So, a quick background...
I had a group last year. We started searching for "our" system and we kicked the tires on HARP (among many others...). I really liked a lot of things about it. Character creation, the magic customization, the single roll combat. It played fast, and had enough details to scratch that itch for me.
My players hated it. It was just too deadly (too much stun, PCs went down too fast). In a previous post I mentioned it was "too swingy", I misspoke. That was not the issue. The issue was it's "deadliness".
On another forum, the former author mentioned something about the math being wrong on the combat tables. That the inherent DB bonus was off and made combat deadlier than it should be. The way to "fix" it, was to up the PC's DB bonus. For a time, I've been thinking (in the back of my mind) this was an issue and despite how nifty I thought HARP was, felt is was flawed.
Fast forward to NOV 2014, where in a pure fluke, I decide to checkout RMU beta. Which I'm digging. And I remember that ICE makes HARP, and revised it, and that I really liked it, but my players didn't. And I think "these people were a tad sensitive, I like combat to be severe, it shouldn't be easy. It also shouldn't kill the PCs every time it comes up." So I re-read all those threads, to get the "issue" clear in mind. I download my updated HARP books, and take another gander, and after reading combat, the obvious problem leaps forth and beheads me with a 120+ strike.
We never used Parry. Like ever. It never came up. So I realize, if each PC just moved 10% from OB to DB every round, that would shore up the "deadliness". If you stand there like a dolt, you get smacked, and if you swing and duck and move, you stand up longer. It's like so obvious I LOL'd when I read it (and Gibbs slapped myself).
I feel like a jerk-a-moron-a-saurus.
So, I'm peeling through my HARP stuff again with an eye on gaining expertise, running it, and enjoying the game I knew was splendid but was not smart enough to slow down and actually read thoroughly.
Consider this my official apology with a side of "duh" for good measure.