Recent posts

#1
What if the "activation email" is actually a covert recruitment tool for a secretive faction within the ICE community? Have you ever considered that ignoring it might be the only way to stay out of their hidden agenda?
 
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#2
Rolemaster / Re: RMU Creature Law typos and...
Last post by Amano - April 20, 2026, 05:14:17 PM
4.    True Elementals: Other oddities and potential missteps (that I am largely ambivalent about)

Standard fire elementals are denied the unbreathing talent, which all other elementals have (including fire guardians and fire servants). I assume this is because fire needs oxygen and some oxygen depleting spells reduce the effectiveness of elemental fire attacks. I think this is better explained by the lack of oxygen affecting the fire caused by the elemental fire, rather than the elemental fire itself. Not all fire requires oxygen. Elemental fire should be considered something more akin to nuclear fusion and standard fire elementals should get the unbreathing talent.

All of the strong (VI) elementals have some kind of weakness or reduced potency. Some of these weaknesses seem kind of arbitrary e.g. all strong earth and ice elementals have developed a weak spot? While other seem a little unfair e.g. strong water elementals get additional critical -2 tiers, elemental internals -1 tier, elemental vulnerability +1 tier (as compared to other strong elementals).

Many elementals have footwork skill far in excess of what they might need given their current maximum pace.


p.s. Despite the criticisms outlined in the above posts I do appreciate that elementals needed to be toned down from beta and I actually really like the petty and weak earth elementals and look forward to using them.

p.p.s. I have not looked at any of the elemental creatures.
#3
Rolemaster / Re: RMU Creature Law typos and...
Last post by Amano - April 20, 2026, 05:12:25 PM
3.    True Elementals: Issues that would require significant changes to resolve.


Movement.

In beta, Elementals were terrifying. Low level casters rarely risked summoning one lest something go wrong and they had to face it themselves. Now, with the restriction to walk pace (x1) for magical flight and the removal of proof weapon II (except magic) and their innate bolt attacks, many elementals could be kited to death by a small child throwing rocks.

The chief culprit here is clearly the pace restriction of magical flight. The obvious solution, to me at least, is to allow tiered progression of pace for magical flight, like we have for all the other movement talents. While this may require further revision elsewhere, preventing fly true from allowing a "creep" pace of over 100'/rnd would also be an improvement in my opinion.

Elementals should also get faster as they get stronger, increasing the tier of their movement skill in relation to their grade, at least to the point where they cannot be safely kited to death in their preferred environment.


Proof, weapon II (except magic)

In my opinion, either all true elementals should have proof, weapon II (except magic) or none of them should.

I would prefer that they all have it but if standard grade II, III and VI elementals do not then elemental servants "the least powerful of the elementals" certainly should not have it either and it should be removed.


Elemental internals

Most standard elementals do not get this talent until grade III. The unfortunate water elemental not until grade IV and Guardian elementals do not have it despite being grade IV (I assume all true elementals do have elemental internals, they just aren't powerful enough to cause harm on contact until they acquire the talent). It is therefore a little strange that the grade I elemental servant has it and it should be removed. This would leave the elemental servant with no additional elemental critical for its ram attack, so it should be replaced with the additional critical talent or, preferably, the ram attack itself could do elemental rather than impact criticals. Is there a talent for that?

Alternatively, the elemental internals talent could be given to all true elementals and the additional critical talents could be removed (preventing elementals from adding two, often identical, additional criticals to each attack) and replaced with proof, weapon II (except magic). All elementals having the elemental internals talent would also fit better with their description on p.143 "Each inflicts more terrible criticals than the previous kind on touch and their attacks are accompanied by possibly higher severity criticals. They attack by lashing out with elemental limbs, or a bash attack, with additional elemental type criticals, or they could overrun their target, simply stand on the downed victim, doing touch damage."
#4
Rolemaster / Re: RMU Creature Law typos and...
Last post by Amano - April 20, 2026, 05:10:23 PM
2.    True Elementals: Suggestions for revision.

p.34       
Elemental Volatility: please define area of effect and size of attack for each element.

p.47       
Life sense states a range of 5' per tier. It should be 5'/lvl per tier.

p.142       
"If we go against the direction of the arrow, we find which element it is boon to." Attacks in this direction are still damaging. How is it a boon? This sentence should be removed.

p.142       
Appropriate attack and critical table information (box). The intended purpose of this information should be clarified or it should be removed.

p.143       
"for a discussion on how elements look and behave: see spell law section 10.6". This sentence would be better placed at the end of the text in the box on p.142.

p.143       
"or they shoot bolts of their element, with a range of <1'>/lvl." As none of the true elementals have this ability, this reference should be removed.

p.143       
"lashing out" should be changed to grappling. (correcting this sentence duplicates information given in the previous paragraph).

p.143       
"bash attack" should be changed to ram attack. (correcting this sentence duplicates information given in the previous paragraph).

p.144-150   
All petty elementals are 18" or 30". This seems a bit short and diverges significantly from the 4' suggested for grade II on p.143. Whereas the weak and strong elementals are 6' and 20', as suggested for grade III and VI.

