- It uses a completely different mechanic then martial arts where it should be very similar.
Why? The touch is meant to touch, not cause damage directly. Those are too different foci.
- No matter your martial arts or combat training, it has no effect on your ability to touch someone
Again, different foci for the actions. Martial Arts and Combat training is intended for damaging the target, not touching them. The ONLY Martial Art that MIGHT have relevance would be Martial Arts Sweeps & Throws, which essentially requires the character to grab the target.
The most that I would allow is to allow a +1 per rank of MA Sweeps to be added to the bonus for the Touch Maneuver. But no bonus from Strikes, period.
- Most importantly, using the Med Maneuver table means it's actually FAR harder to touch someone then to hit them (and do damage/critical).
If you think Medium is too difficult, then adjust the difficulty.
Remember, the caster is NOT trying to bash or damage the target, he is trying to access/link to the target's aura to transfer the spell's energy from himself to the target. To me, this SHOULD be more difficult than just whacking somebody with a pointy metal stick.
- Armor doesn't affect someone trying to touch you, but yet one of the foundations of RM tables is that wearing armor greatly impacts how easy or hard it is to get hit due to the encumbrance of the armor (i.e. this is partly built into the tables).
Yes, it is built into the tables. It is built into the target's DB (by affecting his quickness bonus to DB), so armor DOES have an effect. It also has an effect upon any RRs that are required by the target of the touch spell.
Your suggestion of using the attack tables (which is similar to something I proposed near the beginning of this thread, before I thought it through a bit more) adds yet another level of complexity to the whole system.
The problems came from making a false assumption that performing a touch maneuver is the equivalent of making an attack. The two actions have two totally different purposes, and thus should not be sharing the same mechanic.
Using the attack tables also ignores the existing rules already established for performing maneuvers in order to create an alternative use for the attack tables in order to solve a problem that should not be a problem to begin with (performing a touch maneuver is NOT the same as performing an attack, therefore you cannot parry using whatever bonuses are allowed to perform the touch maneuver).