster, so I understand how tough this can be sometimes and where things might be much hard to implement than is obvious to an outsider.

Numbered below for your convenience in replying.

1- I was able to run the server on my computer and have several other players connect with the laptops to make characters.  That worked fine, but when I or anybody used a tablet, it would stop on the profession selection and never show any professions.  Can you please fix it so that it works on tablets?
2- Bug: When on the stats screen and you made lots of rolls, then the last roll on the screen cannot be selected, you have to make extra rolls so you can then choose the bottom roll.
3- On backgrounds, I would have really have liked to have been able to randomise on the background charts like you are supposed to without getting the books out.  Can you add the background randomization charts?
4- Bug? Getting back to the main app screen.  There is no button when in character creation to easily start over at the main app screen.
5- If you skip backgrounds or languages when making the character, how do you get back to those later?
6- When leveling skills, there is no way to tell in the interface which skills are primary or secondary.  Ways that could be easier include:  Filters at the top, like you already have for other scenarios, making Primary skills bold or a larger font, making secondary italicized etc.  That would make spending skills much easier especially if you are using the optional secondary skills percent which we do.
7- A way to see what you spent on which skills for a level.  A historical tab on the character sheet that shows what was spent when and for how much for each level,  That way you can go back and fix errors or see if there was a bug in the costs or just remember what you did for development.
8- When leveling, have a randomizer for leveling the potentials.  You are already using a randomizer elsewhere, just had a little plus sign on the potentials roll popup screen?
9- Spell Law optional rules, you have effectively turned on a number of them, even though some are optional, please include in your Optional PDF document how or if you are handling Spell Law optional rules.  For additional examples, see 10 and 11
10- SL Option 10.7 we don’t use the helmet ESF spell failure rules, but that is turned by default when adding armor to a character.   How do we turn off those penalties
11- SL Option 2.2 non random spells lists is turned on by default, which is fine we use that.  However we always thought the no more than 5 lists developed was total over all levels and after that it doubled, it looks like you are only doubling if they develop more than 5 lists in a single level, does anyone know the rules on that for sure?
12- Please or please make it easier to apply Body Development, I found somewhere on the forums where you are supposed to add that to the Specials column but that is not intuitive.  Maybe add a button over by the Hits section of the character, that creates a popup that shows each Body development ranks and the rolls.  Then at least it is obvious you are supposed to do something and also shows you what you did previously.  If you rolled it already or not. 
13- Also if doing 12 above, please add a randomizer for hits based on race and indicated the body development die.
14- Armor penalties to quickness DB, on page 40 of Arms Law it says this penalty is canceled by Str mod (after encumbrance), but this rule doesn’t appear to be applied properly
15- Adding DB, it is not clear how to use this.  How do I add a shield with a different DB for missile from melee?  What is the number before vs after the slash supposed to represent?  Can this be made more clear in the app?
16- We really wanted to use the inventory module as part of character creation per character.  Clearly all the equipment is loaded into the app for the campaign module, we just wanted to let each character spend and equip their character from their Character Sheet.  This would also make it easier to check encumbrance per character.  How can we use Inventory per character?
17- Foraging module: It only shows 2 herbs, since I add the paid Character Law expansion, I expected the character law herbs to be in the Adventuring module.
18- Adventuring module:  Desperately needs documentation.  The one video showing only the RMFRP with no audio and only text bubbles is not enough.  We struggled so badly with it we just plain couldn’t use it for our first session.  Can you provide step by step documentation on how to use this module with RMC?  Each of the major steps, eg regular adventuring, starting combat, initiative, attacking someone, casting a spell at someone?
19- Adventuring desperately needs a way for the GM to set up the monsters/NPC in the system before the session starts.  What is the best way to do this?  How do I add the npcs for a module to the adventuring module so when the players are there, I can just go forward without a lot of data entry with the players sitting in front of me?
20- I want to use the 3 professions from Combat Companion, how do I do this?

Looking forward to your response!
Title: Re: ERA for Rolemaster - Creating characters and managing adventures
Post by: markc on November 14, 2015, 02:05:12 PM
Nexus Game Theory:
You might want to give him some info on the Tablets such as make model, OS etc so he has something to test or try out.
MDC
Title: Re: ERA for Rolemaster - Creating characters and managing adventures
Post by: Nexus Game Theory on November 14, 2015, 02:47:28 PM
Sure!  iOS, iPad 2 and iPad 4 both tested with Safari and Chrome
Title: Re: ERA for Rolemaster - Creating characters and managing adventures
Post by: Voriig Kye on November 15, 2015, 05:47:06 PM
I really appreciate the kind words! I'm glad to know your group has found ERA to be a good tool.
As time permits, I intend to add more features and improve on those already included.

Now let's answer all those topics!
1 - The character creation module was not developed with the intention of using it from a tablet or a cellphone, since there is a lot to do on each step, with lots of input required on some of them. Anyway, it should be usable.
I think your browser may be shrinking the selection (like those used for race and profession) into a single line widget. Have you tried clicking on it? I tried the module on a small resolution device, and after clicking on what looks like a button with an arrow on the right, got a full screen list of the options to choose from.
2 - I checked the bug you mention and it's there, so I will try to fix that in the next version.
3 - If I understand correctly you want each background option to know its corresponding number from the random table. I am not sure how to approach this since they may be found in different tables. And it would also complicate things when applying the same idea to RMFRP.
Adding the option to randomly pick on from the filtered list shown is easier. Let me know if that would be enough.
4 - The character creation module does not have any button to restart nor to go to the module selection screen. I never added them, but I promise to consider the issue for following versions.
5 - The character creation module has previous and next buttons during the whole process. If you mean how to edit backgrounds or languages after creating the character, you need to manually change things in the character sheet module. For languages you just add the skills, then adjust the number of ranks using the edit skill mode. Background options are simply added to the character notes, so you open another tab in your browser, move to the background step and copy the description from there.
6 - Secondary skills work in a special way because they do not exist in RMFRP nor RMU. They are handled in the simplest way, and up to now that only means considering them for DP expenditure during level up. I will try to improve it in future versions, so that you can at least have a filter, or see them in bold, or both. Thanks for the suggestion.
7 - This is kind of there already. Every time you level up a character, and click on the finish button, a special XML log file is created. It details the rolls obtained for stat gains, any training package purchased, and the detail of the ranks purchased for the different skills. You can find it in the directory holding the character XML files (normally /ERA/RMC/Characters/). You can just open them with any XML file reader or Internet Browser, even Internet Explorer will offer a nice enough view of it.
8 - Adding more random roll buttons is on my to-do list. It just keeps getting pushed down by other requirements and bug fixing, but I will get to it.
9 - I haven't had that much feedback from the RMC Character Law optional rules document back when I created it, so I never got around to doing the others. Now that I know there is interest in it, at least for your group, I will put it on the to-do list.
10 - There is no setting to turn it off, but you can achieve that effect in your group by manually adjusting the ESF. Find the references to helmets on the XML files in "/ERA/RMC/Configuration/ArmorTypes/". This is considered "advanced customization", so try it out and if in doubt let me know about it in the advanced customization thread for ERA.
11 - I always took it to mean 5 lists developed in the same level. This rules is supposed to be based on a similar one in RMFRP, where professions clearly state their cost as: First 5 lists developed in a given level, 6th - 10th lists developed in a given level, ...
12 - The behavior of body development for RMC is really different to how everything else is handled in Rolemaster. Adding a box like you suggest would of course make sense if using the rule, but it would require some changes on how that part of the application work. I can't promise to add it in the next immediate version, but I will keep the request in mind and do something about it as soon as possible.
13 - That would require, apart from the hit die box, adding the information of hit die (and maximum hits?) to the races, and also a random for it. It might get added in future versions one step at a time.
14 - You are right. This rule is quite obscure and also does not seem to apply in RMFRP. I will consider this a bug and try to get it working for the next version.
15 - The DB numbers are [Base DB/Maximum DB]. Base included QU and Armor DB bonus. Maximum is the base DB plus all the defenses you create for the character. You can add as many defenses as you want, since they will not apply automatically. They are there just to help the GM when the character gets attacked. For a shield with different possibilities, add 2 defenses, indicating something like "Shield (Melee)" and "Shield (Ranged)" with their corresponding values. When resolving an attack, the GM must choose which defenses apply, and the total DB is computed. Let me know if that makes it clear enough. This may be difficult to understand since I tried to use as little space as possible for it. If you find it confusing I could try uploading a tutorial video for how to handle defense.
16 - Inventory and Encumbrance is handled from the GM point of view. This ended up like that since in my experience the players don't want to be bothered that much with it. I will consider your request for future versions.
17 - The foraging module is not as finished as I would like, so I was delaying the files with the complete herb list until I had time to complete the missing features. If possible, I will try to improve this for the next version.
18 - Just as with the optional rules document, the tutorial videos available where just the first attempts of trying to provide assistance in using the application, and I was waiting for feedback before continuing. I will start preparing some tutorial videos for the adventuring module, but it may be a while until they appear online.
19 - The way I handle adventures is to prepare characters for the enemies just as you would for the players, skipping some steps and manually editing the skills and stats to the desired values. Then you can add them to the adventure in just a second, and if you load a character more than once, ERA will automatically add a [#number] to it. So you can add 4 zombies and it will read Zombie, Zombie#2, Zombie#3, Zombie#4.
Anyway, the next big feature that I am working on is the Creature Module. With it you will be able to quickly create enemies and add them to a special database to be used during your adventures.
20 - I want to use the 3 professions from Combat Companion, how do I do this?
You must add 3 files, one for each profession, to the "/ERA/RMC/Configuration/Professions/" directory. You should check the questions about custom professions in the advanced customization thread, and post there if you need any further assistance. Sadly, because of the legal status of the Combat Companion, ICE can't offer it as a package for ERA.

Thanks for all of your suggestions, observations and encouragement. This month, and most likely next one as well, have a lot of my time already accounted for, so I don't think a new version will be available before the end of the year.
I will try to focus first on the bugs you've found, and also on any improvements that do not require major changes, so that you can make the most of the application as soon as possible.
Title: Re: ERA for Rolemaster - Creating characters and managing adventures
Post by: Nexus Game Theory on November 15, 2015, 10:20:29 PM
More responses to your points later when I can get a chance to respond more fully...

I just wanted to quickly say thank you for responding so promptly and going through all our points.  We really like your product and your responsiveness on these forums was a major factor in my decision to purchase all 3 core paid modules.  You continued effort and improvements are noticed and I really appreciate your dedication to making this work for rolemaster.
Title: Re: ERA for Rolemaster - Creating characters and managing adventures
Post by: Nexus Game Theory on November 16, 2015, 10:26:20 PM
Additional Comments:
3- actually, if there was just a button on the background options tab to popup the 5 tables that would be really helpful.  The point is, I wouldn't have to go dig through the books to find the random tables for background options.  According to the basic ideas on those tables, you use your option to pick which table, but then role on that table.
6- Our group would recommend this as a very high priority for RMC users
7- I see what you mean, and that can be very inconvenient for many users to try to figure out especially if they are not the host.  I envisioned just an extra tab at the bottom of the Character Sheet title history that just lists out what things were done for each level.
8- Adding randomizer buttons where needed would really enhance the overall quality of life when making characters
9- Thank you so much!  In many cases I think that your are already handling many of the optional rules, this way people know you are doing it :D
10- I like your config popup at the start of the app, like where you set the secondary skills percentage, it would be really nice if there was just a bunch of check boxes for optional rules you can turn off or on.  Or even text from optional rules PDF telling people how to do it or not handled, then your app handles the optional rules documentation and you don't need a separate PDF.
11- I think your interpretation is probably right.  Thanks for clarifying!
12- I know what you mean about how it is different than most other actions in rolemaster.  I am not sure what you mean by using the rule? I am referring to basic rules for Body Development, no optional rules.  I really like how your app does all the extra math.  The trick is that by basic rules, every time you add a rank of body development you are supposed to role a d8/d10, based on race and keep adding it in.  I would consider this a top priority since this is a core mechanics of the rules.  At least find a way to communicate to users how to handle Body Development.  Eg a help popup right by the Hits section on the character sheet?
14- Thanks!
15 - Ahh, I see what you mean about adventuring.  However they DO add all together automatically for the DB figure on the character sheet.  So if I add both versions of shields, then my DB has both included on the sheet.   If they are optional then maybe they shouldn't automatically add to the sheet DB?  Or some way to show some DB adds as optional vs added?
16- We found this to be a big barrier to making characters.  While finding loot later is not as big a deal, for initial character creation in most groups I play with it is a BIG deal to have the gear easy to select.  Especially since you have the file data already there, it seems a simple pick and add to character sheet Inventory tab would be possible as a minimum viable version.
18- For reference purposes a quick written guide is way better than a video.  You have help buttons in your character creator, just adding some extra "quick steps" documentation to the app would help a lot, covering basic actions on what steps to follow.
19- I would LOVE the creature module!
20- If I built the files, would I be able to share them here on the forums so other users of your app could use them as well?
Title: Re: ERA for Rolemaster - Creating characters and managing adventures
Post by: njharman on November 23, 2015, 11:50:53 PM
Having issues with ERA-RMC under Linux. 18Oct2015 download. Only Character law

1. After character creation, hit save. Character is saved but all stats are 0. I definitely picked stats and potentials. Other stuff such as background option text is saved. [This also happened before adding Character Law]. I can manually enter stats on character sheet and they persist. It's only from creation -> char sheet they do not transfer.

2. Created a Warrior Monk. MA skills are AWL.  Is that cause I don't have Arms Law module?

Thanks,
Title: Re: ERA for Rolemaster - Creating characters and managing adventures
Post by: Voriig Kye on November 24, 2015, 05:57:56 AM
My responses to Nexus Game Theory and njharman, in order:

3- actually, if there was just a button on the background options tab to popup the 5 tables that would be really helpful.  The point is, I wouldn't have to go dig through the books to find the random tables for background options.  According to the basic ideas on those tables, you use your option to pick which table, but then role on that table.
I will have to see how to combine that with the fact that not all tables might be installed. Thanks for the suggestion.

7- I see what you mean, and that can be very inconvenient for many users to try to figure out especially if they are not the host.  I envisioned just an extra tab at the bottom of the Character Sheet title history that just lists out what things were done for each level.
That sounds interesting, I might do it that way.

15 - Ahh, I see what you mean about adventuring.  However they DO add all together automatically for the DB figure on the character sheet.  So if I add both versions of shields, then my DB has both included on the sheet.   If they are optional then maybe they shouldn't automatically add to the sheet DB?  Or some way to show some DB adds as optional vs added?
I think you are right, I will test some alternatives and improve it.

16- We found this to be a big barrier to making characters.  While finding loot later is not as big a deal, for initial character creation in most groups I play with it is a BIG deal to have the gear easy to select.  Especially since you have the file data already there, it seems a simple pick and add to character sheet Inventory tab would be possible as a minimum viable version.
Inventory is currently managed as part of the campaign in ERA. Changing it so that a character, outside of an adventure, has its own inventory, is a big change in the system. I might get around to changing it to work that way, but it will take a while.

20- If I built the files, would I be able to share them here on the forums so other users of your app could use them as well?
Sadly, it can't be done. I love Combat Companion, and my current group are really happy with its combat styles. But, from what I understand, the current status of the IP of that book implies that no one can publish (profit or not) its contents.
Also, I think publishing files with the costs and bonuses of professions from any of the books would also be against ICE policy on its IP.

1. After character creation, hit save. Character is saved but all stats are 0. I definitely picked stats and potentials. Other stuff such as background option text is saved. [This also happened before adding Character Law]. I can manually enter stats on character sheet and they persist. It's only from creation -> char sheet they do not transfer.
Which browser are you using?
I know in the past when this issue appeared it was because the stats where not sticking when assigning them.
Just in case, check the stats tutorial video around this point (https://youtu.be/LqLLU5tSMCk?t=122).
Let me know if that helps, if not I will try to test it with the same browser you are using, don't forget to post the exact version.

2. Created a Warrior Monk. MA skills are AWL.  Is that cause I don't have Arms Law module?
Not having the Arms Law module means you don't have the attack tables for Strikes and Sweeps, but you should be able to create the character despite that. The only limitation will be when using the adventuring module.

The skills are not missing, it's just that they are not created automatically.
You must add the skills manually, to the categories:
Martial Arts · Martial Arts Strikes and Martial Arts · Martial Arts Sweeps and Throws
There is a tutorial video for an older version showing how to add skills at this point (https://youtu.be/_M5bfyGyqXs?t=200).
Title: Re: ERA for Rolemaster - Creating characters and managing adventures
Post by: Hurin on November 24, 2015, 11:24:47 AM
I was thinking of getting ERA for myself and my players, but I was first wondering: is there a way to print the character sheet? If so, do you have a screenshot of what a printed character sheet would look like?
Title: Re: ERA for Rolemaster - Creating characters and managing adventures
Post by: Nexus Game Theory on November 24, 2015, 01:13:43 PM
At njharman

I think I made the same mistake.  You have to drag the stat numbers from the left side of the sheet to the right side of the sheet.  The first time I used the app I reordered them on the left, but never dragged them to the right.   So effectively, they were not assigned. 

At Voriig Kye
Side note, we figured out how to get iOS browser versions working with professions and races, but there is no way to drag and drop in the app when using a tablet browser iOS version which kills the stat assigning section and assigning weapon skill costs.

AT Hurin
Yes, it prints.  The print button creates a local HTML file which any browser can open and then print.  Typically 2 or 3 pages.  Looks like and is easy to use for tabletop play.  We have been doing that for several sessions now.
Title: Re: ERA for Rolemaster - Creating characters and managing adventures
Post by: njharman on November 24, 2015, 01:49:07 PM
Because of your awesome support on this list I went ahead and bought the other two (arms/spell) modules last night. Thanks for the answers. That video answered it. I rearranged stats on left, but never dragged them over to the right.

Should probably go watch rest of videos before asking... The adventuring "app"; In general are there no facilities to make the dice rolls? You must enter hand rolled dice? I would like to see "roll" button for stat gains and everywhere (attacks, crits, casting, etc) in the adventure module.
Title: Re: ERA for Rolemaster - Creating characters and managing adventures
Post by: Hurin on November 24, 2015, 05:05:48 PM
I'm very glad it prints. Would anyone be able to post a screenshot of the first page or two? I made my own Character Sheet and would like to know if the ERA one looks better or if my players would be better off sticking with mine.

Thanks to anyone who can do this!
Title: Re: ERA for Rolemaster - Creating characters and managing adventures
Post by: Voriig Kye on November 25, 2015, 05:43:52 AM
Should probably go watch rest of videos before asking... The adventuring "app"; In general are there no facilities to make the dice rolls? You must enter hand rolled dice? I would like to see "roll" button for stat gains and everywhere (attacks, crits, casting, etc) in the adventure module.
The only automatic dice roll so far are those in the stat generation step during RMC character creation. So yours is one more request for that feature. I guess I should better get started with it. I'll try to have more random rolls for the next version  ;)

I'm very glad it prints. Would anyone be able to post a screenshot of the first page or two? I made my own Character Sheet and would like to know if the ERA one looks better or if my players would be better off sticking with mine.
Here (https://goo.gl/opMvjV) I've uploaded an HTML file from a character. Since a lot is managed from the adventuring module, and the players can access all their skills, spells, inventory and status from the character status module while playing, the printed character has remained quite simple all these years. What is your group opinion on having character information on their smartphones/tablets during play?
Title: Re: ERA for Rolemaster - Creating characters and managing adventures
Post by: Hurin on November 25, 2015, 10:34:56 AM
Thanks Voriig! It helps to see what the character sheet would look like. I'll definitely be getting it when RMU is published!

Title: Re: ERA for Rolemaster - Creating characters and managing adventures
Post by: markc on November 25, 2015, 01:24:55 PM
I also think that Vorigg Kye siad in the past that if you know how to code a little you can adapt your own PC sheet to the program.
MDC
Title: Re: ERA for Rolemaster - Creating characters and managing adventures
Post by: Voriig Kye on November 25, 2015, 04:15:58 PM
I also think that Vorigg Kye siad in the past that if you know how to code a little you can adapt your own PC sheet to the program.
MDC
I may have mentioned that the printable file is HTML with some CSS. So you can change it if you don't like it, but that is only AFTER generating it.

There is currently no way to configure the format of the printable character sheet. The only custom option that affects it is "Printed character sheet skills". This allows to choose between showing all skills, showing only those with positive bonus, showing only those with at least 1 rank developed.
Title: Re: ERA for Rolemaster - Creating characters and managing adventures
Post by: dndgamer5e on December 19, 2015, 10:44:56 AM
Question, what is the lowest spec pc/laptop this will run on.  Also how heavy is the drain on the server when people access the mobile module.
Title: Re: ERA for Rolemaster - Creating characters and managing adventures
Post by: Voriig Kye on December 20, 2015, 01:20:08 PM
The load on the server when accessing the character status module from the player's smartphones is no different from using other modules, such as the GM accessing the adventuring module.

To give you an idea of the power required to run the server: I normally GM directly with the server running on my netbook at the table.
The model is Asus Eee PC 1015PEM (https://www.asus.com/Notebooks_Ultrabooks/Eee_PC_1015PEM)
Intel Atom CPU N550 1.50Ghz (32bit, Dual Core)
RAM 2GB DDR3
OS Windows 7 32bit, Resolution 1024 x 600

This computer is running the ERA server, Winamp for ambient music, an Opera Browser (Chromium based) with several tabs open, and some PDFs for reference.
Also, 4 players are accessing this server from their phones to check their characters.

