Author Topic: Rolemaster Combat Minion - RM combat tracking software  (Read 119781 times)

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Offline Merkir

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Re: Rolemaster Combat Minion - RM combat tracking software
« Reply #360 on: March 25, 2023, 06:26:26 PM »
Hello

For anyone perhaps considering buying this software and wanting to see a more recent video of Minion in action check out the following link:

https://www.youtube.com/watch?v=a7cYZyhO1J4

Cheers

Many thanks for the excellent review and kind words.  :)

Offline Merkir

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Re: Rolemaster Combat Minion - RM combat tracking software
« Reply #361 on: March 25, 2023, 06:57:33 PM »
Minion Update - RMU Upgrade / Roadmap / New Developer

Wonderful news. I've been approached by another software developer here who has volunteered to take over future development and maintenance of Rolemaster Combat Minion. Please thank nash here on the forum, aka Brett Nash, another Aussie now living abroad.

His plan is to bring RMU to Minion, and he is also looking to integrate his own software with minion and Roll20. But I will hand over to nash to tell you more. Of course I will be helping him very much during the initial changeover stages, and I will still be active on the forums.

Thanks to all the Minion users who have made this 10+ year journey very enjoyable. And here's to a bright future. :)


Offline nash

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Re: Rolemaster Combat Minion - RM combat tracking software
« Reply #362 on: March 25, 2023, 11:19:40 PM »
Just wanted to drop my name on the thread to say hello, and more importantly say thanks fo Merkir for providing an amazing tool to the community for over a decade!

From my side I just got the software - I need to sort out a few things before I can make any useful changes, but my super high level road map is:
 - Sort out tooling so I can rebuild the software
 - Web hosting (domain name et al)
 - RMU Support

I'm sure there are some bug fixes and other things along the way.

After that I want to see how I can integrate it with the Roll20 RMU character sheet I'm building.

Anyway, thanks again Merkir! 

Offline jdale

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Re: Rolemaster Combat Minion - RM combat tracking software
« Reply #363 on: March 26, 2023, 12:05:09 AM »
Awesome, nice to see another option staying alive and picking up RMU. Thanks Nash! And thanks Merkir for creating it in the first place.
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Offline Hurin

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Re: Rolemaster Combat Minion - RM combat tracking software
« Reply #364 on: March 26, 2023, 10:02:34 AM »
Great news!
'Last of all, Húrin stood alone. Then he cast aside his shield, and wielded an axe two-handed'. --J.R.R. Tolkien

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Offline tbigness

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Re: Rolemaster Combat Minion - RM combat tracking software
« Reply #365 on: March 26, 2023, 12:23:47 PM »
Outstanding news, I have adapted it for HARP to keep control of initiative and other things but it would be great to have it active for RMU. Hopefully a thought about HARP would be nice.
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Offline nash

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Re: Rolemaster Combat Minion - RM combat tracking software
« Reply #366 on: March 26, 2023, 12:45:31 PM »
Outstanding news, I have adapted it for HARP to keep control of initiative and other things but it would be great to have it active for RMU. Hopefully a thought about HARP would be nice.

Isn’t there about a dozen different HARP combat rules? 

But I’ll add it to the todo list.  RMU is definitely higher priority however.

Offline damage

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Re: Rolemaster Combat Minion - RM combat tracking software
« Reply #367 on: March 27, 2023, 04:07:04 PM »
Great news! Merkir, thank you very much for building this, and Nash, thanks for taking the wheel!

Offline C.Tozer

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Re: Rolemaster Combat Minion - RM combat tracking software
« Reply #368 on: March 29, 2023, 04:20:49 PM »
Fantastic news!!  And massive thanks to both Nash for stepping up and taking the helm and absolutely huge kudos and thanks to Merkir for the all the work he has devoted to Minion.

Nash, a question: I'm assuming yes, but just wanting to check; great that you are bringing on RMU support for RM players, but do you still envisage that there will be ongoing support for, and critically further development of, Combat Minion for the many remaining RMC/RM2 players such as myself?

