Are there any plans on creating a new Arms Law based on AbtP?
Personally, I would like to. Whether or not ICE proceeds in that direction depends on how well Combat Companion is received and the demand for such a product (there may also be other factors involved as well).
If we did create a full combat book for these tables, we would be looking at 19 pages - 1 for each critical table (A-E, full page per table), and then for the attack tables, there could a minimum of 110 individual tables (55 pages) and a maximum of 186 individual attack tables (93 pages) depending on how the generic tables were handed (these numbers coming from the Weapon Data listed on the CC tables -- 156 different rows of weapon data in total).
In such a product, the Attack tables would remain AR 1-10, there would not be an increase there. And you would basically get 2 Attack tables per page.
And the funny part is that doing the attack tables would be the easy part. Ask any ICE author who has done a critical table (like Nick or Rob) and they will tell you, once you do one or more critical tables, you don't ever really want to do any more if you can help it.
will the starting of the critical progressive, and not "non-linear", like in the actual tables?
will you stop factoring armor mobility in the table, already computed in the quickness bonus?
Not exactly sure what you are referring to there...
The Combat Companion tables DO follow the basic principle that better armors do slow you down and therefore that means that you will get hit more often, but it also means that criticals start later.
If the top line is crits and the bottom is hits and low AR is on the left and high AR on the right, then looking at where hits and crits start on the CC tables, you get something that
very roughly looks like this symbol:
<Not quite as smooth as that, but along those lines.
Now, the armor rules for AbtP also change the mods received from Armor, along with the skill(s) used with them. For example, it makes Armor a single skill and has it follow a standard progression (as opposed to the 5 points per rank for ALL ranks that is in the core rule).