Unless there is heavy combat (10+ participants) with 20+ rounds involved, the response is smooth. Maybe after 5+ hours of real-time involving a very long combat I have observed it slows down a bit in responding. And I intend to improve the performance in future releases.
Title: Re: ERA for Rolemaster - Creating characters and managing adventures
Post by: dndgamer5e on January 05, 2016, 06:40:01 AM
Thanks for the reply to my previous question. 

I have been testing out producing a character and have come across an odd issue.  Within the character sheet module after generation, I have been adding additional weapon skills.  But the module only allows me to add 4 weapons skills, when I try to enter a 5th skill is clears off one of the others.  ie I have dagger & rapier in one handed slashing but when I add a club to one handed crushing is deletes a random one from the slashing catergory. Im extremely puzzled, is there a maximum number of weapon skill limit.  This does not seem to happen in other catergories. 

Thanks once again :)
Title: Re: ERA for Rolemaster - Creating characters and managing adventures
Post by: Voriig Kye on January 07, 2016, 07:07:55 AM
I tried it with different rulesets and could not reproduce the issue you describe.

Up to the moment, the only very complex scenario that would look similar is this:
- Ruleset RMC or RMFRP
- Level up a character
- Apply the "Affordable" skill filter.
- 50 DPs remaining -> All skills are visible since they are affordable.
- Create a new weapon skill: One Handed Crushing - Club, with cost 3/6.
- Add 2 ranks to a previously existing skill: One Handed Slashing - Dagger, with cost 2/5. Total cost 7DP, 43 DPs remaining now.
- Since Dagger is no longer "Affordable" because you can't purchase more than 2 ranks per level, it will dissappear from the skill list, since you are filtering to show only affordable skills.
- If you change the filter to "All" or "Developed" it would appear again.

If your situation is like the one I'm describing, then that would be working as expected, since it's the filtering option doing its job.
In any other case, I have no idea.

Could you tell me the ruleset you are using, and give me a step-by-step of how it happens?
Thanks!
Title: Re: ERA for Rolemaster - Creating characters and managing adventures
Post by: Voriig Kye on January 10, 2016, 02:54:08 PM
The first update of 2016 is here.

http://goo.gl/RHU3xF (http://goo.gl/RHU3xF) [Windows]
http://goo.gl/xXrjcu (http://goo.gl/xXrjcu) [Linux]
http://goo.gl/PyEuzs (http://goo.gl/PyEuzs) [Mac]

Just as last time, this version upgrades some internal stuff, so if you purchased the book files from RPGNow some parts won't work with this demo version, please install to a different directory.
If there are no issues reported in the next days, this version will then be sent to RPGNow, along with updated versions for those who purchased the book files for RMC and RMFRP.

Most of the changes are related to the 20 item list made by user Nexus Game Theory.

- All visual components allowing a D100 roll were improved with a butterfly icon next to them, clicking it will provide a random roll. This is available during initiative, attacks, criticals, stat gain, etc.
- A new tab/section on the bottom of the character sheet module will keep a history of level up information: ranks purchased, stats changed and training packages purchased, if any.
- After creating a character you now get 3 options: continue to the character sheet, start creating a new character, or go back to the module selection screen.
- A list of available background option tables can be displayed on the corresponding step during character creation. For RMC this will also provide the detail of the roll required to get each option.
- The RMC Stat generation step has been visually improved to allow selecting the last one even when the list of options is long.
- Added RMC buttons to filter primary/secondary skills during level uo.
- In RMC, purchasing ranks in body development will trigger a dialog after completing the level up, where the hit dice roll can be entered, after which it will be automatically added to the skill bonus.

Also, once we make this version available on RPGNow, there will be an upgrade to the Shadow World files, to include all spell lists published so far by TKA (Loremaster, Navigator and Unlife).
Title: Re: ERA for Rolemaster - Creating characters and managing adventures
Post by: Soulcleave on January 16, 2016, 01:49:31 AM
Just started dinking around with the program again after the holiday and am creating a bunch of NPC's for my own use and I noticed something peculiar.

  Generic Shay (Shadow World) City Folk (Shadow World) Fighter is not getting the Profession Bonus for Light armor Category. Heavy and Medium Show up just fine.

This is just an Ultra Quick 50 Temp/pot NPC with no background options character.

Just re-downloaded the files from RPG Now yesterday...er the 14th.

Thanks in advance.

Eric "Soulcleave" Gibbons
Title: Re: ERA for Rolemaster - Creating characters and managing adventures
Post by: Voriig Kye on January 17, 2016, 08:20:57 PM
Generic Shay (Shadow World) City Folk (Shadow World) Fighter is not getting the Profession Bonus for Light armor Category. Heavy and Medium Show up just fine.
I just tried creating the simplest possible character using those values, and the +10 to all armor categories is there, just as expected.
Did you try to re-download the RMFRP Character Law files? I can't think of a reason this might happen, and to my knowledge there was no previous version with this issue reported.
Maybe you can create the character again, re-check if this happens, and send me a PM with the .char.XML file for me to review.

By the way, I saw your request for Arcane Companion and Fire & Ice in another thread. This week we should be officially releasing the update with the reported RMC improvements, and the Shadow World spell lists.
Maybe I can find the time to prepare Fire & Ice after that. Arcane companion would be a little harder to do, and I'm not even sure what's its current copyright status.
Title: Re: ERA for Rolemaster - Creating characters and managing adventures
Post by: jdale on January 17, 2016, 08:43:31 PM
Arcane Companion is still for sale, http://www.rpgnow.com/product/102901/RMSS-Arcane-Companion (http://www.rpgnow.com/product/102901/RMSS-Arcane-Companion) so there shouldn't be any copyright issues.
Title: Re: ERA for Rolemaster - Creating characters and managing adventures
Post by: rax on January 25, 2016, 02:13:11 PM
Hello Voriig,

I just recently picked up ERA and have been trying out the RMFRP character generator. Overall, I'm well pleased with it, but I do have some issues with it that appear to be a combination of bugs, house rules or simply differing interpretations of the RMFRP rules. I hope you don't mind me posting them here. In no particular order:

1. When I assign costs to weapon categories in step 6, the reordered costs don't carry over to the Categories and Non-Weapon Skills list in step 9. This makes it so that I can't assign 2 hobby ranks to a weapon category if it's still listed as only allowing 1 rank/level, even though I've reordered the costs in step 6 to allow this.

2. Also in step 9, it's often (or perhaps even always) the case that adolescence ranks for skill categories that are gained from a character's culture aren't displayed. This makes assigning hobby ranks more of a chore, since I can't tell at a glance whether a given category already has "cultural" ranks assigned to it. 

3. In the Skills section of the character sheet, profession bonuses for skill categories have in some cases been missing. For instance, when I created a Fighter and a Rogue, both were missing their profession bonuses for two weapon skill categories. When I created a Bard, there was no profession bonus listed for the Awareness - Senses category.

4. When I begin levelling up a character, the ranks cell for Hiding (Subterfuge - Stealth category) becomes locked. No ranks can be added or removed, either using the arrows or through manual editing.

5. When levelling up from level 1 or later, the first thing that appears is the window for stat gain rolls. However, when I raise my stats and click Accept, this as no effect on the DP I get to spend. DP are still calculated using the old temporary stats. Since stat gain rolls are the very first thing you do when advancing a level (RMFRP rulebook, p. 37), this appears to be an incorrect implementation of the rules.

6. The stat gain rolls also includes the possibility of raising or lowering potential stats. I had a GM who used such a rule many years ago, but try as I might I can't find it in either the RMFRP or RMSS rules (i.e. both the core rulebooks and any supplements). Is this just a house rule or could you point me to where I can find the official rule?

7. In the Armor Composition window of the Characteristics section, the maximum and minimum maneuver penalties are listed in the "Fitted" column instead of the "Unfitted" column. This appears to be an error, since the exact same values are used in Armor Table T-3.3 for unfitted armor.

8. In the Description box of the Information section, it appears to be impossible to enter a character's height except in whole feet. I.e, if I have a 6'3" character, I can only enter a 6 in the Height cell. This isn't a huge problem, but it is annoying.

Hope you can find the time to address these issues and thanks in advance!

/rax
Title: Re: ERA for Rolemaster - Creating characters and managing adventures
Post by: Voriig Kye on January 25, 2016, 08:08:36 PM
The update is officially online in RPGNow.

This means that if you use ERA for RMC, you get primary/secondary skills filters, and a box to enter your new hits if you purchased body development. Also, those who purchased RMC Character Law get to see the rolls for each background option (click the new "View Tables" button).

If you play RMFRP, then you get all the bug fixes related to culture category ranks being lost during character creation.

For everyone, stat gains include a random roll button if you want to use it (click on the butterfly to get the chaos into motion). This same feature is available during initiative, attacks, spell casting, fumbles, criticals, and resistance rolls.
Also, after creating a character you get the option to start a new one, continue to level up, or go back to the module selection screen.

And, as promised, the Shadow World package now includes Loremaster, Navigator, Unlife and some other spell lists created by Terry. This is both for existing customers (who should re-download) and for any new ones purchasing from now on.

Now, we continue with the usual troubleshooting.
@rax
1. Damn, you are right. Thanks for pointing it out. I will correct it in the next version.
2. This was corrected in this version, thanks to the information provided by Soulcleave.
3. This was also corrected in the new version released today.
4. This is intentional. Stalking and hiding are considered one skill, so they use the "rank binding" feature by default. If your group plays it differently, you can edit the skill properties (first click on the edit mode (pen) icon on the left of the row, then the options (cog) icon) and set "Rank Binding: -- No binding".
5. Hmmm, I thought you always spent the points from the stats as they were before leveling up. Maybe this is only in RM2/RMC? We could check with a separate post in the RMFRP section and see how this should really work.
6. Potentials are never lowered via stat gain rolls. You can, however, increase them in a very specific scenario, which I use in my group, but should be made optional (or disabled) in the public version of ERA. This is based on "Extended Stat Gains" (RM2 Companion IV, Section 5.1) with the special option to apply this only to prime stats.
7. Fitted / Unfitted is a concept that to my knowledge only appears in the Combat Companion, and the equivalent when not using those rules is to consider all armor Fitted to the character. I do not see a reference to these concepts in Armor Table T-3.3.
8. Height and Weight must be entered with a decimal point, in feet and pounds respectively. So a 6'3'' character would have a height of 6.25 (feet).

Thanks for the time you took to review the product, and thanks for sharing your findings. I hope these answers help you get by, and I expect to correct the bugs you mentioned in the next release.
Title: Re: ERA for Rolemaster - Creating characters and managing adventures
Post by: rax on January 26, 2016, 01:49:45 PM
Now, we continue with the usual troubleshooting.
@rax
2. This was corrected in this version, thanks to the information provided by Soulcleave.
3. This was also corrected in the new version released today.
Excellent!

4. This is intentional. Stalking and hiding are considered one skill, so they use the "rank binding" feature by default. If your group plays it differently, you can edit the skill properties (first click on the edit mode (pen) icon on the left of the row, then the options (cog) icon) and set "Rank Binding: -- No binding".
That did the trick, thanks! (Also, now I know what it looks like when rank binding is in use)

5. Hmmm, I thought you always spent the points from the stats as they were before leveling up. Maybe this is only in RM2/RMC? We could check with a separate post in the RMFRP section and see how this should really work.
Getting the opinion of others is probably a good idea, but I will add that in my copy of the RM2 Character Law/Campaign Law book, section 5.3 Advancing a Level describes the process as beginning with stat gain rolls, before continuing with skill development. The wording is slightly different, bu the process is functionally the same as in RMFRP.

6. Potentials are never lowered via stat gain rolls. You can, however, increase them in a very specific scenario, which I use in my group, but should be made optional (or disabled) in the public version of ERA. This is based on "Extended Stat Gains" (RM2 Companion IV, Section 5.1) with the special option to apply this only to prime stats.
Thanks for this. I only have up to RM2 Companion II, so it's no wonder I couldn't find the rule.

7. Fitted / Unfitted is a concept that to my knowledge only appears in the Combat Companion, and the equivalent when not using those rules is to consider all armor Fitted to the character. I do not see a reference to these concepts in Armor Table T-3.3.
My bad, I failed to explain myself properly. You're right that Armor Table T-3.3 doesn't mention the fitted/unfitted concepts, but the box under the skill category descriptions in the left hand column does at least make mention of Fitted armor. It's the first entry under the heading Modifiers to Maneuver Modifications, where Fitted armor is noted as being able to modify the minimum and maximum modifications by up to +15. Under the next heading - Modifiers to Missile Penalty - the first entry shows that Fitted armor can reduce also the missile penalty by -5 to -10.

This leads me to the conclusion that Unfitted armor should be considered the default, unless Unfitted armor in the Combat Companion is actually inferior armor, which would make it the equivalent of the Poorly fitted armor noted in the RMFRP table.

In any case, adding the option to modify the armor missile penalty through the Armor box would be welcome.

8. Height and Weight must be entered with a decimal point, in feet and pounds respectively. So a 6'3'' character would have a height of 6.25 (feet).
I just tried this, with the result that Height cell is outlined in red, and the help text is prompting me to choose a valid number instead. It even suggests picking 6 or 7. Oddly, the help text also switches to Swedish (my standard language). Once I type in a whole number again, the normal English language help text returns. Any ideas as to what may be happening?

Thanks for the time you took to review the product, and thanks for sharing your findings. I hope these answers help you get by, and I expect to correct the bugs you mentioned in the next release.
Glad to be of assistance!  :)

/rax
Title: Re: ERA for Rolemaster - Creating characters and managing adventures
Post by: rax on February 20, 2016, 04:59:31 PM
Hello Voriig,

Me again! ;D I've run into a serious issue with the RMFRP character generator. I've been working on rebuilding a character I had previously built using ERA, but every time I reach Step 10: Choose Name & Create Character File, I get the following error message when I try to save:
Quote
That action was not accepted by the server. Please confirm that it is in accordance with the current rule set.
Status: 500
Response: <html><head><title>MessageNotUnderstood: Character>>-</title></head><body onload="onLoad()"><h1>MessageNotUnderstood: Character&gt;&gt;-</h1><p>Your request could not be completed. An exception occurred.</p><script type="text/javascript">/*<![CDATA[*/function onLoad(){};/*]]>*/</script></body></html>                                                                                                                                                                                                                   
Text Status: error
Error Thrown: Internal Server Error

I've deleted and re-installed ERA and all the purchased supplements. I also made sure to delete the previous version of the character from the RMFRP Characters file before beginning the rebuild. Just to be on the safe side, I even created a new folder for my remaining characters and moved them all there from the RMFRP Characters file. Nothing has helped - despite trying at least three times, I keep getting the same message.

Something else I noticed today is that in Step 9, ERA showed individual weapon skills in the Categories and Weapon Skills column that I hadn't selected during the character creation process. Instead, they were skills that I had developed in another character whose character sheet I had looked at earlier. In other words, it seems that ERA was adding in skills from the character sheet of a finished character during the creation process for a different, as yet unsaved character!

Any help would be appreciated!

/rax
Title: Re: ERA for Rolemaster - Creating characters and managing adventures
Post by: Voriig Kye on February 20, 2016, 05:52:14 PM
That is some weird behavior. Thanks for pushing ERA to the limit and helping me improve it  :o

From what I understand, you have already created this character with a previous version of ERA. If that is so, I would like you to send it to me (PM, Dropbox?).

On the same topic, could I have a screenshot of each step in the process for the new one? I would like to see what you chose on each step (combat skills, hobbies, languages, name, etc.).
And if you have one, I would also need the file "Server\ERA-Support.log" to see if it contains additional information.

As for unexpected skills appearing during character creation, I have yet to find a way to avoid it completely. For now I do not find it that bad since you can just ignore it and not assign any points to them.

And just to finish with some good news, I can confirm that the next version includes better armor customization, avoids raising potential stats during level up, computes DP on the correct moment, and swapped weapon costs are considered when assigning hobby ranks to those categories.
Title: Re: ERA for Rolemaster - Creating characters and managing adventures
Post by: rax on February 23, 2016, 02:12:02 PM
Quote
From what I understand, you have already created this character with a previous version of ERA. If that is so, I would like you to send it to me (PM, Dropbox?).
Argh, sorry! I deleted the original character before trying to rebuild him in the latest ERA version, so I have nothing to send.

Quote
On the same topic, could I have a screenshot of each step in the process for the new one? I would like to see what you chose on each step (combat skills, hobbies, languages, name, etc.).
Screenshots are on their way via PM.

Quote
And if you have one, I would also need the file "Server\ERA-Support.log" to see if it contains additional information.
I'd love to, but I can't find such a file anywhere. Any tips on where I should be looking? There's no such file in the Server folder.

Quote
As for unexpected skills appearing during character creation, I have yet to find a way to avoid it completely. For now I do not find it that bad since you can just ignore it and not assign any points to them.
Absolutely, working around it is no problem - it's just a bit confusing.  ;D

Quote
And just to finish with some good news, I can confirm that the next version includes better armor customization, avoids raising potential stats during level up, computes DP on the correct moment, and swapped weapon costs are considered when assigning hobby ranks to those categories.
Very welcome news! (I must say, considering ERA itself is free, I'm very impressed with the time and effort you're putting into this. Thanks!)

/rax
Title: Re: ERA for Rolemaster - Creating characters and managing adventures
Post by: Voriig Kye on February 29, 2016, 05:03:41 PM
A new update has been published to RPGNow.

For the base free product, you get:

[Thanks to @rax]
- Development points are computed AFTER stat gains, as should have always been for RMC and RMFRP.
- Disabled potential increase during RMFRP stat gains. This was just a leftover from my group's custom ruleset.
- Added missile and quickness bonus to armor. That had been missing for too long, it was time to make it happen.
- Swapped combat costs are considered when assigning hobby ranks in RMFRP. The fact that RMFRP allows categories to gain ranks still seems quite weird to me, but at least the bug is fixed.
- Background options total can be changed manually during character creation. Up to the previous version, if you wanted to change the total number of talent points/background options during character creation, it would not allow you to save the new character. Also the message provided was not really helpful for troubleshooting, and no support log was being created. So to improve on similar future situations, this new version also has improved support log generation. A message should notify you if the ERA-Support.log has been updated, so you can send it for reviewing.

-- New Feature: Creatures --
Please be kind with this, it's an early version.
When you add a new Hero/Enemy in the Adventuring Module, you can choose "Creature from template". Cobra and Killer Whale from the Creatures and Monsters book are bundled in the free package, so that you can get a feel for it.
This will create an NPC in the adventure with a lot of the work done for you. Attacks, defenses, etc. are automatically edited. Advanced stuff like poison, spells, or special skills are up to the GM to resolve.
As always, suggestions are accepted (and encouraged!).
If there is interest in this feature, we can begin thinking about offering Creatures and Monsters as an ERA package through RPGNow.
For the advanced users out there, you will see a new /Configuration directory where the XML's are stored, and you can guess at the structure and add your own creatures if you like.

-- Fantasy Weapons --
Also, and this will probably get its own post for visibility's sake, the Fantasy Weapons supplement, which includes basically a lot of attack tables for Shadow World specific weapons, is now a part of the Shadow World packages.
So if you have already purchased ERA for Shadow World (RMC and/or RMFRP), please download and re-install it to get your brand new attack tables at no extra cost!
For those interested in the Fantasy Weapons for ERA, just purchase a Shadow World package and they will be yours.

And... there may be something else, but let's wait for the official announcement.
Title: Re: ERA for Rolemaster - Creating characters and managing adventures
Post by: adanost on March 20, 2016, 04:35:24 PM
Hello Voriig

I have been adding more herbs to the foraging system via the herbs.xml file. No problem doing that, but i have noticed that not all the climate and locale codes are available- Is there any way to quickly add them, or we have still to wait for the foraging module?
Title: Re: ERA for Rolemaster - Creating characters and managing adventures
Post by: Voriig Kye on March 21, 2016, 05:25:07 PM
not all the climate and locale codes are available
I just checked and the system has all the climates and locales, as far as I know.
Which ones are you missing?

The foraging module should be working as intended. I have an animist in my group, playing the Emer III campaign every week, so it is used extensively.
The only missing part is that the "Forage" button on the lower right should offer the chance to add the herbs found to the character inventory, but this is still pending work.
Title: Re: ERA for Rolemaster - Creating characters and managing adventures
Post by: adanost on March 22, 2016, 03:13:24 PM
I just reloaded the server and now all the codes are there. No problem in foraging module.

Thanks for your good work!
Title: Re: ERA for Rolemaster - Creating characters and managing adventures
Post by: adanost on March 30, 2016, 04:03:51 AM
I used the creature module in last gaming session. I preloaded a lesser spider template and added in five minutes before play two rascals for use later. The results were vey good, much easier than creating a character for use as NPC and adap its bonuses for an specific creature.
Title: Re: ERA for Rolemaster - Creating characters and managing adventures
Post by: krusteh on April 16, 2016, 09:23:23 PM
I just wanted to say thanks for the ongoing work, updates and content. I haven't posted in awhile but this stuff is great. I would love to see a creatures type module. keep up the good work!!
Title: Re: ERA for Rolemaster - Creating characters and managing adventures
Post by: Bladorthin on June 21, 2016, 04:01:00 PM
Hey, I run Rolemaster 2/Classic, and this program looks very interesting, but I do have a few questions?

1)I use the similar skill rules from RMC2, where a certain number of ranks in 1 skill will apply to another skill (assuming that skill isn't higher to begin with). Is there an option to allow this with ERA?

2) How easy is it to add Classes and skills?

3) is it possible to tweak progression bonuses for % in a skill per rank, or class bonuses to a skill per character level?

Thanks!
Title: Re: ERA for Rolemaster - Creating characters and managing adventures
Post by: Voriig Kye on June 21, 2016, 06:12:12 PM
1)I use the similar skill rules from RMC2, where a certain number of ranks in 1 skill will apply to another skill (assuming that skill isn't higher to begin with). Is there an option to allow this with ERA?

