Author Topic: Healing rates: resting vs. sleeping  (Read 1923 times)

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Offline Ynglaur

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Healing rates: resting vs. sleeping
« on: June 28, 2011, 09:11:36 PM »
The RAW in Section 24.1 state:
"2) If the character is resting, (Co stat bonus ÷ 2) hits are healed every full continuous hour of rest (at least one hit is recovered, even if the Co stat bonus is less than one).
3) If the character is sleeping, (Co stat bonus x 2) hits are healed for every three hours of continuous sleep (at least one hit is recovered, even if the Co stat bonus is less than one). If this sleep is interrupted, hits are still healed as in 2) above"


For people with CO bonuses of +0 (or less), you heal faster sleeping than resting.  Does anyone know what #3 is supposed to be?  This can't be accurate.

Thanks!

Offline markc

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Re: Healing rates: resting vs. sleeping
« Reply #1 on: June 28, 2011, 09:35:23 PM »
 For the above two questions if your Co stat bonus is negative then your hits healed are less than zero. The text says that at least 1 hit is healed since 1 is greater then a negative number then 1 hit is healed.
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Offline Ynglaur

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Re: Healing rates: resting vs. sleeping
« Reply #2 on: June 28, 2011, 09:40:03 PM »
By that rule
If I rest, I heal 1 hit per hour.
If I sleep, I heal 1 hit per 3 hours.

It doesn't make sense that I would heal faster while awake than asleep.

As an addendum, do you apply the Healing Multiple to hits, or just to Recovery Time?

Offline markc

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Re: Healing rates: resting vs. sleeping
« Reply #3 on: June 28, 2011, 10:09:47 PM »
  Sorry but I think that is the reverse of the rules I remember can you provide the book and page number so I can look it up and see if it is a problem?
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Offline providence13

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Re: Healing rates: resting vs. sleeping
« Reply #4 on: June 28, 2011, 10:41:36 PM »
RMFRP pg 79 under Hits...

Active: 1 hit/3 hrs.
Resting: (Co stat bonus/2) /hr.
Sleeping: Co stat bonus x2) /3 hrs.

So yeah, unless I read it wrong, according to the 'rules' you could heal faster resting than sleeping if your Co stat bonus is 1 or less.  :)


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Offline Ynglaur

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Re: Healing rates: resting vs. sleeping
« Reply #5 on: June 29, 2011, 12:32:23 AM »
Rolemaster Fantasy Role-Playing, page 79 (right-hand column).

Offline MariusH

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Re: Healing rates: resting vs. sleeping
« Reply #6 on: June 29, 2011, 01:52:05 AM »
We always say you heal at least 1 hit/hour when resting or sleeping, regardless of Co-stat. Don't know if that's in the book, though, but I always thought it was...
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Offline markc

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Re: Healing rates: resting vs. sleeping
« Reply #7 on: June 29, 2011, 08:19:46 AM »
  I looked at RMSS and RMFRP at the rules and they are the same as above. And it should be added to the errata.


  I also thought that the rule was like MariusH pointed out above with the min being 1 hit per hour regardless of resting type.


  I can also see that a good house rule might be that you heal a min of 2 hits per hour of rest in a 3 hour cycle (ie 6 hits per 3 hour cycle) instead of just 3 to make it different from just resting. In fact maybe the PtB will make this an official rule.


 I am sure Marc R will pick this up and add it to the errata file in a couple of days. If that does not happen drop him or me a PM and the whip will be cracked.


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Offline Kristen Mork

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Re: Healing rates: resting vs. sleeping
« Reply #8 on: June 29, 2011, 08:38:37 AM »
If you replace Co bonus with Min(Co bonus, 1), then the formulae work.  With a Co bonus of 0 or lower, the healing rates become:
Active = 1 / 3 hours
Resting = 1.5 / 3 hours
Sleeping = 2 / 3 hours

Offline providence13

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Re: Healing rates: resting vs. sleeping
« Reply #9 on: June 29, 2011, 08:50:31 AM »
Peter,
It's the resting rate that is a problem. It's the only one that says '/hr' vs '/3hr' for the rest others.

Thanks markc!
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Offline Marc R

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Re: Healing rates: resting vs. sleeping
« Reply #10 on: June 29, 2011, 02:05:47 PM »
Or if you assume the time increments are all the same it also works. . .i.e. /hour is a typo for resting and it's actually /3 hours.

Discuss, if we can reach consensus we can resolve . .. .I'll check the RM2 sources to see if the above is a conversion typo (or just a really really old typo).
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Offline Kristen Mork

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Re: Healing rates: resting vs. sleeping
« Reply #11 on: June 30, 2011, 07:42:18 AM »
I've not had a problem with the RAW (except for Co bonus 0 or lower, which we treated as +1):

Active = 1 hit / 3 hours
Resting = 1.5 hits x Co bonus / 3 hours
Sleeping = 2 hits x Co bonus / 3 hours

I guess the issue is that this doesn't differentiate much between resting and sleeping.  However, if you switch to 0.5 hits x Co bonus / 3 hours for resting, then you need a Co bonus of +3 before resting helps.

