Hi all,
I'm new to the boards, so forgive me if this has been discussed before, but I've been toying with the idea of working called shots into RMC. First, I love the crit-system so I'd like it preserved but with called shots the charts might need to be changed. For the sake of illustration I'll limit the body parts to leg, arm, chest, head,. I'm thinking of something like this:
Within each crit type (A,B,C etc) each body part cycles through and as crit roll increase the damage increases. For example 1-2 =leg, 3-4=arm, 5-6=chest, 7 Head all with a similar level of damage, then the cycle repeats 8-9=leg, 10-11=arm, 12-13=chest, 14=head but the damage has increased. The cycle repeats until you get to 100, each time the damage is worse. A player could then make a called shot, let's say chest. So our player attacks and gets a "B puncture" with a sadly low crit roll of 11. The player can then move the crit from 11 (arm) to 12 (chest) changing the location but not the "cycle" so the damage remains relatively the same.
There would need to be an ob penalty or perhaps a new skill or combat style (per combatant's guide) that allows a player to make a called shot.
I hope this made some kind of sense. It's early here.