Author Topic: Undead Senses  (Read 1863 times)

0 Members and 1 Guest are viewing this topic.

Offline GamemasterAlf

  • Neophyte
  • *
  • Posts: 28
  • OIC Points +0/-0
Undead Senses
« on: October 14, 2015, 05:54:22 PM »
Hows does everyone handle undead vision hearing etc - specifically skeletons, zombies, ghosts those wonderful creatures with no real ears and eyes - the vampires and ghouls clearly fall to normal rules
I use the fact that these creatures creature by evil/unlife/hate who want nothing more than to exterminate the living can see the living soul/spirit etc.
There are a few rules I have had to deal with because of my interpretation
Invisibility does not work on a creature with no eyes, but an unpresence spell would work as an even better invisibilty spell against them
allowing them to see a soul through thinner materials (makes up for lack of hearing) has made for interesting scenarios as the undead pound relentlessly on the barred door

Offline yammahoper

  • Sage
  • ****
  • Posts: 3,858
  • OIC Points +0/-0
  • Nothing to see here, move along.
Re: Undead Senses
« Reply #1 on: October 14, 2015, 08:00:16 PM »
they detect life at a diameter of 50'/type. Concentration is not required. Sentient undead can use perception skills with the sense.
I've seen things you people wouldn't believe. Attack ships on fire off the shoulder of Orion. I watched C-beams glitter in the dark near the Tannhauser gate. All those moments will be lost in time... like tears in rain... Time to die.

Offline Cory Magel

  • Loremaster
  • ****
  • Posts: 5,629
  • OIC Points +5/-5
  • Fun > Balance > Realism
Re: Undead Senses
« Reply #2 on: October 15, 2015, 12:36:07 AM »
Somewhat complicated...

For me it depends on if the creature is magical but aware, controlled, or natural.  If magical but aware I'd likely say it can sense life, like a sense of smell basically (give it a range).  If controlled the controller needs to be aware of the target somehow.  If 'natural' then it needs to be aware of the target in normal fashions any living creature would normally become aware of it.

So magically created but self controlling skeletons would sense you within a range.

If controlled then the controller needs to be able to find the target using their own abilities.

'Natural' (let's say a Zombie or Ghost) would probably be sight first, sound second, smell last.
- Cory Magel

Game design priority: Fun > Balance > Realism (greater than > less than).
(Channeling Companion, RMQ 1 & 2, and various Guild Companion articles author).

"The only thing I know about adults is that they are obsolete children." - Dr Seuss

Offline OLF, i.e. Olf Le Fol

  • Revered Elder
  • ***
  • Posts: 1,225
  • OIC Points +0/-0
Re: Undead Senses
« Reply #3 on: October 15, 2015, 08:20:53 AM »
Hows does everyone handle undead vision hearing etc - specifically skeletons, zombies, ghosts those wonderful creatures with no real ears and eyes - (...)
Undead such as skeletons, zombies, etc. (i.e., "material" undead) don't have actual, functional muscles either, yet are able to stand and move. As for "immaterial" undead, being immaterial, either you consider they're not tied to the physical world at all (which implies, in fact, not being bound by gravity at all, meaning that, since Earth is moving around the Sun at about 30 km/s, they should be out of the atmosphere in matter of seconds), or you consider they're bound by "some" physical rules. And if "some" is okay, why not "all"?
In other words, you can merely consider that the magic that allows undead to break physical rules gives them as well such physical senses and go with it.
The world was then consumed by darkness, and mankind was devoured alive and cast into hell, led by a jubilant 紗羽. She rejoiced in being able to continue serving the gods, thus perpetuating her travels across worlds to destroy them. She looked at her doll and, remembering their promises, told her: "You see, my dear, we succeeded! We've become legends! We've become villains! We've become witches!" She then laughed with a joyful, childlike laughter, just as she kept doing for all of eternity.

