Otherwise i would not use a monk in a shield wall - their chi defense doesn't fit to block attacks against the weak - they evade rather than block like a tank in a plate.
That's my point, exactly. Otherwise, I agree with Munchy. A monk is a highly proficient opponent but it is more akin to a light skirmisher than a heavy infantryman. That's why I do not consider him as a front line fighter. Perhaps we were not talking about the same thing ?
I think my point may have been lost. My point is basically:
A Monk is a front line fighter, he is designed to be (in Harp) but the character has been seriously devalued by Armour Adjustments.
Without Armour Adjustments a Monk is a serious fighter that can go toe to toe against most opponents.
With Armour Adjustments an unarmoured Monk can no longer be a true fighter. He is too prone to take high levels of damage (+10 hits over Rigid leather, +20 over Plate mail) and takes additional stun and bleed.
My belief that Martial Law was written from a fighters view point and Armour Adjustments were developed to make fighters a more effective character. Also, the Armour adjustments make Mages, Warrior Mages (and other spell casters) not as desirable.
Don't misunderstand, I prefer Armour adjustments and we use it in our group and I believe that it makes the characters, in general, more balanced.
Fighters have armour adjustments
Mages and Clerics have spells
Harpers, Rangers and Warrior Mages have a combination of spells and combat ability (and now they have the added thought of Armour adjustments verses spell casting penalty.)
Rogues and thieves have subterfuge.
The Monk did have Chi skills and multiple attack abilites (These skills are based around close combat though.) and these skills have been substantially reduced because of the potential to take huge amounts of hits or to be stunned for multiple rounds. And, as mentioned previously, every round a Monk is stunned is 1 less that Chi defence can be used as an attacking skill.
What I would like to get is ideas that can be used to make a Monk as effective a front line combatant under Armour adjustments as he was without to fix an imbalance in the game. (I maybe the only person who believes that there is an imbalance.)
Any thoughts are welcome.........