Durn. Miss a couple of days and miss an
excellent discussion on Negative XP. Here is my opinions...
Negative Experience:
RMFRP pg 74.
RMSS pg 126.
The examples in the book are when someone finds a trap, forgets and then stumbles into it anyway. The GM docks them 100xp!
Glad I'm not the only one who just skipped over that part.
I didn't skip over this part, I just ignored it.
Negative XP would only seem to apply if you're forgetting something, not being stupid. . .it seems a poor lever to fix stupid, since the cure for stupid in RM is quite evidently built into the critical and fumble results.
Instead of Negative XP, I just explain to the player that his/her character has forgotten... If the player is a good player, s/he will play accordingly. If not, then I impose something appropriately nasty, if necessary.
So it is docking the character because the player messed up?!? Doesn't sound like a good idea to me. As Marc R said, the game already has the punishment built in to it. (At most, I would just increase the effects of the trap - or whatever - to encourage the player to pay more attention.)
<Emphasis mine.> My method also. If necessary, I will advise the player that the character "knows" this.
My objection to negative XP is the sheer illogicality of it. You dock the character XP for the player's foolish decision, which makes it take longer for the character to level up and learn more skills... while the only real person involved, the player, probably learned more about how to play his character from that foolish decision than he has from his successes. Even if it wasn't more, it's extremely unlikely that he learned less.
<Emphasis mine.> Absolute concurence.
I might award negative EXP for the PC above who jumped off the tower just to EXP from the crit.
MDC
I wouldn't.
Nah - leaving him with two broken legs for three game sessions taught him more
But I would do this...
IMHO, there is no such thing as Negative XP. If anything, I turn it into amnesia, senility, a fugue, etc. Even a person with the fugue can find themselves capable of performing a skill, just can't remember how they learned it. I even had one player whose character took an exceptionally bad blow to his head. Even though he had a helm, the player began playing the character as if he had suffered
severe traumatic amnesia through
no suggestion of mine. I thought it was such excellent role playing that I even gave her character an XP bonus as she played the character slowly recovering his memories. (I know this may seem confusing, but the player was a she and the character was a he.)
And if necessary, I just award the PC no XP if s/he repeats something stupid and do as Cormac Doyle's quote above.
rmfr