Wee house rule

Started by EvilWilliam, May 24, 2025, 02:39:36 AM

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EvilWilliam

In a recent game my level 8 players were munching their way through some encounters involving fungi men and later skeletons.  They were rolling big, and frequently maxed out their results, getting 'Dead' criticals.  Now, according to the undead write up, the only way to defeat them is to beat them down on hit points, it doesn't say they are immune to 'dead' results, but it seems to me to intuitively not make sense for dead to apply.  Likewise, fungi men  and other homogenous creatures lack a nervous system or any 'critical' parts that could kill them in one hit, the way a heart strike could kill a character on full HP.

Now, the issue was that we were also finding that wound penalties were stopping the skeletons long before the hit points took them to destruction (i.e. a cumulative -100+ penalty effectively took them out of the fight), but a 'dead' result doesn't also come with wound penalty, so effectively unless 'dead' took the skeleton out, getting a max result meant my players were losing out.

They accepted my decision regarding 'dead', but in it's place suggested taking the highest available wound penalty from the able, so they could wrack up some nice -75 penalties or whatever.  Intuitively, this makes sense to me, and means that wounds that would be catastrophic to a living opponent would see a (badly slowed down) undead or homogenous opponent keep on coming.

Maybe I missed something somewhere, but that seemed to me a nice rule tweak worth sharing.