Offline Peter R

  • Navigator
  • ***
  • Posts: 1,850
  • OIC Points +480/-480
    • Rolemaster Blog
Re: Undead Senses
« Reply #4 on: October 15, 2015, 09:18:41 AM »
I have never really tried to rationalise to but my zombies and skeletons can see and hear but they do not detect life.
Rolemasterblog http://www.rolemasterblog.com
Twitter https://twitter.com/RolemasterBlog
Facebook https://www.facebook.com/rolemasterblog/

Spectre771 A couple of weeks ago, I disemboweled one of my PCs with a...

Offline yammahoper

  • Sage
  • ****
  • Posts: 3,858
  • OIC Points +0/-0
  • Nothing to see here, move along.
Re: Undead Senses
« Reply #5 on: October 15, 2015, 11:35:55 AM »
i prefer detect over sense because 1) represents instinctive hunger and 2) dealing with spells that affect senses and perception. for example a Hues spell is ineffective.
I've seen things you people wouldn't believe. Attack ships on fire off the shoulder of Orion. I watched C-beams glitter in the dark near the Tannhauser gate. All those moments will be lost in time... like tears in rain... Time to die.

Offline RandalThor

  • Sage
  • ****
  • Posts: 3,116
  • OIC Points +0/-0
Re: Undead Senses
« Reply #6 on: October 15, 2015, 02:31:06 PM »
i prefer detect over sense because 1) represents instinctive hunger and 2) dealing with spells that affect senses and perception. for example a Hues spell is ineffective.
That's how I do it as well.
Power corrupts, and absolute power corrupts absolutely. Scratch that. Power attracts the corruptible.

Rules should not replace the brain and thinking.

Offline Cory Magel

  • Loremaster
  • ****
  • Posts: 5,629
  • OIC Points +5/-5
  • Fun > Balance > Realism
Re: Undead Senses
« Reply #7 on: October 15, 2015, 02:47:33 PM »
A good portion of how we each treat this is influenced by how we treat the various undead I suspect.

For example, I look at a Skeleton and see a stack of bones.  They are not a natural occurrence (in my world a Skeleton HAS to be created).  They have no ability to sense naturally... no eyes, nose, ears (along with everything else obviously) so I need to explain their ability to be aware of things in another manner.

Zombies I see as kind of alive.  No one needed to create them, it's more like a disease.  So they still use their normal senses (if able).  This is why they are slightly 'dumber' or less aware than a normal human (their senses have been dulled, damaged, are missing, whatever).
- Cory Magel

Game design priority: Fun > Balance > Realism (greater than > less than).
(Channeling Companion, RMQ 1 & 2, and various Guild Companion articles author).

"The only thing I know about adults is that they are obsolete children." - Dr Seuss

Offline Peter R

  • Navigator
  • ***
  • Posts: 1,850
  • OIC Points +480/-480
    • Rolemaster Blog
Re: Undead Senses
« Reply #8 on: October 15, 2015, 04:13:18 PM »
A good portion of how we each treat this is influenced by how we treat the various undead I suspect.

For example, I look at a Skeleton and see a stack of bones.  They are not a natural occurrence (in my world a Skeleton HAS to be created).  They have no ability to sense naturally... no eyes, nose, ears (along with everything else obviously) so I need to explain their ability to be aware of things in another manner.

Zombies I see as kind of alive.  No one needed to create them, it's more like a disease.  So they still use their normal senses (if able).  This is why they are slightly 'dumber' or less aware than a normal human (their senses have been dulled, damaged, are missing, whatever).

My skeletons are just extremely slim zombies.
Rolemasterblog http://www.rolemasterblog.com
Twitter https://twitter.com/RolemasterBlog
Facebook https://www.facebook.com/rolemasterblog/

Spectre771 A couple of weeks ago, I disemboweled one of my PCs with a...

