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#1
Rolemaster Software / Re: ERA for Rolemaster - Creat...
Last post by Tolen - Today at 11:30:29 AM
I know this thread has been around for a long time, but I havent read it all, so my apologies if this has been asked before.

If I want to use ERA, but the game location only allows us to have our phones available (possibly a tablet), would that work? I only need to allow my players access to their sheets for the most part anyway.

I dont want to spend money on a piece of software thats going to be incompatible with my situation.
#2
Website and Forum Feedback / Re: Lots of spam accounts and ...
Last post by rdanhenry - June 23, 2025, 08:22:00 PM
Thank you for doing what you can. It's not good when the spam outnumbers the real posts.
#3
Rolemaster / Re: RMU Creature Law typos and...
Last post by rdanhenry - June 23, 2025, 07:00:51 PM
13.8 Were creatures

If it's going to be two words, "Were Creatures" is more consistent with capitalization elsewhere, but it really shouldn't be two words. It is a generalization of "werewolf", "wererat", "weretiger", etc., all of which are written as single words.

The "Greater Lycanthropes" are not from Creatures & Treasures. They are from Rolemaster Companion. If they are to be included here, the Greater Werelion and Greater Wereshark might as well be included here as well to save repeating the "Greater Lycanthrope" text in CrL II. "Lesser" versions of these two lycanthropes appear to have been inventions of C&M, along with the idea that greater lycanthropes could only exist as a variation on a lesser type (not present in their introduction). Given that none of the other books have lycanthropes in them, it would make more sense to either include ALL the greater lycanthropes in CrL I or else save all of them for CrL II, so you only have to explain them once. In fact, if you put them all here, then CrL II doesn't even need a lycanthrope section, so you save even more space.

All of the (lesser) lycanthropes in C&T had protective hides (ATs 8, 4, 3, 4, 4, & 4). They should have better than AT 1.

"Actually, the syndrome is rarely transmitted in this fashion (percentage chances of such "infections" are given below)." With the inclusion of the greater lycanthropes, this statement is, if still technically true, misleading.

"They remain the same Size category but may gain height and apparent weight," This is going to run into trouble anyway with the greater lycanthropes, so why not ditch this completely? It's a magical transformation; it doesn't need to conserve mass, and there can be no expectation that the transformed and untransformed statistics are related even as to level, much less Size.

"but they may choose between roughly 5 degrees of transformation, besides full animal and full humanoid" This, on the other hand, greatly expands the possible transformations, but the stats don't really address them. Originally, only wererats and werewolves had anthro forms. (Because of D&D in the first case, and movies that had to work with human actors in make-up in the second case.) Even these were not adequately addressed in C&T. Adding additional transitional states, and for all of the lycanthropes, is opening a huge can of worms.

"Results of 50 of lower indicate a more bestial mind set, between 60 and 90 the human aspect has partial control, and if it is over 100 the human aspect has full control." Results of 51-59 and 91-100 are left undefined. Also, "of lower" should be "or lower".

Werebears: (Lesser) werebear in C&T is L/II. I think they should be Big. All of the greater lycantropes in RoCo were L/LA except the greater werebear, which was L/SL. So, these should probably be upgraded as well. Originally, only the weretiger could even challenge the werebear for physical power (and it still lost out), but now the wereboar and werewolf are comparable.

Greater werebear has Enhanced Attack and Dense in stat block, but these are not reflected on the stat table. Point would be moot if you just made them Large (originally L/SL, with Large and Huge attacks).

Size information is missing (greater werebear was listed as 9-13' tall). Lesser lycanthropes did not have dimensions given, except for wererats being described as "slightly smaller than man-sized" (not, I think enough to reduce them from Medium) in rat-form.

"a giant bear" Yet, they are only Medium and Big?

Wereboar: Size information is missing.

"The origin of these creatures is almost certainly the result of an ancient curse by a vengeful user of magic." This backstory goes against the freedom of interpretation suggested by the "Disease vs. Curse" text in the introduction.