There is a feature called "Rank Binding" which allows you to specify that a skill should take the ranks from another skill. This is only 1-1 for now, mostly since no one requested more of it.

2) How easy is it to add Classes and skills?

You should check some of the questions on the advanced customization thread (http://www.ironcrown.com/ICEforums/index.php?topic=15426.0), the details are there. Short answer is, you can if you take the time to manually edit some configuration files. If you need additional details you can always add more questions on that thread.

3) is it possible to tweak progression bonuses for % in a skill per rank, or class bonuses to a skill per character level?

By default RMC bonuses are based on character level, and you can create your own professions manually and specify whichever bonus you want per level.
RMU uses a bonus that is +1 per rank, but that is not available yet in ERA.

As a general rule, bear in mind that RMC uses almost the same mechanics as RM2, so you should download the free demo version, start ERA for RMC, and see if anything is missing.
Title: Re: ERA for Rolemaster - Creating characters and managing adventures
Post by: Bladorthin on June 22, 2016, 02:39:01 AM
I am surprised more Rolemaster 2/Classic fans have not requested the similar skills option, it would totally make the character generator worth the price for that feature alone, as the idea as presented in Companion II is excellent but bogs down in play when you have to calculate it on the fly. Is it something that you may expand upon in the near future? It's really the only thing holding me back at this point, assuming I can add the random skill/profession.
Title: Re: ERA for Rolemaster - Creating characters and managing adventures
Post by: Voriig Kye on June 22, 2016, 06:24:40 AM
I am surprised more Rolemaster 2/Classic fans have not requested the similar skills option, it would totally make the character generator worth the price for that feature alone, as the idea as presented in Companion II is excellent but bogs down in play when you have to calculate it on the fly. Is it something that you may expand upon in the near future? It's really the only thing holding me back at this point, assuming I can add the random skill/profession.

Whatever the reason, I don't recall it being asked before. The good news is, it is slightly already included.
Although you can't define it globally for all new characters, you can edit a character and configure the Rank Binding, then manually edit the character file and change the "conversion ratio" of the binding.
Let me know if that is clear enough. If not, please add a post to the advanced customization thread and I'll post a guide on how to do this.
Afterwards, please let me know if that is acceptable for your group. In future versions I might add a more direct configuration for this feature if there is enough interest.
Title: Re: ERA for Rolemaster - Creating characters and managing adventures
Post by: Voriig Kye on July 12, 2016, 04:31:07 PM
Hi. Just wanted to let you know that in the latest update of ERA, the Shadow World package was updated to include all Criticals presented in the Shadow World Master Atlas 4th Edition.

This means that all those who purchased it can re-download for free and get stuff like Acid, Plasma, Stress, etc in their ERA installation.

And of course it is included from now on for anyone purchasing the Shadow World package, along with the Fantasy Weapons, Loremaster+Navigator+Unlife Spell Lists, and of course Kulthean races and cultures.
Title: Re: ERA for Rolemaster - Creating characters and managing adventures
Post by: dndgamer5e on July 15, 2016, 06:11:11 AM
had an issue with the latest update, got the following error on the update log.

------------------------------------------------------------------------------

2016/07/15 11:31:14 ERROR 2 (0x00000002) Accessing Source Directory Z:\tmp\rolemaster\ERA\ERA\RMC-Adventures\
The system cannot find the file specified.

Title: Re: ERA for Rolemaster - Creating characters and managing adventures
Post by: dndgamer5e on July 15, 2016, 07:20:29 AM
Ok here is the full Update.log after installing the new exe and running the update.cmd.  I think this is also causing the book files not to be installed as its coming up with #FLContextCluster not found in the system directory.

Any suggestions in whats happened.


-------------------------------------------------------------------------------
   ROBOCOPY     ::     Robust File Copy for Windows                             
-------------------------------------------------------------------------------

  Started : 15 July 2016 12:57:05
   Source : C:\RM Tools\ERA\RMC-Adventures\
     Dest : C:\RM Tools\ERA\RMC\Adventures\

    Files : *.*
      
  Options : *.* /V /X /S /E /DCOPY:DA /COPY:DAT /MOVE /IS /R:1000000 /W:30

------------------------------------------------------------------------------

2016/07/15 12:57:05 ERROR 2 (0x00000002) Accessing Source Directory C:\RM Tools\ERA\RMC-Adventures\
The system cannot find the file specified.


-------------------------------------------------------------------------------
   ROBOCOPY     ::     Robust File Copy for Windows                             
-------------------------------------------------------------------------------

  Started : 15 July 2016 12:57:05
   Source : C:\RM Tools\ERA\RMC-Characters\
     Dest : C:\RM Tools\ERA\RMC\Characters\

    Files : *.*
      
  Options : *.* /V /X /S /E /DCOPY:DA /COPY:DAT /MOVE /IS /R:1000000 /W:30

------------------------------------------------------------------------------

2016/07/15 12:57:05 ERROR 2 (0x00000002) Accessing Source Directory C:\RM Tools\ERA\RMC-Characters\
The system cannot find the file specified.


-------------------------------------------------------------------------------
   ROBOCOPY     ::     Robust File Copy for Windows                             
-------------------------------------------------------------------------------

  Started : 15 July 2016 12:57:06
   Source : C:\RM Tools\ERA\Server\RMC-Configuration\
     Dest : C:\RM Tools\ERA\RMC\Configuration\

    Files : *.*
      
  Options : *.* /V /X /S /E /DCOPY:DA /COPY:DAT /MOVE /IS /R:1000000 /W:30

------------------------------------------------------------------------------

2016/07/15 12:57:06 ERROR 2 (0x00000002) Accessing Source Directory C:\RM Tools\ERA\Server\RMC-Configuration\
The system cannot find the file specified.


-------------------------------------------------------------------------------
   ROBOCOPY     ::     Robust File Copy for Windows                             
-------------------------------------------------------------------------------

  Started : 15 July 2016 12:57:06
   Source : C:\RM Tools\ERA\Server\Resources\Professions\
     Dest : C:\RM Tools\ERA\Server\Resources\RMC-Professions\

    Files : *.*
      
  Options : *.* /V /X /S /E /DCOPY:DA /COPY:DAT /MOVE /IS /R:1000000 /W:30

------------------------------------------------------------------------------

2016/07/15 12:57:06 ERROR 2 (0x00000002) Accessing Source Directory C:\RM Tools\ERA\Server\Resources\Professions\
The system cannot find the file specified.


-------------------------------------------------------------------------------
   ROBOCOPY     ::     Robust File Copy for Windows                             
-------------------------------------------------------------------------------

  Started : 15 July 2016 12:57:06
   Source : C:\RM Tools\ERA\Server\Resources\Races\
     Dest : C:\RM Tools\ERA\Server\Resources\RMC-Races\

    Files : *.*
      
  Options : *.* /V /X /S /E /DCOPY:DA /COPY:DAT /MOVE /IS /R:1000000 /W:30

------------------------------------------------------------------------------

2016/07/15 12:57:06 ERROR 2 (0x00000002) Accessing Source Directory C:\RM Tools\ERA\Server\Resources\Races\
The system cannot find the file specified.

Deleted file - C:\RM Tools\ERA\RMC\Configuration\AttackFumbleColumns\rmcArmsLaw.attackFumbles.era
Deleted file - C:\RM Tools\ERA\RMC\Configuration\AttackTables\rmcArmsLaw.attackTables.era
Deleted file - C:\RM Tools\ERA\RMC\Configuration\BackgroundOptions\rmcCharacterLaw.backgroundOptions.era
Deleted file - C:\RM Tools\ERA\RMC\Configuration\CriticalTables\rmcArmsLaw.criticals.era
Deleted file - C:\RM Tools\ERA\RMC\Configuration\Professions\rmcCharacterLaw.professions.era
Deleted file - C:\RM Tools\ERA\RMC\Configuration\Races\rmcCharacterLaw.races.era
Title: Re: ERA for Rolemaster - Creating characters and managing adventures
Post by: Voriig Kye on July 15, 2016, 11:21:11 AM
Running the update is only required if your previous version is from before the server offered both RMC and RMFRP.

I'll list some questions to help guide the troubleshooting:
1) Can you send me a PM with a screenshot of what happens now if you try to start the server? I am especially interested in the text that should appear in the Server window.
2) Does the browser open after trying to start the RMC server?
3) Had you run the "update.cmd" for any previous update?
4) Can you remember when was the last time you updated? Or was this the first update since you purchased ERA? In that case it would be helpful to know when you got the first version.

Let me know about these topics and we'll continue with the analysis.
Thanks for contacting us about the situation.
Title: Re: ERA for Rolemaster - Creating characters and managing adventures
Post by: dndgamer5e on July 15, 2016, 01:07:18 PM
Ok sorted the issue, I removed the original version of era and did a clean restart with the new exe.  I think it was not liking it when I tried to install the new era within the old era folder on my system and was also accessing it over my internal Lan as is was running it from my network drive.  I have a seperate issue which I will post in the other thread as Im trying something more advanced.
Title: Re: ERA for Rolemaster - Creating characters and managing adventures
Post by: Voriig Kye on November 02, 2016, 07:20:46 AM
As you sure have read by now, ERA has been updated.

For those who have purchased RMC and RMFRP Character Law, the updated package now includes herbs.
For those who have purchased RMC and RMFRP Shadow World, the updated package now includes herbs and creature templates.

When leveling up, it is now possible to purchase additional stat gains, look for a new button next to the remaining DP on the upper right of the screen.

In the ruleset customization dialog, you can now choose the herb finding formula, which will be used in the foraging module. The formula based on difficulty is suggested for non-Shadow World herbs, and the frequency based formula is the one included in Shadow World Master Atlas and is compatible with the herbs in that book.
Title: Re: ERA for Rolemaster - Creating characters and managing adventures
Post by: adanost on November 03, 2016, 04:53:54 PM
After last update i have found some problems with the inventory utility. When opening my current campaing it displays the following error:

MessageNotUnderstood: JQueryCssStyles class>>uiHelperClearfix

If i try to open the inventory in a blank campaing (i.e. Wading the webs) and i try to Fill with default items, a dialog box opens with the following message:

That action was not accepted by the server. Please confirm that it is in accordance with the current rule set.
Status: 500

Has anyone else suffered from the same errors?
Title: Re: ERA for Rolemaster - Creating characters and managing adventures
Post by: Voriig Kye on November 04, 2016, 07:11:22 AM
MessageNotUnderstood: JQueryCssStyles class>>uiHelperClearfix

My bad  :-\

The Inventory module is not working properly in the last version. I will start preparation of a new version with the fix.
Title: Re: ERA for Rolemaster - Creating characters and managing adventures
Post by: adanost on November 04, 2016, 01:47:29 PM
Ok. I will do without Inventory for a few sessions  ;)
Title: Re: ERA for Rolemaster - Creating characters and managing adventures
Post by: Voriig Kye on November 07, 2016, 04:39:52 PM
Ok. I will do without Inventory for a few sessions  ;)
And... the fix is done. Hope we didn't take too long.
You should be able to download the updated version through RPGNow.
Title: Re: ERA for Rolemaster - Creating characters and managing adventures
Post by: silarkhar on November 23, 2016, 10:10:03 AM
Hi,
I've installed the last version of ERA with Shadow World, but when I want create a new character I can't select a race of Shadow World, it's always the same response :
Quote
That action was not accepted by the server. Please confirm that it is in accordance with the current rule set.
Status: 500
Response: <html><head><title>The support log has been updated.</title></head><body onload="onLoad()"><h1>MessageNotUnderstood: receiver of &quot;bonusFor:&quot; is nil</h1><script type="text/javascript">function onLoad(){};</script></body></html>                                                                                                                                                                                                                                                                                   
Text Status: error
Error Thrown: Internal Server Error

There wasn't this message with the previous version. I'm using firefox 50.0 on Windows 8.1.
Title: Re: ERA for Rolemaster - Creating characters and managing adventures
Post by: Voriig Kye on November 23, 2016, 06:16:52 PM
Hi,
I've installed the last version of ERA with Shadow World, but when I want create a new character I can't select a race of Shadow World, it's always the same response :
There wasn't this message with the previous version. I'm using firefox 50.0 on Windows 8.1.

Mhhh, it should be working.

Are you using the RMC or RMFRP ruleset?
What other packages are installed apart from Shadow World?
Were you able to update all the packages to the last version?

There should be a support file in the /Server directory, called "ERA-Support.log". You can send that file to era-support.voriigkye@recursor.net, so that I can check for more details as well.
Title: Re: ERA for Rolemaster - Creating characters and managing adventures
Post by: silarkhar on November 24, 2016, 11:36:34 AM
I'm using RMC and I've successfully installed the Laws before the Shadow World set for ERA.
For information, I've downloaded all the last versions on RPGNow.
Title: Re: ERA for Rolemaster - Creating characters and managing adventures
Post by: silarkhar on November 29, 2016, 01:33:14 PM
Hi,
sorry for the delay. I've re-downloaded the RMC shadow world for ERA, but on the website RPGNow the zip file doesn't include Creatures and Herbs. It's marked 'last update 10-30-2016' so it would be the newest version.
After re-install, I've again troubleshootings with the races.
Title: Re: ERA for Rolemaster - Creating characters and managing adventures
Post by: Voriig Kye on November 29, 2016, 04:34:41 PM
I've re-downloaded the RMC shadow world for ERA, but on the website RPGNow the zip file doesn't include Creatures and Herbs. It's marked 'last update 10-30-2016' so it would be the newest version.

Oh, there must have been some issue with the upload of that version. We will re-check and let you know as soon as it is fixed.
Sorry for the inconvenience, and thanks for letting us know!
Title: Re: ERA for Rolemaster - Creating characters and managing adventures
Post by: Voriig Kye on December 01, 2016, 05:49:02 PM
I've re-downloaded the RMC shadow world for ERA, but on the website RPGNow the zip file doesn't include Creatures and Herbs. It's marked 'last update 10-30-2016' so it would be the newest version.

Oh, there must have been some issue with the upload of that version. We will re-check and let you know as soon as it is fixed.
Sorry for the inconvenience, and thanks for letting us know!

We've re-uploaded the files. Please re-download and let us know if the issue is solved.
Thanks!

PD: If anyone else has been having trouble with the Shadow World files, let us know if the current version in RPGNow is working for you.
Title: Re: ERA for Rolemaster - Creating characters and managing adventures
Post by: silarkhar on December 15, 2016, 04:48:17 PM
Hi,
sorry for the delay, but with the troubles on the ICE website it wasn't easy to respond.
So I've downloaded the lastest version ERA Shadow World on RPGNow.com and it works !
Thanks for your support Voriig Kye.

Now your next job on ERA : to do smart players for Rolemaster  :P

Merry Christmas to all  ;)
Title: Re: ERA for Rolemaster - Creating characters and managing adventures
Post by: dndgamer5e on January 26, 2017, 02:36:20 PM
Ok separate issue with my ERA installation in ubuntu 16.04.  Got it installed and working and now I'm getting the following error pop up when I try to open either RMC or RMFRP server.
 (MessageNotUnderstood: receiver of "ensureInitialization" is nil) 
I get the normal interface with the, Adventures, Characters, New Character in the middle but I dont get the About tag on the right side of the screen and the message above is placed across the bottom of the screen.  Any help.

Umm puzzling when I click on the icon in Nautilus it comes up with the message above but when I run it from Terminal it opens and runs correctly?
Title: Re: ERA for Rolemaster - Creating characters and managing adventures
Post by: Voriig Kye on January 29, 2017, 08:15:06 AM
I am using Ubuntu 16.04 when testing in Linux, and it never opened the application when clicking the icon on Nautilus. I always start the server from the terminal. So I have no way for now of reproducing the issue you mention.

I guess there could be some configuration that allows you to start it from the icon, but that could be messing with the information about the location of the files.

Please check if you have a support file in the /Server directory, called "ERA-Support.log". If you do, send it and maybe I can figure out how to fix it for you in a future release.
Title: Re: ERA for Rolemaster - Creating characters and managing adventures
Post by: Voriig Kye on February 03, 2017, 08:21:27 PM
ERA has been updated, and with this new version, two powerful new features are included: Individual Inventory and Custom Realms.
I wanted to talk about them here, so that all those interested are aware of them.

Individual Inventory means that each character can have a detail of the items carried. It works just like the Party Inventory that can be accessed from the Adventuring module, except that it will be saved along with a character, when using the Character Sheet module.
With it, each player can keep track of the items that are included when starting out, and also adjusted in between adventures. This could be due to a new training package, or loot found while adventuring.

All the items in the Individual Inventory are automatically considered when loading the Party Inventory module, so there is no need to duplicate the effort. For those GM's who want to do it all by themselves, or have some players that prefer not to keep track of it, the inventory can still be managed as before by specifying the corresponding "carrier".

This feature will allow those users who requested the possibility of indicating the starting equipment of the characters.
It is also a necessary step before I can add full support for training packages, since each will indicate ranks and items gained.

Custom Realms means that advanced users can change the name, stats and casting penalties associated with the Magic Realms. It was a necessary feature to be able to add Arcane as a separate realm, as indicated in the RMFRP book.

The good news here is that it should be easier to add your own realm, or completely change the penalties for the existing ones. This means you can add Psionics, have better support for Project BASil, or require Channeling users to dance while casting.

Shortly I'll be creating a new poll to ask for your preferences on the features that should be added throughout 2017.
Title: Re: ERA for Rolemaster - Creating characters and managing adventures
Post by: dndgamer5e on February 04, 2017, 06:33:00 PM
Voriig, separate issue to the one posted on the advanced thread.  I removed the latest ERA and then reinstalled it.  Now I try to accept the EULA but it wont clear the screen and the custom rules will not respond either. I have checked and it has the correct permissions in Ubuntu.

This is frustrating.
Aly
Title: Re: ERA for Rolemaster - Creating characters and managing adventures
Post by: dndgamer5e on February 04, 2017, 07:56:15 PM
OK ten minutes later the issue has cleared itself I have accepted the EULA and can access the program but the other issue is still there.
Title: Re: ERA for Rolemaster - Creating characters and managing adventures
Post by: Voriig Kye on February 05, 2017, 09:17:51 AM
Now I try to accept the EULA but it wont clear the screen and the custom rules will not respond either.
This seems to be a browser issue. The only reason I can think of that would stop you from clicking on the EULA button is for the basic Javascript (JQueryUI) to be unable to load.
If anyone else has this issue I'd recommend forcing a refresh (normally with Ctrl+F5) in the browser.

But it seems to be solved now, so let's go back to playing Rolemaster  8)
Title: Re: ERA for Rolemaster - Creating characters and managing adventures
Post by: Voriig Kye on February 07, 2017, 09:26:05 AM
A quick note for all ERA users.
The latest update (2FEB17 in RPGNow, 2017-01-21 in the About dialog) includes some changes that are required for the new Arcane Companion package to work.
But also, these changes affected the contents of the Shadow World and RMC Companion I packages, and we have uploaded new versions of them to RPGNow.

So, if you want to have the latest ERA features, please update.
If you want to use the Arcane Companion package, please update.
If you update ERA and have previously purchased RMC Shadow World, RMFRP Shadow World, or RMC Companion I, please download the latest update of these packages as well.

Thanks!
Title: Re: ERA for Rolemaster - Creating characters and managing adventures
Post by: jnelson871 on February 24, 2017, 01:07:44 PM
I am having an issue figuring out how to use spells in combat. I can get the casting screen to come up but results are not applied to the target. Is there a way to get spells to apply damage and roll critical tables the same way as weapons? I am sure it is something simple that I am missing.

Also, is there a way to add creatures to my database?

Thanks,

Justin
Title: Re: ERA for Rolemaster - Creating characters and managing adventures
Post by: Voriig Kye on February 25, 2017, 07:23:13 AM
I am having an issue figuring out how to use spells in combat. I can get the casting screen to come up but results are not applied to the target. Is there a way to get spells to apply damage and roll critical tables the same way as weapons? I am sure it is something simple that I am missing.
When you cast spells, both with the "Quick Cast" and the "Cast Spell" options, the window that opens up has a box under the spell description called "Effect".
In that box there are fields to enter the target(s) of the spell, hits dealt/healed, bleeding dealt/healed, stun dealt/healed, DB gained, general penalties and bonuses, and optionally duration for the effects.
If you hover your mouse for a few seconds over each label, a tooltip will appear detailing what it means to use a positive value and a negative value for that field.

If the spell is a directed elemental, instead of using the effect box, I'd recommend using the spell casting window just to log the action and ensure power points are spent, and then perform a normal "Attack" action, choosing the directed spell OB from the list of available attacks.

If the spell requires a BAR, you should first perform the spell casting action and the a "Basic Spell Attack" action. There you can choose the spell list, realm, target defenses, and enter the caster's roll and the target's RR.

Also, is there a way to add creatures to my database?
With regards to adding creatures, you can check the sample provided in:
ERA/[RMC/RMFRP]/Configuration/Creatures
and add your own.

If you purchase the RMC or RMFRP Shadow World packages, or the RMC Companion I packages, you get a bunch of creatures from those books.
To add additional creatures requires knowledge of XML and is considered advanced customization. If you need help with that, please post your questions on the advanced customization thread (http://www.ironcrown.com/ICEforums/index.php?topic=15426.0).

Thanks for the questions!
Title: Re: ERA for Rolemaster - Creating characters and managing adventures
Post by: Voriig Kye on February 25, 2017, 09:48:13 AM
This time we have 2 new tutorials for you to watch: character sheet overview and skills.

