True, and mass production of passive items like weapons and armor would do so. . .but attunement crosses it over to some mystical act of use with active items, even mass production wouldn't make them technology like the passive items.
At best, it's similar to the logic HARP SF uses for tech. . .at experimental stage, it's a crazy device only the inventor can get to work, bulky, fragile and temperamental.
Latter stages get the item more user friendly, through prototypes to standard models to advanced or highly advanced mature versions.
The stage of current, widespread use is where you only need to know how to use the gun/computer/widget, you don't need to understand how it works, how to get it to run, keep running, and fix or modify it to get it running. . .you just need to know "Point it at the target and shoot, after 8 shots, you need to re-load".
Active Magic items in RM work more like experimental or prototype tech, where only savants familiar with the principles can use them. . .to get magic to tech, you need to push it over that line to where it's a mature, normal thing to use them, where you can touch the fire rod to the kindling and say "Alight!" and it lights the fire. . .no need to study attunement or attune to the item, just buy a fire rod at the store, take it home and use it.