Author Topic: Airwall movement modifier  (Read 2806 times)

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Offline Right Wing Wacko

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Airwall movement modifier
« on: January 11, 2009, 03:03:50 PM »
I remember a post concerning the Airwall BMR modifier.

There was some confusion as to exactly what this means-  "BMR reduced x%"
 x% of whats left for the round? x% of total?
 ???

Does someone have the link or remember the specifics of this?







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Offline Rasyr-Mjolnir

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Re: Airwall movement modifier
« Reply #1 on: January 11, 2009, 03:37:12 PM »
Movement Speed is cut by that percentage.

Offline Right Wing Wacko

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Re: Airwall movement modifier
« Reply #2 on: January 11, 2009, 06:40:41 PM »
Movement Speed is cut by that percentage.


Are you being snarky?

Right...

So, I have BMR of, say 15'. An airwall is 10' away that cuts BMR by 50%...
Do I move 10', through the airwall and have 2.5' of move left,
Or, do I move the 10' and progress no further because I already moved over half my BMR and the wall cuts the rest?
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Offline Rasyr-Mjolnir

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Re: Airwall movement modifier
« Reply #3 on: January 11, 2009, 06:44:36 PM »
Your character can move 15'. An air wall (1' thick) is 10' away. He moves to and through the Air wall. On the other side, he has 3' of movement left (i.e. moving through the airway was like moving through 2' of normal).

At the 75% reduction, moving through the Air Wall (1' thick) would be like moving 4' (i.e. 4' reduced by 75% == 1').


Offline Right Wing Wacko

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Re: Airwall movement modifier
« Reply #4 on: January 11, 2009, 06:50:17 PM »
Ah, much more clear now.
Thank you.
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Offline Right Wing Wacko

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Re: Airwall movement modifier
« Reply #5 on: January 12, 2009, 06:19:14 AM »
Wait... so the move modifier is only based on wall thickness and scaling option used (increased churning)...
A pc's BMR has really nothing to do with it...

What if I placed two airwalls one in front of the other, creating 2' thickness? Would I "double" the penalty? Example: As above the pc with 15' move with airwall 10' away... but it is a double airwall so PC only has 1' of move left... right?

Reason I am being so critical is because this has caused some arguments at the table... please forgive me for asking too many questions...
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Offline Rasyr-Mjolnir

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Re: Airwall movement modifier
« Reply #6 on: January 12, 2009, 07:01:03 AM »
Okay, using the base form of the spell, and as stated above that it requires 2' worth of BMR to get through 1' thickness of Air Wall.

It doesn't matter how many Air Walls are placed side-by-side, or how many times the scaling option, Increase Size is used to make the Air Wall bigger. It still requires 2' worth of BMR to move through 1' of Air Wall.

As for the Penalties for attacks through the Air Wall, using multiple Air Walls, I would say to increase the penalty by half of the value of each additional Air Wall (i.e. 2 side-by-side would == -75, NOT -100; 3 Air Walls would be -100 (note: using the Increase Churning scaling option to increase to 100% would take just as long to cast and cost 2 PP less in this manner))

Offline Right Wing Wacko

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Re: Airwall movement modifier
« Reply #7 on: January 12, 2009, 08:18:02 AM »
Ahhh... ok
Thanks Rasyr for the clarification and your patience...
A military solution isn't the only answer, just one of the better ones.
www.strategypage.com

"Note #0: A GM has the right to change any rule in a book to fit their game."- markc