Slave
Special Background:
A background consisting of spending the majority of adolescence in slavery would produce the following “Standard Hobby Ranks†and require the purchase of the Slave (L) Training Package (the below Standard Hobby Ranks replaces the normal racial hobby ranks). If the character was enslaved after adolescence use the normal racial Standard Hobby Ranks.
The use of this group assumes that the character has either been freed or has escaped their servitude. Additional Training Packages may be purchased during the apprenticeship period to show how the character lived after their escape/release.
Standard Hobby Hanks: Acting, Adrenal Toughness, Alertness, Animal Handling, Animal Healing, Begging, Body Development, Camouflage, Cooking, Crafts [ceramics, dyeing, enameling, roofer, sail maker, seneschal, spinner, tailoring, valet], Culture Lore [local], Dancing, Diplomacy, Driving, Duping, First Aid, Herding, Hiding, Hiding Items, Horticulture, Language [local], Metal-crafting [blacksmith, foundry, tooler], Midwifery, Mining, Operating Equipment, Play Instrument [simple], Region Lore [local], Rope Mastery, Second Aid, Service, Sewing/Weaving, Singing, Stone-crafting [brick maker, masonry, stone cutter], Tale Telling, any Urban skills, Weight-lifting, Wood-crafting [carpentry, building, lumbering].
Slave (L)
The character has been kept as a slave for a period. All special bonuses are related to additional skills developed during this period. Roll as normal.
Time to Acquire: 48 months
Starting Money: None
Special:
Mining (3 ranks) 60
Service (3 ranks) 60
Operating Equipment (3 ranks) 50
Cooking (3 ranks) 50
Crafts [any] (3 ranks) 80
Adrenal Toughness (3 ranks) 30
Scribing (3 ranks) 0
Category or Skill #of ranks
Urban skill category 0
Scrounging 4
Technical/Trade – General skill category 0
First Aid 2
Subterfuge – Stealth skill category 0
Hiding 2
Subterfuge – Mechanics skill category 1
Hiding Items 3
Camouflage 1
Influence skill category 0
Duping 2
Body Development 1
Athletic – Strength skill category 0
Weight-lifting 1
Artistic – Active skill category 0
Acting 2
Tale Telling 1
Stat Gains: Constitution, plus one other related to special rolled above (e.g., Strength if Mining was rolled, Presence if Service was rolled, Agility if an appropriate Craft is selected, etc.).
Cost by Profession
Fighter 22 Lay Healer 22
Thief 20 Healer 24
Rogue 20 Mystic 28
Warrior Monk 25 Sorcerer 28
Layman 22 Ranger 25
Magician 28 Paladin 30
Illusionist 26 Monk 25
Cleric 26 Dabbler 28
Animist 24 Bard 26
Mentalist 28 Magent 28
Hope it is of use for others.