Werejackal: Size information is missing.

"this particular form is said to be the result of a particularly nasty generational curse" This backstory goes against the freedom of interpretation suggested by the "Disease vs. Curse" text in the introduction. Pick an option: Either include curse-based origin stories or provide a (limited) options-are-yours text in the introduction, but do not try to have both.

Wererat: "were beasts" s/b "werebeasts"

Even this text calls ratcanthropy a "curse", though CrL I turns wererats into plague carriers for some reason, so you'd think if lycanthropy were treated as a disease anywhere, this would be the place.

Size information is missing.

Weretigers: (Lesser) weretiger in C&T is L/I. Tigers in CrL I are Big. I think weretigers should be Big. Also, their Size entries in the stat blocks need to be filled in.

Why don't weretigers have a Swim listing. Tigers are famously the most water-loving of all big cats and good swimmers.

"It has been noted that there are few Weretigers." Okay.
"Weretigers are rare, being the least common of all were-creatures." Yes, it has been noted that there are few Weretigers.

As in too many places, the text rambles all over the place, jumping from one topic to the next and sometimes jumping back to a previous topic instead of gathering relevant related information all in one place.

"razor-sharp" s/b hyphenated

"Unlike other werebeasts, wounds inflicted by the Weretiger will not pass on the shapeshifting ability." Chance in C&T was 20%. The greater weretiger had the same "almost certain" chance to pass on the lycanthropy as the other greater lycanthropes in RoCo, though they usually avoid doing so.

Another major point lost since the originals is the nature of the greater weretiger: "The Greater Weretiger retains his full personality and humanform skills when transformed". This would make them of Normal outlook.

Greater weretiger's Enhanced Attack and Dense in stat block do not match stat table.

Werewolves: Wolves are also pretty good swimmers, so werewolves should have a Swim movement listed, too.

"Sometimes these werebeasts maintain the partially transformed shape of a wolf-man" There is no point in noting this, nor the similar statement about wererats, if all lycanthropes are given a whole rainbow of intermediate transformational states that can be used for walking around.

Greater werewolf Enhanced Attack and Dense in stat block are not reflected on the stat table.



p. 318: Again, I am just skipping the filler text.
#4
Website and Forum Feedback / Re: Lots of spam accounts and ...
Last post by Lazvon - June 23, 2025, 04:12:32 PM
You're welcome, another blast today. I'm not sure I can keep up.

Perhaps a Full Admin can setup a New User Moderation queue to not give them posting privileges until they're "Fully Approved" or let them post but their post have to be Approved first, then we can just ban and quickly delete a whole swath of spam messages easier than 1 at a time I currently have to do.

