No locational damage.
I stand by what I've been telling my players since I started playing this game with RM1. If your foe doesn't leave open the spot you
want, are you gonna wait, or are you gonna take whatever you can get? I'll let you call a shot anytime you could normally use "Ambush" skill. Even if you don't actually
have any Ambush skill. If the crit table disagrees as to location, your called shot trumps it, but amount of damage/disability is comparable.
No dodge.
People dodge all the time, that's what most of DB usually is. Do you mean nothing that falls between 'auto dodge' as represented by stat mods to DB, and Adrenal Defense skill?
I can see your point I think, but I don't see a major problem with it as it is. Getting yourself to dodge by
training rather than by instinct as most people do would probably be about as hard, and carry about the same penalties, as using Adrenal Defense. The light armor, rapier-and-main gauche types could probably find a way to work it as part of a combat style, I'd have to look. But for a guy in a steel breastplate? Dodge?
Huh?!?No shield skill, only a flat bonus.
This was an easy fix, I houseruled this long ago: Weapon, 1 hand concussion, shield punch. Use Ram/Butt/Bash, unless you are really ginormous you'll max out at Small.
RMC presents rules for breakage insanely complex (how do they worked out them... Roll Eyes)
I agree. Well, not insanely, but too much housekeeping/info tracking for too little gain. Often as not, I ignore em, and it doesn't seem to do much harm to my game. I just remind players that they might want to replace things that take a lot of abuse. If I started having a problem with players using 2 handed swords as prybars and such, I'd do something about it.
No defense roll. Instead of putting a bonus in defense I'd like an active defense. This way combat is more dynamic (a double fumble!!!! Cheesy)
I'd call it another case of too much housekeeping for too little gain. You're saying take every physical attack in the game and make them all opposed rolls instead of single rolls, right? I agree it will change the feel of the game, but I'm not unhappy with it as it is.
Weapons table are diverse but similar. Doing an "E" critical to a naked warrior with a dagger is the some sa doing an "E" critical with a Great Lance at full gallop wiht a Heavy Barded, Heavy War Horse Embarrassed. Difference is hits, but not too much. This change, a little, with higher AT20, but depends on the weapons.
Um, I gotta ask.... how much deader than dead do you want?
If you don't have a weapon with wich you have expertise, you can't "parry/dodge". If you do you are using another manoeuvre completly, taking all the round.
If you have a shield and no weapon you can't improve you parry/dodge.
See above. "Shield punch". Learn 1 rank. Or learn 0 and take the minus for no skill.
In addition RM takes into account facing (rear/flank), instead of using some semplification.
Since the combat round is 10 seconds, talking of facing is a little odd.
I can see your point, but again it's not a game breaker for me. One of the things I like about RM is that it's pretty modular, the line between "is affected by houseruling
X" and "is not affected" tends to be pretty clear. So if you think facings are dumb, leave em out. Don't bother to think up a change until you've playtested leaving em out and found out whether that works for you, and if it doesn't why not.
So: do we want RM to focus on characters, maintaining and maybe developing further its character creation system, or do we want it to focus on lethal combat and real-life simulation? I think we cannot have both.
I think we can Arioch, but I think it'll be a long, rough road. I agree the story needs to have more say, but we should probably start a whole new thread about ideas to implement that one.
Let's just say I agree.... but I disagree, too.