p.144-150   
Elemental internals in the talent lists is given in the format e.g. Elemental internals I [Earth, Attack, A]. I am not sure what "Attack" signifies. [Earth, Impact, A] or simply [Impact, A] would be more informative.

p.145       
The weak and strong fire elementals have their stat bonuses and talent lists swapped with each other.

p.150       
The first paragraph, detailing which elementals feature in which book, would be better placed in the introduction.

p.150-153   
Elemental guardians are listed as having an SCR of 69. Unless they have hidden talents giving them +37, I think their SCR should be 32 (17+10+5).

p.150-153   
The additional critical talent is in a different and more confusing format in the guardian talent lists e.g. [grapple, earth, E] rather than the more straightforward [impact, E].

p.151       
Elemental Guardian, Ice is missing bold text from elemental blending and aura, elemental explosion.

p.158-159   
All elementals appear to have the vigorous talent, however, they also all have unsleeping, which makes them immune to fatigue. I don't think endurance is used for anything other than fatigue checks. Vigorous should be removed.

p.158-159   
The skills listed for elementals do not adequately reflect their archetypes e.g. stealth archetypes have no stalk skill, all elementals of the same grade have the same number of ranks in ambush, etc.

p.159       
Guardian, earth elemental is listed with AT 1, should be AT 7.

p.159       
All Guardian elementals are listed with DB 40, barring hidden talents it should be DB 0.

p.159       
Rooted is in bold.

p.159       
Dir. Bolts is not in bold.

p.159       
Elemental servants have outlook berserk, however, p.150 "Elemental servants are especially vulnerable to being controlled and will follow their summoner around, staying within 5' per master's level" suggests that a passive outlook might be more appropriate.

p.159       
The table should list separate movement type, bmr and max pace for each of the non-flying elemental servants.

p.159       
The table should list separate AT, DB and movement skill for the non-flying elemental servants.

p.159       
Elemental servants have 47 DB. This is not justified by talents listed and should be 16 for flying elemental servants and 6 for non-flying.

p.159       
The size at which elemental servants and elemental guardians receive attacks should deviate with element type like it does for the other elementals.

I appreciate that these changes to the elemental servant entry in the table may require more space but as they are the only type 1 elemental available to low level summoners until creature law II, I feel it is important that they get a thorough treatment. Separate table entries for each type of elemental servant would be ideal.
#5
Rolemaster / Re: RMU Creature Law typos and...
Last post by Amano - April 20, 2026, 05:01:05 PM

Creature Law (Modified Version: August 18, 2025 5:48PM)

1.   True Elementals: Questions

p.34      
Does elemental volatility only effect the target of the ram attack or does it produce an actual ball effect? If so, what is the area of effect? What is the size of the ball attack for each element?

p.142      
The boxed text includes instructions on which attack and critical tables should be used for the bolt, cone and ball attacks of each element. However, the descriptions of aura, elemental explosion (e.g. tiny lightning ball) and elemental volatility (e.g. cold ball with krush criticals for air elementals), as well as the Guardian elemental's attack sequence ball attacks (all size S), contradict these instructions. As these are the only innate abilities producing bolt, cone or ball attacks that true elementals possess, I question if this contradictory section should exist at all?

I am curious what the intent was though. Was it that all innate elemental bolts, cones and balls were of a standard size, like we have for spell effects?

p.143
"controlled and mastered elementals will remain for as long as they are bound." This seems incompatible with elemental incohesion. How should this conflict be resolved?

p.158-159   
According to the combat stat block table, many elementals receive attacks at a size different to their own. Do they have hidden talents effecting these changes?

p.159      
All Guardian elementals have attack sequence leading to a ball attack but neither of these talents appear in their talent lists. Do they have these as hidden talents?
#6
ICE News and Discussion / Re: Director's Briefing - Apri...
Last post by Hurin - April 20, 2026, 04:57:02 PM
Good news!
#7
We now have volunteers for RMU "addenda" for Tales from the Green Gryphon Inn and Eidolon.

Best wishes,
Nicholas
#8
HARP / Re: HARP Steampunk: Scenarios ...
Last post by Phil Masters - April 20, 2026, 12:15:30 PM
I've just updated the Character Sheet Blanks. Specifically, I've cleaned up the page 2 spreadsheet, deleting the additional pages and protecting all the fields that users shouldn't be editing.
#9
ICE News and Discussion / Re: Interview with Dr.Nicholas...
Last post by Hurin - April 20, 2026, 09:27:51 AM
Those are awesome! Thanks.
#10
HARP / Re: HARP Steampunk: Scenarios ...
Last post by jdale - April 19, 2026, 07:48:11 PM
All the ideas and setting material would be applicable, and you could use the equipment tables. You would need to rework the skill lists and professions, decide how to handle the talents, and make some other adjustments to the game mechanics. It would be much easier than trying to set up a Steampunk campaign in RM from scratch though.