Author Topic: Something Wicked: spell wishlist  (Read 8142 times)

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Offline Bruce

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Re: Something Wicked: spell wishlist
« Reply #20 on: April 24, 2018, 09:47:25 PM »
I'm popping in with something that may have already been discussed elsewhere. The previous printing of HARP had a book called The Codex, which introduced the spells Energy Blade and Shadow Blade. Upon further thinking, I wondered why these need to be separate spells when they could reasonably be scaling options for Elemental Weapon. As both spells to become scaling options use the same focus construct, I feel this just just be a new scaling option for Elemental Weapon, which can have all the normal Elemental Weapon scaling options added as desired.

From what I remember many (if not all of the spells in that book) will not be included in newer HARP books unless they can find the author and possibly reach a licensing agreement of some kind. But you could always recreate the spells using the spell creation system in the HARP core book. Note that I've made a handy dandy auto PDF sheet that helps a great deal when developing spells. it is in the vault in the Utilities section for HARP, it's called "HARP spell creator".
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Offline Mordrig

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Re: Something Wicked: spell wishlist
« Reply #21 on: April 26, 2018, 07:05:12 AM »
How about a few Spell lists converted from Holy to Unholy?  As an example the Ceremonies list converted to Dark Ceremonies.

DARK CEREMONIES (Closed Channeling List)
A.   Each spell  on this list requires an additional 1-10 rounds of preparation (random or GM discretion due to deity or circumstances).
B.   Certain spells (marked with a “v”) require that the caster wear a “Vestment (AT2) A caster may only have one vestment at a time, and to be usable it must be clean (i.e. excessive dirt, sweat, etc will make the vestment unusable until cleaned and the vestment is consecrated with the Unholy Vestment spell).