If I had more admin privileges I'd figure one of those out. I run forums for other things and do such things there.
#5
Rolemaster / Temu İNDİRİM KODU [acp856709] ...
Last post by Hadusain - June 23, 2025, 02:01:31 PM
Giriş
Temu'da alışveriş yaparken Temu indirim kodu 600 TL indirim ile büyük tasarruflar elde etmek ister misiniz? Biz de sizler gibi tasarruflu alışveriş yapmaktan yanayız. Bu nedenle sizlere özel olarak hazırladığımız "acp856709" Temu indirim kodunu sunmaktan mutluluk duyuyoruz. Bu kod, Türkiye'deki tüm kullanıcılar için maksimum fayda sağlayacak şekilde tasarlanmıştır. Hem yeni hem de mevcut müşteriler için geçerli olan Temu indirim kodu "acp856709" 2025 ile Temu 600 TL indirim kuponu avantajlarından yararlanarak, istediğiniz ürünleri daha uygun fiyatlarla satın alabilirsiniz.
Temu İNDİRİM KODU "acp856709" 600 TL İNDİRİM NEDİR?
Hem yeni hem de mevcut Temu kullanıcıları, 600 TL indirim kupon kodumuzu Temu uygulaması ve web sitesinde kullanarak inanılmaz avantajlardan yararlanabilirler.
"acp856709" kodu ile yeni kullanıcılar için 600 TL sabit indirim.
"acp856709" kodu ile mevcut kullanıcılar için 600 TL indirim.
"acp856709" kodu ile birden fazla kullanım için 100 TL kupon paketi.
"acp856709" kodu ile yeni müşteriler için 100 TL sabit indirim.
"acp856709" kodu ile mevcut müşteriler için ekstra 100 TL indirim kuponu.
Temu İNDİRİM KODU "acp856709" 600 TL İNDİRİM YENİ KULLANICILAR İÇİN
Yeni Temu kullanıcıları, kupon kodumuzu Temu uygulamasında kullanarak en yüksek avantajları elde edebilirler.
"acp856709" kodu ile yeni kullanıcılar için 600 TL sabit indirim.
"acp856709" kodu ile yeni müşteriler için 100 TL kupon paketi.
"acp856709" kodu ile birden fazla kullanım için 100 TL'ye kadar kupon paketi.
"acp856709" kodu ile Türkiye'ye ücretsiz kargo.
"acp856709" kodu ile ilk kez alışveriş yapanlar için ekstra 600 TL indirim.
Temu 600 TL İNDİRİM KUPONU "acp856709" YENİ KULLANICILAR İÇİN NASIL KULLANILIR?
Temu uygulamasını veya web sitesini ziyaret edin.
Alışveriş sepetinize eklemek istediğiniz ürünleri seçin.
Ödeme sayfasına geçin.
"İndirim Kodu Uygula" bölümüne "acp856709" kodunu girin.
İndirim tutarının otomatik olarak düştüğünü kontrol edin.
Ödeme işlemini tamamlayın.
Temu İNDİRİM KODU "acp856709" 600 TL İNDİRİM MEVCUT KULLANICILAR İÇİN
Mevcut Temu kullanıcıları da kupon kodumuzu Temu uygulamasında kullanarak avantajlardan yararlanabilirler.
"acp856709" kodu ile mevcut Temu kullanıcıları için 600 TL ekstra indirim.
"acp856709" kodu ile birden fazla alışveriş için 100 TL kupon paketi.
"acp856709" kodu ile Türkiye genelinde ücretsiz hediyeli ekspres kargo.
"acp856709" kodu ile mevcut indirimin üzerine ekstra 600 TL indirim.
"acp856709" kodu ile Türkiye'ye ücretsiz kargo.
Temu İNDİRİM KODU "acp856709" 600 TL İNDİRİM MEVCUT KULLANICILAR İÇİN NASIL KULLANILIR?
Temu uygulamasını veya web sitesini ziyaret edin.
Alışveriş sepetinize eklemek istediğiniz ürünleri seçin.
Ödeme sayfasına geçin.
"İndirim Kodu Uygula" bölümüne "acp856709" kodunu girin.
İndirim tutarının otomatik olarak düştüğünü kontrol edin.
Ödeme işlemini tamamlayın.
Temu İNDİRİM KODU "acp856709" 600 TL İNDİRİM NASIL BULUNUR?
Temu indirim kodu 600 TL indirim ilk sipariş ve en son Temu kuponları %40 indirim fırsatlarından yararlanmak için Temu haber bültenine abone olabilirsiniz. Ayrıca, Temu'nun sosyal medya sayfalarını takip ederek en son kupon ve promosyonlardan haberdar olabilirsiniz. Güvenilir bir kupon sitesini ziyaret ederek en güncel ve çalışan Temu indirim kodlarını bulabilirsiniz.
