Hi,
I'm new to the forums, but I have been gamemastering Rolemaster for 7 years. I am looking at HARP as a way to simplify, and speed up our gaming. I love your Card Initiative idea. I have come up with an alternate way to deal with initiative bonus that I would like to share.
Init Bonus 0-5 Draw 3 cards, use the lowest
6-10 Draw 2 cards, use the lowest
11-15 Draw 1 card
16-20 Draw 1 card, May draw a 2nd but must use it
21+ Draw 2 cards, use the highest
Any time someone ends on a 7 they must draw another card and use that card, however, it does not count against their total drawn cards eg, if someone can draw 2 cards, and the first is a 7, they get another card automatically, but they can still draw their 2nd card
In playtesting this seems to work well, and it gives the lower intitative bonus folks a chance to have fun as well. In fact with some luck, they can even go first, although that would take a lot of luck, just like real life.
Let me know what you think.
Realm Master K