To keep the conversations more organized, I created a specific thread for the announcement (http://www.ironcrown.com/ICEforums/index.php?topic=17841).
Title: Re: ERA for Rolemaster - Creating characters and managing adventures
Post by: jnelson871 on February 25, 2017, 01:03:25 PM
Thanks your response really cleared up my confusion on getting things to work with spell casting. I really hope that Creatures and Treasures for ERA is on the horizon in the near future as it would make GMing and using ERA almost perfect and make my life a whole lot easier ;) Any estimates for release? I did see that it was something that was on the todo list.
Title: Re: ERA for Rolemaster - Creating characters and managing adventures
Post by: jnelson871 on February 27, 2017, 05:26:20 PM
How do I get new spell lists to show up in adventure mode? I have typed them in as an added skill but can't get them to show as an option for casting a spell in the adventure module.

Thanks!
Title: Re: ERA for Rolemaster - Creating characters and managing adventures
Post by: jnelson871 on February 27, 2017, 05:36:13 PM
I am having an issue figuring out how to use spells in combat. I can get the casting screen to come up but results are not applied to the target. Is there a way to get spells to apply damage and roll critical tables the same way as weapons? I am sure it is something simple that I am missing.
When you cast spells, both with the "Quick Cast" and the "Cast Spell" options, the window that opens up has a box under the spell description called "Effect".
In that box there are fields to enter the target(s) of the spell, hits dealt/healed, bleeding dealt/healed, stun dealt/healed, DB gained, general penalties and bonuses, and optionally duration for the effects.
If you hover your mouse for a few seconds over each label, a tooltip will appear detailing what it means to use a positive value and a negative value for that field.

If the spell is a directed elemental, instead of using the effect box, I'd recommend using the spell casting window just to log the action and ensure power points are spent, and then perform a normal "Attack" action, choosing the directed spell OB from the list of available attacks.

If the spell requires a BAR, you should first perform the spell casting action and the a "Basic Spell Attack" action. There you can choose the spell list, realm, target defenses, and enter the caster's roll and the target's RR.


Ok I have tried this but it still does not roll on a spell's critical table to apply damage. I am trying to get Shock Bolt to apply damage to the target as well as the relevant criticals. Will I need to check the chart manually and enter the numbers? At this point I am ready to use RMA solely for PC gen and Combat Minion for combat.
Title: Re: ERA for Rolemaster - Creating characters and managing adventures
Post by: jnelson871 on February 27, 2017, 09:39:52 PM
Ok so I finally figured out how to get the spell critical to take effect for the most part. Still can't figure out how to add spell lists so that they show up in the adventure module though.
Title: Re: ERA for Rolemaster - Creating characters and managing adventures
Post by: Voriig Kye on February 28, 2017, 07:31:57 AM
The Creatures and Treasures implies preparing more than a thousand entries. I am slowly making progress through the RMFRP Creatures and Monsters. Once it is complete, I hope the difference with the RMC Creatures book is small enough to avoid me the trouble of starting over.

To use spells during the adventure the caster must have a skill with the name of the spell list, in the spells category group, with the skill classified as spell casting maneuver. This will be automatically done for all base lists when you create the character. If you add a skill in the spell category group, it will automatically be classified as a spell casting maneuver. So just increasing the number of ranks should be enough.
With that said, what you see in the spell casting dialog during the adventure, is the list of spells known to the character. So if you have 1 rank in a list that has its first spell at second level, you still will see nothing here.
I find it strange that you couldn't find them. Are you using a custom profession, or adding your own spell lists?
You can see these features in some old tutorial videos: here (https://youtu.be/vW0wGjz5kfA?t=238) and here (https://youtu.be/mZrOpsdtjak?t=70).

You will also need the spell list skills when using a Base Spell Attack involving a BAR. Here you will be asked to chose the spell list.
You can see it at work here (https://youtu.be/vW0wGjz5kfA?t=297).

To use a directed spell as an attack, the character needs a skill classified as an offensive bonus. This will be done automatically if you defined it during character creation.
If not, you just add a skill in the directed spells category, then edit it to choose the right attack table.
The latest tutorial on skills shows it here (https://youtu.be/WliK_QhvL3M?t=245).

Once that is done, you can choose it just as any other attack while adventuring. Choose the attack, enter the roll and you get the damage, then click on the critical icon to open the critical dialog. Enter the roll, and determine the damage done by typing it in the effect boxes on the lower part of the dialog.
This part of a tutorial (https://youtu.be/mZrOpsdtjak?t=104) has an example.

I think that covers all your questions. Thanks for asking them!
Title: Re: ERA for Rolemaster - Creating characters and managing adventures
Post by: jnelson871 on February 28, 2017, 09:32:50 AM
Thank you so much! With your thorough instructions I was able to get everything working this morning. I really appreciate the amount of time and energy you have spent patiently helping me figure out ERA. Your the best and I appreciate all the hard work you have, and continue to put into ERA. Looking forward to getting some creatures and treasures built in at some point but completely understand the size of the task. My players and I thank you and I think we are just about ready to work ERA into our weekly game!
Title: Re: ERA for Rolemaster - Creating characters and managing adventures
Post by: jnelson871 on February 28, 2017, 10:22:42 AM
Ok so one more question. I am trying to access the character status from my phone while I have an adventure running. I type in the address at the top but it will not load on my phone's chrome browser or connect on my laptop. Just says site unreachable. I can get a window to open in a separate tab of my web browser. My players play remotely and I want them to be able to see their character status.

Thanks!
Title: Re: ERA for Rolemaster - Creating characters and managing adventures
Post by: Voriig Kye on March 01, 2017, 05:24:07 AM
I really appreciate the amount of time and energy you have spent patiently helping me figure out ERA. Your the best and I appreciate all the hard work you have, and continue to put into ERA.
Remember that you can also rate the products at RPGNow, and even write a review there  ;)

I am trying to access the character status from my phone while I have an adventure running. I type in the address at the top but it will not load on my phone's chrome browser or connect on my laptop. Just says site unreachable. I can get a window to open in a separate tab of my web browser. My players play remotely and I want them to be able to see their character status.
If the server computer can access it, and other computers on the same WiFi network can't, it might be related to your operating system firewall. On a different matter, for players to access the server remotely over Internet, you will need to open the server port on your computer and your players will need to enter your public IP address.

If that was too technical, send an e-mail to era-support.voriigkye@recursor.net, so that we can help reviewing your specific situation.
Title: Re: ERA for Rolemaster - Creating characters and managing adventures
Post by: Voriig Kye on April 01, 2017, 08:54:09 AM
So... the creatures packages are out!

When you update your ERA installation, you will now get improved notifications regarding outdated packages.
This should make it easier to just install over your previous installation, check what is marked as out of date, re-download and re-install.

Also, on the feature side of things, you get a creature name filter when adding a creature as an NPC. This is specially useful considering you will have hundreds of them!
Some minimum information about the chosen creature will also be shown in the selection dialog.
Title: Re: ERA for Rolemaster - Creating characters and managing adventures
Post by: silarkhar on April 09, 2017, 04:59:18 PM
Hi,
I've the lastest version of ERA with several add-ons : RMC_Character-Law, RMC_Arms-Law, RMC_Spell-Law, RMC_Shadow-World, RMC_Creatures and RMC_Companion_I.
Creatures and Companion are the newests on my computer.
There is an order to install the purchased books for ERA ? Now I've this box at every starting of the server.  ???
(http://img15.hostingpics.net/pics/910074erreurERA.png) (http://www.hostingpics.net/viewer.php?id=910074erreurERA.png)
For this issue, I've sent already a report.

And I can't customize the ruleset of ERA, after any change I see that.
(http://img15.hostingpics.net/pics/970931erreur2ERA.png) (http://www.hostingpics.net/viewer.php?id=970931erreur2ERA.png)

I know, it's not the first time I call for your help Voriig but please I'm lost  :'(

Title: Re: ERA for Rolemaster - Creating characters and managing adventures
Post by: Voriig Kye on April 10, 2017, 07:59:19 AM
Don't worry. We'll try first to get you a working server.

Please, try to do a fresh install of the latest version of ERA in a different directory.
Then install one by one the latest version of the packages you purchased.
That should get you a working installation.

If it works, we can then focus on what is causing the issue in your previous installation.

Let me know (or remind me if I already asked you) your current Operating System, and version, and also the Internet Browser you are using.

Also, please check if you have a file named "ERA/Server/ERA-Support.log" and send it to era-support.voriigkye@recursor.net
Title: Re: ERA for Rolemaster - Creating characters and managing adventures
Post by: silarkhar on April 10, 2017, 11:43:19 AM
Okay,
I've not checked the last version (march 2017) of ERA before, but on my new install the server returns me the same message without install any module. So I've the issue with vanilla ERA .
My OS is Windows 8.1 with firefox 52.0.2.
Title: Re: ERA for Rolemaster - Creating characters and managing adventures
Post by: silarkhar on April 11, 2017, 03:51:44 AM
Thanks for your help. Now ERA us working [emoji1]

Envoyé de mon RAINBOW 4G en utilisant Tapatalk

Title: Re: ERA for Rolemaster - Creating characters and managing adventures
Post by: tbigness on April 13, 2017, 10:23:01 PM
Updated the new updates and Server keeps timing out and during character creation I am getting Errors

SystemConfigurationFailed: XMLCharacterParser class reports: while reading C:\Users\User\Desktop\ERA\ERA\RMFRP\Characters\Bornamar - Lvl 0 (Preadolescent).char.XML Unterminated elements: <character>, <culture> (line 9) (column 13)
Title: Re: ERA for Rolemaster - Creating characters and managing adventures
Post by: Voriig Kye on April 14, 2017, 08:13:17 AM
@tbigness, please send me a mail to era-support.voriigkye@recursor.net containing:
- The character file mentioned in the message (C:\Users\User\Desktop\ERA\ERA\RMFRP\Characters\Bornamar - Lvl 0 (Preadolescent).char.XML)
- If it exists, the log file "...\ERA\Server\ERA-Support.log"
- A mention of the Operating System and version you are using
- A mention of the Internet Browser and version you are using
- If possible, a screenshot of your browser with the error message visible on it

Also, it would be useful to know:
- Can you load a character created in a previous version?
- Can you load the sample characters provided in the base product?

Regarding the issues mentioned by @silarkhar, I can confirm that it was related to (1) the Windows username containing non-standard characters, and also (2) a bug in the latest version when trying to save custom house rules.
Both issues have been corrected and will no longer happen in the next version.
Title: Re: ERA for Rolemaster - Creating characters and managing adventures
Post by: Bud on April 24, 2017, 11:42:53 PM
Voriig, thanks for this resource, I have downloaded it and am looking forward to using it.
Title: Re: ERA for Rolemaster - Creating characters and managing adventures
Post by: Voriig Kye on June 05, 2017, 06:28:05 AM
As Nicholas just announced, ERA has been updated. The changes to the product are:

All packages sold at RPGNow have also been updated. The effects of the update are:

Please let me know if you encounter any issues in this new version.
Remember that some time ago tutorial videos were uploaded to YouTube for the Character Sheet module. Let me know here or in the video comments if they are useful or what should be added to them. My next batch should be tutorial videos for the Adventuring Module.
Also, for any specific comment on the different packages, you can use this forum (in this thread or opening a specific one) and also the rating/comment feature on RPGNow.
Title: Re: ERA for Rolemaster - Creating characters and managing adventures
Post by: allanon74 on June 08, 2017, 03:18:30 AM
a quick question... how can i update the packages? i don't find anymore the auto-update cmd file (UpdateERA.cmd), I installed ERA at 01 June... how can i quick update the packages?
Title: Re: ERA for Rolemaster - Creating characters and managing adventures
Post by: Voriig Kye on June 08, 2017, 07:09:13 AM
a quick question... how can i update the packages? i don't find anymore the auto-update cmd file (UpdateERA.cmd), I installed ERA at 01 June... how can i quick update the packages?

To update ERA you just download the new base package and install it on top of the old one.

For the book packages, you should download the new .zip files, start the ERA server after installing the new base package, go to the about dialog, and use the update option there for each book package.

This will sometimes leave unnecessary files, but they cause no harm. You could delete your old installation and make a fresh one, but this would only make sense if you still haven't created any characters, didn't customize the configuration files, and never saved an adventure.

The UpdateERA.cmd was only meant to update from a really old version that did not include RMFRP, so don't worry about it missing.

Let me know if the instructions require more detail. I guess there should be a Tutorial Video for version updating. I will add it to my To Do.
Title: Re: ERA for Rolemaster - Creating characters and managing adventures
Post by: allanon74 on June 08, 2017, 07:58:47 AM
Thanks, understood! :D
Title: Re: ERA for Rolemaster - Creating characters and managing adventures
Post by: allanon74 on June 15, 2017, 07:49:28 AM
Hi Voriig, another problem... if i add the default equipment in a character, i customize the locations of the items and then i save, the character don't work anymore....
The message is "XMLCharacterparser class reports: while reading <full path of the character file> XMLElementCollectorParser>>for:
Title: Re: ERA for Rolemaster - Creating characters and managing adventures
Post by: Voriig Kye on June 16, 2017, 07:07:37 AM
The message is "XMLCharacterparser class reports: while reading <full path of the character file> XMLElementCollectorParser>>for:
Owwww  :-\ I was able to reproduce the issue you mention. So, I can confirm that the current version won't load characters with items in their personal inventory. I'll make sure to correct this for the next release.

In the meantime, if you need to restore a working version of the character file, you can send it to era-support.voriigkye@recursor.net and we'll send a fixed file (without the inventory items).

Sorry for the inconvenience, but thanks for reporting this!  ???
Title: Re: ERA for Rolemaster - Creating characters and managing adventures
Post by: allanon74 on June 16, 2017, 07:55:14 PM
Thanks, I'll wait for the bug fix. In the meantime I deleted manually the xml voices in inventory section and it worked.

Anyway, great work. A little bug can happen sometime. ;)
Title: Re: ERA for Rolemaster - Creating characters and managing adventures
Post by: Voriig Kye on January 14, 2018, 08:01:41 AM
I wanted to let you know that yesterday a new version of ERA was uploaded to RPGNow.

The most important change is the Treasure Module. You can create your own random item tables, or install the RMC (http://www.rpgnow.com/product/231240/ERA-for-Rolemaster-RMC-Treasures) and RMFRP (http://www.rpgnow.com/product/231241/ERA-for-Rolemaster-RMSSFRP-Treasure-Companion) Treasures.

Fixes include better support for international symbols like öç and also the correct rank bonus progression for armor skills in RMC.

Also, a lot of improvement was done for the spellbook. This means that during character creation you can click on any of the spell lists for the profession to get the complete detail of parameters and description.
During the adventure, you can go to the Character Status using your smartphone/tablet, go to the spells section and click on the spellbook icon. The spellbook will present all of the spells known to the character, grouped by spell list (in a format that is supposed to look like pages from Spell Law). It supports swiping from one page to the other and going back to the index.

I'll take this opportunity to remind you that you can rate and write a review for the base product and for any of the packages currently available. That is useful to know which content was most liked, and you can share with other users which features you find more useful.

Happy gaming :D
Title: Re: ERA for Rolemaster - Creating characters and managing adventures
Post by: silarkhar on January 14, 2018, 10:12:22 AM
Thanks for the update. And happy new year !

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Title: Re: ERA for Rolemaster - Creating characters and managing adventures
Post by: pyj99 on January 28, 2018, 03:51:32 PM
Hello

I can't seem to get the character creation to record the relevant numberswork - the character sheet saves but when viewed displays only zeros in front of each value

Title: Re: ERA for Rolemaster - Creating characters and managing adventures
Post by: Voriig Kye on January 29, 2018, 04:58:33 PM
I can't seem to get the character creation to record the relevant numberswork - the character sheet saves but when viewed displays only zeros in front of each value
If you're referring to the temporary and potential stats chosen during character creation, you must make sure to drag and drop them to the second column as shown at this point of the character creation tutorial (https://youtu.be/LqLLU5tSMCk?list=PLikcqMCKabCbuQT37rRjHCiZBdmUiIJF7&t=139).
If you mean something else, please let us know. If you want, you can take some screenshots showing what you describe and send them to the support mail account: era-support.voriigkye@recursor.net
Title: Re: ERA for Rolemaster - Creating characters and managing adventures
Post by: Soulcleave on January 30, 2018, 12:10:14 PM
...How do I get to where I can actually use the Treasure tables...

...Nevermind...I'm just blind, Awesome Functionality.

  And rather late in the day but is it just me or do the Character Icons for the Default Magician and Fighter seem to be swapped?

  And on that note how do I add custom portraits for default Beasties on the GM Controlled Side of the conflict?

   Also is the Master Character Table in here somewhere yet (RMFRP pg.61).

  Just me picking Nits

  AWESOME program.

Title: Re: ERA for Rolemaster - Creating characters and managing adventures
Post by: Voriig Kye on February 03, 2018, 11:14:27 AM
...How do I get to where I can actually use the Treasure tables...
...Nevermind...I'm just blind, Awesome Functionality.
Once I get some feedback on the features, I intend to do a YouTube tutorial for the new module.

And rather late in the day but is it just me or do the Character Icons for the Default Magician and Fighter seem to be swapped?
If you mean the two characters that are provided as examples, they are not swapped at all. They are based on "real" characters from one of my campaigns (Shadow World + RMFRP + Combat Companion). You can check their full drawing here (https://imgur.com/a/pQVIQ) (they were created using Hero Machine (http://www.heromachine.com/heromachine-3-lab/)).
Aiedail is a Shay Swashbuckler from a Mining culture, with abilities focused on Light. So she was a natural choice for a sample "combat" character.
Lavan is a Talath Runemage from a Highland culture, with abilities focused on Turtles. He seemed alright as the sample "magical" character.

And on that note how do I add custom portraits for default Beasties on the GM Controlled Side of the conflict?
To ensure that all creatures had at least a basic avatar I had to make ERA use a single image file. If I were to develop a Creature Crafting module, you would be able to start from one of the creature templates included in the packages, then adjust the avatar, name, and other information. In the meantime, you could edit the adventure file and change fileLocation="GenericCreature" to fileLocation="IMAGE NAME" . You should change IMAGE NAME to match an image file (preferably a 100x100 PNG) that you should put in /ERA/Server/Resources/Avatars/IMAGE NAME.png.

Also is the Master Character Table in here somewhere yet (RMFRP pg.61).
That table is not in any of the packages nor features. You could of course create them as characters and have them stashed to be used when required. You could also create creature files for them, but that would only allow for combat skills.

AWESOME program.
Thanks!!!! ;D
Title: Re: ERA for Rolemaster - Creating characters and managing adventures
Post by: Jenkyna on February 03, 2018, 09:15:42 PM
I had some more time to play around with this, and it's pretty cool. I wish I had it back in the old days. I've added in all of the RMC Books, and I'm liking all of the options. One thing I am noticing is that you don't seem to have implemented the Very High Stats rules from RMC1. Was this a deliberate omission? I only noticed it because I started to input a First Age Elf named Curufin from the Middle Earth setting, and a few of his stats are above 102. Probably not a huge deal from the perspective of normal character generation, but I would like to use this for Middle Earth games in the future, and I am big on the First Age.

Secondly is there an updated ERA RMC Optional Rules document? The one at this link http://goo.gl/xdMHbd is dated for ERA 2014-12-25. I don't mind creating new stat tables when I am ready to run a ME game, but I'm not even sure if it's an option. I read through this thread looking to see if there was one, and didn't find anything.
Title: Re: ERA for Rolemaster - Creating characters and managing adventures
Post by: Voriig Kye on February 04, 2018, 10:28:49 AM
One thing I am noticing is that you don't seem to have implemented the Very High Stats rules from RMC1. Was this a deliberate omission? I only noticed it because I started to input a First Age Elf named Curufin from the Middle Earth setting, and a few of his stats are above 102.
If you want the bonus to keep increasing, that is allowed under the "Smoothed Stat Bonus" house rule. You must click on the About button on the lower right of the module selection screen, choose to customize the rule set, and change "Calculate Stat Bonus" to the Smoothed option. After applying the values, when you load characters, they will have stat bonuses according to Section 4.4 on RMC Companion I. Those bonuses are combined with the High Stat option, so they will increase by +5 from 100 onwards, as indicated in Option 2.
Let me know if that covers your need.

Secondly is there an updated ERA RMC Optional Rules document? The one at this link http://goo.gl/xdMHbd is dated for ERA 2014-12-25. I don't mind creating new stat tables when I am ready to run a ME game, but I'm not even sure if it's an option. I read through this thread looking to see if there was one, and didn't find anything.
That document was a first attempt at explaining all there was to know about configuring and using ERA. In practice, I never got enough feedback to confirm it was useful, so I switched to YouTube tutorial videos instead. For the odd configuration question, it seemed that the forum was still the preferred choice, so the document was never updated.
Title: Re: ERA for Rolemaster - Creating characters and managing adventures
Post by: Jenkyna on February 04, 2018, 12:19:53 PM

Let me know if that covers your need.


I'll play around with it, and see. It sounds exactly right though. I knew about the house rules function, but never connected smoothed stats with the high stats rule. I guess it does make sense because of how stats work 120+. Thank you.

That document was a first attempt at explaining all there was to know about configuring and using ERA. In practice, I never got enough feedback to confirm it was useful, so I switched to YouTube tutorial videos instead. For the odd configuration question, it seemed that the forum was still the preferred choice, so the document was never updated.

