Now, could you imagine catastrophic healing? "Um, sorry about that. In healing your arm I was rather successful and, well, you seem to have grown an extra one..."
Or worse yet, have it be a permanent effect. In stress situations, you are subject to growing extra body part(s) without warning. The greater the stress, the greater the likelihood, so when something has been severed, it's a near certainty. You become a human hydra, but with no real control over what you get, or what level of stress triggers it. For example, it could get really bad when running for your life to suddenly sprout 3 extra legs. Make an Absurd maneuver...
I just think that if you want a "low magic feel", where spellcasters are
at best worried about, if not actually hunted down and such... well then the magic system should reflect a reason
why that is so. Cultural oddities such as persecuting people with unique skills don't just spring from nowhere.
One of the things I've played with is a "scientific basis for magic", if you will. The idea was to postulate that magic was inherent in quantum mechanics, and the "many worlds" theory. The power source of magic is simply having the inside of your head occupy
a different reality from the outside, making power flow between the differing potentials. In short, successful spellcasting requires the caster to be able to
intentionally render himself clinically insane in a very precise manner
for the duration of the casting. The more interior and exterior reality differ, and the longer you can force them to remain so, the more power you have at your disposal. Obviously the hazard is making sure the reality you come back to when the casting ends is
the one you left. Thus the idea of incorporating some variation on Sanity checks into magic use.
But of course, the long term hazard of this is that the longer someone has been a spellcaster and the more power he has, the more likely he is at some point to become extremely dangerous to everyone around him with little or no warning. Suddenly the reason why the wizard lives way outside of town and sends his servants to do his shopping doesn't need explaining.