With some work you could make it work. Guess I wasn't fully grasping what you were getting at. In the x-wing game you do choose a pilot for each ship, and that pilots abilities do play a major role in the ships capabilities, so in that respect it will probably work well. They use custom 8 sided dice though, with the number of dice rolled dependant on the ship, weapons, abilities, etc. So figuring out how to convert SM skills over to it might be a little tricky, but I'm sure you can probably figure out a good way to do it.
In fact, if you do it might be worth either posting it in this thread or doing a write up on it for release through the GuildCompanion.com. I'd certainly be interested in seeing it.
Although personally I'm still disapointed that x-wing doesn't handle 3D movement and tactics (t'was my biggest disapointment with it). But despite that it is still a fun game. The biggest challenge is learning how to maneuver (as just about every ship is different, but then again my second biggest disapointment with it is the inability to actually stop a ship and sit still or to be able to use some of the maneuvers that you see in Battlestar Galactica).