I was reading the RMX setting thread in the developer forum and would love to contribute and hear everyone else's take on it. My thoughts:
Keep setting away from Core Rule books.
I always loved how the original RM books were designed to be either used as suppliments to existing systems or as a complete system, your choice. Arms Law was always the entry point (old D&D users wanting a more detailed combat in their D&D games). If you combine a setting within the core rules, as opposed to leaving them generic for any setting, then you'll get awkward rules that only exist because of the setting. Races tend to be the first victems here. Your setting will define what your Elf or Dwarf looks like, which in turn defines their bonues, etc. If your setting has elves like ElfQuest and I want to play elves more like Tolkien's, then I feel like I'm breaking the rules to do so. All versions of SpaceMaster has this problem, the setting integrated with the Core Rules, and it's the one thing I've never liked about SM.
What's wrong with licensed property?
I know ICE has had a bad experience with a certain company about licensed products, but is it bad to have a setting that people are already familiar with? For me, it's what introduced me to Rolemaster. I wasn't looking for a system like RM, I wanted to play in the world that ICE licensed. Then, seeing the system was a stripped down system (maxed at lvl 10, ArmsLaw charts were just cooler, etc), I quickly upgraded to Rolemaster. IMHO, a lot of people have similar stories, they come to a product NOT because of the system, but because of a licensed setting.
Some settings that I think would be great for Rolemaster:
- David Edding's Belgariad setting (many cultures, though magic would need to be rethought)
- Sara Douglas' Wayfearer setting
- George Lucas' Willow (there, I said it)
- Joss Whedon's Firefly (for SM obviously)
- Alien and/or Predator would be perfect for SM
- Dare I say Harry Potter?
Is it bad to have Shadow World the official setting?
As a thought, ICE already owns (I think) a rich fantasy world setting that new content is still being added to that would almost be a no brainer to capitalize on. Shadow World is quite impressive and should be touted as a complete setting for campaigns. Maybe some more intro/quick adventures be written? My biggest problem with Shadow World, and it's the reason I say we should use an already-known-setting, is that I don't really care about that world. I don't know anything about it, and if I'm going to RP, I'd rather do it in a familiar setting.
There should be many settings
I don't think there should be just one official setting, rather I think there should be a few that players can pick and choose from. ICE did that a while ago with the various historical settings. I liked where they were going with it, however they tended to only produce one book and left the GM/players to their own means for generating more content/detail. At least with the game-that-shall-not-be-named, there was a TON of modules you could buy, and with that much material, GMs were rarely left hanging. So, I would propose that ICE create a few official settings (Shadow World being one of them) but make sure that more than just one book is produced for each setting. Many Ready-to-Run adventures, Regional modules, etc.
If part of core-book, make inset
If you do insist on having a core-setting included as part of the core-rules, make it a 4th booklet that is completely separate from the core-rules. I *really* like how Rolemaster is pretty much setting-agnostic and I feel like I can apply it to any setting I want. I hope any revised edition of RM will follow the same feeling. If you do want a 1-book-fits-all, perhaps you have the core setting combined with an RME version of the rules (similar to the game-that-shall-not-be-named rulebook), but keep the main RM setting-free so you can upgrade later.
That's all I can think of off the top of my head (and I hope it's ok to post this here).
-shnar