Agreed with the teleport part. There are a number of spells, however, that have a 100'/lvl, 1 mi/lvl, or even more as a base range (notably Seer scrying spells, but also magician spells in the Water Law and Wind Law lists in RMU, and a number of others).
I was just wondering why the ranging enhancement had not gone the same way as the duration enhancement. The duration enhancement works for tactical spells, but also for strategic spells and can actually enhance them so a 10 min/lvl spell duration can last more than a day (meaning you can be under that spell effect all the time). Ranging enhancement works for the tactical spells, but not for the strategic spells, and I find it odd.
As if the main interest of magic was tactical.