And I did repeat in previous post. Sorry jdale.
After reading the thread...
Just FYI, depending on your short vs long term outlook, I've switched Everyman to mean +1 point per rank and Occupational to mean +2 points per rank. I find that diminishing returns just hurts all that much more with them the way they are... but we tend to run up to the upper teens in levels.
I think this is missing the true purpose of the classification, which is to reduce the development cost. To illustrate this I have 3 characters developing the same Crafts skill. Character A has the skill classified as Everyman. All characters are developing to skill rank 10.
Character A reaches 10 skill ranks at level 5 for a total DP cost of 20 (5 x 4)
Character B reaches 10 skill ranks at level 5 for a total DP cost of 70 (5 x 4 + 5 x 10)
Character C reaches 10 skill ranks at level 10 for a total DP cost of 40 (10 x 4)
All other things being equal, all characters are equally proficient in the crafts skill but character A gets to develop additional skills with the DP savings provided by the classification. And that in my mind is the true benefit of having the classification.
The classification are not meant to make characters better or worse then other characters, it just meant to change the development cost of a skill. As such, the diminishing returns of higher skill ranks is irrelevant.
EXACTLY. +1.
Note also that TP skills cannot advance past 10 ranks by using TP's, except lifestyle skills which can advance to 15 ranks. So it is best to keep the number of ranks in a separate section or item on a spreed sheet to keep this rule in check.
MDC
Only if using RAW. I have overruled that TPs can still give ranks, regardless of how many a character has. Using RAW, that is like saying I can learn 10 ranks in a skill by practice, but I cannot learn anymore if I actually seek out an instructor to further enhance my skill later on with a TP.
Just FYI, depending on your short vs long term outlook, I've switched Everyman to mean +1 point per rank and Occupational to mean +2 points per rank. I find that diminishing returns just hurts all that much more with them the way they are... but we tend to run up to the upper teens in levels.
But I also like this. I may combine the two.
Restricted Skill – for every two ranks developed, the character gains only one rank (round down). For example, if have one developed rank, then it counts as zero ranks. If have two developed ranks, then it counts as one rank. If have three developed ranks, then it counts as one rank. If have four developed ranks, then it counts as two ranks. Et cetera. Additionally, you receive a -1 modifier for every rank developed.
Normal Skill – for every rank developed, the character gains one rank.
Everyman Skill – for every rank developed, the character gains two ranks. Additionally, you receive a +1 modifier for every rank developed.
Occupational Skill – for every rank developed, the character gains three ranks. Additionally, you receive a +2 modifier for every rank developed.
Perhaps too overpowering? Maybe, I'll have to have it playtested.
rmfr