thanks to everyone
I have (of course) a few more question please be patient
The "must parry" result. The default is that you must parry using 50% of your OB (there could be additional modifiers as well). Instead of parrying, other actions may be performed at a -25.
Do you have a reference for this ruling?
From my point of view the limitation does not make much sense...to devote 50% of your OB to DB is pretty much a required tactic if you want avoid combat to become a initiative death race.
I have always ruled that "Must Parry" mean you must parry 100% of your OB, but does not get bonus for full parry.
Arms Law (1100, and 6502). In 5520 and 5801, they removed the "using 50% of OB max" part of the description, but added in the part with the variable minus (though I am not positive if any was ever given).
I would say that the limit of 50% OB on the "must parry" should be carried through. This is a critical result, this is not a player's choice (well, his choice is to parry using 50% of OB or do something else at -25). It was part of the original rules and should have been carried over for consistency.
If I got this right it means that a "must parry" result is a lighter form of "stun" since you can parry with 50% OB but you get a -25 to action instead of a -50 and attackers don't get the +20 bonus to attack a stunned opponent.
But I can't find now the page but I think that the manual for the RMSS say that a must parry means a -75 to all manouver, which made me think that they decided to skip the "must use an attack to parry" part but pumped up the penalty to a -75.
But I like your suggestion and I think I will stick with that.
And if I am right penalty do not stack but happen in the same round (if I get a "must parry+stun in the round of effect i am obliged to parry, opponent get a +20 on they attack roll and i get the greater of the penalty to roll) am I right?
and now a new question straight from this evening game session: the Unpain I spell (from the paladin base list) it says that caster can take additional 25% hits before being knocked out how does this work exactly?
My players thinks that while the spell is active he has 25% more concussion and use this new total to calculate when he takes penalty for the wound due to concussion hits taken in combat
(in this example let's Gortan the paladin has 50 hits he takes penalty to action after he has taken 13 hits, then 13 hits, then 12, then 12 goes to 0 hits drop to the ground; if he cast the unpain spell he has 63 hits he gets his firs penalty after 16 hits then 16 more then 16 then 15 here he falls down at 0 hits and when the spell is over he finds himself at -13 hits)
I believe that this spell should instead allow you to fight longer but not better (some sort of my faith sustains me but don't make the pain go away spell) so the extra hits should be added only to the last line of hits (in this example if gortan has 50 hits he can take 13 hits, then be at -10 until he takes other 13 hits then -20 till other 12, and here goes the extra hits making the last one a 25 hits before dropping (12 hits +13 from spell).
And the other question is are the 25% more hits calculate on the maximun hits or on the actual hits? (let's say that big G has 40 hits on his total 50 does he get 10 or 13 hits from this spell)?
Since I don't want to be hard on the players especially when a rule is not clear even to me I have adopted a "when things are not clear on a rule try to give the advantage to the players unless it's gamebreaking" policy I have used the paladin version on the rule since both interpretation are both acceptable in the spell description, but I like to know your opinion on that and of course if there is an official ruling on that spell
Thanks again