Perhaps a better way to preserve the 4:1 ratio between resting and sleeping would be to up the healing rate for sleeping to 2 x Co bonus / hour.  In that case (assuming that a Co bonus of 0 or lower is treated as +1):

Active = 1 hit / 3 hours
Resting = 1.5 hits x Co bonus / 3 hours
Sleeping = 6 hits x Co bonus / 3 hours

This is certainly a more dramatic approach in that most fighters will be able to recover 10 hits an hour, and thereby be fulled healed (of hits) in a day.  Only serious injuries will slow them down.

Offline markc

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Re: Healing rates: resting vs. sleeping
« Reply #12 on: June 30, 2011, 09:53:28 AM »
A multiple of CO bonus is big what do people think about just the addition of the CO bonus to the base healing amount?


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Offline Marc R

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Re: Healing rates: resting vs. sleeping
« Reply #13 on: July 06, 2011, 09:55:54 AM »
A lot depends on what hits are. . .if it's just banging around issues, then recovering it all in a night's good rest makes sense. . . but being bled to 1 hit then recovering overnight is a bit off. <Shrug> really in the end, it comes down to style of game.

I've played games where you spend days or weeks "between" sessions living life. . .in which case long recovery frames are more realistic and work.

I've also played games where each session picks up right where the last ended and true downtime is rare. . .in those kinds of game, either natural recovery needs to be fast, or you need easy access to magic to bounce back fast.
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Offline markc

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Re: Healing rates: resting vs. sleeping
« Reply #14 on: July 06, 2011, 11:40:31 AM »
Marc R;
 Did you find any different info in the RM2 and RMC stuff about healing?
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Offline Marc R

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Re: Healing rates: resting vs. sleeping
« Reply #15 on: July 06, 2011, 12:23:02 PM »
1989 rules, CL p 11

1 hit/ hour resting
1 hit/ 3 hours active

which is the origin of the odd /3 hours /hour /3 hours time frames likely.

Sleep isn't mentioned in CL

There was originally no effect of Co on healing rate, so the backward healing of negative Co bonus is not an issue.

As to why the RMFRP crew chose to change the factor to Co/2 or Co*2 and not also normalize the hourly rates I dunno.

Peter's Fix is likely the right direction:

I've not had a problem with the RAW (except for Co bonus 0 or lower, which we treated as +1):

Active = 1 hit / 3 hours
Resting = 1.5 hits x Co bonus / 3 hours
Sleeping = 2 hits x Co bonus / 3 hours

The only reservation or caveat I'd put into that, is that the 1/3hours 1/hour was intentional. . . sitting down to rest for an hour does you good, you don't need to rest for 3 hours to get a benefit. . .but if your sleep is interrupted and you don't get at least 3 hours of it, it's really just resting, not sleeping. So it's possible that what looks like a mistake was done intentionally. . .and while peter's 2nd variation of 1/1.5/6 maintains the 1:4 ratio of resting:sleeping, it doesn't catch what's essentially a 1:3 ratio from active to resting. . .and 1/3/12 per 3 hours active/resting/sleeping might be a bit extreme as a solution.

Keep in mind that the stat set ups are fairly inflated for PCs, and the races have +0 to +6 Co bonuses, so likely they rarely had negative Co PCs in play, and out of play, out of mind. . .it's the sort of problem that comes up more often in the hypothetical than in play. (Similar to the x2 St from the Strength spell. . .which makes a character with negative ST bonus weaker).
« Last Edit: July 06, 2011, 07:15:52 PM by Marc R »
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Offline jaranka

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Re: Healing rates: resting vs. sleeping
« Reply #16 on: July 10, 2011, 06:22:29 AM »
If you look at the body development skill description in RMFRP p.112 it has the correct rates.  p.79 was probably overlooked during the editing for FRP.

Here it states you gain 3 hits per hour if you sleep for 3 hours regardless of CO bonus.
"3) If the character is sleeping, (Co stat bonus x 2) hits are healed for every three hours of continuous sleep (at least three hits are recovered, even if the Co stat bonus is one or less). If this sleep is interrupted, hits are still healed as in 2) above."

Offline markc

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Re: Healing rates: resting vs. sleeping
« Reply #17 on: July 10, 2011, 09:58:38 AM »
If you look at the body development skill description in RMFRP p.112 it has the correct rates.  p.79 was probably overlooked during the editing for FRP.

Here it states you gain 3 hits per hour if you sleep for 3 hours regardless of CO bonus.
"3) If the character is sleeping, (Co stat bonus x 2) hits are healed for every three hours of continuous sleep (at least three hits are recovered, even if the Co stat bonus is one or less). If this sleep is interrupted, hits are still healed as in 2) above."


 Good eyes!  ;D
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Offline Ynglaur

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Re: Healing rates: resting vs. sleeping
« Reply #18 on: July 15, 2011, 03:51:01 PM »
Nicely done.  Thank you!