Awesome!
Now, how do you guys handle the mechanics of guided bullets in SM campaign?
Here are my thoughts:
- Due to their hight velocity/momentum, the trajectory of a bullet is difficult to change. Therefore, significant change in trajectory can only be achieved over a long distance. Hence the use of such bullets for sniping weapons, not close-range firefights.
- Ideally, the guided bullet should have better accuracy than regular bullets (at long range), but does not do more damage.
So here is what I would do:
- Guided bullets offset range penalty if the target is at medium or long range. The offset is better at long range. I use 2E system, not sure how different it is for Privateers: The modifier for Medium range would be -10 instead of -30 and for long range -20 (-30?) instead of -90. Also, any penalty due to moving target is removed.
- There is a possibility for reducing cover bonus of the target as the bullet would curve around and approach the target in a more exposed direction. I would apply 50% of the cover bonus at medium range and 25% of cover at long range.
- The weight modifier is at least 4x, to account for the propulsion and guidance mechanisms.
Thoughts?