I kind of like having a manual of all customization options, but as an IT person knowing all the possibilities is what lets me create solutions. I also prefer to read a doc to watching videos, because I can right go to an answer I need. That doesn't work for everyone, youtube can definitely be useful for complex topics, and I can understand it may not be worth maintaining a document if no one is using it.
Title: Re: ERA for Rolemaster - Creating characters and managing adventures
Post by: Jenkyna on February 04, 2018, 08:02:04 PM
Everything looks good except the power point calculation. The PP per level stops at 4.
Title: Re: ERA for Rolemaster - Creating characters and managing adventures
Post by: Voriig Kye on February 05, 2018, 04:14:31 AM
Everything looks good except the power point calculation. The PP per level stops at 4.
Hmmm, there is another house rule option to define the power point calculation, but none of the options are the one you need.
I've made a note to create additional formulas for the next version.
Title: Re: ERA for Rolemaster - Creating characters and managing adventures
Post by: Jenkyna on February 05, 2018, 09:49:07 AM
Everything looks good except the power point calculation. The PP per level stops at 4.
Hmmm, there is another house rule option to define the power point calculation, but none of the options are the one you need.
I've made a note to create additional formulas for the next version.

Awesome, thanks. For now I just fudged it with the multiplier function, but an actual RMCI PP calc will be way cooler.
Title: Re: ERA for Rolemaster - Creating characters and managing adventures
Post by: erjohns on February 26, 2018, 01:18:06 PM
Hello,

First, thanks for ERA I've been playing with it on my own to test it out for a while now, when my current 5e campaign ends I'm going to start work on a RMSS/FRP game.

I do have a question though.  Is there a way to modify the  PP Progression with regards to Aura?  It's not happening automatically and I can't seem to find a way to adjust it manually.
Title: Re: ERA for Rolemaster - Creating characters and managing adventures
Post by: Voriig Kye on February 27, 2018, 05:29:11 AM
Is there a way to modify the  PP Progression with regards to Aura?  It's not happening automatically and I can't seem to find a way to adjust it manually.
There are 3 things you can do:
Title: Re: ERA for Rolemaster - Creating characters and managing adventures
Post by: Voriig Kye on April 08, 2018, 02:39:42 PM
A new version of ERA is available!

As you might have read in other threads, the most prominent feature is the new, improved, redesigned and overall better printable character sheet.
After updating, you can load your character in the character sheet module, then click on the "File for Print" button on the upper right.
The generated document will contain a notes section if you have notes for your character, inventory section if you have items declared, separate sections to summarize your languages, a detail on hits and power points recovery, plus many more. Give it a try!

Also, when viewing your character in the character sheet module, the skills that represent spell lists will have a book icon next to them. Clicking it will open a detail of all the spells, with a darker color for the spells already known (depending on the ranks developed).

Characters can now specifiy a factor to their power points recovery rate, in the same dialog where you indicate your power point multiplier (the wand icon next to the power points).

RMC will now compute the correct bonus for temporary stats below 21, and supports stats over 102 (as detailed in RMC Companion I Section 4.8, Option 2).

There is also a new advanced feature for those wanting more control on the server side: you can specify the port number used by the ERA server. THe default is still 7777, but you can change it by adding:
Code: [Select]
ServerPort = YOUR_PORT_NUMBERto the configuration file of your ruleset (ERA/RMC/ERA-RMC-Settings.conf or ERA/RMFRP/ERA-RMFRP-Settings.conf).

I hope you find the new features useful  :D
Title: Re: ERA for Rolemaster - Creating characters and managing adventures
Post by: Jenkyna on April 15, 2018, 11:12:47 AM
Thanks for the update. The PP calculation seems to work perfectly. Whenever people ask about ERA I've been giving it props, and pointing out how responsive you are to questions on the ICE forums. That really helps and a lot, and to me it's a selling point.
Title: Re: ERA for Rolemaster - Creating characters and managing adventures
Post by: nwatters on April 30, 2018, 02:07:22 PM
Ok I got ERA and i'm happish about it and this might be an old question i missed, but were is the priest class. I can't use the program because my son is playing a priest and another player is running a gnoll (I hope underground races will show up soon). I hope your not going to tell me i can make it and place it in the program, because i'm not computer savy. Again if i missed this conversation I'm sry.
Title: Re: ERA for Rolemaster - Creating characters and managing adventures
Post by: Voriig Kye on May 01, 2018, 08:00:33 PM
but were is the priest class.
Ok, don't get mad at me. My logic was that there is no Priest profession in the Channeling Companion. You have "templates" for priests of different religions and arms/magic combinations in the book. But to include any of them would be forcing you to apply the costs of the template, when in fact each Sphere of Influence further configures the special skills, bonus, spell lists and even the prime stats.
With that said, I realize that it would be better to at least have all the "templates" as available professions, for players to then customize on each specific character. I can't promise to do that for the next version, but let me know if that would work for your group.

In the meantime, you could choose Cleric as profession, adjust the prime stats if required during the character creation, and then after the Level 0 character is done, manually adjust the costs and bonus of skills as needed (that doesn't require any advanced customization, it's just part of the normal use of ERA in the Character Sheet module).

another player is running a gnoll (I hope underground races will show up soon).
Checking at RPGNow, it seems that RMFRP Underground Races and Cultures is not available for sale. This would normally mean that I won't be able to secure the copyright from ICE to create a package for ERA. I will check with the powers that be just in case. But even if it gets a green light, I doubt there is a digital version of the contents, so that would mean manually entering every scrap of information in the book to create the package, and that would take a lot of time and effort. Once I check if it can be done, I will make sure to include it in the next poll I create to determine the future packages for me to work on.
Title: Re: ERA for Rolemaster - Creating characters and managing adventures
Post by: Voriig Kye on May 14, 2018, 09:04:39 PM
another player is running a gnoll (I hope underground races will show up soon).
Checking at RPGNow, it seems that RMFRP Underground Races and Cultures is not available for sale. This would normally mean that I won't be able to secure the copyright from ICE to create a package for ERA. I will check with the powers that be just in case. But even if it gets a green light, I doubt there is a digital version of the contents, so that would mean manually entering every scrap of information in the book to create the package, and that would take a lot of time and effort. Once I check if it can be done, I will make sure to include it in the next poll I create to determine the future packages for me to work on.

Just a quick update to be the bearer of bad news, again.
The current copyright status of Underground Races makes it impossible for me to offer it as a package for ERA.

Reviewing the book, I see that the most convenient way to choose one, without creating a custom race file, would be to choose a similar race in terms of body and power point progression, then manually adjust the stat bonus. Choose the Unknown culture, then manually assign the ranks before the first level up. Afterwards you should check the total hits and power points to adjust for the difference in the progressions.

Even without the race, all of these differences could be adjusted by manually editing the character XML file. Let me know if you need any assistance with that.
Title: Re: ERA for Rolemaster - Creating characters and managing adventures
Post by: rax on June 07, 2018, 01:23:04 PM
I'm interested in adding in the professions from School of Hard Knocks, and reading through some older threads I'm under the impression that this level of customization should be possible in ERA.

But how do I go about it? I tried simply copying, altering, and renaming the Fighter profession sheet in the RMFRP professions folder, but my new Swashbuckler profession didn't show up in ERA. I then noticed that - despite being saved in XML format - Open Office had given the file a .txt ending, so I tried saving it again with a .XML ending. That just caused an error when starting up ERA.

So... what am I doing wrong?
Title: Re: ERA for Rolemaster - Creating characters and managing adventures
Post by: Jenkyna on June 07, 2018, 10:31:43 PM
So... what am I doing wrong?

Not sure what your level of xml skill is so forgive me if I suggest stuff you already know.

If you are getting a specific error I would post it here. That will help Voriig troubleshoot the issue.

I'd suggest using Notepad or better yet Notepad++ (maybe with it's xml plugin) for edits.

Also I would suggest start with a very simple edit like renaming the profession within the xml, save it as a new file, and see if it opens. Then make another simple change, and open it again. It's a lot easier to troubleshoot when you are starting out if you only have one change you need to go back and correct or troubleshoot. You will eventually get used to the errors ERA throws when it doesn't like your files, and they give pretty good clues as to what file is messed up or missing data.

I did a lot of customization to add Spacemaster, additional Rolemaster professions and skills, and Tolkein races. I kept three working folders:

Original Files (Basically unedited files in case you need to go all the way back to square one)
Last Known Good (Last edited files that opened without errors)
Current Working Files (Basically the ones I am modifying and aren't tested in ERA yet.)

To add professions and skills from the companions you will have to edit multiple files and they all interrelate. It's really important to keep backups of the files that work.

I've gotten used to customizing, but I still tend to make a small block of changes then test, rather than doing a ton of stuff all at once. It's just so much easier to fix errors, and I am not exactly an xml expert so I make them, if I know where to start looking. ERA is so fast to startup it's not like it takes a lot of time to test stuff.

Lastly, backup all your work, and even when you are done keep those "last known good" files. If you overwrite ERA during an update you can just drop your mods back in. If you don't have the files you're going to cry.
Title: Re: ERA for Rolemaster - Creating characters and managing adventures
Post by: Jenkyna on June 08, 2018, 01:55:02 AM
Also I would suggest start with a very simple edit like renaming the profession within the xml, save it as a new file, and see if it opens.

Should clarify this a bit. See if ERA opens with your new file installed, and check the edits by creating a test character.
Title: Re: ERA for Rolemaster - Creating characters and managing adventures
Post by: rax on June 08, 2018, 06:06:02 AM
Thanks for the reply, White Wolf. I'm afraid my xml skills could kindly be described as "basic", so if adding a profession requires as many steps as you say, it's definitely out of my league.  :(

I'll give some of your tips, e.g. using Notepad, a try, but if that doesn't work I'll just have to do without the extra professions. Thanks again for the tips, though!  :)
Title: Re: ERA for Rolemaster - Creating characters and managing adventures
Post by: Jenkyna on June 08, 2018, 09:20:45 AM
Adding professions is one file, and you basically edit the name, prime stats, and skill costs. Adding in new skills in the Skills file can mean editing several files, because you may need to edit the Categories file to add in new categories, and then you need to add the skills and their costs to the profession's file.

The reason I suggest doing it in small steps as you start out is so you can learn how the files are structured and how the data in one file links to another without spending a lot of time troubleshooting.

My skills are pretty basic as well, but I managed to add in a ton of stuff and it went faster as I got more familiar.

The hard part is really the tedious nature of adding in stuff like spell lists with spell descriptions if you want to add in stuff from the companions.
Title: Re: ERA for Rolemaster - Creating characters and managing adventures
Post by: Jenkyna on June 08, 2018, 07:26:54 PM
One other note I wanted to make. I kind of realized belatedly you are talking about RMFRP. All my stuff was done under RMC. I believe professions are handled a bit differently in RMFRP, and I am not familiar with that rule set. Voriig or someone who knows RMFRP would have to advise you on the specifics of adjusting the a profession for those rules. While the fundamentals of working with ERA and xml are going to be the same I have heard enough to know that there may be some file inter-dependencies I couldn't even guess at.
Title: Re: ERA for Rolemaster - Creating characters and managing adventures
Post by: Voriig Kye on June 09, 2018, 10:25:49 AM
I think I said it before, but I'll say it again: it's really nice to see ERA users helping each other out based on their own experiences.

Now, on to the question. I'd suggest grouping all issues regarding advanced customization of the system in this thread (http://www.ironcrown.com/ICEforums/index.php?topic=15426.0).
If you need to add professions, the idea to make first a copy and just change the name to get a handle of this is excellent.
With that we could confirm if you are finding the right directories and files that need adjusting before diving into the changes themselves.

Once that works, if making some changes leaves the system unresponsive or with some error message, you can send the files you are working on to the support account: era-support.voriigkye@recursor.net.

I don't think changing things in RMFRP should be any more difficult than in RMC, but I could be wrong.
Adding races, spells and professions should have no impact on the previous state of things. It's when you add skills, or categories, that you need to be more careful with the files in your installation.

Anyway, let us know how your experiment goes, and thanks for your efforts!
Title: Re: ERA for Rolemaster - Creating characters and managing adventures
Post by: Jenkyna on June 09, 2018, 11:53:12 AM
What I don't know about RMFRP is the packages element. It's not so much that I think it could be harder, I just don't know what's involved or how ERA manages that element.
Title: Re: ERA for Rolemaster - Creating characters and managing adventures
Post by: rax on June 09, 2018, 05:48:50 PM
Good news! I gave it another try, and this time it worked.

I did one thing differently - instead of opening the Fighter file and saving it under a new name, which changed the file ending, I copied it and renamed it without opening it first.

After that I did everything the same as before, but took it step by step as the White Wolf suggested - and in the end, all the changes were successfully implemented. I even built a test character, and everything worked fine.

I'm now considering adding the other professions from School of Hard Knocks, but there's a difference that I'm not sure how to handle - Barbarian and Outrider both have a profession bonus in a skill category, rather than a skill group. So I guess I'll be heading over to the other thread to ask how to fix that...  :)

 
Title: Re: ERA for Rolemaster - Creating characters and managing adventures
Post by: Jenkyna on June 09, 2018, 07:56:47 PM
Good news! I gave it another try, and this time it worked.

Awesome, happy editing.
Title: Re: ERA for Rolemaster - Creating characters and managing adventures
Post by: Voriig Kye on July 28, 2018, 08:25:21 AM
Another update is here.

- To improve the customization options for different groups, custom professions can give the cost of skills that are not included in the basic skill list of the ruleset. This will make any new character with that profession to add the skill by default, with the lists cost and stats.

- The missing number of ranks and rank bonus in the RMFRP printable character sheet has been fixed.

Apart from that, you might notice a slight design change in the module selection screen. This is part of an ongoing effort to modernize the UI framework used in ERA (the original is more than 5 years old!)
Title: Re: ERA for Rolemaster - Creating characters and managing adventures
Post by: TLemke on July 29, 2018, 03:41:42 PM
I just tried the latest ERA update,28JUL2018, and it will not start. I even did a fresh install.
Title: Re: ERA for Rolemaster - Creating characters and managing adventures
Post by: Jenkyna on July 29, 2018, 04:26:25 PM
I'm having no issues with the Mac version. I have not tried the PC version.

Edit: Actually I take that back. I think I had to fix an issue with one of the files. Subduing had the wrong maneuver type, but I am using a modified 'skills' file with skills from the companions. The issue could have been with me overwriting a good file with my modded file and then of course my file contained obsolete code.

If the specific error you are getting on start relates to something being wrong in the skills.xml file then you may have the same issue I did, and it might be a bug in the newly updated package.
Title: Re: ERA for Rolemaster - Creating characters and managing adventures
Post by: Voriig Kye on July 30, 2018, 07:09:31 AM
Hi. Whenever ERA does not start we should get some clue as to what's blocking it.
Please send the following information to the support account: era-support.voriigkye@recursor.net
- What operating system are you using?
- What Rolemaster ruleset are you using?
- When you start the server, does the server window appear? What does it say?
- Does your browser open? What does it show?
- After starting the server, try opening a new tab in your browser on the server computer, go to http://localhost:7777/ERA (http://localhost:7777/ERA) and check what you see there.
- Check in the installation directory if there is a file ERA/Server/ERA-Support.log and send it as an attachment

With this information we'll surely be able to sort out the issue.

@The White Wolf some skills were corrected for RMC in the latest update.
- Subduing was incorrectly listed as an Offensive Bonus
- Meditation was listed in the Crafts category instead of Self Control

These changes required all the RMC professions to be updated, and that is why anyone playing RMC should make sure to update all packages that contain professions (Character Law, Companion I, Combat Companion).
For the same reason, those with custom professions should make sure to make the change as well.
Sorry I forgot to clarify that in the previous post.

And since I'm remembering things now... there's also an update to Channeling Companion. It now includes the priests templates! Start a new character and make your favorite Priest, be it a non,semi,pure or hybrid.
Title: Re: ERA for Rolemaster - Creating characters and managing adventures
Post by: Jenkyna on July 30, 2018, 10:00:24 AM
@The White Wolf some skills were corrected for RMC in the latest update.
- Subduing was incorrectly listed as an Offensive Bonus
- Meditation was listed in the Crafts category instead of Self Control

Ok, then definitely my issue was related to me putting an the file back in place. I tend to restore the modified files slowly after an update to see if any issues pop up, and I couldn't recall if I hit the problem with skills.xml before I put my copy of it back in place.
Title: Re: ERA for Rolemaster - Creating characters and managing adventures
Post by: silarkhar on July 31, 2018, 09:45:33 AM
Thanks to Voriig Kye who continues to develop ERA.
Title: Re: ERA for Rolemaster - Creating characters and managing adventures
Post by: Voriig Kye on August 21, 2018, 06:30:34 PM
Another update today. This is mainly for Windows users. Some people reported the last version did not start, please try with this new one and let us know how it went.
The only change in functionality, regardless of Operating System, is that the adventure log for attacks, maneuvers and spell casting will include the exact number rolled, in addition to the result and the rest of the information it was providing before.

There is also the matter of 2 new products today, but I'll start a new thread for those.
Title: Re: ERA for Rolemaster - Creating characters and managing adventures
Post by: Ephraim on August 30, 2018, 03:03:16 PM
I'm beginning to get the feel for the DM side of this program, but I still don't see how the PC uses it. I keep seeing references to using mobile devices, but when I use a remote device, I just get the complete DM screen. Also, how does one use the herald function to reach the players?
Title: Re: ERA for Rolemaster - Creating characters and managing adventures
Post by: Ephraim on August 30, 2018, 03:17:57 PM
Well, wouldn't you know. After hours of struggling, I found out how it worked only moments after I posted a plea for help. Now my only question is:

How do you keep players from logging into the DM portion of the program?
Title: Re: ERA for Rolemaster - Creating characters and managing adventures
Post by: Voriig Kye on August 30, 2018, 05:47:40 PM
I'm beginning to get the feel for the DM side of this program, but I still don't see how the PC uses it. I keep seeing references to using mobile devices, but when I use a remote device, I just get the complete DM screen. Also, how does one use the herald function to reach the players?
There's an old tutorial video (https://www.youtube.com/watch?v=mZrOpsdtjak) which might help.
The basic idea is that after the GM has created the adventure and added the characters, the players log to the module selection, choose "player status" and then their character.
The assumption is that they can then bookmark that page in their phones/tablets, and next time use that directly (the URL just needs the character name).
From there they can also open the spellbook module, which lists all spells known to the character.

Well, wouldn't you know. After hours of struggling, I found out how it worked only moments after I posted a plea for help. Now my only question is: How do you keep players from logging into the DM portion of the program?
I'm assuming players are honest enough not to go into the adventuring module. You could manage some sort of URL block for those accessing from outside the GM's computer, but that would require some networking skills and should be considered advanced customization.

In any case, please keep the questions coming. I think there is a lot of unexplored potential for ERA outside of just creating characters. Thanks for your interest!
Title: Re: ERA for Rolemaster - Creating characters and managing adventures
Post by: Ephraim on August 30, 2018, 07:53:59 PM
Is it possible to add custom avatars to creature templates?

Is it standard practice for the players to log in and manage there own character level-ups?

Thanks for the hard work on this program. I had walked away from Rolemaster because of the difficulty in managing players (especially new ones). This looks like its going to make things much easier.
Title: Re: ERA for Rolemaster - Creating characters and managing adventures
Post by: Voriig Kye on September 01, 2018, 08:11:44 AM
Is it possible to add custom avatars to creature templates?
There is currently no feature for that. It might be added in the future, probably from a sort of Creature workshop module.

Is it standard practice for the players to log in and manage there own character level-ups?
They would normally do that from a computer with a "normal" screen instead of a phone or tablet. I've had a player level up using a 7'' tablet, but it's not the best user experience.

Thanks for the hard work on this program. I had walked away from Rolemaster because of the difficulty in managing players (especially new ones). This looks like its going to make things much easier.
I'm glad you're liking it! Using ERA, I've already introduced 5 players to the game who had no prior knowledge of RPGs at all. You could even say that 2 of them still don't know most of the rules, but thanks to ERA, they can see the relevant features and let the GM handle any details. As players get more involved in the game they will ask to create their own characters, understand the rules of combat, etc. on their own time.
Title: Re: ERA for Rolemaster - Creating characters and managing adventures
Post by: Voriig Kye on January 07, 2019, 04:29:21 PM
There is a new ERA version for you to download.

The most relevant highlight is the option to add a character during the adventure by choosing an XML character file from wherever you want. This allows preparing NPCs for the adventures and then go look for them on a need-by-need basis, instead of cramming all characters ever created in the characters directory.

Also, NPCs created in the Adventuring Module can specify a level, which is useful for RR purposes.

The specific stats for each skill can now be specific in the Character Sheet module, which will be in addition to the category bonus.

You can also edit the maneuver difficulties by hand, although this is considered advanced customization (and would require modifying the movement maneuver table as well).

Finally, for RMFRP we added some missing maneuver tables.

Please bear with me if forum answers and feature development slow down a bit in the comings months, we've just added a Lvl 0 Arcane Baby to our party at home, it's our firstborn, and it does not include a manual.
Title: Re: ERA for Rolemaster - Creating characters and managing adventures
Post by: Voriig Kye on February 24, 2019, 12:51:41 PM
Is it possible to add custom avatars to creature templates?
I just realized that this is possible in the current version, although it borders on advanced customization.

You just need to:

If anyone tries this and needs help with any of the steps, please let me know
Title: Re: ERA for Rolemaster - Creating characters and managing adventures
Post by: Voriig Kye on April 22, 2019, 10:32:40 PM
There is a new ERA version for you to download.

In this release, we have better support for NPCs. You can now customize the skills and spell lists of all characters in the adventuring module, indicating bonus and number of ranks.

So now your NPCs can maneuver and cast spells as well.
You can create an adventure before the session with any NPC whose skills and spells are relevant and get everything ready.

For those willing to do advanced customization, there is the possibility of indicating skills, spell lists and power points per level for the creature templates XML.

I am currently working on adding the PP/lvl and spells of all creatures in the books currently available for ERA.

Enjoy, and let me know if you have any questions about the new features.
Title: Re: ERA for Rolemaster - Creating characters and managing adventures
Post by: Voriig Kye on September 07, 2019, 05:24:09 PM
New update! Now, when installing a book module that includes creatures, all of them will come preloaded with the spell lists indicated in the corresponding book.
If you have already purchased please re-download and re-install to get the latest version.
You will also need to update the base product.

