Official ICE Forums
Systems & Settings => Rolemaster => RMC/RM2 => Topic started by: runequester on October 13, 2008, 11:11:12 PM
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Of the historical campaign books (vikings, rapiers point etc) which were good, and which were so-so ?
How much rules crunch do they have versus setting info?
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runequester,
I think there was a question like this in the past you might want to do a search for it.
Also http://www.icewebring.com/%20 this address is to Brent Knorrs website that has lots of info on the various books.
I do have all of the various setting books because of some lucky buying and being in the right place at the right time. I have found some to be more useful than others at various times in gaming. Sometimes I like some more than the others but generally I am glad that I do have them.
I think the only one I do not use that much is Outlaw or look at that much. But the others I look at depending on want I am looking for. Some have more rules than others and some are duel stated for Hero.
Money wise I do not think I would pay more then $35 US for each of them but then that is me and I am sure that others find more value in some then me.
MDC
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I've recently purchase "At Raipers Point" and found it fantastic. Definatly worth the price.
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I use the Outlaws book for English-sounding place names. (especially the "Forest of Dean" section)
I try to avoid Mythic Greece, because of the Demigod stat packages. (A game with a power level that high makes me queasy)
The others are all OK if you are seeking information on a certain culture. I understand that Pirates and At Rapier's Point can be used to make a common campaign setting. However, I prefer pre-gunpowder settings, so I don't use either book.
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We actually tried the Mythic Greece book (mostly because I was playing with two Classics majors), and we had quite a bit of fun with playing monstrously powerful heroes. The one downside is that the setting doesn't allow as much diversity in terms of the monsters the players can fight or the items the players can get (oh yay... another tripod!), but it can be quite fun for a while.
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A Mythic Greek note: There is a series of books by Rick Riordan The Percy Jackson and the Olympians that would work very well using the Mythic Greece demi-god stuff. It is a young reader book but IMO a very good read and easily adaptable to a Modern/Fantasy game.
MDC
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I have all of them; I think they are all good, although I readily confess only to making particularly extensive use of Pirates, Mythic Greece and Mythic Egypt. They have a good balance between rules and setting, and also provide several good scenarios and scenario ideas.