Also an offer, albeit a potentially useless one, I’d be very happy to help with the project … the caveat being, I’m sorry, but I’m not a coder/developer. So an offer as useful as a chocolate teapot I guess though if you think I could be useful from a branding, marketing, copy type point of view or whatever really please let me know.

As an example a few weeks back I put together a wee video about Minion and thanking Merkir for his work https://www.youtube.com/watch?v=a7cYZyhO1J4

If you think something like this could be useful as you tick things off your technical to do list please let me know.

Again thank you Nash for taking this on and look forward to seeing what is upcoming.



Just wanted to drop my name on the thread to say hello, and more importantly say thanks fo Merkir for providing an amazing tool to the community for over a decade!

From my side I just got the software - I need to sort out a few things before I can make any useful changes, but my super high level road map is:
 - Sort out tooling so I can rebuild the software
 - Web hosting (domain name et al)
 - RMU Support

I'm sure there are some bug fixes and other things along the way.

After that I want to see how I can integrate it with the Roll20 RMU character sheet I'm building.

Anyway, thanks again Merkir!
**Interested in some Rolemaster Actual Play Sessions to watch - check out https://www.youtube.com/@ofhorrorsandheroes ***

Offline pastaav

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Re: Rolemaster Combat Minion - RM combat tracking software
« Reply #369 on: April 23, 2023, 01:44:42 PM »
Just wanted to drop my name on the thread to say hello, and more importantly say thanks fo Merkir for providing an amazing tool to the community for over a decade!

From my side I just got the software - I need to sort out a few things before I can make any useful changes, but my super high level road map is:
 - Sort out tooling so I can rebuild the software
 - Web hosting (domain name et al)
 - RMU Support

I'm sure there are some bug fixes and other things along the way.

After that I want to see how I can integrate it with the Roll20 RMU character sheet I'm building.

Anyway, thanks again Merkir! 

Do you need a programming minion?

I work as a software developer and might be intestested in working with the RMU support. Send me a PM if you are interested.
/Pa Staav

Offline C.Tozer

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Re: Rolemaster Combat Minion - RM combat tracking software
« Reply #370 on: April 25, 2023, 11:38:24 PM »
Nice one Pastaav! A siightly more useful offer of help for you Nash!

Just wanted to drop my name on the thread to say hello, and more importantly say thanks fo Merkir for providing an amazing tool to the community for over a decade!

From my side I just got the software - I need to sort out a few things before I can make any useful changes, but my super high level road map is:
 - Sort out tooling so I can rebuild the software
 - Web hosting (domain name et al)
 - RMU Support

I'm sure there are some bug fixes and other things along the way.

After that I want to see how I can integrate it with the Roll20 RMU character sheet I'm building.

Anyway, thanks again Merkir! 

Do you need a programming minion?

I work as a software developer and might be intestested in working with the RMU support. Send me a PM if you are interested.
**Interested in some Rolemaster Actual Play Sessions to watch - check out https://www.youtube.com/@ofhorrorsandheroes ***

Offline nash

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Re: Rolemaster Combat Minion - RM combat tracking software
« Reply #371 on: April 26, 2023, 11:01:58 AM »
Yes, Pastaav & I have been in contact through other channels aside from this thread.  I expect we will sort something out to betterment of the whole community.

Offline Hurin

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Re: Rolemaster Combat Minion - RM combat tracking software
« Reply #372 on: April 26, 2023, 01:49:51 PM »
And there was much rejoicing!
'Last of all, Húrin stood alone. Then he cast aside his shield, and wielded an axe two-handed'. --J.R.R. Tolkien

'Every party needs at least one insane person.'  --Aspen of the Jade Isle

Offline Jon Joe

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Re: Rolemaster Combat Minion - RM combat tracking software
« Reply #373 on: September 12, 2023, 02:52:41 PM »
I just purchased Combat Minion on DriveThruRPG.

Unfortunately, the url leads to a Error 404 "Not Found - The requested document was not found on this server."

What is the correct URL, please?

