Leveling Option I am looking at.
I want skill leveling to be more of a roleplaying improvement than an automatic given. So I was considering some steps to get the roleplaying aspects in character improvement. Here is what I was thinking.
All skills have to be learned to rank one to have any development. (learn being instructed by someone or something).
Ranks 1-10 take 30 hours of training.
Ranks 11-20 take 60 hours of training.
Ranks 21-30 take 90 hours of training.
Ranks 31+ take 120 hours +40 per 10 over 40.
Learning modifiers allow training time to be decreases by actively engaging in the skill use.
x5 Bonus for tutor/teacher actively teaching 1 hour per day. Tutor/teacher must be 5 ranks above to qualify.
x4 Bonus for Peer teaching, actively teaching 1 hour per day. Peer must be at least 1 rank above to qualify.
x3 Bonus for actively using skill in conflict (IE,, Haggling, combat, watch duties, ect..)
x2 Practicing with another participant. Participant does not need to know the skill.
x1 Self teaching with no help.
This would give someone trying to learn 1 rank of stalking from a ranger who has 5+ ranks more to learn the rank in 6 hours instead of 30. if he was instructing for the full 6 hours.
Any combination can be calculated by dividing the factors into into the hours required and subtracting that amount.
IE... Stalking was taught 3 hours with a trainer (6-3 hours category = 3x5 or 15 hours left) then practicing with a friend who has 3 ranks more for 2 hours (8.5-2 = 6.5x4 26 hours - 15= 11 hours Left. Then practices sneaking up on others for 5 hours (11-5 = 6 x 2 =12 - 11 = 1 hour remaining).
All skills and especially spells must have a teacher or peer to learn the first level. Also a spell must have a book, scroll, rune or other medium to learn from.
These are learned during the new level heading up to the next level. If all the Ranks are not learned by the new level or Development points are not spent fully then they must be designated as (in training before the next level Development points are distributed). This also allows for skills to be developed during character play for new or specialized Cultural skills, languages, spells or talents.
Tell me what you think.