Clycallah, Bakuul-Portal, Jinteni pizoelectrics, sun gems, jewels-wells/slime
Clycallah-war machines based on Worim design: Based on Worim design. So not the actual war machines they found. So what are they? Purely technological/mechanical powered by electricity generated from pizoelectric crystals? or are they magic constructs in the vein of construct companion/entity mastery etc? or a mixture of both
What strategic minerals are needed? how many can be produced? in what time frame? can they be repaired easily or do you need a specialized alchemist...or engineer/equipment.
What kind of weaponry is affiliated with them, edged and blunt weaponry? ranged weaponry? (javelins, darts, bolts)
or do they have energy weapons, and if so what's their basis of functionality ('lasers' powered by pizoelectric energy or 'lasers' which are really plamsa bolt spells etc.)
As to the others on the list, are there any actual game mechanics associated with these? If characters wanted to make a pizoelectric powered device (or gm) what are the parameters.
There's a lengthy section on jewel well/slime, but I find at the end of reading it I don't really have a handle on any hard game mechanics/effects for it
Bakuul portals: what's special about these as opposed to the more generic 'portals' mentioned throughout?
How do sun gems work? How are they made? What can you do with them?
I'll admit, one of the only SW/RM books I don't have is Emer III and it's sorta killing me that I can't read up on some of this.
Alrighties, time to start thinking about my follow up posts: The Pales/Void and SW Cosmology, Andraax-What's the Deal with this Guy, Lords of Orhan-Jerks?, Lorgalis-Single-handed direct action. These are more in depth and will take some time to write-up cogently. Thanks for reading.