Temu 600 TL İNDİRİM KUPONLARI NASIL ÇALIŞIR?
Temu indirim kodu "acp856709" 600 TL indirim ilk kez kullanıcı ve Temu %40 indirim kuponu kodları, belirli bir ürün veya ürün kategorisi üzerinde belirli bir oranda indirim sağlamak için kullanılır. Bu kodları ödeme sırasında girdiğinizde, toplam tutardan belirtilen oran kadar indirim otomatik olarak düşülür.
Temu'DA YENİ MÜŞTERİ OLARAK 600 TL İNDİRİM KUPONU NASIL KAZANILIR?
Temu indirim kodu "acp856709" 600 TL indirim ve Temu %40 indirim kodu ilk sipariş fırsatlarından yararlanmak için bu yazıda paylaştığımız kodu kullanabilirsiniz. Ayrıca, Temu'nun düzenlediği kampanyalara katılarak, arkadaşlarınıza referans olarak önererek veya sosyal medya üzerinden paylaşımlar yaparak da indirim kuponları kazanabilirsiniz.
Temu 600 TL İNDİRİM KUPONLARINI KULLANMANIN AVANTAJLARI NELERDİR?
Temu indirim kodu "acp856709" 600 TL indirim meşru ve Temu %40 indirim kuponu kullanarak ilk siparişinizde 600 TL indirim elde edebilirsiniz.
Birden fazla kullanım için 100 TL kupon paketi kazanabilirsiniz.
Popüler ürünlerde %70'e varan indirim fırsatları yakalayabilirsiniz.
Mevcut Temu müşterileri için ekstra 600 TL indirimden yararlanabilirsiniz.
Seçili ürünlerde %90'a varan indirimlerden faydalanabilirsiniz.
Yeni kullanıcılar için ücretsiz hediye kazanabilirsiniz.
Türkiye'ye ücretsiz teslimat imkanı.
Temu ÜCRETSİZ HEDİYE VE YENİ VE MEVCUT KULLANICILAR İÇİN ÖZEL İNDİRİM
Temu indirim kodumuzu kullanarak birçok avantajdan yararlanabilirsiniz.
"acp856709" kodu ile ilk siparişte 600 TL indirim.
"acp856709" kodu ile mevcut müşteriler için 600 TL indirim.
"acp856709" kodu ile herhangi bir üründe ekstra 600 TL indirim.
"acp856709" kodu ile yeni Temu kullanıcıları için ücretsiz hediye.
"acp856709" kodu ile Temu uygulamasındaki herhangi bir üründe %70'e varan indirim.
"acp856709" kodu ile Türkiye'ye ücretsiz kargo ve ücretsiz hediye.
Temu indirim kodu "acp856709" 600 TL indirim ile tasarruflu alışveriş yapmanın keyfini çıkarın. Bu özel indirim kodunu kullanarak istediğiniz ürünleri daha uygun fiyatlarla satın alabilirsiniz.
Temu 600 TL indirim "acp856709" kodu, hem yeni hem de mevcut müşteriler için geçerlidir ve kolayca kullanılabilir.
Temu 600 TL İNDİRİM KUPONU SSS
Temu 600 TL indirim kodu nasıl bulunur?
Bu yazıda paylaştığımız "acp856709" kodunu kullanabilir veya Temu'nun resmi kanallarından güncel kodları takip edebilirsiniz.
Temu 600 TL indirim kodu kaç kez kullanılabilir?
Kupon kodunun kullanım sınırlamaları olabilir. Detaylı bilgi için kullanım şartlarını kontrol edin.
Temu 600 TL indirim kodu tüm ürünler için geçerli mi?
Hayır, bazı ürünler için geçerli olJuneabilir. Kupon kullanım koşullarını dikkatlice okuyun.
Temu 600 TL indirim kodu nasıl uygulanır?
Ödeme sayfasında "İndirim Kodu Uygula" bölümüne kodu girin.
Temu 600 TL indirim kodu ne kadar süre geçerli?
Kupon kodlarımızın son kullanma tarihi genellikle yoktur, ancak bazı kampanyalar için süre sınırlaması olabilir.
Umarım bu bilgiler, Temu'da alışveriş yaparken size yardımcı olur. Keyifli alışverişler!
Not: Bu makale sadece bilgilendirme amaçlıdır. Kupon kodlarının geçerliliği ve kullanım şartları değişebilir. Güncel bilgiler için lütfen Temu resmi web sitesini veya uygulamasını ziyaret edin.
#6
Website and Forum Feedback / Re: Lots of spam accounts and ...
Last post by nash - June 23, 2025, 10:25:09 AM
Thank you!