Thanks for the suggestions that made this feature a reality in ERA.

While we wait for RMU, I am now working on adding an injury recovery section.
Title: Re: ERA for Rolemaster - Creating characters and managing adventures
Post by: Voriig Kye on January 23, 2020, 06:32:28 PM
Most of you already now there's a new version by now.
I have also sent Nicholas another update, which should be available in the short term, where ERA is now a 64 bit application on all Operating Systems.
If anyone requires a 32 bit version of a specific update, please write to the support account to request it.
I will also keep updating the 32 bit version for Raspbian.

The changes in the current version are:
Title: Re: ERA for Rolemaster - Creating characters and managing adventures
Post by: Ginger McMurray on January 24, 2020, 10:36:47 AM
How do I update? And is there a way to get automatic notifications when there's a new version, or is it enough to mark this thread as "notify?"
Title: Re: ERA for Rolemaster - Creating characters and managing adventures
Post by: Voriig Kye on January 26, 2020, 02:18:21 PM
Updating ERA is just downloading the latest version from DriveThruRPG and installing over your existing version. The same for all book packages, you obtain the new versions, start ERA, use the book installation feature, and choose the new files.
As long as you didn't make any changes to the files includes in ERA, that is all that is required. This scenario will keep all off your saved characters and adventures intact.

If you edited the sample configuration files, or customized the skills, categories, etc, you should install to a different directory and then overwrite it with your changes + bring back your characters and adventures. Or the other way around, move your current version somewhere else, install to the original location, and then bring back your personal content.
Some of the updates will require less files instead of more, which is the case in this version, since a lot of image files are no longer needed. For those situations it is also recommended to do the fresh install and only recover your characters, custom files, etc.

In any case, it is always a good idea to do a backup before updating, to check that everything is working as you need it before committing to the new version.

As regards notifications, I always try to post here with a summary of the more relevant changes as soon as the update is available in DriveThruRPG, but you should also get an e-mail from them once the files are uploaded.
Title: Re: ERA for Rolemaster - Creating characters and managing adventures
Post by: Ginger McMurray on February 12, 2020, 01:21:05 PM
I'm cross posting this question from the feature request thread since this is a btter place for it. Feel free to ignore the copy there. :) I'm also adding a second one because I'm a veritable font of confusion in my old age. :D
Title: Re: ERA for Rolemaster - Creating characters and managing adventures
Post by: Ginger McMurray on February 12, 2020, 01:34:14 PM
And another... sorry for the barrage.

What is the underlying method for calculating initiative being used? In the character status I see numbers for movement and static. The only init system I've ever used is the alternate one from RoCoI where you roll d100 and add your quickness stat.

Given how great ERA is, I'll probably switch to how it does it there but would like to be able to read about it first. :)
Title: Re: ERA for Rolemaster - Creating characters and managing adventures
Post by: Voriig Kye on February 19, 2020, 07:33:31 AM
Given how great ERA is, I'll probably switch to how it does it there but would like to be able to read about it first. :)
Thanks!  ;D

Title: Re: ERA for Rolemaster - Creating characters and managing adventures
Post by: Voriig Kye on February 19, 2020, 07:35:38 AM
An update of ERA has been uploaded, where the Mac version is the only change.
It should now be working in the Catalina (10.15) once you execute the command indicated in the updated installation instructions:

sudo xattr -d com.apple.quarantine [LOCATION OF ERA.app]
sudo xattr -d com.apple.quarantine [LOCATION OF ERA-RMC.app]
sudo xattr -d com.apple.quarantine [LOCATION OF ERA-RMFRP.app]


For example:
sudo xattr -d com.apple.quarantine Downloads/ERA-Mac/ERA.app
sudo xattr -d com.apple.quarantine Downloads/ERA-Mac/ERA-RMC.app
sudo xattr -d com.apple.quarantine Downloads/ERA-Mac/ERA-RMFRP.app


Please report any issues you find in this update and we'll do our best to review them.
Title: Re: ERA for Rolemaster - Creating characters and managing adventures
Post by: Ginger McMurray on February 19, 2020, 11:14:46 AM
Given how great ERA is, I'll probably switch to how it does it there but would like to be able to read about it first. :)
Thanks!  ;D

  • If you an NPC that's recurrent in subsequent combats and adventures, I'd go for the option of making a full character, even if it's just to give them basic skills, DB, RRs, and a nice avatar. The NPC feature is a fallback for when you quickly need to whip up a target or source of an attack (like a wall receiving a fire bolt, an arrow trap firing) or just roll an RR on a random villager. The situation where you reuse an existent NPC and want the wounds to be kept from the last time they were used had never come up.
  • The status screen percentage is always a percentage, but I will see about adding it in future versions and leaving it as an option.
  • The initiative is supposedly the official ruling for RMC and RMFRP: 2d10 + Quickness - Penalties. I'm never sure if penalties should be reduced like they are in RMU. Also, for spell casting maneuvers and concentration actions, self discipline is used instead of quickness, but without racial penalties. This is a ruling from a companion in RM2.

Thanks!

For those following along at home, I had another question. I asked how to add a bolt attacks for creatures which use them. The answer was to add it as another attack type so you'd cast the spell so PPs were tracked and then make the attack roll for damage. Makes perfect sense. :)
Title: Re: ERA for Rolemaster - Creating characters and managing adventures
Post by: Voriig Kye on July 27, 2020, 08:29:40 PM
ERA has been updated.

Not only the base product, but most of the book packages require a re-download and re-install so that you get the latest content.

- All professions now show a description during character creation. It can also be specified for custom professions.
- Added option to see remaining/total hits and power points instead of percentage in the Character Status module.
- Improved configuration for applicable stats in the Character Sheet module.
- Removed the need for subcultures when creating custom cultures.
- Corrected RMC initiative for creatures.
- Corrected RMC update of hit points after level up.
Title: Re: ERA for Rolemaster - Creating characters and managing adventures
Post by: Ginger McMurray on July 27, 2020, 08:41:07 PM
Awesome, thanks!
Title: Re: ERA for Rolemaster - Creating characters and managing adventures
Post by: Voriig Kye on July 31, 2020, 09:10:12 PM
Just so you know, the latest ERA for RMFRP is creating characters with extra ranks. All category ranks awarded by the culture are doubled. This will be fixed in the next version, which we'll publish ASAP.
Title: Re: ERA for Rolemaster - Creating characters and managing adventures
Post by: Voriig Kye on August 01, 2020, 07:18:01 PM
it's been fixed. You should be able to download it now.
Also it has default costs for categories, should anyone find that interesting.
And it also updates the default table for treasure generation to the letter code given by creature loot. So that's a new table you get in RMC treasures and RMFRP treasure companion.
Title: Re: ERA for Rolemaster - Creating characters and managing adventures
Post by: Pazuzu on August 08, 2020, 08:55:48 AM
Having seen the success of the random treasure generator, I am curious if there are plans for adding a random encounter generator in the future?
Title: Re: ERA for Rolemaster - Creating characters and managing adventures
Post by: Voriig Kye on August 20, 2020, 07:31:33 PM
I can plan about it, and it can be done. The thing is there are way too many things on the plates right now, so I wouldn't even guess at a time frame for that. You can keep reminding us about it, but the most efficient way to get it sooner is to prove that there's more interest in that feature than the others currently planned for the short/middle term: RMU, Construct companion, custom realms for races, (Spacemaster?)
Title: Re: ERA for Rolemaster - Adding in psionics as a magic realm
Post by: Ransak on September 21, 2020, 01:40:35 PM
Hi

I would like to know if another realm can bee added to the races with a power point progression.
I have added
<Realm name="Psionics" >    as a realm and it shows up for the character with no problem. You can also choose it as the realm for the profession.
The problem I'm having is that I added in the realm to a race with a progression for power points and I keep getting this error.
RaceXMLPullParser class reports: while reading Common Man.race.XML
key 'PsionicsPowerPointProgression' not found in Dictionary

I have done other edits to custom races with no problems but I cannot seem to add a realm power point progression to my custom races

Thanks
Title: Re: ERA for Rolemaster - Creating characters and managing adventures
Post by: Voriig Kye on September 26, 2020, 08:00:34 PM
I have done other edits to custom races with no problems but I cannot seem to add a realm power point progression to my custom races

Thanks for bringing that up. There is currently no support for new realms to add their own progression in the races. It is on the short term ToDo list. If it's not there the next time we release an update for ERA, then surely the one after that. Please hold...  :P
Title: Re: ERA for Rolemaster - Creating characters and managing adventures
Post by: Ginger McMurray on October 04, 2020, 04:57:22 PM
Question: when I click to cast a spell it shows the power point cost. When I'm done casting, either by a king the attack roll, spellfailure roll, etc. it doesn't seem to be subtracting from the character's available point. I've been doing it manually through the status window.

What am I doing wrong?
Title: Re: ERA for Rolemaster - Creating characters and managing adventures
Post by: Voriig Kye on October 05, 2020, 10:16:12 PM
In this part of the tutorial (https://youtu.be/fsrYM7MxoPs?t=128) the process is shown.

Are you using the quick cast or the normal spell casting dialog? After a normal successful casting both dialogs should reduce the remaining power points for the character.

When the spell fails the power points are not subtracted since not all failures cause the PPs to be lost, you have to indicate it in the boxes related to the failure.
Title: Re: ERA for Rolemaster - Creating characters and managing adventures
Post by: Ginger McMurray on October 11, 2020, 05:12:55 PM
RMC

This doesn't reduce PPs.

However, if I use Quick Cast instead, it does

I see the difference. If I don't roll the dice for "Cast spell" and instead just accept then it doesn't reduce them. If I click the roll button before accept everything is fine. I'll try to remember that in the future. Thanks! :)
Title: Re: ERA for Rolemaster - Creating characters and managing adventures
Post by: Voriig Kye on October 15, 2020, 02:00:25 PM
If I don't roll the dice for "Cast spell" and instead just accept then it doesn't reduce them.
If you are not going to enter a roll for the casting, you won't be able to determine the casting result, that is why the dialog does nothing. When preparation rounds, penalties, etc don't matter, you should use the quick cast dialog.
Title: Re: ERA for Rolemaster - Creating characters and managing adventures
Post by: Voriig Kye on October 26, 2020, 10:46:26 PM
Welcome to another message where you learn about new features in ERA.

- The creature file format has been simplified so that NPCs can be created with minimum effort. Both RMC and RMFRP now include a Thug example, where you can see how to declare weapons and skills. Spells are also allowed, see the Phoenix example for that.

- The customization dialog has a new option to indicate that parry declarations are to be kept once declared, instead of defaulting always to 0.

- The attack dialog no longer shows a fumble and a critical button. After rolling the attack, accepting the dialog will open the fumble or critical dialog if the result indicates it.

- All races can now indicate a default stride modification. This requires the race to indicate <StrideModification>NUMBER</StrideModification> in their XML file.

- RMFRP races can now include power point development for custom realms. This requires the race to indicate
<REALMNAMEPowerPointProgression progression="PROGRESSION"></REALMNAMEPowerPointProgression> in their XML file.

- In case you have multiple book files adding spells with a repeated spell name, you can break the ties by manually setting a spell list with that name, which will take precedence over any list in the book files.

- Also some bugs have been fixed, maybe you didn't even notice about them ;-)

If you need assistance or more clarification with any of the features, please let us know, either here or by starting a new thread with your question. Thanks to all those using ERA and making requests to keep it improving!
Title: Re: ERA for Rolemaster - Creating characters and managing adventures
Post by: Voriig Kye on February 12, 2021, 05:01:05 PM
ERA got updated!
Why should you care?

Bug fixing:
- Installed creatures from book packages can once again be attacked (the previous version was preventing attack results against them)

Relevant to house ruling:
- Variant Professions: this allows (1) adding or changing the costs, bonuses and everything that a profession implies, which will override the information in the book packages installed, (2) use an existing profession as base and create a new one with only changes for the listed information.
An example "Angry Fighter" is provided in the /Professions directory. The file format is the same, except that the main tag is VariantProfession, and a baseProfession must be mentioned, if the name is the same then it will be replaced.
This means you can add the costs for your custom categories without re-creating all professions, and also offer things like clerics for different gods without repeating all the stuff that stays the same, or professions with changed realm and only some changes in skill costs.

Also:
- Character movement in status module. Players accessing their characters during an adventure can compute distances in hexes, meters, feet, and percentage, a tool which was previously only available to the GM.
- When adding custom weapon categories, existing professions will automatically use the highest cost for them. They can then be re-ordered as usual when creating a character.
- Custom races can indicate a size adjustment that will be used by default for new characters.
Title: Re: ERA for Rolemaster - Creating characters and managing adventures
Post by: MrKinister2 on February 22, 2021, 11:05:50 AM
Hello, there ERA crowd,

First of all, I'd like to say "Thank You" for a wonderful program. It is fantastic and helps with RM character generation quite immeasurably.

Now, I have a question regarding characters. I and my GM, who lives in another (frozen) part of the world, both have the latest version of ERA. I have created a character on my installed instance, and have made it available for download via a shared folder.

However, when my GM attempts to open the file, he gets an error. Specifically:

MessageNotUnderstood: NullResistanceRollBonus>> #specialBonus:

So, he can't open the character up.

What are we doing wrong? Same version, same available "books" installed.

Any help would be appreciated. =)
Title: Re: ERA for Rolemaster - Creating characters and managing adventures
Post by: MrKinister2 on February 22, 2021, 11:19:05 AM
I have another question regarding ERA:

I am using the version available on DriveThruRPG. Is that the latest one? When you say "ERA has been updated", is this the version you are referring to?

As I create a character, I want to add a Training Package. It faithfully removes the Training Package costs from my available development points. But when I want to add the Training Package ranks, it continues to remove points from my available development points. The only way I can add those ranks now is by editing the skills and categories directly, outside of the level up process. And if I do so, no log of the increased ranks is made available. In the "History" tab, all I see is the training package name and its DP cost.

Is that as intended? Am I missing something? I checked on the available YouTube tutorials, but I could not find a mention on that specific mechanic.
Title: Re: ERA for Rolemaster - Creating characters and managing adventures
Post by: Hurin on February 22, 2021, 12:17:41 PM
If I could just tack on a question too: what is the current state of ERA's support for RMU?
Title: Re: ERA for Rolemaster - Creating characters and managing adventures
Post by: Voriig Kye on February 22, 2021, 01:38:30 PM
First of all, I'd like to say "Thank You" for a wonderful program. It is fantastic and helps with RM character generation quite immeasurably.
Thanks!

However, when my GM attempts to open the file, he gets an error. Specifically:
MessageNotUnderstood: NullResistanceRollBonus>> #specialBonus:
If both installations have the same contents, characters should be usable without any issues.
Please write to the support account era-support.voriigkye@recursor.net with the character in question and the list of installed modules.

I am using the version available on DriveThruRPG. Is that the latest one? When you say "ERA has been updated", is this the version you are referring to?
Yes, if you get a notification that ERA has been updated, you just log into DriveThruRPG and download again. Unless you have custom content that affects the files included with ERA, you can overwrite over your previous installation. Updates to book packages require re-downloading and re-installing through the dialog in ERA.

As I create a character, I want to add a Training Package. It faithfully removes the Training Package costs from my available development points. But when I want to add the Training Package ranks, it continues to remove points from my available development points. The only way I can add those ranks now is by editing the skills and categories directly, outside of the level up process. And if I do so, no log of the increased ranks is made available. In the "History" tab, all I see is the training package name and its DP cost.
Is that as intended? Am I missing something? I checked on the available YouTube tutorials, but I could not find a mention on that specific mechanic.
Sadly, yes. The "DP Pack" option will reduce DPs and list the package in the character, but ranks must then be edited manually. There are historic reasons for this that do not hold true today, so the improvement of this feature is a planned and highly prioritized feature for this year.

[/quote]
If I could just tack on a question too: what is the current state of ERA's support for RMU?
ERA for RMU is as ready as it can be: you can create characters, level them up, cast spells, resolve attacks and criticals, etc. It will be included in the free version and also there will be a Character Law package with the configuration files just as for RMC and RMFRP.
Since Creature Law is not ready, it does not yet have creature support, or more likely, just uses the RMFRP format until something forces it to change. If all goes according to plan, you will have ERA for RMU the moment you have your RMU books.
Title: Re: ERA for Rolemaster - Creating characters and managing adventures
Post by: Hurin on February 22, 2021, 04:13:52 PM

ERA for RMU is as ready as it can be: you can create characters, level them up, cast spells, resolve attacks and criticals, etc. It will be included in the free version and also there will be a Character Law package with the configuration files just as for RMC and RMFRP.
Since Creature Law is not ready, it does not yet have creature support, or more likely, just uses the RMFRP format until something forces it to change. If all goes according to plan, you will have ERA for RMU the moment you have your RMU books.

Awesome, thank you so much!
Title: Re: ERA for Rolemaster - Creating characters and managing adventures
Post by: MrKinister2 on February 22, 2021, 05:22:13 PM
Thank you. =)

I shall write directly to that support email and describe our installed packages.

Much appreciated. =D
Title: Re: ERA for Rolemaster - Creating characters and managing adventures
Post by: MrKinister2 on February 23, 2021, 11:51:15 AM
One more request: I noticed that once I am looking at a character sheet, there is no way for me to return to the Main Menu via any links.

Would it be possible to include menu navigation in the various modules?

Thanks. :D
Title: Re: ERA for Rolemaster - Creating characters and managing adventures
Post by: Hurin on February 23, 2021, 10:59:28 PM
I would second MrKinister2's comments.

I'm also having a problem assigning prime stats in the RMC module. I can drag the pairs of temps/potentials easily into the boxes for all other stats, but I can't drag the two prime stats for some reason. I keep moving them over but they just snap back to the box to the left of the stat name. I actually did once I think get the prime stat in the box on the left; but I tried for 10 minutes and was not able to do it any other time.
Title: Re: ERA for Rolemaster - Creating characters and managing adventures
Post by: Hurin on February 23, 2021, 11:45:10 PM
Not sure what the problem is, but I tried on a different computer and it worked fine. The bonus numbers didn't seem to line up on the old computer, when it didn't work, so I'm not sure if maybe the zoom or something was causing the problem?

Anyway, now that I've played with this a bit more, I have to say: wow, this is really useful! I am definitely going to use it for RMU.

Have you ever thought of integrating this with Roll20? It would be amazing to be able to roll up and level up a character in this, and then import it into Roll20.
Title: Re: ERA for Rolemaster - Creating characters and managing adventures
Post by: Voriig Kye on February 25, 2021, 09:33:59 PM
One more request: I noticed that once I am looking at a character sheet, there is no way for me to return to the Main Menu via any links.
Would it be possible to include menu navigation in the various modules?
Most modules can reach the module selection by going back once in the browser. For character sheets you might need several back steps since loading a character is basically changing the webpage. In any case your request has been noted and will be considered.

I'm also having a problem assigning prime stats in the RMC module. I can drag the pairs of temps/potentials easily into the boxes for all other stats, but I can't drag the two prime stats for some reason. I keep moving them over but they just snap back to the box to the left of the stat name. I actually did once I think get the prime stat in the box on the left; but I tried for 10 minutes and was not able to do it any other time.
This has been know to happen because prime stats tend to be higher, and once the potential reaches 100 there's more chance that the zoom puts a part of the text on the following line. The drag and drop that ERA uses on this step is a third-party tool that sadly has this drawback. In any case we will do another check to see if the step can be improved.

Anyway, now that I've played with this a bit more, I have to say: wow, this is really useful! I am definitely going to use it for RMU.
RMU stats do not work exactly like that, so you'll see (once it's published!) that the steps involved are slightly different. And feedback will be welcome!

Have you ever thought of integrating this with Roll20? It would be amazing to be able to roll up and level up a character in this, and then import it into Roll20.
I don't know the first thing about Roll20, so I wouldn't know. There is support to import ERA characters into Fantasy Grounds thanks to Dadakin who did all the work.
I think there may not be any copyright issues if someone does a conversion tool. It would be great to convince people to use existing ERA modules for the gaming sessions as well, although they are more focused on the GM and the players being at the same table, like it used to be pre-pandemic times.
Title: Re: ERA for Rolemaster - Creating characters and managing adventures
Post by: Hurin on February 26, 2021, 12:22:59 AM

I don't know the first thing about Roll20, so I wouldn't know. There is support to import ERA characters into Fantasy Grounds thanks to Dadakin who did all the work.
I think there may not be any copyright issues if someone does a conversion tool. It would be great to convince people to use existing ERA modules for the gaming sessions as well, although they are more focused on the GM and the players being at the same table, like it used to be pre-pandemic times.

Thanks so much for your detailed answers.

Roll20 is another Virtual Table Top (VTT) -- I think it is currently the most used and most widely known one (the other well known ones would be I think Fantasy Grounds and now Foundry). They all have their strengths and weaknesses, but Roll20 is probably the easiest to use, even if Fantasy Grounds has more flexibility and probably more features. That's just my take on it though.

The reason I brought it up is that it looks like we're about to get our first real RMU character sheet for Roll20 (Pantsorama just submitted the pull request). D&D already has integration for Roll20 with its D&D Beyond tools; so when we play D&D, my players actually roll up, level up, and manage their characters on D&D Beyond, as we play on Roll20.