 
Lvl   Spell   Vestment Required   Area of Effect   Duration   Range
1.   Prayer      self   C   self
2.   Unholy Vestment      1 vestment   P   touch
3.   Commit to Sect   v   1 “follower”   P   20’
4.   Disturbed Burial   v   1 “body”   P   20’
5.   Iniate to the Faith   v   1 target   P   touch
6.   Chant   v   2 targets / lvl   C   10’/lvl
7.   Vows/Oaths   v   1 target   Varies   10’
8.   Dedication   v   1 event   P   10’/lvl
9.   Consecration   v   1 object   P   touch
10.   Investiture      1 target   P   touch
11.   Vestment of War      1 vestment   1 min/lvl   touch
12.   Ordination   v   1 target   P   touch
13.   Consecrate Grounds   v   1 foundation   P   touch
14.   Anathametize   v   1 target   P   10’/lvl
15.   Summon Guardian   v   1 target   P   touch
16.   Oath Bind   v   1 target   Varies   10’
17.   Undeath Binding   v   1 target   P   20’
18.   Unholy Water   v   4 oz.   P   touch
19.   Abjuration   v   1 target   1 min/lvl   100’
20.   Dispel Magic      10’R   C   self
25.   Death Prayer   v   1 target   -   10’/lvl
30.   Jihad   v   10 mi R/lvl   1 hr/lvl   self
50.   Invocation   v   1 Diety   varies   varies
1 – PRAYER (U) - Gives caster peace of mind, clarity of purpose, & communion with Deity.  For many channelling list users it is required to obtain power points at the beginning of the day.  Failure to pray cart result in gradual and continual ‘‘alignment’’ shifts.
2 - UNHOl.Y VESTMENT (P) - Consecrates vestment (AT2 10 DB) for usage of many spells on this list.
3 – COMMIT TO SECT (PV) – Dedicates the individual to a sect or secret society.  This spell identifies the individual as a member but does not bind them to the faith or the secret society.
4 – DISTURBED BURIAL (PF) – Prepares a body for undeath.  Bodies with this spell cast on them prior to burial will rise in 2-4 days as undead.  If cast on a recently buried dead they will rise (50% chance) in 4 days from casting (Roll below with a –25 modifier).  If this spell is cast on a body protected by a Burial spell the spells will cancel one another with the caster suffering an A Impact Critical.  If Burial is cast upon a body previously prepared with a Distrubed Burial Spell the caster of the Burial Spell suffers the effects above.  Type of undead will be determined by the following roll.  (1-50 Type 1 Undead, 51-75 Type II undead, 76-85 Type III undead, 86-95 Type IV undead, 96-98 Type V undead, 99-100 Type VI undead).
5 – INIATE TO THE FAITH (PV) - Initiates a follower into the faith (this spell is only available to an ordained priest of the faith).  The follower will then bear the mark of the faith or the secret society.  This spell must be cast by an ordained priest of the faith or a leader of the secret society.
6 - CHANT (D) - For the duration of the Chant, this spell gives a +10 modification to DB. RR, and maneuvers for a number of targets equal to twice the level of the caster. Cleric must raise hands, audibly chant, and concentrate.
7 – VOWS/OATHS (PV) - Required to bind warriors/followers to the faith/secret society (who must meditate all night beforehand). Violations will result in “alignment” change or mission failure as well as a one time ‘E’ impact critical.  Acceptance of the Oath/Vow will give the follower a +5 bonus to a skill category of the GM’s choice.
8 - DEDICATION (PV) - Puts the blessing of the caster’s church and Deity on an important event.
9 - CONSECRATION (PV) - Puts the caster’s Deity’s seal on objects and makes the item holy/unholy (not for combat purposes) - especially those items used in worship or as symbols for crusades etc.
10 - INVESTITURE (FPV) - Target gains access to channeling power points. Does not teach a list or provide power points to one without the necessary stats. All users of Channeling must be invested. This Ceremony requires 4 oz. holy/unholy water.
11 – VESTMENT OF WAR (FV) – The caster’s vestment becomes AT 16, 25 DB (still has movement & maneuver penalties of AT 2). For the duration the vestment cannot be soiled as all dirt, blood, etc will sheet off. Will not clean a dirty vestment.
12 - ORDINATION (PV) - Candidate must have spent all night in vigil. Makes a 6th level or higher user of Channeling the proper leader of a congregation (this spell may only be cast by an Ordained Priest with the approval of the Diety).
13 - CONSECRATE GROUNDS (FPV) - Required before the foundation is laid for a religious structure (church, abbey, monastery, temple, etc). This casting gives a 1% cumulative per year of becoming haunted by a benevolent demon or undead.  If not cast the building has a cumulative 1% per year to collapse. Requires 4 oz. holy water.
14 - ANATHAMETIZE (FPV) - Target excommunicated and a brand like a broken holy symbol is burned on palm, cheek, shoulder or forehead. The target remains out of fellowship with the caster’s Deity and church until Atone¬tnent: this spell can be cast as Atonement to reverse the effects of .4nathametize. This spell may only be cast with due cause and consideration.
15 - SUMMON GUARDIAN (FP) – Summons an intelligent Demon (Level 12+) or Class V or VI Undead that will act as a guardian for the area they have been summoned to protect.
16 – OATH BIND (PV) - As Oaths/Vows except that there is a -30 RR modifica¬tion and the Oath taker is bound to service until released by the Diety or Secret Society they have sworn to serve.  Failure to serve or breaking of the oath will result in 1-5 random ‘E’ Criticals each day until the oath breaker either returns to their oath or is killed.
17 – UNDEATH BINDING (P) -  As Disturbed Burial except that there is a +20 Roll modifica¬tion to determine the type of undead created.  The Undead is bound to serve the caster as an undead slave until released to roam at will or destroyed.
18 - UNHOLY WATER (FV) - Converts 4 oz. of clear spring water to unholy water. Unholy water is used for ceremonies and to combat ‘good’ Entities from Other Planes or Fairy Races: they take “B” heat criticals (or some other type if immune) when splashed. The unholy water should be stored in lead vials intended specifically for unholy water storage.
19 - ABJURATION (F) - Target is held paralyzed and must answer caster’s questions truthfully or suffer 1 “E” critical (Type of the casters choice) per untruthful answer.
20 - DISPEL MAGIC (F) - As Dispel True on the Closed Essence list: Dispell¬ing Ways.
25 - DEATH PRAYER (F) - Target dies and rises within 12 hours as an enslaved undead.  The type of undead is determined by the following roll;  1-30 Type I, 31-50 Type II, 51-70 Type III 71-85 Type IV, 86-95 Type V, 96-100 Type VI.   Lifegiving required to counter effect.
30 - JIHAD (FlV) - Summons Fighters, Knights, Paladins, Rangers, Assassins etc. to fight a Holy War against the infidel (GM discretion). The result is a crusade. RR’s do apply. NOTE: An army of thousands can be raised (and wasted) by this spell.
50 - INVOCATION (FV) - Summons caster’s deity (usually in battle). Spell must be used appropriately and response will vary heavily based on the Deity’s will, desires and personality (requires heavy GM consideration). Results include usually earthquake, mass confusion, panic, etc.