We all appreciate you guys keeping the boards useable in the sea of ads and AI slop that is the modern internet.
#7
Rolemaster / Re: RMU Creature Law typos and...
Last post by rdanhenry - June 23, 2025, 02:23:17 AM
13.7 Trolls

"Trolls are a race with mystical origins." A race? Not a group of races?

"They are in many ways like giants" Originally, they were among the "giant races". It is puzzling why they were moved out, while the generally smaller ogres were not. Again, it is probably better to avoid including text that points outs how arbitrarily creatures have been grouped together.

The troll from Core Law needs a specific name now, because it clearly isn't one of these and "troll" is generic to all of them.

I keep seeing the "proof" language in reference to their resistances. Are these residual descriptions from a prior draft?

I notice that shield use has been added to several of the trolls. In C&T, only Mountain and War Trolls were indicated as using shields, and these were also the only two which had developed weapon skill more than their unarmed attacks. Consider if you really want to make forest, hill, snow, and stone trolls more sophisticated.

Even where weights are given, they are not included in the Size line of the stat block.

Cave Troll: Originally 10-14' tall. They've shrunk a lot at 8'-10'.

"Cave Trolls are the ugliest of all the Trolls" AT 6 doesn't protect against hurt feelings, you know.

Forest Troll: "Their noses are less bulbous than most Trolls" Seems the C&M writers were influenced by D&D. The original C&T description of trolls refers to their "flattened nostrils".

Hill Troll: "or plucked from the ground, since clubs grow from the ground everywhere upsidedown."  That's a good line, but "upside down" should be two words.

Weight is missing.

Mountain Troll: These trolls originally functioned normally in sunlight. This version contains contradictory information. The description still says "this hearty breed is unaffected by sunlight", but the stat block says "Light sensitivity III [-75]".

Lifespan not given.

Snow Troll: Must be tough for snow trolls living above the Arctic Circle, huh?

Snow trolls were originally 10'-12' tall.

Weight is missing.

Stone Troll: "They make no permanent homes" Another odd C&M addition. Not merely because the literary model had a lair with rather generous loot, but because they are of all trolls the ones who most need to be sure of having a place where they can conceal themselves from the rays of the sun.

"Very often they are mistaken for either Forest Trolls or Hill Trolls." When I look at their armor listings and see that forest and hill trolls have tough hides and that stone trolls have been given the heavy stony armor of the war troll, this seems an unlikely error.

War Troll: Height and weight are missing. (9'-11' tall in C&T)
#8
Rolemaster / Re: RMU Creature Law typos and...
Last post by rdanhenry - June 22, 2025, 07:12:38 PM
Weights are not given for the lesser giants.

Ogres: I recommend making Big Ogres 8'-9' tall and Large Ogres 9'-10'. Weights are missing.

Titans: Titans had the same +100 bonus to disease RRs as the fairy races, so they ought to have disease immunity.

Weight information is missing.
#9
Rolemaster / Re: RMU Creature Law typos and...
Last post by rdanhenry - June 22, 2025, 06:10:16 PM
13.6 Giant

The massive ST bonuses previously assigned to these creatures reflected their great size, which is now handled by giving them great Size. Therefore, ST bonuses can be modest, though most types are still physically oriented. To a certain extent, the same goes for CO, the other area where they had remarkable stat bonuses. And it looks like the large bonuses are on the Offensive types, who have a good boost at their level, so it is probably all good.

All of the giant races except Titans had penalties to IN. Except for the Titans, all giant races had a suggest professional limitation of no spell users (though some of the giants had innate magical talent), while the lesser giants were confined to fighters only. Changing multiple giants to spell-casting types by default is a major change, and it is further exacerbated by the large increase in giant level, which gives them access to more and more powerful spells even for those still left their original spell list(s) only. Giants were big menaces with a touch of magic, now the magic is much more prominent. It has also greatly changed some of the relative strengths of giants. Stone giants have gone from having half the OB of a storm giant to having twice the OB of a storm giant. This is a theme I expect to return to more than once as I go through the individual entries.