Offline markc

  • Elder Loremaster
  • ****
  • Posts: 10,697
  • OIC Points +0/-0
Re: Undead Senses
« Reply #9 on: October 15, 2015, 05:29:47 PM »
 ;D  Are Skeletons just Zombies on a diet in your game? ;D  Or maybe just health conscious?


But then again that gets away from the old myths that you sewed up Zombies mouths as if they ate food they would unanimate. Obviously that fact went out the window with a lot of monster movies in the 80's.
MDC
Bacon Law: A book so good all PC's need to be recreated.
Rule #0: A GM has the right to change any rule in a book to fit their game.
Role Play not Roll Play.
Use a System to tell the story do not let the system play you.

Offline yammahoper

  • Sage
  • ****
  • Posts: 3,858
  • OIC Points +0/-0
  • Nothing to see here, move along.
Re: Undead Senses
« Reply #10 on: October 15, 2015, 06:41:29 PM »
other than zombies eating flesh their c&m entries are basically attack every living thing just like skeletons. zombies wail and scream. my skeletons are strongly influenced by ARMY OF DARKNESS so a 'lets get the hell out of here.' is nigh inevitable.

undeads soul devouring will blight an area and is often the first clue of their presence. all undead may spontaneously form under proper circumstances.

I've seen things you people wouldn't believe. Attack ships on fire off the shoulder of Orion. I watched C-beams glitter in the dark near the Tannhauser gate. All those moments will be lost in time... like tears in rain... Time to die.

Offline Cory Magel

  • Loremaster
  • ****
  • Posts: 5,629
  • OIC Points +5/-5
  • Fun > Balance > Realism
Re: Undead Senses
« Reply #11 on: October 15, 2015, 07:48:02 PM »
I bit like some of my setting idea... if you find a skeleton wandering around you know there is an Evil Channeling caster around (likely a Necromancer).
- Cory Magel

Game design priority: Fun > Balance > Realism (greater than > less than).
(Channeling Companion, RMQ 1 & 2, and various Guild Companion articles author).

"The only thing I know about adults is that they are obsolete children." - Dr Seuss

Offline netbat

  • Seeker of Wisdom
  • **
  • Posts: 259
  • OIC Points +0/-0
Re: Undead Senses
« Reply #12 on: October 15, 2015, 10:04:54 PM »
Not sure if anyone else uses it, but I use Sam Daish's rules on Presence based perception. I pulled it from the old merp fan modules.free.fr site, but I think it is still available in the necromancy document on the merl yahoo group.
There is no frigate like a book to take us lands away -
                                                   Emily Dickenson

Offline Peter R

  • Navigator
  • ***
  • Posts: 1,850
  • OIC Points +480/-480
    • Rolemaster Blog
Re: Undead Senses
« Reply #13 on: October 16, 2015, 04:21:49 AM »
;D  Are Skeletons just Zombies on a diet in your game? ;D  Or maybe just health conscious?


But then again that gets away from the old myths that you sewed up Zombies mouths as if they ate food they would unanimate. Obviously that fact went out the window with a lot of monster movies in the 80's.
MDC

The flesh from my zombies eventually sloughs away, gets chopped off by PCs or simply rots away.
Rolemasterblog http://www.rolemasterblog.com
Twitter https://twitter.com/RolemasterBlog
Facebook https://www.facebook.com/rolemasterblog/

Spectre771 A couple of weeks ago, I disemboweled one of my PCs with a...

Offline markc

  • Elder Loremaster
  • ****
  • Posts: 10,697
  • OIC Points +0/-0
Re: Undead Senses
« Reply #14 on: October 16, 2015, 01:45:30 PM »
In my game it is a very rare zombie that has no skin and a it is a rare skeleton that has any.


 But I guess that could be the setting way in which they are created/made/conjured.
MDC
Bacon Law: A book so good all PC's need to be recreated.
Rule #0: A GM has the right to change any rule in a book to fit their game.
Role Play not Roll Play.
Use a System to tell the story do not let the system play you.