I was thinking that this would be a fantastic for Roll20 too. We now (or will soon) have the most basic thing we need for playing RMU on Roll20 (the character sheet); but in the long term the ERA tools offer much more support beyond that. So I guess I see you and Pantsorama kind of working alone, and wonder if you might do even more together. I'm sure you've developed some similar resources, such as lists of skill costs, cultural and racial bonuses, etc., that perhaps might save each of you some work; and while I have no idea what integrating the ERA with Roll20 would involve, I can't help but think about how great that could be. Just the ability to generate a character in ERA, click an attack, and have it resolve in Roll20 would be incredibly useful.
Title: Re: ERA for Rolemaster - Creating characters and managing adventures
Post by: alloowishus on March 03, 2021, 08:53:52 PM
Hello, there ERA crowd,

First of all, I'd like to say "Thank You" for a wonderful program. It is fantastic and helps with RM character generation quite immeasurably.

Now, I have a question regarding characters. I and my GM, who lives in another (frozen) part of the world, both have the latest version of ERA. I have created a character on my installed instance, and have made it available for download via a shared folder.

However, when my GM attempts to open the file, he gets an error. Specifically:

MessageNotUnderstood: NullResistanceRollBonus>> #specialBonus:

So, he can't open the character up.

What are we doing wrong? Same version, same available "books" installed.

Any help would be appreciated. =)

I just had the same thing happen and I discovered it has to with the way the Mac formats the Resistances, it puts the tag short cut "/>" at the end for example:

<resistances>
<resistance concept="Mentalism" specialBonus="0" />
<resistance concept="Channeling" specialBonus="0" />
<resistance concept="Essence" specialBonus="0" />
<resistance concept="Psychic Power" specialBonus="0" />
<resistance concept="Poison" specialBonus="0" />
<resistance concept="Disease" specialBonus="0" />
<resistance concept="Physical" specialBonus="0" />
<resistance concept="Fear" specialBonus="0" />
</resistances>

Under windows it is expecting this:

<resistances><resistance concept="Mentalism" specialBonus="0"></resistance>
<resistance concept="Channeling" specialBonus="0"></resistance>
<resistance concept="Essence" specialBonus="0"></resistance>
<resistance concept="Poison" specialBonus="0"></resistance>
<resistance concept="Disease" specialBonus="0"></resistance>
<resistance concept="Physical" specialBonus="0"></resistance>
<resistance concept="Fear" specialBonus="0"></resistance>
</resistances>

So if you open up the xml file manually in a text editor and change this portion it should load.
Title: Re: ERA for Rolemaster - Creating characters and managing adventures
Post by: MrKinister2 on March 04, 2021, 03:11:00 PM
Hey, thanks for that observation.

In our case, me and my GM are both using Windows, and his installation moved the files into a restricted area where permissions would not allow changes to files. He moved his files elsewhere, and the app worked fine after that.

It is good to know, though, that Macs are formatting differently from PCs, although that shortcut should work just fine.

I will put this under my "toolbelt" for future reference. =)
Title: Re: ERA for Rolemaster - Creating characters and managing adventures
Post by: Voriig Kye on March 05, 2021, 09:31:42 PM
Just for future reference, the issue mentioned with the Mac is not related to using a Mac at all, but because there are different ERA versions installed on the computers used.

The character format was changed in the version "2021-02-10". Characters generated from that version onwards can't be loaded in old installations.

As long as everyone on the same gaming group updates at the same time, this should not be an issue, but please check your versions if sharing character files, or any other configuration file.
Title: Re: ERA for Rolemaster - Creating characters and managing adventures
Post by: MrKinister2 on March 07, 2021, 12:52:51 PM
Good to know. Thank  you.
Title: Re: ERA for Rolemaster - Creating characters and managing adventures
Post by: Voriig Kye on March 09, 2021, 07:47:00 PM
Grab new versions of your free ERA system, and also update any and all packages you have bought that include races, professions or cultures.

This is because now all of them will indicate the "category" which in the case of packages in DriveTruRPG means the name of the Rolemaster book, and for your custom configuration files can be whatever you want.
The categories in all of them can be used to filter when creating characters, and the corresponding step also includes a search box to filter by name and description.

Also, during character creation feel free to customize the base lists for your character.

And if you are playing RMC (or RM2) and use spell acquisition rules, you get a nice dialog after you finish leveling up, to remind you to roll the spell gain and put the corresponding ranks in the spell list.
Title: Re: ERA for Rolemaster - Creating characters and managing adventures
Post by: Voriig Kye on April 26, 2021, 07:53:33 PM
ERA has been updated.

With this release, all steps during character creation should make better use of the screen.
Also, culture and hobby ranks have a new and improved step where you can get a better feel for the choices you are making. This requires re-downloading and re-installing the packages that contain cultures (Character Law, Shadow World, Races and Cultures).

Also there was a bug in the previous Combat Companion release, so please re-download and re-install that as well.

There are several improvements based on suggestions, so keep them coming!
- The ERA logo in the adventuring, treasure, character sheet and character creation modules can now be clicked to go back to the module selection screen.
- Editing a spell casting skill will offer to name it based on the installed spell lists (no more "how is it spelled exactly?").
- When attacking a new magnifying glass icon will give a detail of attack and defense to make sure everything is accounted for.
- The customization options allow you to use the professional bonus as you please: fixed, per level, per rank.
Title: Re: ERA for Rolemaster - Creating characters and managing adventures
Post by: Hurin on April 26, 2021, 08:42:33 PM

- The ERA logo in the adventuring, treasure, character sheet and character creation modules can now be clicked to go back to the module selection screen.

This is a good feature. Thank you for implementing it.
Title: Re: ERA for Rolemaster - Creating characters and managing adventures
Post by: Boromir on April 27, 2021, 09:14:47 AM
Suggestion for a new feature: I've now got about 100 config files modified in my ERA installation, so seeing a new version come out has made updating rather daunting.  Can you see a way to make this easier to manage?  Perhaps by having modified files have a different extension, so it is not overridden with an update?

And I do so love how configurable ERA is.
Title: Re: ERA for Rolemaster - Creating characters and managing adventures
Post by: Voriig Kye on April 27, 2021, 07:52:36 PM
Suggestion for a new feature: I've now got about 100 config files modified in my ERA installation, so seeing a new version come out has made updating rather daunting.  Can you see a way to make this easier to manage?  Perhaps by having modified files have a different extension, so it is not overridden with an update?

And I do so love how configurable ERA is.

We're glad you like ERA!
Please consider starting a new thread in the forum with details on your changes, so that we can discuss the best way to ease the update process. It will surely be useful to other users in a similar situation.
Title: Re: ERA for Rolemaster - Creating characters and managing adventures
Post by: Voriig Kye on May 06, 2021, 04:35:01 PM
ERA has been updated.
https://twitter.com/voriigkye/status/1390418828169994240?s=20

For those who don't want to open the link, it's just a tweet telling you that RMC character creation has been fixed, and RMFRP new characters will no longer start with a rank binding between Stalk and Hiding.
Title: Re: ERA for Rolemaster - Creating characters and managing adventures
Post by: Voriig Kye on June 07, 2021, 11:10:31 PM
ERA has been updated.
https://twitter.com/voriigkye/status/1402112541766062083?s=20

For those who don't want to open the link, the new directory format for skills, categories and groups is up and running.
If your gaming group uses a customized skill list check out the examples in the /Groups, /Categories and /Skills directories.
Title: Re: ERA for Rolemaster - Creating characters and managing adventures
Post by: Caom on June 19, 2021, 12:04:51 AM
Hello there, I just wanted to ask how fast we could expect RMU to be in this software after we get the release version of RMU?
I never used ERA before but I would try it out for sure with the new rules
I hope this is the right topic to ask this in, if not I am sorry
Title: Re: ERA for Rolemaster - Creating characters and managing adventures
Post by: Hurin on June 19, 2021, 10:06:04 AM
Voriig (the developer of ERA) has said the the RMU module for ERA is all ready to go; it is just waiting for the release of the books. So pretty much as soon as the books are out, so will the ERA module.
Title: Re: ERA for Rolemaster - Creating characters and managing adventures
Post by: Caom on July 05, 2021, 01:38:29 AM
That is great!
Is there a feature overview of all the things the software does?
Title: Re: ERA for Rolemaster - Creating characters and managing adventures
Post by: Voriig Kye on July 05, 2021, 09:11:17 PM
Is there a feature overview of all the things the software does?

Outdated site: https://erahome.wordpress.com/
YouTube tutorials: https://www.youtube.com/playlist?list=PLikcqMCKabCbuQT37rRjHCiZBdmUiIJF7
New features and releases: this thread you're in
Update log: ERA/Server/readme.txt in your ERA installation

So nothing as complete and fancy as we'd like, but you can always ask if in doubt :-D
Title: Re: ERA for Rolemaster - Creating characters and managing adventures
Post by: Voriig Kye on December 13, 2021, 05:49:31 AM
Hi there. I promised myself, and the ERA community, that Training Packages would be available before the end of 2021.
The feature has been added to ERA.
BUT we still haven't completed all the steps to make it available on DriveTruRPG, since other changes in the system require all existing packages on sale to be updated, and we'd like as many of them as possible to add the corresponding TPs as part of that update.

While you wait for the official updates, please find below a link for the BETA release of ERA with Training Package support, 3 sample TPs, and the new avatars by Mathieu Vaillancourt.
http://goo.gl/NTMqH9 (http://goo.gl/NTMqH9)
Remember that this is for experimental purposes only, do not install your existing book packages over this release. Do not install this over your existing ERA.

This is the Windows version, if you'd like to try out the Linux, Mac or Raspberry Pi versions, let me know.
Title: Re: ERA for Rolemaster - Creating characters and managing adventures
Post by: Voriig Kye on December 13, 2021, 09:53:38 AM
Updated link:
https://drive.google.com/file/d/0B4VSGeZf5uqxbG44ZVpMR2J0aU0/view?resourcekey=0-LEZjDrwBQw310udcZrYmGg (https://drive.google.com/file/d/0B4VSGeZf5uqxbG44ZVpMR2J0aU0/view?resourcekey=0-LEZjDrwBQw310udcZrYmGg)
Title: Re: ERA for Rolemaster - Creating characters and managing adventures
Post by: scLiNer666 on March 03, 2022, 06:46:13 AM
Thank you! This is one feature I like quite a lot.
It was a missing gap for me in ERA, but now a good software get's even better!  ;) ;D
Title: Re: ERA for Rolemaster - Creating characters and managing adventures
Post by: Voriig Kye on March 13, 2022, 06:09:22 PM
ERA has been updated.

After a long time in the works, Training Packages are available in ERA for RMFRP. Also, all book packages have been updated with their corresponding TP content. Of course this means once we release ERA for Spacemaster:Privateers they will be included as well.
When time permits, there will be a tutorial video on how to use them. In the meantime, please explore and ask your questions in the forum and the dedicated channel on the Discord server.

Because of updates in the underlying software used to develop ERA, all packages for both RMC and RMFRP also must be updated to be compatible with this new release.

As other fixes go, cancelling a level up will revert manual edits made during it as well.
RMC and RMFRP got some polish in the skill lists.

This is the first public version of ERA with the new avatars by Mathieu Vaillancourt. Thanks!
Title: Re: ERA for Rolemaster - Creating characters and managing adventures
Post by: scLiNer666 on March 14, 2022, 12:40:10 AM
Thank you very much!  :) :) :)
I'm excited about checking it out...
Title: Re: ERA for Rolemaster - Creating characters and managing adventures
Post by: Voriig Kye on April 14, 2022, 07:43:03 AM
ERA has been updated.
This is just a tiny fix in RMFRP, in case you really needed to have your realm stat bonus added to power point development and spell casting categories  ;)
Title: Re: ERA for Rolemaster - Creating characters and managing adventures
Post by: mathieuvart on July 28, 2022, 01:03:54 PM
I'll make more avatars for Era in the near future.
Title: Re: ERA for Rolemaster - Creating characters and managing adventures
Post by: UtatlanICE on August 16, 2022, 12:11:52 PM
This may have been discussed many times already, but is there anyone using this ERA material inside the Foundry VTT system? 
Title: Re: ERA for Rolemaster - Creating characters and managing adventures
Post by: Voriig Kye on August 20, 2022, 07:02:20 AM
This may have been discussed many times already, but is there anyone using this ERA material inside the Foundry VTT system? 

Do you mean to run a Foundry game, where character are originally created inside ERA? In that case I don't know if it's done before. This can be done for Fantasy Grounds because someone once made an Excel file that converts the corresponding formats.

If there is a guide to importing characters in Foundry, the same could be done there.
Title: Re: ERA for Rolemaster - Creating characters and managing adventures
Post by: Voriig Kye on October 17, 2022, 10:35:11 PM
ERA has been updated
What's new for Version 2022-10-10 (https://erahome.wordpress.com/2022/10/18/whats-new-on-era-for-rolemaster/)

Or if you don't want to leave the forum:
Title: Re: ERA for Rolemaster - Creating characters and managing adventures
Post by: joel.lovell on October 18, 2022, 06:49:11 AM
Can characters be imported into Fantasy Grounds?
Title: Re: ERA for Rolemaster - Creating characters and managing adventures
Post by: Voriig Kye on October 18, 2022, 09:20:52 PM
Can characters be imported into Fantasy Grounds?

There is this thread in the FG forums (https://www.fantasygrounds.com/forums/showthread.php?38877-Imnporting-ERA-characters-into-FG).

You can see Dadakin is involved there, who is very active in the development of Rolemaster FG, I'm not sure if that trick is working nowadays.
Title: Re: ERA for Rolemaster - Creating characters and managing adventures
Post by: Humlan on December 02, 2022, 01:58:27 PM
Testing this thing to see if it is for us :)

But the linux server-part won't start, I suspect it wants to open a status window, but I'm running my server without GUI.

Is there any way to start the server component in terminal mode only?
Title: Re: ERA for Rolemaster - Creating characters and managing adventures
Post by: Voriig Kye on December 02, 2022, 03:02:58 PM
Is there any way to start the server component in terminal mode only?
I can't test it on a true server Linux without UI, but there's a --headless parameter you can try.

Of course it also works for ERA-RMFRP (or ERA-RMU if you are reading this post in the future)

Please let us know if it worked for you, or if you need any additional help.
Thanks for using ERA!  ;D
Title: Re: ERA for Rolemaster - Creating characters and managing adventures
Post by: Humlan on December 02, 2022, 06:05:07 PM
I can't test it on a true server Linux without UI, but there's a --headless parameter you can try.

  • Open a terminal
  • Go to your ERA-Linux directory
  • Run ./ERA-RMC --headless
  • Wait for it
  • Go test it by accessing the server's IP with the ERA port (7777 by default)
Of course it also works for ERA-RMFRP (or ERA-RMU if you are reading this post in the future)

Please let us know if it worked for you, or if you need any additional help.
Thanks for using ERA!  ;D

Thanks for quick reply :)

When I first tried --headless I got error: "xdg-open: command not found" but it did start. I installed XDG-utils, which removed that error. But then it complained that it could not open a browser instead.

But atleast it works.  8)

Might be a good idea to disable the Open Browser command when starting with --headless, but not a dealbreaker.

The biggest BUT is that it doesn't have any security, if I publish this to my players it will be open for anyone to access, and there are plenty of ppl out there who regularly do portscans so can't leave it open permanently  :P I have not looked into if one can script some kind of wrapper around it, but I plan on poking a competent friend I have  ;D unless something already exists.
Title: Re: ERA for Rolemaster - Creating characters and managing adventures
Post by: Voriig Kye on December 03, 2022, 05:58:20 AM
Might be a good idea to disable the Open Browser command when starting with --headless, but not a dealbreaker.

The idea of redesigning the launching process and make it simpler, and more similar across operating systems, has been around for a while. But I always end up using the time available for ERA to add new gaming features, or new rulesets. At some point it will happen.

The biggest BUT is that it doesn't have any security, if I publish this to my players it will be open for anyone to access, and there are plenty of ppl out there who regularly do portscans so can't leave it open permanently  :P I have not looked into if one can script some kind of wrapper around it, but I plan on poking a competent friend I have  ;D unless something already exists.

Leaving your port open all the time is certainly not a good idea. The "open a port so that people outside your network can use it" is meant only during the session if you are playing remotely. There are currently no extra security measures around it. There is also the idea of having a public ERA server, so that people can play without installing it nor setting up their network at home, but it's on the long term section of my ToDo list.
Title: Re: ERA for Rolemaster - Creating characters and managing adventures
Post by: kevsurp on December 03, 2022, 01:56:50 PM
Updated link:
https://drive.google.com/file/d/0B4VSGeZf5uqxbG44ZVpMR2J0aU0/view?resourcekey=0-LEZjDrwBQw310udcZrYmGg (https://drive.google.com/file/d/0B4VSGeZf5uqxbG44ZVpMR2J0aU0/view?resourcekey=0-LEZjDrwBQw310udcZrYmGg)

tried using link get this error message We're sorry. You can't access this item because it is in violation of our Terms of Service.
Title: Re: ERA for Rolemaster - Creating characters and managing adventures
Post by: Voriig Kye on December 03, 2022, 04:08:43 PM
https://drive.google.com/file/d/0B4VSGeZf5uqxbG44ZVpMR2J0aU0/view?resourcekey=0-LEZjDrwBQw310udcZrYmGg (https://drive.google.com/file/d/0B4VSGeZf5uqxbG44ZVpMR2J0aU0/view?resourcekey=0-LEZjDrwBQw310udcZrYmGg)
tried using link get this error message We're sorry. You can't access this item because it is in violation of our Terms of Service.

That link is no longer updated, ever since Google change their policies, which now implies they don't allow downloads for ERA there.

In any case, you can get the latest ERA by getting the free base product on DTRPG at
https://www.drivethrurpg.com/product/137825/ERA-for-Rolemaster (https://www.drivethrurpg.com/product/137825/ERA-for-Rolemaster)
Title: Re: ERA for Rolemaster - Creating characters and managing adventures
Post by: kevsurp on December 04, 2022, 10:22:35 AM
any word when the RMU files are getting release for ERA?
Title: Re: ERA for Rolemaster - Creating characters and managing adventures
Post by: Voriig Kye on December 05, 2022, 05:36:13 PM
any word when the RMU files are getting release for ERA?

It is ready, the files were submitted some days ago. I don't know exactly when the update will get to DTRPG.

I'll make sure to post about it on this thread as soon as it's available.
Title: Re: ERA for Rolemaster - Creating characters and managing adventures
Post by: Voriig Kye on December 29, 2022, 04:20:33 PM
ERA has been updated!
https://erahome.wordpress.com/2022/12/29/whats-new-on-era-for-rolemaster-2/ (https://erahome.wordpress.com/2022/12/29/whats-new-on-era-for-rolemaster-2/)

-- New features --
- RMU ruleset is now available.
- Spacemaster:Privateers ruleset is now available.
- New derive attack button when editing skills in the Character Sheet module. After entering a name, the new skill will default to Offensive Bonus and be bound to the base skill selected.
- When indicating the number of preparation rounds for a spell in the Character Status module, a tooltip will explain the meaning of the numbers shown.

-- Improvements/Corrections --
- New server dialog.
- Initiative in RMC and RMFRP will no longer adjust the roll by the total injuries/modifications. Now only the corresponding Wounded adjustment will be applied.
- When updating a skill in the Character Sheet module, changing the classification will refresh the available fields without needing to accept the classification change first.
- When updating a skill in the Character Sheet module, the rank binding can now be applied to all skills.

-- Advanced Customization --
- Creature templates can specify a fixed resistance bonus for each concept/realm.
- Creature templates can optionally indicate a maximum table result and a fixed critical type.

The YouTube tutorials have been updated:
https://www.youtube.com/playlist?list=PLikcqMCKabCbuQT37rRjHCiZBdmUiIJF7 (https://www.youtube.com/playlist?list=PLikcqMCKabCbuQT37rRjHCiZBdmUiIJF7)

Also there's an exclusive new playlist with the new content only, focused on RMU:
https://www.youtube.com/playlist?list=PLikcqMCKabCbXl_4f1yjNzNg0ACo9NaYS (https://www.youtube.com/playlist?list=PLikcqMCKabCbXl_4f1yjNzNg0ACo9NaYS)
Title: ERA for RMU is out!
Post by: Voriig Kye on December 31, 2022, 04:50:26 PM
You can now purchase the RMU core package for ERA!
https://www.drivethrurpg.com/product/421573/ERA-for-Rolemaster-Core-Law-RMU (https://www.drivethrurpg.com/product/421573/ERA-for-Rolemaster-Core-Law-RMU)

- 33 races
- 22 professions
- 10 cultures
- 112 talent descriptions
- 82 weapons
- 15 critical tables
- 10 fumble tables
Title: Re: ERA for Rolemaster - Creating characters and managing adventures
Post by: GMsShadow on January 02, 2023, 05:20:05 AM
Huzzah! Purchased. Just in time as I have a play by post game we're hoping to start this month.
Title: Re: ERA for Rolemaster - Creating characters and managing adventures
Post by: tbigness on January 02, 2023, 12:53:02 PM
going through the character build 2 things jump out. At Superior level the Knack is only 1 at +5, should be 2 at +5. Also there is no allowance for concentrated skill development, IE... 3 Ranks in a skill, allowed for the build. Weight for items is generated on the character sheet as a whole, no matter were the items are located, backpack, cart or other. In Skills that have professional bonuses the bonus is double the ranks instead of singular. IE 2 ranks give +4 instead of +2.

Everything else seems good so far, only made a rogue so far and will try spell caster next.
Title: Re: ERA for Rolemaster - Creating characters and managing adventures
Post by: tbigness on January 02, 2023, 01:00:43 PM
Never mind on the knacks instead of clicking just to show knack I did not put the amount in at 5 for 2 different skills.