Oh, and many of the giants wear armor, while casting Essence spells. This doesn't matter for innate spells, but if they are regular casters, then you need to worry about giving them ranks in Transcendence. They also tend to fight with either shields or two-handed weapons, making Essence-based spell-casting awkward. Innate spells also gets around that.

Please double check all giants whose lists give them elemental bolts have listed Direct Spells skill.

While weights are given in the descriptions, they are missing from the Size lines in the stat boxes.

Cyclops: These giants had the SL crit class in C&T, so if you wanted to push them up to Gigantic, it would probably be okay. Given that they have no other really special abilities (they have been granted rock-throwing, though in previous editions they lacked this common ability of the true giants [and trolls]), they could use the added Size to be impressive. Their level has actually gone down a third compared to C&T. Give them some respect.

Cloud Giant: Note that I am not sticking "Greater" on the names of any of the giants. That's the default assumption, that a giant is a greater giant. The lesser giants are the exception and probably aren't even actual races of their own and indeed, if they were not considered to be the cast off monstrous births of the greater giants, would belong in the Monsters rather than the Races. Putting "Greater" and "Lesser" into their actual names is needless clutter and helps make the book less readable.

Okay, originally, they had four lists. That's quite a few. I can see how that could have been an issue. Still, I would looked at reducing the number of lists they actually can cast, but having them select from the traditional lists (or modify the possible lists, if it seems desirable). So, something like "each Cloud Giant can innately cast spells from any two of the following lists...".

Fire Giant: I'm not clear on why Luminous Elements was substituted for Fire Law. Are these now Fire-But-Also-Light(ning) Giants?

Again, we see unnecessary enforcement of elemental theory on non-elementals. You've just thrown out the balance of power in favor the fire giants over the frost giants. Jotunheim will never be the same.

Forest Giant: They only had two lists, and they don't even have those lists now! Is it because of the bow? Is it just stereotyping where you see a woodsy guy, even if a very tall one, and see the bow and go "Oh, that must be a Ranger"?

"Sometimes mistaken for large trees, Forest Giants vary in height between 13' and 15' tall," Have you never seen trees? 15' is a short tree. Mid-sized apple tree.

I'm not convinced that they even need great tracking skill to find large creatures such as they hunt, especially with some wolf buddies to sniff them out. The stealthiness is pretty funny, though. Definitely keep that.

Frost Giant: Not only are fire giants now resistant to cold rather than vulnerable, but frost giants have fewer hits and worse OBs, so they'll lose in a physical confrontation now.

Frost giants have also shrunk. In C&T, they are 17'-19' tall. It would be a coin flip as to whether C&M changed this to put them on a par with fire giants or simply did so in error, except that the Size code is still H rather than L, so it was definitely a mistake on their part. Which does not mean that it cannot be a deliberate change on your part, but you should be aware of it.

The cold weapons are new. What's the story there? Are they supposed to be magical? Does the giant blow on the weapon to cool it to frigid temperatures? Do they leave their weapons in icy water until needed to ensure that they drain the warmth from those struck?

Hill Giant: Why hill giants are made Semis for a single list is baffling. The list has been changed, but this does not seem a very significant change. The increased level is probably more important in changing their magical potential.

Funguses? Fungi!

Mountain Giant: For two lists, mountain giants have been dragged down to hybrid spell casters with a handful of lists, in exchange for hits and main OB actually lower than their C&T originals! Then we get elemental weirdnesses thrust upon them, just because they like to live in the mountains. The change to hybrid doesn't even match their lifestyle. They build fortresses. Fighters build fortresses. Spellcasters build towers. Actually, if I was giving them an archetype other than Offensive, I think it would be Skill. They seem to do a lot of building.