Offline C.Tozer

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Re: Rolemaster Combat Minion - RM combat tracking software
« Reply #374 on: September 13, 2023, 03:15:18 AM »
Hi there

Not sure if this will work for you but give it a go: The original developer very kindly took me through some troubleshooting steps …

What worked for me was changing the security setting on the browser I was using resulting in the “s” from the address being removed (Ie http:// worked but https:// didn’t work)

Hope that makes some kind of sense

Also (and spot the self promotion here) you may want to check out the following link on some tips and tricks using the software https://www.youtube.com/watch?v=a7cYZyhO1J4&t=1340s

Keen to hear how you get on.

Cheers


I just purchased Combat Minion on DriveThruRPG.

Unfortunately, the url leads to a Error 404 "Not Found - The requested document was not found on this server."

What is the correct URL, please?
**Interested in some Rolemaster Actual Play Sessions to watch - check out https://www.youtube.com/@ofhorrorsandheroes ***

Offline Jon Joe

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Re: Rolemaster Combat Minion - RM combat tracking software
« Reply #375 on: September 13, 2023, 03:51:48 AM »
Thank you very much C.Tozer!

Oddly enough, the https-to-http fix didn't work yesterday from home though today it works from office.

So I just gave it a try and I must say that this tool is amazing. It's exactly what i was looking for. I'm eager to see it updated to RMU.


Also, by the way, I discovered Combat Minion thanks to your YouTube videos. Again, thank you sir. ;)

Offline C.Tozer

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Re: Rolemaster Combat Minion - RM combat tracking software
« Reply #376 on: September 13, 2023, 04:41:03 AM »
Hi there Jon Joe

How strange about the https-to-http fix not working at home though working from the office?? Odd??

You are most welcome and I'm delighted you found the video of use.  :)

As I think I say in the clip I really wish I had found Minion years ago! It has made such a difference to my games. Hope you get it working soon.

Cheers


Thank you very much C.Tozer!

Oddly enough, the https-to-http fix didn't work yesterday from home though today it works from office.

So I just gave it a try and I must say that this tool is amazing. It's exactly what i was looking for. I'm eager to see it updated to RMU.


Also, by the way, I discovered Combat Minion thanks to your YouTube videos. Again, thank you sir. ;)
**Interested in some Rolemaster Actual Play Sessions to watch - check out https://www.youtube.com/@ofhorrorsandheroes ***

Offline Merkir

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Re: Rolemaster Combat Minion - RM combat tracking software
« Reply #377 on: September 13, 2023, 07:30:16 AM »
I just purchased Combat Minion on DriveThruRPG.

Unfortunately, the url leads to a Error 404 "Not Found - The requested document was not found on this server."

What is the correct URL, please?

Apologies for the late reply, and thanks C. Tozer for replying in my stead! Glad it all worked out. :)

Offline Jon Joe

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Re: Rolemaster Combat Minion - RM combat tracking software
« Reply #378 on: September 13, 2023, 08:42:15 AM »
Thank you Merkir. You created an awesome tool.

Any news of the RMU support that Nash mentioned earlier?

Offline pastaav

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Re: Rolemaster Combat Minion - RM combat tracking software
« Reply #379 on: September 13, 2023, 04:39:39 PM »
Any news of the RMU support that Nash mentioned earlier?

As somebody that is sort of involved I can say the work is a bit challenging and the discovery phase is still happening. I am talking about stuff like previous versions of RM only used the bonus for a limited set of skills in combat while RMU have more skills that matter. Also in RMU it is not always the bonus that matter but in some situations the number of ranks is the important thing. Additionally the combat conditions caused by criticals are different and how they interact with the curency for actions (no longer activity percentage but AP) is different.

Fudging all the the individual RMU pieces into the existing GUI is most likely possible, but the scale of all things that need adjustment make it difficult from a layout perspective. I am currently leaning towards building a totally different GUI for the RMU versions might be the more practicas solution. Of course, this move the development from "add some support for RMU" to more like a major software development project.
/Pa Staav