I wounder if this can be changed to checking a box to get the +5 bonus instead of increasing to 5 in each of the 2 skills or 10 if using the higher level game setting?
Title: Re: ERA for Rolemaster - Creating characters and managing adventures
Post by: Voriig Kye on January 02, 2023, 07:21:08 PM
going through the character build 2 things jump out. At Superior level the Knack is only 1 at +5, should be 2 at +5. Also there is no allowance for concentrated skill development, IE... 3 Ranks in a skill, allowed for the build. Weight for items is generated on the character sheet as a whole, no matter were the items are located, backpack, cart or other. In Skills that have professional bonuses the bonus is double the ranks instead of singular. IE 2 ranks give +4 instead of +2.

Everything else seems good so far, only made a rogue so far and will try spell caster next.
About the inventory, everything in the character is supposed to be in locations related to the character, for stuff "outside" the idea is to use the party inventory module. There you can indicate the "Carrier" which can be a horse, a location, etc.

Also... am I understanding correctly that you also would like to assign a professional skill twice, then get +2/rank? Is that allowed? In which case... is there a limit? Or can a character put all 10 professional skills in the same one then get +10/rank????

Never mind on the knacks instead of clicking just to show knack I did not put the amount in at 5 for 2 different skills.

I wounder if this can be changed to checking a box to get the +5 bonus instead of increasing to 5 in each of the 2 skills or 10 if using the higher level game setting?
I will see if a future version can automatically step the knack every 5.
Title: Re: ERA for Rolemaster - Creating characters and managing adventures
Post by: jdale on January 02, 2023, 07:56:12 PM
>Also... am I understanding correctly that you also would like to assign a professional skill twice, then get +2/rank? Is that allowed?

The intention is that you have to pick 10 different skills for professional bonuses, and 2 different skills for knacks. You can't double them up.
Title: Re: ERA for Rolemaster - Creating characters and managing adventures
Post by: Voriig Kye on January 03, 2023, 04:44:24 PM
ERA has been updated

-- New features --
- Added maximum result and critical columns to favorite attacks in the printable character sheet.

-- Improvements/corrections --
- In the printable character sheet, a favorite attack with +0 item bonus will now be shown as an empty string. When all favorite attacks have +0 item bonus the column will not be shown.
- RMC movement speeds when loading creatures are now the expected ones from Creatures and Treasures, instead of always considering RMFRP initiative bonus.
- Starting a new round when creatures and NPCs are involved is working again.
Title: Re: ERA for Rolemaster - Creating characters and managing adventures
Post by: tbigness on January 03, 2023, 06:14:12 PM
going through the character build 2 things jump out. At Superior level the Knack is only 1 at +5, should be 2 at +5. Also there is no allowance for concentrated skill development, IE... 3 Ranks in a skill, allowed for the build. Weight for items is generated on the character sheet as a whole, no matter were the items are located, backpack, cart or other. In Skills that have professional bonuses the bonus is double the ranks instead of singular. IE 2 ranks give +4 instead of +2.
No, When I was looking at the character sheet it was giving some skills with Professional bonuses +2 for each rank instead of +1, I had 2 ranks but had a +4 bonus.
Everything else seems good so far, only made a rogue so far and will try spell caster next.
About the inventory, everything in the character is supposed to be in locations related to the character, for stuff "outside" the idea is to use the party inventory module. There you can indicate the "Carrier" which can be a horse, a location, etc.

Also... am I understanding correctly that you also would like to assign a professional skill twice, then get +2/rank? Is that allowed? In which case... is there a limit? Or can a character put all 10 professional skills in the same one then get +10/rank????

Never mind on the knacks instead of clicking just to show knack I did not put the amount in at 5 for 2 different skills.

I wounder if this can be changed to checking a box to get the +5 bonus instead of increasing to 5 in each of the 2 skills or 10 if using the higher level game setting?
I will see if a future version can automatically step the knack every 5.
Title: Re: ERA for Rolemaster - Creating characters and managing adventures
Post by: tbigness on January 03, 2023, 06:14:44 PM
No, When I was looking at the character sheet it was giving some skills with Professional bonuses +2 for each rank instead of +1, I had 2 ranks but had a +4 bonus.
Everything else seems good so far, only made a rogue so far and will try spell caster next.
Title: Re: ERA for Rolemaster - Creating characters and managing adventures
Post by: Voriig Kye on January 04, 2023, 04:48:29 PM
You can now purchase the Spacemaster:Privateers core package for ERA!
https://www.drivethrurpg.com/product/421574/ERA-for-Spacemaster-Privateers (https://www.drivethrurpg.com/product/421574/ERA-for-Spacemaster-Privateers)

- 7 races
- 8 professions
- 7 cultures
- 35 weapons
- 20 critical tables
- 16 fumble tables
Title: Re: ERA for Rolemaster - Creating characters and managing adventures
Post by: Hurin on January 04, 2023, 11:39:06 PM
Great news!
Title: Re: ERA for Rolemaster - Creating characters and managing adventures
Post by: tbigness on January 08, 2023, 12:58:17 AM
New Issue with calculating RR Roles in RMU Neg Racial mods are being added to Stat bonuses as if they are positive.
Essence -5 + Stat Bonus 8 = +15, See attached once it is approved.
Title: Re: ERA for Rolemaster - Creating characters and managing adventures
Post by: Voriig Kye on January 08, 2023, 06:11:06 AM
New Issue with calculating RR Roles in RMU Neg Racial mods are being added to Stat bonuses as if they are positive.
Essence -5 + Stat Bonus 8 = +15, See attached once it is approved.

I haven't seen attachments approved in the forum for at least the last 2 years, probably a lot more.

I just checked, at least with the sample characters provided for RMU, and it seems to be working fine.
What might be confusing, and I'll see if a future ERA version can improve there, is that RMU characters will have a +2/lvl added to all RR's so that part of the formula is already calculated ahead of time.
Also, the character's realm gets an extra +10.

In case that does not fit your case, please send the character file to the mail support account era–support.voriigkye@recursor.net so I can check it.

Thanks!
Title: Re: ERA for Rolemaster - Creating characters and managing adventures
Post by: Melencir on January 16, 2023, 07:29:55 AM
Is there a way to export a character from one computer to another computer and download it to your "server"? I have the xml file from a friend I want to incorporate...

RMU: How do I open talents during level up?

While I ask is there a tutorial, seen the youtube series by Maximiliano Tabacman but I miss certain parts...
Title: Re: ERA for Rolemaster - Creating characters and managing adventures
Post by: Voriig Kye on January 16, 2023, 09:03:19 AM
Is there a way to export a character from one computer to another computer and download it to your "server"? I have the xml file from a friend I want to incorporate...
The "server" character files are located in ERA/RMU/Characters
if you copy a file from there to the same directory in another installation, they will appear along the options.
You can also choose to save to a different directory, and then load from a specific directory, by using the load and save from file buttons (the ones next to the server ones).

RMU: How do I open talents during level up?
This question came up on the era-for-rolemaster channel on the official ICE Discord server.
There is currently no support for this, but you could declare the talents that you are allowing during level ups as training packages. This requirest creating a directory ERA/RMU/TrainingPackages and adding XML files with a format like you can find in the sample Training Packages for the RMFRP and Privateers rulesets. Pay a visit to the Discord channel if you want to check the discussion there.

While I ask is there a tutorial, seen the youtube series by Maximiliano Tabacman but I miss certain parts...
The tutorials on YouTube are all I can offer for now. There are the new videos for RMU showing the latest features, and you can see some of the adventuring features in the old videos. If there is enough interest I can do new videos showing combat, spell casting and skill resolution in the RMU ruleset.
Title: Re: ERA for Rolemaster - Creating characters and managing adventures
Post by: Melencir on January 16, 2023, 05:22:40 PM
Is there a way to export a character from one computer to another computer and download it to your "server"? I have the xml file from a friend I want to incorporate...
The "server" character files are located in ERA/RMU/Characters
if you copy a file from there to the same directory in another installation, they will appear along the options.
You can also choose to save to a different directory, and then load from a specific directory, by using the load and save from file buttons (the ones next to the server ones).

RMU: How do I open talents during level up?
This question came up on the era-for-rolemaster channel on the official ICE Discord server.
There is currently no support for this, but you could declare the talents that you are allowing during level ups as training packages. This requirest creating a directory ERA/RMU/TrainingPackages and adding XML files with a format like you can find in the sample Training Packages for the RMFRP and Privateers rulesets. Pay a visit to the Discord channel if you want to check the discussion there.

While I ask is there a tutorial, seen the youtube series by Maximiliano Tabacman but I miss certain parts...
The tutorials on YouTube are all I can offer for now. There are the new videos for RMU showing the latest features, and you can see some of the adventuring features in the old videos. If there is enough interest I can do new videos showing combat, spell casting and skill resolution in the RMU ruleset.

Thanks, helped a lot!
Title: Re: ERA for Rolemaster - Creating characters and managing adventures
Post by: Melencir on January 18, 2023, 12:51:02 PM
Hmmm, not sure, but weapons dont get stat bonuses, I can put them in manualy... It is right at Combat Training xx line.
Title: Re: ERA for Rolemaster - Creating characters and managing adventures
Post by: Voriig Kye on January 18, 2023, 08:02:47 PM
Hmmm, not sure, but weapons dont get stat bonuses, I can put them in manualy... It is right at Combat Training xx line.
A combat skill like Short Sword, in the category Combat Training - Melee Weapons gets the stat bonus (Ag/St/St) because the Category column of the skill, has the total bonus of the category, which has a column that has the stat bonus.

Do let me know if that solves the issue you were mentioning.
Thanks!
Title: Re: ERA for Rolemaster - Creating characters and managing adventures
Post by: Voriig Kye on March 17, 2023, 05:57:31 PM
ERA has been updated!
https://erahome.wordpress.com/2023/03/17/whats-new-on-era-for-rolemaster-4/ (https://erahome.wordpress.com/2023/03/17/whats-new-on-era-for-rolemaster-4/)

- Categories for creatures
- New categories and level filters when adding creatures
- Fixed some DB calculation issues
- Simplified access to load/save character buttons
- New advanced option to work with more than one campaign/rules using the same RM edition

- Also, you'd need to update all packages that contain creatures since they now indicate the new category information for them.
- RMC Companion I has been updated to include all secondary skills proposed in the book
- Shadow World packages for RMC and RMFRP have been updated to include all NPCs in Powers of Light and Darkness, and the humanoid example NPCs, and the missing attack and critical tables for Plasma and Nether
- RMU Core package has been updated to consider some of the fixes in the new versions of the book that have been uploaded to DTRPG in the last weeks
Title: Re: ERA for Rolemaster - Creating characters and managing adventures
Post by: Hurin on March 17, 2023, 06:22:45 PM
Nice work!
Title: Re: ERA for Rolemaster - Creating characters and managing adventures
Post by: Pete_Keller on April 08, 2023, 11:10:35 PM
ERA for RMU Spell Law is out on Drive Thru RPG
Title: Re: ERA for Rolemaster - Creating characters and managing adventures
Post by: Voriig Kye on April 09, 2023, 08:21:24 AM
ERA for RMU Spell Law is out on Drive Thru RPG
That's right!
Get it here https://www.drivethrurpg.com/product/433090/ERA-for-Rolemaster-Spell-Law-RMU (https://www.drivethrurpg.com/product/433090/ERA-for-Rolemaster-Spell-Law-RMU)
 ;D
Title: Re: ERA for Rolemaster - Creating characters and managing adventures
Post by: TheNamelessOne on April 11, 2023, 03:47:06 PM
I have a question about the new RMU Spell Law add-on.  I just installed it and got going on my first character.  I see that the base lists are all nicely filled in on the character sheet, but the open and closed categories don't have anything listed under them.  I have to manually add the names of open and closed lists, and there is no list information for them.  IS this expected behavior?  Or have I missed something?

Thanks for all of your hard work!
M
Title: Re: ERA for Rolemaster - Creating characters and managing adventures
Post by: damage on April 11, 2023, 07:28:03 PM
Perfect timing!
Title: Re: ERA for Rolemaster - Creating characters and managing adventures
Post by: Voriig Kye on April 11, 2023, 08:14:12 PM
I have a question about the new RMU Spell Law add-on.  I just installed it and got going on my first character.  I see that the base lists are all nicely filled in on the character sheet, but the open and closed categories don't have anything listed under them.  I have to manually add the names of open and closed lists, and there is no list information for them.  IS this expected behavior?  Or have I missed something?

When you add a new skill to a spellcasting category, you can put the name by hand, or put any name and then edit the skill. When editing a spellcasting skill, the name field is a list of all the available spell lists.

If the name is correct, you should be able to click on a spell book icon next to the skill name, and a dialog should open with all the spells in the list, including parameters and description.

There is currently no knowledge in the system of whether a list is base, open or closed. Only for base lists we can mark them as favorite skills for the profession and that gives you the starting skills there.
There is a poll going on right now, where adding that information is one of the options you can vote for.
https://ironcrown.co.uk/ICEforums/index.php?topic=20935.0 (https://ironcrown.co.uk/ICEforums/index.php?topic=20935.0)

Thanks for using ERA!
Title: Re: ERA for Rolemaster - Creating characters and managing adventures
Post by: TheNamelessOne on April 12, 2023, 08:32:45 AM
Awesome!  I hadn't tried to edit the skill I added, now I see how it all works :)

Thanks!
Title: Re: ERA for Rolemaster - Creating characters and managing adventures
Post by: ubiquitousrat on April 16, 2023, 08:37:05 AM
Building a Magician character and when I click the "File For Print" button then I get an error: "RuleWasBroken: Failure requested on skill that does not define it"

Process of elimination seems to show this is the Directed Spells skill which presumably needs a specialism. Tried to add Specialism for Elemental Bolts and I get Cannot add this specialisation error.

What am I doing wrong?

EDIT: Oh, I found out how to fix it.
Title: Re: ERA for Rolemaster - Creating characters and managing adventures
Post by: Voriig Kye on May 02, 2023, 10:15:45 PM
ERA has been updated!
https://erahome.wordpress.com/2023/05/03/whats-new-on-era-for-rolemaster-5/ (https://erahome.wordpress.com/2023/05/03/whats-new-on-era-for-rolemaster-5/)

- Added total carried weight, weight penalty and casting penalties to the inventory tab of the Character Sheet module.
- Character profile maneuvers and spells are now listed alphabetically.
- Total movement is listed next to the movement modification in the Character Sheet module.
- Added REST API allowing query of attack tables, available on port 8888 by default, configurable using option "restAPIListeningPort"
- Added sizeAdjustment option for creature attacks to the creature XML format.
- New option offerConferenceFeatures in settings to enable/disable the Jitsi Meet button on the Adventuring and Character Status modules.
- Show/Hide status of the How to Use in the Character Creation module will now be remembered for new characters.
- Maneuvers, attacks and criticals can now be queried from the Treasure module as static tables.
- RMU: Variant professions will now show the professional skill options during character creation.
- RMU: Professional knack and bonus to spellcasting categories now indicate they only apply to spell mastery.

Also, you should update the following book packages:
- RMC and RMFRP Combat Companion
- RMC and RMFRP Shadow World
- RMFRP Treasure Companion
Title: Re: ERA for Rolemaster - Creating characters and managing adventures
Post by: Voriig Kye on June 10, 2023, 08:04:54 AM
ERA has been updated!
https://erahome.wordpress.com/2023/06/10/whats-new-on-era-for-rolemaster-6/ (https://erahome.wordpress.com/2023/06/10/whats-new-on-era-for-rolemaster-6/)

Title: Re: ERA for Rolemaster - Creating characters and managing adventures
Post by: Pete_Keller on June 14, 2023, 11:21:07 PM
Is there documentation for the REST API?
Title: Re: ERA for Rolemaster - Creating characters and managing adventures
Post by: Voriig Kye on June 16, 2023, 05:47:29 PM
Is there documentation for the REST API?

There is no text document covering the protocol.
For the moment only attack results that are accessible through the API.

I'm waiting for enough interest to mount before adding more, which should be easy to do.

For the moment the Excel example file is the only documentation I've created.

Let me know if you have any questions, via the forum or the era-for-rolemaster channel at the ICE Discord server.
Title: Re: ERA for Rolemaster - Creating characters and managing adventures
Post by: Pete_Keller on June 17, 2023, 06:52:03 PM
Where do I find the Excel example file?
Title: Re: ERA for Rolemaster - Creating characters and managing adventures
Post by: Voriig Kye on June 17, 2023, 09:17:08 PM
Where do I find the Excel example file?

When you unpack the ERA-Windows installer from DTRPG, inside the /ERA directory, you'll find ERA-API Example.xlsx.

The Engine tab on that file has the logic for resolving attacks in a running ERA server, by default located on localhost:8888
Title: Re: ERA for Rolemaster - Creating characters and managing adventures
Post by: Pete_Keller on June 25, 2023, 09:06:03 PM
Thank you,

I'm a Linux user, and had not thought to look in the windows exe file. I was able to use my wife's Win-10 box to get it, and it helped.
Title: Re: ERA for Rolemaster - Creating characters and managing adventures
Post by: Jarwyn on July 02, 2023, 01:16:17 PM
I have got ERA for RMU - loaded the core module and spell law module. Not created any characters yet as wanted to see how it all worked before taking that time. Have some questions that are not answered in the tutorials.

Combat - does not seem to flow like the video - mainly of course because RMU does not follow RM snap, normal etc method.
So I added the two sample characters and a thug - generated initiative - all good so far created a line of images for the order of the first round..
Then clicked the portrait (in the initiative line)  for first character and said it was going to do a ranged attack - "add selected" it - then clicked accept - and saw nothing in the window or anything to indicated this choice.
I can click the image for that character in the upper corner and do an ranged attack but I thought the idea was to use the initiative image to set the combat.

So confused - can you explain what i am missing?

Also used Lavan as toon and he has some spells - so I used the combat attack of directed spell and it allowed an attack on the thug - but i did not choose what direct spell I was using and in fact the character does not know a spell. He has some fire magic but the direct spell did Krush damage.

I think I am missing something in the sequence but because the tutorial is about old RM i cannot see what i am doing wrong.

Also how do I add more creatures to the module, i cannot use the creatures from standard RM as they would have wrong AT etc - so how do you manually add baddies?

Thank you

Title: Re: ERA for Rolemaster - Creating characters and managing adventures
Post by: Voriig Kye on July 03, 2023, 05:28:38 PM
I'll put the answer in the other thread so it's easier to follow:
https://ironcrown.co.uk/ICEforums/index.php?topic=21041.msg0 (https://ironcrown.co.uk/ICEforums/index.php?topic=21041.msg0)
Title: Re: ERA for Rolemaster - Creating characters and managing adventures
Post by: netbat on July 06, 2023, 06:29:20 PM
For RMFRP, does the skill glossary require SoHK to work? I just updated to the june version of era and creatures, but don't seem to have an option to click on skills in status or in character sheet(except the previous icons for options, specialization, derive attack, remove, and apply).
Title: Re: ERA for Rolemaster - Creating characters and managing adventures
Post by: Voriig Kye on July 06, 2023, 08:38:34 PM
For RMFRP, does the skill glossary require SoHK to work? I just updated to the june version of era and creatures, but don't seem to have an option to click on skills in status or in character sheet(except the previous icons for options, specialization, derive attack, remove, and apply).

The skill descriptions are in the SoHK package.

You get an example XML in the base product, which includes the complete description, modifiers and examples difficulties for Acrobatics and Attunement. This also serves as a guide in case you have custom skills for your gaming group and want to add their descriptions.

So you can check the description for Acrobatics and Attunement in the character sheet, character status and adventuring modules.
Title: Re: ERA for Rolemaster - Creating characters and managing adventures
Post by: netbat on July 06, 2023, 09:00:37 PM
Okay, I see it now. Any reason why they aren't available in the maneuver frame in adventuring?
Title: Re: ERA for Rolemaster - Creating characters and managing adventures
Post by: Voriig Kye on July 08, 2023, 08:07:57 PM
Okay, I see it now. Any reason why they aren't available in the maneuver frame in adventuring?

They are available in the Adventuring Module.
Title: Re: ERA for Rolemaster - Creating characters and managing adventures
Post by: Voriig Kye on December 19, 2023, 12:55:16 PM
New ERA tutorial video available: adventuring
https://youtu.be/PyIRdppUmhQ (https://youtu.be/PyIRdppUmhQ)

It uses RMU, but you can get an idea on how most of the features can be applied to your adventures.
Title: Re: ERA for Rolemaster - Creating characters and managing adventures
Post by: Voriig Kye on December 22, 2023, 08:50:07 PM
ERA has been updated!
https://erahome.wordpress.com/2023/12/23/whats-new-on-era-for-rolemaster-7/ (https://erahome.wordpress.com/2023/12/23/whats-new-on-era-for-rolemaster-7/)

A summary of what changed since the last time I posted about an update:
Title: Re: ERA for Rolemaster - Creating characters and managing adventures
Post by: Voriig Kye on February 07, 2024, 08:20:41 PM
ERA has been updated!
https://twitter.com/voriigkye/status/1755414465875435598 (https://twitter.com/voriigkye/status/1755414465875435598)
https://erahome.wordpress.com/2024/02/08/whats-new-on-era-for-rolemaster-8/ (https://erahome.wordpress.com/2024/02/08/whats-new-on-era-for-rolemaster-8/)
Title: Re: ERA for Rolemaster - Creating characters and managing adventures
Post by: Voriig Kye on February 08, 2024, 05:13:39 PM
New ERA for Rolemaster package: RMU Treasure Law
https://twitter.com/voriigkye/status/1755730800375394668 (https://twitter.com/voriigkye/status/1755730800375394668)

72 treasure tables + 3 professions + 34 spell lists +10 spell failure columns + 149 herbs and poisons
https://preview.drivethrurpg.com/en/product/470341/ERA-for-Rolemaster-Treasure-Law-RMU (https://preview.drivethrurpg.com/en/product/470341/ERA-for-Rolemaster-Treasure-Law-RMU)