Or Holy Wrath to Unholy Wrath

Unholy Wrath (Priest Base List)
A.   “Enemies” as defined by this list are those beings considered true enemies of the faith.  This term is up to the GM to define, but those who actively oppose a religion or its deity on a regular basis are certainly enemies.  As an example, for a priest of fire creatures of ice or cold may qualify as enemies. 
B.   This spell list also affects creatures of “Light”, this term is much broader than “Enemies”.  This term is more open to GM decision than enemies, angel type beings, or beings of a rival faith, possibly even agents of rival faiths are definitely considered Creatures of Light.  Other creatures as the GM dictates could also be considered creatures of Light.

 
Lvl   Spell   Area of Effect   Duration   Range
1.   Detect Enemies I   50’ R   1 min / lvl (C)   100’ / lvl
2.   Detect Light   50’R   1 min / lvl (C)   100’ / lvl
3.   Unholy Attack I   Caster   -   Self
4.   Unholy Blast I   1 Target   -   100’
5.   Unholy Strike I   Caster   -   Self
6.   Unholy Attack II   Caster   -   Self
7.   Infidel’s Judgment I   1 Target   1 R / 5% Fail   100’
8.   Unholy Blast II   1 Target   -   100
9.   Detect Enemies IÌ   100’ R   1 min / lvl (C)   500’ / lvl
10.   Unholy Attack III   Caster   -   Self
11.   Unholy Strike II   Caster   -   Self
12.   Unholy Blast III   1 Target   -   100’
13.   Infidel’s Judgment II   1 Target   1 R / 5% Fail   100’
14.   Unholy Attack IV   Caster   -   Self
15.   Idolater`s Judgment   1 Target   1 R / 5% Fail   100’
16.   Unholy Blast IV   1 Target   -   100’
17.   Infidel’s Judgment True   1 Target   1 R / 5% Fail   100’
18.   Unholy Attack V   Caster   -   Self
19.   Detect Enemies True   200`R   1 min / lvl (C)   1000’ / lvl
20.   Unholy Blast True   1 Target   -   100’
25.   Insurgent’s Judgment   1 Target   1 R / 5% Fail   100’
30.   Mass Unholy Blast   1 Target / lvl   1 r / lvl   100’
50.   Divine Wrath   1r / lvl   -   Self
1 – DETECT ENEMIES I (P) – Detects the total number of ‘enemies’ giving an approximate direction and distance.  This spell also reveals the most heavily represented group of enemies (based on total levels) by enemy type.  Caster may move their concentration 50’ / round.
2 –DETECT LIGHT (P) – As Detect Enemies I, except it detects creatures “of Light”.
3 – UNHOLY ATTACK (U) – Adds +15 to the casters OB for the current round.
4 – UNHOLY BLAST (F) – Caster calls down a vertical column of unholy darkness on one being.  Target must suffer an “A” Holy spell critical.  If the creature is an “Enemy” or “Of Light” the critical is level B, and the RR is modified by -20.
5 – UNHOLY STRIKE I (F) – The Casters next attack against a creature of light or an enemy of the casters religion inflicts an additional “Unholy Weapon” critical two levels lower than any normally critical delivered. (An A critical would inflict a critical with a -50 modifier or a B critical would deliver a critical with a -25 modifier, a C is delivered as an extra A)
6 – UNHOLY ATTACK II (U) – As Unholy Attack I except the bonus is +20.
7 – INFIDEL’S JUDGMENT I (Fm) – Target Enemy or creature of light suffers 2d10 hits.  They also operate at -20 to all actions for the duration based on their failed roll.

