OK, first off a brief intro to Fantasy Grounds (with apologies to folks who already know about this product).
What is Fantasy Grounds?Fantasy Grounds II (FGII) is a chat-like medium for playing RPGs over the internet, it is not a game in its own right, but rather a mechanism for playing games. The analogy is like a deck of cards: the cards aren't a game, but you can use them to play games with, providing you also have a common view of the game rules. In FG terminology, a 'ruleset' defines the game mechanics and brings FG to life.
FG is available from www.fantasygrounds.com where a demo version is also available. Note that the demo only allows the default d20 ruleset to be used and has limited functionality.
What Platforms Does it Run on?Unfortunately, FG is currently a Windows-only product. There, I've said it up front
Mac users have reportedly been able to run FG using emulation software, but its close links with Windows DirectX means few emultors can handle the graphics requirements. The FG developers (SmiteWorks) have announced plans to port the software to the Mac, but I wouldn't recommend anyone buys it solely on those plans.
As regards different Windows flavours, XP and Vista both work, and it seems to cope well in 32-bit and 64-bit modes.
What Rulesets are Available?There are fan-written rulesets (the most popular of which is a 4E D&D-compatible ruleset) and commercial, licensed rulesets (such as Call of Cthulhu, Savage Worlds, d20 3.5E and soon there will be Rolemaster Classic). Fan rulesets are often very good, but cannot usually be freely redistributed for copyright reasons. Commercial rulesets (mostly written by Digital Adventures) have the full support of the game licence holder, and typically cost about $10 (they vary).
How Much Does All This Cost Then?The basic FG engine (together with a free bundled d20 3.5E ruleset) comes in two types: a Full Licence which is used to host/GM a game; and a Lite Licence which is used to play. The Lite Licence costs less, but there is no upgrade path between them. If you think you might want to GM a game in the future, then it is probably worth buying a Full Licence from the outset. I don't have the costs to hand, but I think it is about $15 for a Lite Licence and $25 for a Full Licence.
Once the Licence has been bought, there are no subscription charges to play. This makes FG a very reasonable platform for regular play and compares somewhat favourably to MMORPGs, for example.
Having bought the FG engine, only the GM needs to buy a copy of the ruleset, so getting a group together to play a new RPG is fairly cheap. The ruleset licences are also perpetual and have no subscription fees.
What Does it Look Like?The graphical skin of each ruleset is generally very different and is often one of the last pieces of development. The screenshot below shows the RMC draft ruleset (being developed by Digital Adventures under licence from ICE) which currently is still using the d20 skin. This will change significantly in the coming months until it has its own look and feel, but the underlying components will remain unchanged.
(Image to be inserted when I can upload it to my server)
I'll cover the various screen elements in later posts, but the main parts are the chat box (left side of the screen) which works a bit like IRC chat, but has the results of die rolls etc. The bulk of the rest of the screen is the virtual table top, for arranging maps, character sheets, images etc.
I'll cover the RMC character sheet in a post later today (when I'm not on lunch-hour at work!), and it will start to give the feel for what is being developed.
Foen