Author Topic: Energy weapon Mk# to megawatts conversion?  (Read 2249 times)

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Offline vytzka

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Energy weapon Mk# to megawatts conversion?
« on: October 02, 2010, 05:10:24 AM »
Hello guys. Happy to see you again even though Spacemaster in general is shoved into the vintage game section nowadays ???

I kind of vaguely remember Mr. Defendi speaking about some conversion formula from energy weapon output in SI units to Mk numbers ages ago.

I'm looking to kickstart a SM2 Crossbone Gundam campaign and this would be helpful in statting out the suits (I'm not using the vehicle creation but trying to roughly map the in-universe stats to Armored Assault/Star Strike mechanics).

Any help would be appreciated and I will post my full conversion notes if this venture is a success.
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Offline Defendi

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Re: Energy weapon Mk# to megawatts conversion?
« Reply #1 on: October 04, 2010, 10:38:34 AM »
I didn't have anything for vehicles.  I was talking about blaster law.  It's been a LONG time so I don't remember the exact details, because it never made it anywhere officially, but it was a very simple formula, say a megawatt = an aperture energy of one.  But could have been a kilowatt or a gigawatt, for all I remember.  If you can find an article that says how much a kilowatt or megawatt laser can cut through, you could compare it to a LE 1 laser and see which one I was thinking.  I'm sure they're radically different enough that it would be obvious.

If you do look that up, post it here.  I'm curious myself, but that was fourteen years ago.  :)
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Offline VladD

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Re: Energy weapon Mk# to megawatts conversion?
« Reply #2 on: October 04, 2010, 01:21:12 PM »
On wikipedia I found the Advanced Tactical Laser which weighs a measly 5-7 tons and burns at 100 Kilowatt.

http://en.wikipedia.org/wiki/Advanced_tactical_laser

The Yal-1 airplane laser (also on wikipedia) is rumoured to be a Megawatt laser. It has a range of 300-600 km.

So I guess the LE = 1 kW
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Offline providence13

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Re: Energy weapon Mk# to megawatts conversion?
« Reply #3 on: October 04, 2010, 07:38:01 PM »
If you go the detailed energy, mW route, don't forget the inverse square law!  :)
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Offline markc

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Re: Energy weapon Mk# to megawatts conversion?
« Reply #4 on: October 04, 2010, 09:21:13 PM »
There is also a KE to ME chart in RMSS WL: Firearms that you might be able to use.
 
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Offline Defendi

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Re: Energy weapon Mk# to megawatts conversion?
« Reply #5 on: October 05, 2010, 10:19:10 AM »
How does the inverse square law apply?  I'm missing something.  :)
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Offline providence13

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Re: Energy weapon Mk# to megawatts conversion?
« Reply #6 on: October 06, 2010, 06:01:41 PM »
Sorry,
With a "critical" or "number of dice" for damage, it's easy to just assume whatever game mechanics apply, have been factored into range... etc.

If I understand correctly, energy weapons lose power as range increases.
Jokingly, I meant that if you want to use something as specific as mW of beam energy, then you should factor in range too.

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Offline Defendi

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Re: Energy weapon Mk# to megawatts conversion?
« Reply #7 on: October 06, 2010, 06:12:20 PM »
Ah.  The inverse square law only applies to things that radiate in all directions, like the sun or an explosion.  It's used to calculate how the energy drop as you move away from a source that is is expanding freely (it probably applies to freely expanding wedges of energy too).  It doesn't apply to directed energy weapons.  In a perfect vacuum, a perfectly directed energy weapon will never lose energy.  Of course those conditions never apply, but in space at least, you can fire a directed energy weapon a long way with little loss in power.  In fact, you could fire it light years and if the beam didn't expand so much that it was unable to hit you with the entire width of the beam (it doesn't get bigger than you, for instance) it would still apply all of its energy, less that absorbed by interstellar hydrogen (which isn't all that much in the grand scheme).
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Offline Defendi

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Re: Energy weapon Mk# to megawatts conversion?
« Reply #8 on: October 06, 2010, 06:13:16 PM »
I hope that wasn't too "lecturey."  :)
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Offline providence13

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Re: Energy weapon Mk# to megawatts conversion?
« Reply #9 on: October 06, 2010, 09:11:27 PM »
Not at all.
Thanks for the correction!
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Offline markc

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Re: Energy weapon Mk# to megawatts conversion?
« Reply #10 on: October 06, 2010, 11:16:46 PM »
I hope that wasn't too "lecturey."  :)


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Offline VladD

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Re: Energy weapon Mk# to megawatts conversion?
« Reply #11 on: October 07, 2010, 05:02:44 PM »
So hows the 1 LE = 1 kW conversion? Is it ok?
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Offline Defendi

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Re: Energy weapon Mk# to megawatts conversion?
« Reply #12 on: October 07, 2010, 05:07:04 PM »
Has anyone researched that yet?
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Offline Skaran

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Re: Energy weapon Mk# to megawatts conversion?
« Reply #13 on: February 07, 2011, 10:44:14 AM »
Don't know about this. If you can get access to the old Traveller publication Fire Fusion & Steel (the one that went with Traveller: the New Era" there was an essay in the book on lasers and how they spread. As well as construction sequences. Ship mounted Lasers in this system tended to have megawatt outputs, I'd be interested in how these would be reflected in Mk numbers.
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Offline Fidoric

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Re: Energy weapon Mk# to megawatts conversion?
« Reply #14 on: February 07, 2011, 02:00:57 PM »
I am not sure at all of the damage they could yield or the electric power they need, but today powerful lasers used in nuclear fusion simulation are Gigawatt laser. Granted, they are nowhere near transportable but with miniaturization and new energy sources in distant future, they could become practical enough to equip large ships for example. But that would make them 1000000 LE weapons... Seems crazy to me, but realistic if I understand correctly.
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Offline providence13

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Re: Energy weapon Mk# to megawatts conversion?
« Reply #15 on: February 07, 2011, 04:07:56 PM »
Perhaps it's better to just ask what's a small/weak laser in one game and then just make it a small/weak version in the next game.
Translating the real world stats and physics might not have the results you're after. :)
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Offline providence13

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Re: Energy weapon Mk# to megawatts conversion?
« Reply #16 on: February 07, 2011, 04:24:03 PM »
but, if you like the math- here's an online calculator for laser weapons..
http://www.5596.org/cgi-bin/laser.php
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Offline markc

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Re: Energy weapon Mk# to megawatts conversion?
« Reply #17 on: February 07, 2011, 05:44:29 PM »
Providence13;
 I liked that site, bookmarked.
MDC
Bacon Law: A book so good all PC's need to be recreated.
Rule #0: A GM has the right to change any rule in a book to fit their game.
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