 
8 – UNHOLY BLAST II (F) – As Unholy Blast I except the criticals are 1 level more severe (a B or a C)
9 – DETECT ENEMIES II (P) – As Detect Enemies I except for range and duration.
10 – UNHOLY ATTACK III (U) - As Unholy Attack I except the bonus is +25.
11 – UNHOLY STRIKE II (F) – As Unholy Strike I except the critical is only 1 level lower (An A receives a -25).
12 – UNHOLY BLAST III (F) - As Unholy Blast I except the criticals are 1 level more severe (a C or a D)
13 – INFIDEL’S JUDGMENT II (Fm) - Target Enemy or creature of light suffers 4d10 hits.  They also operate at -40 to all actions for the duration based on their failed roll.
14 – UNHOLY ATTACK IV (U) - As Unholy Attack I except the bonus is +30.
15 – IDOLATOR’S JUDGMENT (Fm) – As Infidel’s Judgment I, except the target suffers 8d10 and is Paralyzed.
16 – UNHOLY BLAST IV (F) - As Unholy Blast I except the criticals are 1 level more severe (a D or an E)
17 – INFIDEL’S JUDGMENT TRUE (Fm) -  As Infidel’s Judgment I, except the target suffers 6d10 and operates at -60 for the duration.
18 – UNHOLY ATTACK V (U) - As Unholy Attack I except the bonus is +35.
19 – DETECT ENEMIES TRUE (P) - As Detect Enemies I except for range and duration
20 – UNHOLY BLAST TRUE (F) - As Unholy Blast I except the criticals are 1 level more severe (a E or two E)
25 – INSURGENT’S JUDGMENT (F) - As Infidel’s Judgment I, except the target suffers 10d10 and is Unconscious.
30 – MASS UNHOLY BLAST (F) - As Unholy Blast IV except it may affect 1 target per level of the caster.
50 – DIVINE WRATH (F) – Caster exposes all within the area of effect to the raw power of their deity.  All within the Area of Effect must make a RR.  Failure means 1 “E” Holy critical per 10% failure.  The Caster is immune to the damage, creatures of light and enemies suffer a -20 to their RR.

Offline Zhaleskra

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Re: Something Wicked: spell wishlist
« Reply #22 on: April 26, 2018, 10:14:53 AM »
@Mordrig, Did you mean to convert these lists to HARP spells with scaling options? If so, a few of those spells are existing HARP spells.
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Offline Mordrig

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Re: Something Wicked: spell wishlist
« Reply #23 on: April 26, 2018, 10:24:56 AM »
Yes, I was unsure of they were the same as the existing.  I tend to steal from across all of the various systems and modify them to fit my current game as required.

Offline NicholasHMCaldwell

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Re: Something Wicked: spell wishlist
« Reply #24 on: April 27, 2018, 11:35:33 AM »
Once I have updated all the spells in the existing Something Wicked manuscript, I will then check through Codex and subject to author permissiom Grimoire.

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Nicholas
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