"These spells also help them in constructing their fortresses." This sentence pops out of nowhere. At no place in the descriptive text were their spell lists even mentioned before.

Stone Giant: The spell list has been changed to Solid Elements. Guess these are Stone-and-Ice Giants now.

Storm Giant: This once fearsome combatant has gone from 180 & 100 OBs to double digits, and has fewer hits than before. Four lists might have proved difficult to pay for as innate with all the other abilities granted (though as I noted in the talents, I don't think that rock-throwing itself should be costing DP, since humans can do that for free, and a bunch has been spent on other talents that this giant did not previously have), but it would have still been possible to do as I suggested under the cloud giant and have each storm giant have some, rather than all, of their racial lists. Or even cut back to the four (possibly plus "Lofty Bridge") and make them a Semi rather than a full Spell user. Even that ought to give them some decent punch back, though I definitely prefer that the default be the traditional RM fighting giant.

"150M(5)elbP" What kind of attack is this? I have seen "elb" somewhere before, IIRC. Is it an "elbow" attack? It isn't listed on Table T-3.11. Oh, it probably is "electrical bolt" or something like that. Still, the codes aren't consistent, and they need to be. What does the "P" indicate, though? Is it just a stray keystroke, or is it meant to convey some unlisted property of the attack? Oh, wait, is it "elemental bolt"? That would make sense given their lists give them multiple options. Although, those options include Shock Bolt, which is not Medium.

Water Giant: Quadrupled in level, but with a lower OB and fewer hits. This is what turning them into spell-casters does. They still only get two lists, and one of them has been changed, so now these are Water-and-I-Guess-Also-Wind Giants.

Lesser Giants: I appreciate that the classifications of "Minor", "Normal", and "Major" were blandly generic and would welcome improvements. However, "Servant", "Thrall", and "Vassal" all imply a place within a functional and fairly formal social hierarchy. Given that they usually live alone and lack the intellectual and social sophistication to be more than dull lackeys (not even a giant would consider a Servant Giant fit as a butler, and certainly none could grasp the requirements of an oath of vassalage), these terms seem inappropriate. They would be more suitable for the Animalistic flaw than many creatures who have received that flaw in this volume. Their IQ rating was but one step above non-intelligence and they are not "intelligent in the same way as other races". The only reason to place them among the races is that they are not a distinct biological group, but the deformed offspring of the other giants.

All of the lesser giants have been listed as 9'-20' tall. The original heights were 9'-12' for minor lesser giants, 13'-15' for major lesser giants, and 16'-20' for major lesser giants. Height is likely the sole deciding factor in how these giants get categorized. The height difference is important, since they are not all the same Size.

Why do Thrall Giants have Critical Reduction? Normal lesser giants had the same crit resistance (LA) as minor lesser giants in previous editions. Critical Reduction should be used extremely sparingly. It's the very sort of special casing that the Size system is meant to remove.

For alternative names, perhaps "Least Giant", "Brute Giant", and "Savage Giant"?
#10
Shadow World / Re: the Book of Days (Shadow W...
Last post by kyussopeth - June 22, 2025, 05:52:18 PM
"• Connection to Ancient Races: Aside from the Jinteni and Lords of Essænce, other ancient
hands could be involved. The Earthwardens of old (masters of nature magic in the Interregnum)
or the Titans (Masters of Emer in the Second Era) had their own profound lore. The
Earthwardens were known to hide knowledge in enchanted ways (e.g. the Coral Roads and
hidden monoliths). The Book could be a compendium of earth lore and chronomancy they
compiled just before they vanished. Alternatively, perhaps the legendary dragon Voriig Kye (an
ancient Dragonlord who loves knowledge) had a claw in this – maybe he collected the annals of
the world and bound them in one volume ages past. In any case, the style of the Book (its
language, script, and materials) might give clues: e.g., if written in high Loremaster (Enris-Sokal) script on
Emerian vellum it leans Loremaster; if inscribed on indestructible sheets of red laen (crystal)
with First Era glyphs, it leans Lords of Essænce."