Author Topic: Some skill questions  (Read 2431 times)

0 Members and 1 Guest are viewing this topic.

Offline runequester

  • Initiate
  • *
  • Posts: 171
  • OIC Points +0/-0
Some skill questions
« on: May 03, 2008, 09:22:51 PM »
1: This might be a dumb question but does Adrenal Defense require a maneuver roll to work ?

2: No preparation round required for adrenal defense ?

3: Is there any reason Im missing to take Tumbling Evasion instead of something like Adrenal Defense ?

4: Same question for Boxing versus Martial Arts striking degree 1

5: How many rounds would you say it'd take to stitch a wound with Second aid ?

6: Maybe another stupid question, but is powerstriking and power throwing static or moving maneuvers ?

7: Does Transcend Armour work like the Armour skills in that the skill total is just deducted from the penalty, or is a maneuver roll required ?


More later, Im sure :)

Thanks in advance!

Offline yammahoper

  • Sage
  • ****
  • Posts: 3,858
  • OIC Points +0/-0
  • Nothing to see here, move along.
Re: Some skill questions
« Reply #1 on: May 03, 2008, 11:07:15 PM »
1: This might be a dumb question but does Adrenal Defense require a maneuver roll to work ?

2: No preparation round required for adrenal defense ?

3: Is there any reason Im missing to take Tumbling Evasion instead of something like Adrenal Defense ?

4: Same question for Boxing versus Martial Arts striking degree 1

5: How many rounds would you say it'd take to stitch a wound with Second aid ?

6: Maybe another stupid question, but is powerstriking and power throwing static or moving maneuvers ?

7: Does Transcend Armour work like the Armour skills in that the skill total is just deducted from the penalty, or is a maneuver roll required ?


More later, Im sure :)

Thanks in advance!

1) No roll is needed.  Requires 40% activity, or 30% activity if not using MAC and wanting to be nicer.

2) No prep.  Does require room to move and mnv, however.

3) Tumbling Evasion as written is a stupid skill.  Apply skill bonus to DB versus avoided attack and skill rank BONUS versus all other attacks to make it useful.

4) Mostly a question of roleplaying I guess.  As a rule, Boxing can make a degree 2 attack at -20 OB when PC has at least 10 ranks in the skill.  I also advice finding the pummeling table from RM2 arms companion, allow boxing to make a degree 4 strike when PC has 10 ranks at -20, -30 and -40 OB mod.  Advantage; train one skill.  Same with Wrestling but using grappling table.

5) Stitching the wound closed would assume bleeding/hits per round had already been stopped by 1st or 2nd aid already, so time is not of the essense.  Time would vary depending on size of the cut.  a 1" gash on the arm versus a 14" gapping wound on belly will take different times to sew closed.  The arm cut 1-2 minutes, the stomach 7-10 minutes plus a Co check to avoid barfing.

6) Static Mnvs.  You can resolve them on the MM Table if you want to hand out partial bonuses over all or nothing...i.e, a hard mnv to gain a +20 OB rolls on the hard column and gets a 70%, resulting in 70% of 20, or a +14 to OB that round.

7) I have always used the skill bonus, though I have RARELY used this skill.

lynn
I've seen things you people wouldn't believe. Attack ships on fire off the shoulder of Orion. I watched C-beams glitter in the dark near the Tannhauser gate. All those moments will be lost in time... like tears in rain... Time to die.

Offline markc

  • Elder Loremaster
  • ****
  • Posts: 10,697
  • OIC Points +0/-0
Re: Some skill questions
« Reply #2 on: May 05, 2008, 05:43:16 PM »
 In my game I seam to remember that to stich a wound bleeding more than 5 pts per round you needed 2nd aid, bu that may have been a house rule so I would look it up in SL,RMSS or SoHK. And I base the time on the severity of the would and materials present as well as the condition of the wounded. ie unconscous is better than in a berserk rage etc.

 Everything else is as Yamma said above AFAIK. I also use the Martial Arts Comp and its rules for boxing, wrestling martial arts as it is a great suppliment if you can find it. If not I would take a look at the Combat Companion for RMC and RMSS/FRP and use its rules for martial characters.
 Basicly in my game an un-styled atack is limited to rank 1, boxing/wrestling to rank 1 or 2 and other martial arts to higher ranks. But in some cases I have talekn the time to write out all the weapon and martial arts for a campaign.

MDC 
Bacon Law: A book so good all PC's need to be recreated.
Rule #0: A GM has the right to change any rule in a book to fit their game.
Role Play not Roll Play.
Use a System to tell the story do not let the system play you.